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Britt Scott's Forum Posts

Thread Post Date Posted
Multiply object export You could just unwrap it.... read more 07/08/2007 (12:23 am)
Stairs plugin I have no problem waiting a little longer :)... read more 07/06/2007 (11:11 pm)
Another error for constructor I've had this happen before, just went under layout and reset it.... read more 07/05/2007 (10:08 am)
Maximum Torque Book, info?? [quote]Thank you for your inquiry. Unfortunately we do not have any information to provide about ... read more 07/03/2007 (6:56 am)
Maximum Torque Book, info?? Thanks for replying, Just have to wait I guess.... read more 07/02/2007 (6:44 pm)
Flight Game Example - Q & A Once I have bought the Flight Game Example, does that give me access to any updates to the the examp... read more 06/21/2007 (8:09 am)
Constructor 1.0.3 ? @Matt Thanks for the update!... read more 06/20/2007 (8:34 am)
Castlewall I know sometimes this is hard not to do, but your textures seem to tile a bit much. I think the tow... read more 06/19/2007 (10:01 pm)
Is Dark Lore still going?? Thanks, I'll have to pick it up then.... read more 06/19/2007 (9:44 am)
Terrain problems Did you check the dump file after export? The way I'm going to build a race track is to model it in ... read more 06/13/2007 (9:27 am)
Terrain problems Have you tired the dts exporter for 3d max? you can do up to 8 collision meshes that are 32 polys, ... read more 06/12/2007 (8:50 pm)
Terrain problems Define track... do you mean just the pavement or the pavement with terrain? If it's just the paveme... read more 06/12/2007 (12:37 pm)
3d max 8 crash High poly counts will crash it, especially when you start adding LOD meshes.... read more 06/12/2007 (12:27 pm)
3d max 8 crash Yeah, as far as i know the 3ds max exporter will only do 10,000 before the exporter crashes.... read more 06/12/2007 (4:57 am)
3d max 8 crash What's your poly count?... and have you checked the dump file?... read more 06/11/2007 (10:12 pm)
Plugins on hold Thanks for the update... read more 06/08/2007 (9:04 pm)
New Character Pack Scifi is my favorite. Robot characters would be cool. Having the pack for TGE or TGEA would be an ... read more 06/07/2007 (9:41 pm)
Trouble with wheeled vehicle If Lightwave has the same hierarchy setup as 3ds max does then it should like this: //myVehicle ... read more 06/01/2007 (10:06 pm)
Trouble with wheeled vehicle I don't believe there is a poly limit for the wheels. So, your tires worked on the buggy... have y... read more 05/31/2007 (11:15 pm)
Trouble with wheeled vehicle Don't know if this helps, but in the 3ds max exporter sometimes it will export the vehicle with this... read more 05/31/2007 (7:50 pm)
Trouble with wheeled vehicle If you have show tool pro, you should try loading up your model and mounting one of your wheels to t... read more 05/31/2007 (7:31 pm)
New plugin ideas Works perfect for now. How about a "lathe" tool. I tried using the radial clone, but it doesn't se... read more 05/30/2007 (8:18 am)
New plugin ideas Thanks, I'll test it out... read more 05/30/2007 (6:00 am)
New plugin ideas More like in 3ds max, when building a character. For example, I can model half a chair and use sym... read more 05/29/2007 (10:35 pm)
New plugin ideas Is there any type of symmetry tool?... read more 05/29/2007 (8:24 am)
2 of the same model show up? Are all the LOD meshes all linked in the hierarchy? I at least know the skin modifier in 3ds max 8 a... read more 05/22/2007 (5:17 am)
Vehicle Sounds I got the Idle sound at least working now. Now I need help working with volume control. Is there a... read more 05/18/2007 (12:08 pm)
Vehicle Sounds Thanks, I'll give it a shot.... read more 05/17/2007 (2:59 pm)
Extra Character on Export UPDATE: I figured it out. My three LOD meshes were all linked in the hierarchy of 3ds Max. I beli... read more 12/12/2006 (12:36 pm)
Extra Character on Export I only see the snapshot when I unclick the light for skin. Otherwise it still exports with an extra... read more 12/11/2006 (9:00 pm)
Extra Character on Export I cut out pieces of the dump file to fit on the forum...hope it's enough. I did export the DTS with... read more 12/11/2006 (3:37 pm)
Extra Character on Export //Here's the dump file Begin reading config file "D:\Program Files\Autodesk\3dsMax8\scenes\dtsScene... read more 12/11/2006 (3:30 pm)
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