Nicolas Buquet's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D on Mac Mini | Found the source of the problem : it's a problem with the openGL lighting shader. To make this ef... read more | 04/27/2010 (8:35 am) |
| (CORRECTED)[Bug T3D 1.0.1] Theora video crash on Mac Mini GMA950 - LOGGED | Corrected by including this modification from Windows 1.1a version in 'oggInputStream.cpp' (I think&... read more | 04/27/2010 (8:30 am) |
| [Solved] - Array over Net | No, not in a single step. The simplest would be to serialize it (transform it in a string), and s... read more | 04/27/2010 (5:11 am) |
| Debugging multiplayer | Yep, every error message has a reason to be there. It's up to the developer to know if it is a good ... read more | 04/26/2010 (12:08 pm) |
| Debugging multiplayer | You're welcome.... read more | 04/26/2010 (11:30 am) |
| Debugging multiplayer | I think you are missing some assets, because on your server log, you have these lines : [code]Resou... read more | 04/26/2010 (9:31 am) |
| T3D on Mac Mini | Yes, GMA950 runs T3D better on Windows than on Mac (on the same hardware : a Mac Mini), but with pro... read more | 04/26/2010 (6:24 am) |
| Debugging multiplayer | Can you post the console.log to have a look. I had some at the end of "loading objects"... read more | 04/26/2010 (1:01 am) |
| NetEvent from Client to Server | On the client-side you should do: [code]NetConnection* conn = NetConnection::getConnectionToServer(... read more | 04/22/2010 (1:34 am) |
| adding( x + x, y + y) | In fact, all is treated as strings in TorqueScript.... read more | 04/21/2010 (12:45 pm) |
| Strang kaleidoscope lighting problems on a mac | Yes, there is a problem with the lighting. See [url]http://www.torquepowered.com/community/forums/vi... read more | 04/20/2010 (11:31 pm) |
| Android | iTGE is actually based on TGE which run no Linux. The next iteration of iTGE, named iT3D I think,... read more | 04/20/2010 (11:24 pm) |
| adding( x + x, y + y) | try : [code] %this.owner.setPosition( t2dVectorAdd( %this.owner.position, %this.xyoffset ) );[/co... read more | 04/20/2010 (11:19 pm) |
| (RESOLVED)[T3D 1.0.1 Bug] more than 15 items casting shadow in BL crashes the engine - RESOLVED | Thank you a lot : it works now ! :-) For others to know, lines added in method "DecalManager... read more | 04/19/2010 (11:46 am) |
| (RESOLVED)[T3D 1.0.1 Bug] more than 15 items casting shadow in BL crashes the engine - RESOLVED | Thanks again. I will see that with 1.0.... read more | 04/19/2010 (10:39 am) |
| (RESOLVED)[T3D 1.0.1 Bug] more than 15 items casting shadow in BL crashes the engine - RESOLVED | Thanks for the Very quick answer. Do you know the fix (or else I will compare 1.0.1 to 1.1 : it w... read more | 04/19/2010 (10:30 am) |
| Get the value of a Point3F saved on a player | Are you sure you are calling your Console Method 'setUsingSights' from a server-side script (because... read more | 04/19/2010 (5:41 am) |
| Simulating latency for network testing | The NetDelayEvent seems to be used by the console command [code]ConsoleMethod(NetConnection,setSimu... read more | 04/01/2010 (12:00 am) |
| Weird compile error on Mac. | Try a "Build/Clean all targets" before re-compiling. Sometimes it helps. Nicolas Buque... read more | 03/31/2010 (12:11 am) |
| Awesome news for Mac dev : openGL 3 ! | So, Mac OSX 10.6.3 is out, and openGL 3.0 is still not of the party. It's not 100% supported : [url]... read more | 03/31/2010 (12:06 am) |
| Why WAS Torque3D documentation so poor? | I used iChm : [url]http://ichm.googlecode.com/files/iChm.1.4.1.zip[/url] : very clean.... read more | 03/30/2010 (5:47 am) |
| Why WAS Torque3D documentation so poor? | Very good first real doc! Keep up this very good work. Little error in the modulo operator examp... read more | 03/30/2010 (12:22 am) |
| [1.0 Bug?] Skybox broken | The problem still exists on my side on T3D 1.0.1 on macBook Pro, mac SO 10.5.8 and nVidia 8600M GT 5... read more | 03/24/2010 (5:06 am) |
| Why WAS Torque3D documentation so poor? | Good move (at least) and good luck for the mass of work that awaits you…... read more | 03/23/2010 (11:31 am) |
| [Need Help] - Optimizing an 'IF' statement in TorqueScript | @Nicolai : you can put "break;" statement at the end of your 'case' block, but they are su... read more | 03/19/2010 (1:20 am) |
| [Need Help] - Optimizing an 'IF' statement in TorqueScript | I think that the 'break' statment from the switch structure isn't needed and isn't supported in Torq... read more | 03/18/2010 (1:48 am) |
