Game Development Community

Ivan Mandzhukov's Forum Posts

Thread Post Date Posted
T3D (1.1b) eating shader constants [fix] and worldToObj bug [also fix] - RESOLVED Great catch, Manoel! A few week ago I was working with the world inverse matrix ,I saw something wa... read more 02/26/2010 (9:39 am)
Attach a character to the mouse Sounds like you need setMoveDestination for the player.... read more 02/26/2010 (9:23 am)
Anaglyph 3D post effect By the way motion blur can be created using the scene depth + PrevScreenToWorld/ScreenToWorld - GPU ... read more 02/26/2010 (9:19 am)
Anaglyph 3D post effect Copy this to game->core->scripts->client->postFx.cs [code] singleton ShaderData( PFX_A... read more 02/26/2010 (3:59 am)
startFade not working - LOGGED Steve,this is an old fix and I thought it will work. I have not tested it in the current beta.... read more 02/24/2010 (12:29 pm)
startFade not working - LOGGED Rex,see this thread: [url]http://www.torquepowered.com/community/forums/viewthread/105059[/url]... read more 02/24/2010 (11:13 am)
DEXSOFT-GAMES: Royal Female Warrior Very very good!... read more 02/23/2010 (1:37 pm)
Changes in Glow Effect renderTranslucentMgr.cpp At the bottom of: [code] RenderBinManager::AddInstResult RenderTranslu... read more 02/22/2010 (6:35 am)
Help with the A* Pathfinding system This is the debug draw,you can delete it for now.... read more 02/20/2010 (12:29 pm)
Help with the A* Pathfinding system See the error log (for example error 12),wrong path in aiPlayer.cpp Do you replace aiPlayer files o... read more 02/20/2010 (12:11 pm)
help: colision mask & Mask type how it's works? Projectiles do not collide with all objects. For example they do not collide with items. Ok ,may b... read more 02/20/2010 (9:47 am)
Help with the A* Pathfinding system moveManager is located at T3D - gameBase Most of your bugs are related to wrong paths. I remember ... read more 02/20/2010 (9:39 am)
Problem with billboard or Imposter Billboards work. You can be sure for that. By the way I haven't heard of a tool in T3D for making bi... read more 02/18/2010 (5:12 pm)
HiFi and std gameProcessLists They both derive from ClientProcessList / ServerProcessList,so your place is StdClientProcessList::a... read more 02/16/2010 (5:34 am)
Scaling player oncollision. You have to provide a scale animation. You can scale the collision box also. But you need to buy T... read more 02/13/2010 (7:29 am)
Console in 1.1 Beta Console opens for me,but when I hit F11 terrain material goes wrong. Also all materials in the scen... read more 02/11/2010 (7:36 am)
Any news on Beta 1.1? A little information about the new features will be very valuable,because I plan to port my project ... read more 02/10/2010 (8:40 am)
setting up a scene in Torque 3D Try to export the whole level into a single COLLADA file or at least split it up into a few pieces i... read more 02/10/2010 (6:09 am)
Is 3d is easier? 2D is a lot easier. You don't have to worry about poly count, math is very simple. You don't have ... read more 02/08/2010 (10:31 am)
Render Manager & transparency Pre-pass is a pass that renders objects’ normals and depth to a render target (texture).The te... read more 02/07/2010 (4:57 pm)
Help to get worldViewOnly in Vertex Shader There is no easy solution to this. It sounds like the application passes specific texture coordinat... read more 02/07/2010 (4:36 pm)
Render Manager & transparency You always have a pre-pass,it happens automatically for AL.... read more 02/07/2010 (3:48 pm)
[resolved] Terrain Not Casting Shadows in 1.1A (stock) Hi Bobby, shadows over terrain are working,but terrain does not cast shadows to other meshes. For ... read more 02/05/2010 (3:30 pm)
T3D 1.0.1 / 1.1a LODs not working May be this will help you. Same like Steve I don't have problems with LODs but in my project I reali... read more 02/05/2010 (6:12 am)
[T3D 1.0] Decals Limit Amount Here is the fix: [url]http://www.torquepowered.com/community/forums/viewthread/101069[/url]... read more 02/03/2010 (1:41 pm)
