Britt Scott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to make dynamic light for Flashlight? | I don't have TGEA. So if no one replies just email me and we'll try and get this sorted out! :)... read more | 09/14/2008 (2:07 am) |
| TT.Tower + source files. | I like the design and the fact you included the reference picture! I like the arch work too! I wou... read more | 09/14/2008 (1:11 am) |
| Multiple texture | You may want to check this out: [url=http://www.editmygame.com/pulika/InteriorGuide.pdf] Interior Gu... read more | 09/13/2008 (2:15 pm) |
| Intrest in a GG sponsored MMOKit. | @Flybynight Studios: Could this project maybe take over Realm Wars? That project seemed to already ... read more | 09/10/2008 (12:10 pm) |
| Tutorials. | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=78898]Halo-like Warthog Ready for tes... read more | 09/08/2008 (10:49 am) |
| Vehicle Lights | After some hours of exploring, I got it to work. I took the sgMountLight that is commented out in th... read more | 09/05/2008 (11:38 pm) |
| Tutorials. | I might just make my own like is "halo-like" and release it for testing. Maybe not with crazy detail... read more | 08/30/2008 (8:51 pm) |
| Tutorials. | Thanks fo getting those up! Nice warthog too! Toque ready? I had remotely thought about making one f... read more | 08/29/2008 (10:27 pm) |
| Tutorials. | Nice, so who wants to make the warthog?... read more | 08/28/2008 (7:01 pm) |
| Tutorials. | Hey Josiah, would it be possible for you to add these tutorials to TDN? or provide some Links? It w... read more | 08/28/2008 (4:20 pm) |
| Intrest in a GG sponsored MMOKit. | Thinking ahead... I was just wondering if anyone had any thoughts of how the kit would be documented... read more | 08/26/2008 (11:53 pm) |
| Intrest in a GG sponsored MMOKit. | The biggest problem I see with developing a MMOkit, is genre. A lot of people, like myself, read th... read more | 08/26/2008 (10:38 am) |
| Destructible Objects | After some R&D, I figured out the animation needs to be called in "ShootableTarget::damage" You wer... read more | 08/26/2008 (9:21 am) |
| Destructible Objects | Would I need to put it in onDamge or Damage? Code of what I have so far, below: [code] //////////... read more | 08/26/2008 (5:59 am) |
| Background image | For anyone that cares: a picture that is 512 x 512 = a 2 x 2 meter area in Constructor. Therefore, 1... read more | 08/18/2008 (9:57 pm) |
| Building System | I'm guessing you mean like "Forge", in Halo 3. Where you can add physics objects and interact with ... read more | 08/18/2008 (9:31 pm) |
| Fire Two Weapons at the same time | Thanks, guess I'll just have to give in and do some engine changes.... read more | 08/18/2008 (9:01 am) |
| Where Can I download DTS Exporter for 3D Max 9 | [url]http://tdn.garagegames.com/wiki/DTS/Getting_Started[/url] or [url]http://tdn.garagegames.com... read more | 08/14/2008 (10:27 pm) |
| Fire Two Weapons at the same time | Yes, I am. Can I not add another weapon datablock in the same .CS file? I made copies of the itemda... read more | 08/12/2008 (7:39 pm) |
| Fire Two Weapons at the same time | The weaponImages do fire. Right now, I have it setup where you can hold both mouse buttons to fire ... read more | 08/11/2008 (11:33 pm) |
| Lighting in constructor? | Do you have the window set to "Dynamic" view? I just done a quick test with a spotlight shining on a... read more | 08/11/2008 (10:01 pm) |
| Eye and Cam | Hopefully this site will help!: [url=http://torque.smdlabs.com/3dsmaxAnimationSetup.htm]3ds Max DTS/... read more | 08/11/2008 (9:56 pm) |
| Fire Two Weapons at the same time | I was hoping for a way to do this purely in TorqueScript, but I'll give this a shot.... read more | 08/11/2008 (9:27 am) |
| No Animation on Export | [b]UPDATE:[/b] Well, I guess in this case the Pro Exporter worked. Animations are exported! Now on ... read more | 08/06/2008 (10:23 pm) |
| Middle East Town | I think he means add a floor out from the doorway under the balconies. My opinion would be to keep ... read more | 08/05/2008 (11:12 pm) |