| T3D on Mac Mini | I thought T3D supported fixed functions !? [url]http://www.torquepowered.com/community/blog/view/17... read more | 03/12/2010 (9:08 am) |
| Reducing draw calls / increasing performance | If you run your test in Advanced Lighting, the shadow calculation can generate a lot of polygons and... read more | 03/12/2010 (8:57 am) |
| T3D on Mac Mini | Still the same issue on MacMini, with intel GMA950 64 MB shared memory, Core2Duo 2 Ghz, 2 GB of RAM,... read more | 03/11/2010 (1:22 am) |
| Removing a TSStatic from a scene | I thought that for an object that was not "scopeAlways", the ghost would be deleted client... read more | 03/11/2010 (12:58 am) |
| Unity 3 Coming Soon | It becomes very interesting. But it's just an announcement : let's see when it will be available,... read more | 03/11/2010 (12:41 am) |
| Who has been successful with the modernization kit in TGE 1.5.2 | I try to use now T3D over TGE + MK because TGE + MK seems to have some problems starting on some new... read more | 02/12/2010 (7:34 am) |
| Who has been successful with the modernization kit in TGE 1.5.2 | I did it 2 years ago, on Windows and Mac. From memory, you have to remove the 'mk*Test.cpp/.h' th... read more | 02/05/2010 (6:09 pm) |
| Create new class and use in script | Did you had your 2 new files to your Visual C±+/Xcode project ? if not, they are not used ... read more | 02/02/2010 (9:26 am) |
| Rendering a background w/ ortho projection | Could it be that your quad is single-side and that your normals don't face your camera ? Nicolas ... read more | 01/29/2010 (5:45 pm) |
| CastRay on small collision meshes? | Did you try to integrate to your DTS a bounding box, a collision mesh and a LOS mesh. I don't rem... read more | 01/29/2010 (3:35 am) |
| Torque 3D Embedded Browser (WebKit) | Simply amazing ! I don't know if it is very useful. But what is more important : accessing To... read more | 01/23/2010 (6:33 pm) |
| T3D : passing parameters from a thread to T3D main thread with SimEvent | You're right about wiimote event of type button/switch. It can be different about the acceleromet... read more | 01/21/2010 (2:18 pm) |
| T3D : passing parameters from a thread to T3D main thread with SimEvent | About the typical delay between the simEvent generation and the simEvent processing, it is exactly t... read more | 01/21/2010 (11:43 am) |
| T3D : passing parameters from a thread to T3D main thread with SimEvent | I have an office in Paris, but I don't live there now. I live near Tours, in a village, 250 km aw... read more | 01/20/2010 (11:50 am) |
| T3D : passing parameters from a thread to T3D main thread with SimEvent | Ok. I will implement it this way. Thank you very much for your patience and to have take time ... read more | 01/20/2010 (10:51 am) |
| T3D : passing parameters from a thread to T3D main thread with SimEvent | So that will be a little different than what happens with a mouse or keyboard event (that are in T3D... read more | 01/20/2010 (10:10 am) |
| T3D : passing parameters from a thread to T3D main thread with SimEvent | [quote] Calling from on_state_change (directly or indirectly) into ActionMap or other engine subsys... read more | 01/20/2010 (9:41 am) |
| T3D : passing parameters from a thread to T3D main thread with SimEvent | I was updating my previous post for more information and formatting. The on_state_change is calle... read more | 01/20/2010 (7:44 am) |
| T3D : passing parameters from a thread to T3D main thread with SimEvent | The search wiimote thread laucnhed from T3D : [code] wiimoteSearchThreadVar = (HANDLE)_beginthread... read more | 01/20/2010 (7:28 am) |
| T3D : passing parameters from a thread to T3D main thread with SimEvent | First, it seems to work without modification : only the Con::printf() were missing. Secondly, to ... read more | 01/20/2010 (6:34 am) |
| T3D : passing parameters from a thread to T3D main thread with SimEvent | Thanks René, I will have a look at that tomorrow. The library I implement is wiiYourself (... read more | 01/19/2010 (5:45 pm) |
| 8 Directional Movement | ok, but I think that you can have a speed problem, because your move vectors on the 45, 135, 225, 31... read more | 01/19/2010 (5:26 am) |
| server side Particle blendstyle setting | Isn't this fix the solution to this problem : [url]http://www.torquepowered.com/community/forums/vie... read more | 01/18/2010 (5:35 am) |
| T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED | Isn't this problem related to this : [url]http://www.torquepowered.com/community/forums/viewthread/1... read more | 01/18/2010 (5:34 am) |