Ivan Mandzhukov's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is the point light specular error? | The difference between omni and directional light is that they both have color and direction, but om... read more | 12/12/2007 (10:11 am) |
| TGEA and DIF Static Mesh support | By "works fine" i mean i import into constructor a *.map file and then export it as DIF. I am not su... read more | 12/11/2007 (2:03 pm) |
| TGEA and DIF Static Mesh support | "Export as Legasy TGEA DIF" works fine in TGEA 1.0.3. i've tried it many times.... read more | 12/11/2007 (12:16 pm) |
| New Build of the Dark Industries DTS Exporter... | This time does this Dark exporter work with skeletal animations?... read more | 12/10/2007 (11:00 am) |
| Need help with Max 9 exporter | Sorry i've missed " 't " after "can". I told you . I have never made it. I hope someone else here to... read more | 12/10/2007 (7:33 am) |
| TGEA Particle Editor | Hey, guys, for which particle editor are you talking about? where you download it from?... read more | 12/09/2007 (10:32 am) |
| RenderMonkey or FX Composer? | Done.... read more | 12/08/2007 (11:50 am) |
| Glow/Specular Bloom | You can use Glow only for the entire stage. But you can 'mask' the Glow effect in C++, then compile... read more | 12/08/2007 (11:48 am) |
| Need help with Max 9 exporter | I haven't made a "gun" object so far. Anyway i don't think it will be so difficult after i have succ... read more | 12/08/2007 (10:49 am) |
| RenderMonkey or FX Composer? | Give me email where to send it. Shaderworks is freeware, but the its developper is now working in A... read more | 12/08/2007 (9:50 am) |
| RenderMonkey or FX Composer? | The question is not RenderMonkey vs FX composer. The question is RenderMonkey vs Shaderworks. They... read more | 12/06/2007 (1:34 pm) |
| Need help with Max 9 exporter | This exporter can be used only for simple objects (DTS) and object with animations(exported within t... read more | 12/06/2007 (9:38 am) |
| PlanarReflection crashes TGEA? | Dave, use Ray-traycing with custom material. use reflect(reflection vector,ray direction vector) ... read more | 12/06/2007 (9:20 am) |
| Blended animations in max | You have no problems [url]http://torque.smdlabs.com/3dsmaxAnimationSetup.htm[/url]... read more | 12/05/2007 (9:46 am) |
| Screen gone black, shaders? | Pug, ensure you have "Dinamic Range Lighting" enabled and change this file shaders\lightingSystem\D... read more | 12/04/2007 (8:14 am) |
| Dts/.dif chosen for simple building construction | Thanks David... read more | 12/04/2007 (7:58 am) |
| Dts/.dif chosen for simple building construction | David, using portals means that i have to make portal brushes for every single entrance of my DIF ... read more | 12/01/2007 (6:18 am) |
| Multiple materials and UV's to a single DTS? | Yes, in fact you need a "materials.cs" file in the directory you saved the DTS and its textures. in ... read more | 11/30/2007 (1:55 pm) |
| Multiple materials and UV's to a single DTS? | You are trying to do something very common, anyway one day you will find out that procedural shaders... read more | 11/30/2007 (12:52 pm) |
| Need some help to get DIFs woking | Thanks, i'll try that.... read more | 11/30/2007 (4:31 am) |
| Need some help to get DIFs woking | I found out where the mistake was. it was the format. actually the the DIF files must not be generat... read more | 11/30/2007 (2:37 am) |
| How do YOU get your geometry into difs? | By the way .. you started talking about DIFs. Is there any working tool (exporter) for exporting di... read more | 11/29/2007 (10:33 am) |
| VertexPaint and Torque | There are a lot of programs like Vertex Painter, Painter3D....., that supports vertex paint. Use on... read more | 11/27/2007 (3:34 am) |
| Dts/.dif chosen for simple building construction | Thanks! i will give it a try... read more | 11/26/2007 (11:06 pm) |
| Simple collisions not working | Aha , i got it. rename "detail-1" to "detail1", By the way if this doesn't work again, try renamin... read more | 11/26/2007 (12:52 pm) |
