Game Development Community

Britt Scott's Forum Posts

Thread Post Date Posted
How to make dynamic light for Flashlight? I don't have TGEA. So if no one replies just email me and we'll try and get this sorted out! :)... read more 09/14/2008 (2:07 am)
TT.Tower + source files. I like the design and the fact you included the reference picture! I like the arch work too! I wou... read more 09/14/2008 (1:11 am)
Multiple texture You may want to check this out: [url=http://www.editmygame.com/pulika/InteriorGuide.pdf] Interior Gu... read more 09/13/2008 (2:15 pm)
Intrest in a GG sponsored MMOKit. @Flybynight Studios: Could this project maybe take over Realm Wars? That project seemed to already ... read more 09/10/2008 (12:10 pm)
Tutorials. [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=78898]Halo-like Warthog Ready for tes... read more 09/08/2008 (10:49 am)
Vehicle Lights After some hours of exploring, I got it to work. I took the sgMountLight that is commented out in th... read more 09/05/2008 (11:38 pm)
Tutorials. I might just make my own like is "halo-like" and release it for testing. Maybe not with crazy detail... read more 08/30/2008 (8:51 pm)
Tutorials. Thanks fo getting those up! Nice warthog too! Toque ready? I had remotely thought about making one f... read more 08/29/2008 (10:27 pm)
Tutorials. Nice, so who wants to make the warthog?... read more 08/28/2008 (7:01 pm)
Tutorials. Hey Josiah, would it be possible for you to add these tutorials to TDN? or provide some Links? It w... read more 08/28/2008 (4:20 pm)
Intrest in a GG sponsored MMOKit. Thinking ahead... I was just wondering if anyone had any thoughts of how the kit would be documented... read more 08/26/2008 (11:53 pm)
Intrest in a GG sponsored MMOKit. The biggest problem I see with developing a MMOkit, is genre. A lot of people, like myself, read th... read more 08/26/2008 (10:38 am)
Destructible Objects After some R&D, I figured out the animation needs to be called in "ShootableTarget::damage" You wer... read more 08/26/2008 (9:21 am)
Destructible Objects Would I need to put it in onDamge or Damage? Code of what I have so far, below: [code] //////////... read more 08/26/2008 (5:59 am)
Background image For anyone that cares: a picture that is 512 x 512 = a 2 x 2 meter area in Constructor. Therefore, 1... read more 08/18/2008 (9:57 pm)
Building System I'm guessing you mean like "Forge", in Halo 3. Where you can add physics objects and interact with ... read more 08/18/2008 (9:31 pm)
Fire Two Weapons at the same time Thanks, guess I'll just have to give in and do some engine changes.... read more 08/18/2008 (9:01 am)
Where Can I download DTS Exporter for 3D Max 9 [url]http://tdn.garagegames.com/wiki/DTS/Getting_Started[/url] or [url]http://tdn.garagegames.com... read more 08/14/2008 (10:27 pm)
Fire Two Weapons at the same time Yes, I am. Can I not add another weapon datablock in the same .CS file? I made copies of the itemda... read more 08/12/2008 (7:39 pm)
Fire Two Weapons at the same time The weaponImages do fire. Right now, I have it setup where you can hold both mouse buttons to fire ... read more 08/11/2008 (11:33 pm)
Lighting in constructor? Do you have the window set to "Dynamic" view? I just done a quick test with a spotlight shining on a... read more 08/11/2008 (10:01 pm)
Eye and Cam Hopefully this site will help!: [url=http://torque.smdlabs.com/3dsmaxAnimationSetup.htm]3ds Max DTS/... read more 08/11/2008 (9:56 pm)
Fire Two Weapons at the same time I was hoping for a way to do this purely in TorqueScript, but I'll give this a shot.... read more 08/11/2008 (9:27 am)
No Animation on Export [b]UPDATE:[/b] Well, I guess in this case the Pro Exporter worked. Animations are exported! Now on ... read more 08/06/2008 (10:23 pm)
Middle East Town I think he means add a floor out from the doorway under the balconies. My opinion would be to keep ... read more 08/05/2008 (11:12 pm)
