Doc308's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 2D Future Plans | Editors are definitely a hot ticket item, and will likely boost the usage of more people who aren't ... read more | 05/06/2014 (2:08 pm) |
| TGB Adventure Kit | I have the old engine still, and it does work with that. However the fork out there for T2D MIT is ... read more | 04/24/2014 (1:18 pm) |
| T2D Network Tutorial | Edit: Saw the link is pointing to GG now. If there's any questions about the networking side I ca... read more | 12/09/2013 (2:04 pm) |
| Tilemaps, Datablocks, and Possible Frustrum? | After some searching, I believe the issue of the collision problem was inherited with Box2D integrat... read more | 12/06/2013 (1:07 pm) |
| Tilemaps, Datablocks, and Possible Frustrum? | Appreciate the kind words, I enjoy a good challenge. For others interested in how I started I put m... read more | 11/27/2013 (3:54 pm) |
| Randomly Generated in same location? | After looking through the code base you gave me, I think there is potential to get the system workin... read more | 11/23/2013 (6:38 pm) |
| Randomly Generated in same location? | Not a problem, we all have to start somewhere. I've been involved with Torque scripting for years, ... read more | 11/23/2013 (11:35 am) |
| Randomly Generated in same location? | That's why I used pickPoint, it's far less expansive than a comprehensive check of all positions in ... read more | 11/23/2013 (9:50 am) |
| Randomly Generated in same location? | There is a sort of simple means to check if a spot is occupied by accessing pickPoint. I mocked up ... read more | 11/22/2013 (10:54 pm) |
| Randomly Generated in same location? | As you create a Composite Sprite each element of the Composite Sprite receives an index value, acces... read more | 11/22/2013 (10:18 pm) |
| Randomly Generated in same location? | I think I understand what you're saying, but what I wonder is why you would go about doing it this w... read more | 11/22/2013 (9:52 pm) |
| Randomly Generated in same location? | Ah, I thought perhaps you wanted to randomize the sprites themselves. In your case, a set of nested... read more | 11/22/2013 (9:25 pm) |
| Randomly Generated in same location? | I created a perfect random generator for a card shuffle algorithm for a card shuffle routine. If yo... read more | 11/22/2013 (8:58 pm) |
| Networking/Ghosting | As is, Torque2D doesn't handle a true multi-player network as you are probably looking for. I've be... read more | 11/04/2013 (5:16 pm) |
| How to show the console log using (ctrl + ~) [Solved] | You need a few files from Sandbox, but it's fairly simple to add the console integration in. You ne... read more | 05/06/2013 (7:27 pm) |
| Temporary Callback List | pSceneObject would be a pointer reference to a SceneObject itself. So it would be a callback for a ... read more | 04/27/2013 (7:38 am) |
| How can I add a Delay to an OnTouchDragged Function? | @Chase, The problem you are incurring is due to the fact that every time the Mouse is being "d... read more | 04/20/2013 (8:38 am) |
| TGB Adventure Kit, somebody use it ? | On the top right of the GG page, go to: My Account -> My Products Click Download link for TGB A... read more | 04/06/2013 (6:22 pm) |
| Question About Rotating To An Object | There have been several posts regarding problematic triggers that can sometimes interfere with Colli... read more | 04/06/2013 (6:13 pm) |
| Rotate...wait and then move [SOLVED] | The simplest solution I can think of is to schedule a function to check to see if the rotation is co... read more | 04/05/2013 (3:37 pm) |
| Question About Rotating To An Object | Or... [code] mount(%object, [%offset, [%force, [%trackRotation, [%sendToMount, [%ownedByMount, [%i... read more | 04/05/2013 (3:21 pm) |
| Question About Rotating To An Object | You should be able to mount to the player, just need to make sure that the %trackRotation is set to ... read more | 04/04/2013 (5:22 pm) |
| How to make an object spawn? | Your spawn code is resetting your object to a random X position, but retaining the original y locati... read more | 04/04/2013 (4:12 pm) |
| How to make an object spawn??? | Once again, wrong forum. Please try to make sure you post in the correct place. This is where your... read more | 04/04/2013 (3:32 pm) |
| What's the Best Method for Processing Projectiles? | Why don't you just use onCollision callbacks? You don't have to use physics for just collision... ... read more | 04/04/2013 (6:24 am) |