Help to get worldViewOnly in Vertex Shader It looks like a texcoord trouble. The important thing is to understand,that you render to a screen ... read more 02/02/2010 (4:24 pm)
Applying Shader effects to DTS materials Let me say a few words about fur and other complex effects. First off buying the shader pack won'... read more 02/01/2010 (11:35 am)
How can I make a trasparent texture that cast shadows? (T3D) why don't you tonemap your interiors and turn off shadows at all? Have you heard of Purelight? Not s... read more 01/30/2010 (5:38 pm)
Retrieving Mouse Coordinates You can pull the mouse coords from guiCanvas or GameTSCtrl - I think the are several resources for o... read more 01/30/2010 (1:05 pm)
Help to get worldViewOnly in Vertex Shader Ere you sure about worldViewOnly ? worldViewOnly is object to view, I think you need object to worl... read more 01/29/2010 (12:02 pm)
Joystick and camera getting stuck? I'm fairly sure the problem lies in movelist - movemanager. The input data is clamped to integer,th... read more 01/28/2010 (2:13 pm)
Applying Shader effects to DTS materials correct!... read more 01/28/2010 (12:24 pm)
Applying Shader effects to DTS materials Nmuta, There are many ways to code materials. You can do this directly in T3D source code or in e... read more 01/28/2010 (12:20 pm)
FPS Question... As Tom said ... the problems is the draw calls. In RenderMeshMgr::render() you will see a call newP... read more 01/28/2010 (7:01 am)
Let's Talk Triggers! player.cpp , updateActionThread() is the place.... read more 01/24/2010 (4:12 pm)
Stealth aka distorsion Post FX - Need Help You should render on top of everything,because you will have trouble with translucent objects.... sh... read more 01/24/2010 (2:12 pm)
Stealth aka distorsion Post FX - Need Help Go to addElement() in your bin. There you will see how filtering is applied. There you see the Add... read more 01/24/2010 (9:10 am)
Stealth aka distorsion Post FX - Need Help Only a selection will not do the job. I believe you're using a selection to render the player and t... read more 01/24/2010 (6:54 am)
How to load AdamPack in Maya 2010? 3ds files can be converted into DAE after you import them into your modelling application and then e... read more 01/23/2010 (5:07 pm)
Export Animations from Maya to T3D hey guys, the only available way to export animated mesh without using a dts exporter is to export ... read more 01/23/2010 (3:10 pm)
How to load AdamPack in Maya 2010? Have you given it a try with COLLADA?... read more 01/23/2010 (3:01 pm)
Let's Talk Triggers! Animation triggers are set in your modelling application. Data is passed to your shape instance. T... read more 01/22/2010 (4:55 pm)
Particles seem to be causing the game to freeze/blackscreen STILL Sounds like a driver related issue. I have a scene with thousands of projectiles,particle emitters.... read more 01/22/2010 (12:57 pm)
8 Directional Movement Excellent resource, I will try this one. Currently I am using the old 8 way direction resource.... read more 01/19/2010 (4:03 am)
Custom Material multi pass The pixel shader is wrong - you must output a color. If: [code]texture[0] = "$backBuffer&qu... read more 01/17/2010 (3:45 pm)
Custom Material multi pass Yes,the name must correspond: [code]sampler["diffusemap"] = "your_map";[/code] ... read more 01/17/2010 (6:46 am)
Custom Material multi pass Custom material will not combine your passes. Both samplerNames[N] and sampler[""] are va... read more 01/16/2010 (2:39 pm)
Custom Material multi pass pass[N] functionality is removed in T3D. texture[N] is valid for postFx only. custom materials now... read more 01/16/2010 (9:04 am)
getting Terrain Material Name Hmmm.. May be you should cast to TerrainMaterial .. try also getInternalName()... read more 01/15/2010 (4:32 pm)
getting Terrain Material Name Notice in Player::updateActionThread() how the ray cast hits the terrain and pulls some material inf... read more 01/15/2010 (1:32 pm)