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Nicolas Buquet's Forum Posts

Thread Post Date Posted
T3D on Mac Mini Found the source of the problem : it's a problem with the openGL lighting shader. To make this ef... read more 04/27/2010 (8:35 am)
(CORRECTED)[Bug T3D 1.0.1] Theora video crash on Mac Mini GMA950 - LOGGED Corrected by including this modification from Windows 1.1a version in 'oggInputStream.cpp' (I think&... read more 04/27/2010 (8:30 am)
[Solved] - Array over Net No, not in a single step. The simplest would be to serialize it (transform it in a string), and s... read more 04/27/2010 (5:11 am)
Debugging multiplayer Yep, every error message has a reason to be there. It's up to the developer to know if it is a good ... read more 04/26/2010 (12:08 pm)
Debugging multiplayer You're welcome.... read more 04/26/2010 (11:30 am)
Debugging multiplayer I think you are missing some assets, because on your server log, you have these lines : [code]Resou... read more 04/26/2010 (9:31 am)
T3D on Mac Mini Yes, GMA950 runs T3D better on Windows than on Mac (on the same hardware : a Mac Mini), but with pro... read more 04/26/2010 (6:24 am)
Debugging multiplayer Can you post the console.log to have a look. I had some at the end of "loading objects"... read more 04/26/2010 (1:01 am)
NetEvent from Client to Server On the client-side you should do: [code]NetConnection* conn = NetConnection::getConnectionToServer(... read more 04/22/2010 (1:34 am)
adding( x + x, y + y) In fact, all is treated as strings in TorqueScript.... read more 04/21/2010 (12:45 pm)
Strang kaleidoscope lighting problems on a mac Yes, there is a problem with the lighting. See [url]http://www.torquepowered.com/community/forums/vi... read more 04/20/2010 (11:31 pm)
Android iTGE is actually based on TGE which run no Linux. The next iteration of iTGE, named iT3D I think,... read more 04/20/2010 (11:24 pm)
adding( x + x, y + y) try : [code] %this.owner.setPosition( t2dVectorAdd( %this.owner.position, %this.xyoffset ) );[/co... read more 04/20/2010 (11:19 pm)
(RESOLVED)[T3D 1.0.1 Bug] more than 15 items casting shadow in BL crashes the engine - RESOLVED Thank you a lot : it works now ! :-) For others to know, lines added in method "DecalManager... read more 04/19/2010 (11:46 am)
(RESOLVED)[T3D 1.0.1 Bug] more than 15 items casting shadow in BL crashes the engine - RESOLVED Thanks again. I will see that with 1.0.... read more 04/19/2010 (10:39 am)
(RESOLVED)[T3D 1.0.1 Bug] more than 15 items casting shadow in BL crashes the engine - RESOLVED Thanks for the Very quick answer. Do you know the fix (or else I will compare 1.0.1 to 1.1 : it w... read more 04/19/2010 (10:30 am)
Get the value of a Point3F saved on a player Are you sure you are calling your Console Method 'setUsingSights' from a server-side script (because... read more 04/19/2010 (5:41 am)
Simulating latency for network testing The NetDelayEvent seems to be used by the console command [code]ConsoleMethod(NetConnection,setSimu... read more 04/01/2010 (12:00 am)
Weird compile error on Mac. Try a "Build/Clean all targets" before re-compiling. Sometimes it helps. Nicolas Buque... read more 03/31/2010 (12:11 am)
Awesome news for Mac dev : openGL 3 ! So, Mac OSX 10.6.3 is out, and openGL 3.0 is still not of the party. It's not 100% supported : [url]... read more 03/31/2010 (12:06 am)
Why WAS Torque3D documentation so poor? I used iChm : [url]http://ichm.googlecode.com/files/iChm.1.4.1.zip[/url] : very clean.... read more 03/30/2010 (5:47 am)
Why WAS Torque3D documentation so poor? Very good first real doc! Keep up this very good work. Little error in the modulo operator examp... read more 03/30/2010 (12:22 am)
[1.0 Bug?] Skybox broken The problem still exists on my side on T3D 1.0.1 on macBook Pro, mac SO 10.5.8 and nVidia 8600M GT 5... read more 03/24/2010 (5:06 am)
Why WAS Torque3D documentation so poor? Good move (at least) and good luck for the mass of work that awaits you…... read more 03/23/2010 (11:31 am)
[Need Help] - Optimizing an 'IF' statement in TorqueScript @Nicolai : you can put "break;" statement at the end of your 'case' block, but they are su... read more 03/19/2010 (1:20 am)
[Need Help] - Optimizing an 'IF' statement in TorqueScript I think that the 'break' statment from the switch structure isn't needed and isn't supported in Torq... read more 03/18/2010 (1:48 am)