| Behaviors not workin in TGB 1.7.2? | I'd make sure your behavior is in the behaviors folder. I've upgraded several projects, and some go... read more | 04/04/2013 (6:16 am) |
| How can I make a character move? | There are multiple preferences out there for editors, the BEST of which in my opinion is Torsion. [u... read more | 04/03/2013 (1:52 pm) |
| How can I make a character move? | This should be in the Torque Game Builder forum, as it's legacy calls you're seeking. But, you do h... read more | 04/03/2013 (1:17 pm) |
| Tags | Most of what you want to do could be done by assigning a "class" to your sprites, and then... read more | 04/02/2013 (9:39 pm) |
| Tags | There is no global function for createTag, getTagId, or tag... You should reference the GlobalNames... read more | 04/02/2013 (8:07 pm) |
| how to create a simple network toy? | You can use mine ;) [url]https://github.com/Doc308/Torque2D/tree/master/modules/NetworkToy[/url] ... read more | 03/30/2013 (8:13 am) |
| What are the "action" values for special keys like ESC, F1, cursor-left, etc. | I believe it's the the same as TGB, as I doubt that the action map settings have changed at all.. S... read more | 03/29/2013 (6:58 pm) |
| multiple monitor support | I've got the "ground work" established, I'm able to create a local server/client connectio... read more | 03/28/2013 (12:32 pm) |
| "modal" doesn't work in Torque2D 1.8 | Stacking sceneWindows on top of one another will "essentially" cancel out whatever is behi... read more | 03/27/2013 (7:46 pm) |
| multiple monitor support | I can't say for certain what Eric's specific reasons may be, but to me it seemed a more logical mane... read more | 03/27/2013 (12:20 pm) |
| multiple monitor support | @Brian, I've done several tests using the Legacy TGB for Network, and it's all set up the same, inst... read more | 03/27/2013 (11:29 am) |
| multiple monitor support | I think a local network game would be more idealistic to what has been described here. The hand scr... read more | 03/27/2013 (10:28 am) |
| multiple monitor support | You can run muliple instances of the engine, and use each instance as a different type. Of course, ... read more | 03/26/2013 (6:28 pm) |
| "modal" doesn't work in Torque2D 1.8 | Which mouse events are you seeking to capture? If you're looking for general onMouseDown, etc.. e... read more | 03/26/2013 (1:09 pm) |
| "modal" doesn't work in Torque2D 1.8 | First of all, this belongs in TGB forums, but to answer your question... You are disabling ObjectMo... read more | 03/26/2013 (11:02 am) |
| How do you like your onCollision parameters? | I would tend to think that option 1 is actually the more proper etiquette in this matter, as a Behav... read more | 03/26/2013 (7:54 am) |
| How to access elements in a vector? How to return a variable? [SOLVED] | In order to retrieve elements of a vector you use getWord Ex: [code]%pos = "10 0"; %pos... read more | 03/17/2013 (7:42 pm) |
| Help needed - Spriter Implementation | Fixed the invert y, and just have some positional problems, but at least it's closer, will have to l... read more | 03/15/2013 (3:13 pm) |
| Help needed - Spriter Implementation | Thanks Melv! My god.. I knew I was doing something silly! I had forgotten about the reset complete... read more | 03/15/2013 (3:05 pm) |
| Help needed - Spriter Implementation | Thanks for the pointer Mich! I'll start looking into it. I figured a new Asset Type would eventual... read more | 03/15/2013 (9:56 am) |
| Help needed - Spriter Implementation | Well.. Once again, I'm going to ask for help. I've updated my code base for my git hub module for S... read more | 03/15/2013 (9:34 am) |
| calling a function saved in a varible | My apologies, after re-reading your question, I believe Richard was on the right track with eval, so... read more | 02/26/2013 (12:01 pm) |
| calling a function saved in a varible | In TGB you can assign a GUI element a Command inside it's GuiCtrl, either through the Gui Builder, o... read more | 02/26/2013 (10:03 am) |
| Help needed - Spriter Implementation | I believed it was possible, but I encountered a slew of errors in my attempts, either due to a bug, ... read more | 02/25/2013 (6:51 am) |
| Help needed - Spriter Implementation | Thank you William, I had orginally thought to make the asset.taml's, but I thought it would be a nic... read more | 02/22/2013 (8:33 pm) |