Mech / Robot Rigging Thanks! I will try all of the above.... read more 08/05/2008 (11:14 am)
Red lines.. Well I least know the red lines mean a brush is concave instead of being convex. I'm pretty postive... read more 08/02/2008 (6:42 pm)
Constructor export issue First off, is your Constructor patched to version 1.0.51? Second, I would suggest opening up the Co... read more 08/02/2008 (12:19 am)
Opening .dts? .dts can be opened and viewed in Showtool Pro. GarageGames does have a 30 day free trial here: [url... read more 07/29/2008 (8:43 am)
3ds max 9 models to Constructor Primitives Ryan Mounts has alot of goodies in this area :) He has developed a Max to Contructor plugin. Check ... read more 07/23/2008 (9:28 pm)
POP/TR style jump/hang/shimmy gameplay with Torquescript? If you ever get a programmer, you might give this a look: [url=http://www.garagegames.com/index.php?... read more 07/23/2008 (9:23 pm)
GarageGames Group on Vimeo Can the formatting be added to "Click here to learn how", below when you Post a Reply, in case I for... read more 07/17/2008 (9:20 pm)
Camera fix to use vehicle camera nodes when mounted [b]UPDATE:[/b] I made my car into a flying vehicle and figured out that the camera works off the veh... read more 07/16/2008 (9:06 pm)
New Build of the Dark Industries DTS Exporter... There is now a max 9 and max 2008 exporter on TDN. As well as a Max 2009 version. Link: [url]http:/... read more 07/13/2008 (12:04 am)
Camera fix to use vehicle camera nodes when mounted I was wondering if there was a way to handle this using just TorqueScript in TGE 1.5.2 ? It ssems t... read more 07/10/2008 (7:14 pm)
Exporter for max 9 On the left side menu of the main page, under Tool box is Upload file.... read more 07/06/2008 (9:10 am)
Exporter for max 9 Marc, you can upload it to TDN. I Might label it as a test or beta, just so people know that you're... read more 07/05/2008 (6:42 pm)
Transparent .tga texture Photoshop CS3 does... FILE-> Save for Web & Devices... , then make sure the preset is .png and that ... read more 07/01/2008 (9:30 am)
Mech game project looking for anyone willing. I would be interested. I loved the mechwarrior and mech assualt series. If you loved them too, you... read more 05/30/2008 (12:13 pm)
More free stuff Thanks.... read more 04/28/2008 (10:50 pm)
3ds max Crashes when Exporting DTS...Am I doing soemthing Wrong? I think your hierarchy could be messed up. I thought maybe the exporter was crashing because of too ... read more 04/20/2008 (10:23 pm)
Constructor 1.04 Portal fix release I could send you the file, but I think it would be better if you emailed GarageGames directly. That... read more 04/20/2008 (10:18 pm)
Problems with constructor 1.04 is available here: [url]http://tdn.garagegames.com/wiki/Constructor[/url] under "Constructor FA... read more 04/20/2008 (10:15 pm)
3ds max Crashes when Exporting DTS...Am I doing soemthing Wrong? How many polygons is the character?... read more 04/19/2008 (6:33 pm)
Problems with constructor When you make a post, at the bottom of the text input window, it say "(Want to use bold, italics and... read more 04/18/2008 (7:33 am)
Torque Constructor Plugin I uninstalled 1.0.3, reinstalled it, applied the 1.04 patch, added the plugins and registered. The ... read more 04/17/2008 (11:53 pm)
Torque Constructor Plugin It's under the Constructor FAQ section. The Link should be: [url]http://tdn.garagegames.com/wiki/im... read more 04/17/2008 (11:28 pm)
Torque Constructor Plugin That's where they go. Did you check under the user tab in TOOLS window? and there is also a 1.04 up... read more 04/17/2008 (10:09 pm)
Some free models Thanks, always good stuff... read more 04/16/2008 (10:07 am)
Problem w/ downloading Max 9 32bit exporter I finally got it, I had to use a download manager.... read more 03/12/2008 (9:03 am)