T3D on Mac Mini I thought T3D supported fixed functions !? [url]http://www.torquepowered.com/community/blog/view/17... read more 03/12/2010 (9:08 am)
Reducing draw calls / increasing performance If you run your test in Advanced Lighting, the shadow calculation can generate a lot of polygons and... read more 03/12/2010 (8:57 am)
T3D on Mac Mini Still the same issue on MacMini, with intel GMA950 64 MB shared memory, Core2Duo 2 Ghz, 2 GB of RAM,... read more 03/11/2010 (1:22 am)
Removing a TSStatic from a scene I thought that for an object that was not "scopeAlways", the ghost would be deleted client... read more 03/11/2010 (12:58 am)
Unity 3 Coming Soon It becomes very interesting. But it's just an announcement : let's see when it will be available,... read more 03/11/2010 (12:41 am)
Who has been successful with the modernization kit in TGE 1.5.2 I try to use now T3D over TGE + MK because TGE + MK seems to have some problems starting on some new... read more 02/12/2010 (7:34 am)
Who has been successful with the modernization kit in TGE 1.5.2 I did it 2 years ago, on Windows and Mac. From memory, you have to remove the 'mk*Test.cpp/.h' th... read more 02/05/2010 (6:09 pm)
Create new class and use in script Did you had your 2 new files to your Visual C±+/Xcode project ? if not, they are not used ... read more 02/02/2010 (9:26 am)
Rendering a background w/ ortho projection Could it be that your quad is single-side and that your normals don't face your camera ? Nicolas ... read more 01/29/2010 (5:45 pm)
CastRay on small collision meshes? Did you try to integrate to your DTS a bounding box, a collision mesh and a LOS mesh. I don't rem... read more 01/29/2010 (3:35 am)
Torque 3D Embedded Browser (WebKit) Simply amazing ! I don't know if it is very useful. But what is more important : accessing To... read more 01/23/2010 (6:33 pm)
T3D : passing parameters from a thread to T3D main thread with SimEvent You're right about wiimote event of type button/switch. It can be different about the acceleromet... read more 01/21/2010 (2:18 pm)
T3D : passing parameters from a thread to T3D main thread with SimEvent About the typical delay between the simEvent generation and the simEvent processing, it is exactly t... read more 01/21/2010 (11:43 am)
T3D : passing parameters from a thread to T3D main thread with SimEvent I have an office in Paris, but I don't live there now. I live near Tours, in a village, 250 km aw... read more 01/20/2010 (11:50 am)
T3D : passing parameters from a thread to T3D main thread with SimEvent Ok. I will implement it this way. Thank you very much for your patience and to have take time ... read more 01/20/2010 (10:51 am)
T3D : passing parameters from a thread to T3D main thread with SimEvent So that will be a little different than what happens with a mouse or keyboard event (that are in T3D... read more 01/20/2010 (10:10 am)
T3D : passing parameters from a thread to T3D main thread with SimEvent [quote] Calling from on_state_change (directly or indirectly) into ActionMap or other engine subsys... read more 01/20/2010 (9:41 am)
T3D : passing parameters from a thread to T3D main thread with SimEvent I was updating my previous post for more information and formatting. The on_state_change is calle... read more 01/20/2010 (7:44 am)
T3D : passing parameters from a thread to T3D main thread with SimEvent The search wiimote thread laucnhed from T3D : [code] wiimoteSearchThreadVar = (HANDLE)_beginthread... read more 01/20/2010 (7:28 am)
T3D : passing parameters from a thread to T3D main thread with SimEvent First, it seems to work without modification : only the Con::printf() were missing. Secondly, to ... read more 01/20/2010 (6:34 am)
T3D : passing parameters from a thread to T3D main thread with SimEvent Thanks René, I will have a look at that tomorrow. The library I implement is wiiYourself (... read more 01/19/2010 (5:45 pm)
8 Directional Movement ok, but I think that you can have a speed problem, because your move vectors on the 45, 135, 225, 31... read more 01/19/2010 (5:26 am)
server side Particle blendstyle setting Isn't this fix the solution to this problem : [url]http://www.torquepowered.com/community/forums/vie... read more 01/18/2010 (5:35 am)
T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED Isn't this problem related to this : [url]http://www.torquepowered.com/community/forums/viewthread/1... read more 01/18/2010 (5:34 am)