| Simple collisions not working | I see two mistakes in your schematic organization. 1. rename "mybox" to "mybox1" 2. unlink "Collis... read more | 11/26/2007 (11:59 am) |
| Dts/.dif chosen for simple building construction | Homework done! By the way the third link was very useful, despite the first two i've already read.T... read more | 11/26/2007 (11:51 am) |
| Dts/.dif chosen for simple building construction | But why exporting the model as *.DTS (from 3ds max for instance) and importing it in constructor and... read more | 11/26/2007 (7:03 am) |
| VertexPaint and Torque | There are examples in \legacyTerrain and \Atlas directories in \shaders, even with lerp. http://m... read more | 11/26/2007 (5:03 am) |
| MvTriggerCounts logic | Stefan, good stuff exactly what i was looking for. :)... read more | 11/25/2007 (11:39 am) |
| MvTriggerCounts logic | Anyway it will be a big research :). I am not talking about the *.cs files. I want to make different... read more | 11/25/2007 (10:46 am) |
| RigidShape class in TGEA | All problems FIXED. It looks like renderImage call needs only one parameter, just removed '*image... read more | 11/25/2007 (8:53 am) |
| MvTriggerCounts logic | In which files from the SDK are threse keymap stuff declared? By now i think that incrementing "$mv... read more | 11/25/2007 (8:13 am) |
| RigidShape class in TGEA | OK,thanks. I used Brian Richardson'resource: http://www.knowhere.net/gg/rigidshapetse.zip There... read more | 11/24/2007 (7:41 am) |
| Blended animations in max | Alright, i found out the required information... read more | 11/23/2007 (12:08 pm) |
| VertexPaint and Torque | You can use white/black mask and render (using mask) each texel in temporary variable (register rN),... read more | 11/23/2007 (9:55 am) |
| Max2008 exporter? | And which exporter do you use in max9 ? max2dtsExporterPro.dle ? ? ? ?... read more | 11/21/2007 (11:06 am) |
| How to use 2 bone hierarchy | Santosh , i don't know if it is possible to export the two Bip systems together. Sometimes things ac... read more | 11/21/2007 (6:29 am) |
| Standard names for bones? | I don't know what exactly you plan to do with these animations in TGE , but it will be more easier i... read more | 11/20/2007 (9:20 am) |
| Blended animations | I finally did the character export successfully and it works in TGEA. For the other max users i thin... read more | 11/20/2007 (9:12 am) |
| How to use 2 bone hierarchy | Lol two characters? and how you plan to control these two characters in TGE? it will be a lot of wor... read more | 11/20/2007 (9:03 am) |
| Strange export results...2 meshes in 1 .dts? | Max2dtsExporterPro.dle for 3ds max 9 doesn't work. 3ds max 9 chrashes to desktop when trying to expo... read more | 11/19/2007 (2:21 pm) |
| Player position on client/server differs | There always is a difference, i noticed it long ago. Just left unexplained. Ask somebody of the e... read more | 11/19/2007 (11:08 am) |
| Light on translucent object... | OK, just use alpha channel in custommaterial (called alpha pipe transaction in SM 1.4). For example... read more | 11/19/2007 (10:22 am) |
| How to use 2 bone hierarchy | I didn't undestand what two animations you are trying to export into two characters , huh , but anyw... read more | 11/19/2007 (9:58 am) |
| How to protect *hlsl files | OK, how to compile HLSL to Asembly and how Torque loads compiled shaders ? I also think packing i... read more | 11/19/2007 (7:15 am) |
| PS2/3 | I see.. By the way if i obtain the license from Sony is there a Torque version for porting games to ... read more | 11/18/2007 (10:43 pm) |
| Strange export results...2 meshes in 1 .dts? | Thanks for the link.i will give it a try. if something goes wrong again i will please you to send me... read more | 11/18/2007 (12:12 pm) |
| Strange export results...2 meshes in 1 .dts? | I am using 3ds max7 with max2dtsExporterPlus.dle i will give a try with 3ds max 9. but i haven't m... read more | 11/18/2007 (10:48 am) |
| Strange export results...2 meshes in 1 .dts? | Freeze, thanks for the reply I tried the following : i loaded the player.max file of the ork(which... read more | 11/18/2007 (9:07 am) |