| Mech / Robot Rigging | Thanks! I will try all of the above.... read more | 08/05/2008 (11:14 am) |
| Red lines.. | Well I least know the red lines mean a brush is concave instead of being convex. I'm pretty postive... read more | 08/02/2008 (6:42 pm) |
| Constructor export issue | First off, is your Constructor patched to version 1.0.51? Second, I would suggest opening up the Co... read more | 08/02/2008 (12:19 am) |
| Opening .dts? | .dts can be opened and viewed in Showtool Pro. GarageGames does have a 30 day free trial here: [url... read more | 07/29/2008 (8:43 am) |
| 3ds max 9 models to Constructor Primitives | Ryan Mounts has alot of goodies in this area :) He has developed a Max to Contructor plugin. Check ... read more | 07/23/2008 (9:28 pm) |
| POP/TR style jump/hang/shimmy gameplay with Torquescript? | If you ever get a programmer, you might give this a look: [url=http://www.garagegames.com/index.php?... read more | 07/23/2008 (9:23 pm) |
| GarageGames Group on Vimeo | Can the formatting be added to "Click here to learn how", below when you Post a Reply, in case I for... read more | 07/17/2008 (9:20 pm) |
| Camera fix to use vehicle camera nodes when mounted | [b]UPDATE:[/b] I made my car into a flying vehicle and figured out that the camera works off the veh... read more | 07/16/2008 (9:06 pm) |
| New Build of the Dark Industries DTS Exporter... | There is now a max 9 and max 2008 exporter on TDN. As well as a Max 2009 version. Link: [url]http:/... read more | 07/13/2008 (12:04 am) |
| Camera fix to use vehicle camera nodes when mounted | I was wondering if there was a way to handle this using just TorqueScript in TGE 1.5.2 ? It ssems t... read more | 07/10/2008 (7:14 pm) |
| Exporter for max 9 | On the left side menu of the main page, under Tool box is Upload file.... read more | 07/06/2008 (9:10 am) |
| Exporter for max 9 | Marc, you can upload it to TDN. I Might label it as a test or beta, just so people know that you're... read more | 07/05/2008 (6:42 pm) |
| Transparent .tga texture | Photoshop CS3 does... FILE-> Save for Web & Devices... , then make sure the preset is .png and that ... read more | 07/01/2008 (9:30 am) |
| Mech game project looking for anyone willing. | I would be interested. I loved the mechwarrior and mech assualt series. If you loved them too, you... read more | 05/30/2008 (12:13 pm) |
| More free stuff | Thanks.... read more | 04/28/2008 (10:50 pm) |
| 3ds max Crashes when Exporting DTS...Am I doing soemthing Wrong? | I think your hierarchy could be messed up. I thought maybe the exporter was crashing because of too ... read more | 04/20/2008 (10:23 pm) |
| Constructor 1.04 Portal fix release | I could send you the file, but I think it would be better if you emailed GarageGames directly. That... read more | 04/20/2008 (10:18 pm) |
| Problems with constructor | 1.04 is available here: [url]http://tdn.garagegames.com/wiki/Constructor[/url] under "Constructor FA... read more | 04/20/2008 (10:15 pm) |
| 3ds max Crashes when Exporting DTS...Am I doing soemthing Wrong? | How many polygons is the character?... read more | 04/19/2008 (6:33 pm) |
| Problems with constructor | When you make a post, at the bottom of the text input window, it say "(Want to use bold, italics and... read more | 04/18/2008 (7:33 am) |
| Torque Constructor Plugin | I uninstalled 1.0.3, reinstalled it, applied the 1.04 patch, added the plugins and registered. The ... read more | 04/17/2008 (11:53 pm) |
| Torque Constructor Plugin | It's under the Constructor FAQ section. The Link should be: [url]http://tdn.garagegames.com/wiki/im... read more | 04/17/2008 (11:28 pm) |
| Torque Constructor Plugin | That's where they go. Did you check under the user tab in TOOLS window? and there is also a 1.04 up... read more | 04/17/2008 (10:09 pm) |
| Some free models | Thanks, always good stuff... read more | 04/16/2008 (10:07 am) |
| Problem w/ downloading Max 9 32bit exporter | I finally got it, I had to use a download manager.... read more | 03/12/2008 (9:03 am) |