Game Development Community

Britt Scott's Forum Posts

Thread Post Date Posted
Game Programmer's Guide to Torque I "believe" it's based on TGE 1.4.2, The author has made an updated disc for 1.5.2. A New... read more 05/30/2009 (9:35 pm)
Vehicle doesn't touch ground Couldn't you just take the "stock" Hummer and scale it via script? ... read more 05/14/2009 (6:40 pm)
Vehicle doesn't touch ground I would leave it "unchecked". Something that I usually do to narrow the problem down is sw... read more 05/14/2009 (11:20 am)
Vehicle doesn't touch ground Well, I'm stumped... read more 05/14/2009 (11:00 am)
Vehicle doesn't touch ground "blue" is the collision. "Peach/Pink" is the bounds. [image]http://i226.photobu... read more 05/14/2009 (10:22 am)
Can a volume light or other light style like sg to attach to a vehile? like this? (TGE 1.5.2): [url]http://www.garagegames.com/community/blogs/view/15382[/url]... read more 05/14/2009 (10:10 am)
Vehicle doesn't touch ground I would try resetting the "xform" on the collision mesh, it should reset it if you scaled ... read more 05/14/2009 (8:25 am)
"Duke Nukem developer goes bust" I wouldn't be surprised if someone else picked this up. It seems that there is still interest in thi... read more 05/10/2009 (11:04 am)
"Duke Nukem developer goes bust" Duke Nukem Forever Real Gameplay Footage [b]NSFW[/b] Edit: youtube video was taken down :( ... read more 05/10/2009 (12:49 am)
Finally, a TGB book(or close enough) It's OK, Good stuff to know. ... read more 05/09/2009 (8:57 am)
unknown command mountObject (?) Does the command work in TGE1.5.2? Have you tried?:[code]objectA.mountObject(objectB,0);[/code]... read more 04/25/2009 (1:23 pm)
Farm Level Final (Image Heavy) update bump... read more 04/20/2009 (10:11 am)
Improving our Dev Interview Format I would like the interviews to be more of a post-mortem style. Similar to: [url]http://www.gamasutr... read more 04/20/2009 (10:07 am)
Finally, a TGB book(or close enough) Thanks, for the feedback everyone!... read more 04/02/2009 (10:11 am)
Our vehicle has over 140,000 hubs! I don't know Maya, but this may steer you in the right direction: [url]http://www.garagegames.com/c... read more 03/30/2009 (10:47 pm)
Feb 2009 GarageGames.com Feedback Thread Need a sticky of "freebies" in the artist corner section... read more 02/05/2009 (10:33 pm)
Use mounted object's Camera? Fiddle sticks! I figured an engine change would be needed. Thanks!... read more 02/05/2009 (10:27 pm)
Use mounted object's Camera? yeah they are there.... read more 02/05/2009 (10:53 am)
Use mounted object's Camera? Tried it. It works, but I can't take control of the A.I. after I use its camera.... read more 02/05/2009 (9:39 am)
Status of TDN Can a new version of TDN be built into the new site? Maybe branch documentation into "Offical&q... read more 01/30/2009 (12:18 pm)
Constructor or 3DStudio Max? I would say 3ds max. I've been working on building race tracks lately and using splines saves a ton... read more 01/30/2009 (11:57 am)
Use mounted object's Camera? *bump... read more 01/30/2009 (10:51 am)
Any Mountable wheeledvehicle pack You can try this: [url=http://www.garagegames.com/community/forums/viewthread/78898] Battle Frog[/ur... read more 01/22/2009 (8:33 am)
New GarageGames.com Feedback *Minor Requests - Require a "tested with (insert game engine here)" tag on all product de... read more 01/13/2009 (9:48 pm)
New GarageGames.com Feedback I also would like to have back, "recent forums posts" & "mark all items as read&q... read more 01/13/2009 (7:14 pm)
Dts exporter pro? 3d max Guess it hasn't made it to GarageGames main site -> Documentation -> Artists, as of yet.... read more 01/12/2009 (11:46 am)
Help with setSkinName I know setSkinName, for sure, works in TGE 1.5.2. As for TGEA, I have no idea. @Dimitris, I had ... read more 01/11/2009 (5:14 pm)
Seperate Starter kits for TGE Not yet released, but I would keep an eye on them. [url=http://www.garagegames.com/blogs/106665/158... read more 01/06/2009 (1:12 pm)
Able to move Lighting files? Got it. Not sure If it was the right move to put all lighting scripts in the server/scripts director... read more 11/25/2008 (4:43 pm)
IRC Hour Discussion Thread Hope so... read more 11/07/2008 (10:01 am)
IRC Hour Discussion Thread Here's a topic worth discussing at the next IRC hour: Torque DTS exporters. I have seen a lot of c... read more 11/07/2008 (8:59 am)
Does "setSkinName(%name)" work on Images? I figured it out, the skin name needed to be tagged: [code] %player.mountImage(GatlingGunImage, 0,... read more 10/21/2008 (11:44 am)
Battle Frog vehicle w/ lights Your welcome!... read more 10/18/2008 (9:59 pm)
Does "setSkinName(%name)" work on Images? Sorry to dig up an old thread, but I'm not quite sure what I'm doing wrong. I've tried using: [code... read more 10/17/2008 (3:53 pm)
Anybody have the 1.04 patch It's gotten buried on TDN, so I hope this is the one that you are looking for. [url]http://tdn.gara... read more 10/14/2008 (8:29 am)
Support Mech That's pretty good. I highly advise getting the mesh "finished" before moving onto texturing or rig... read more 09/19/2008 (11:04 pm)
Support Mech What's the poly count? It looks awesome otherwise. Hopefully by the time you get it all finished, ... read more 09/19/2008 (10:10 pm)
IRC Hour Discussion Thread I know this was a big annoucement, but I felt like TGE got left out in the discussion. Also, will t... read more 09/19/2008 (1:20 am)
Efficiency? Multiple skins or multiple .DTS's [code] function ShootableTarget::damage(%this, %obj, %sourceObject, %position, %damage, %damageType... read more 09/18/2008 (6:13 pm)
How to make dynamic light for Flashlight? Chris sent you another email... read more 09/17/2008 (11:17 pm)
Efficiency? Multiple skins or multiple .DTS's I think the best way to go is reskinning dts's. Granted you have a little more scripting too do, bu... read more 09/17/2008 (11:05 pm)
How to make dynamic light for Flashlight? While I'm downloading the barricade demo... Go to the console and type(if you called it flashLightSp... read more 09/17/2008 (1:56 am)
How do I apply decals in constructor? This may help! [url=http://www.editmygame.com/pulika/InteriorGuide.pdf] Interior Guide by Apparatus[... read more 09/16/2008 (11:59 am)
IRC Hour Discussion Thread @Michael Perry - Since your actively working on TDN, does that mean submissions shoud be directly se... read more 09/16/2008 (11:56 am)
How to make dynamic light for Flashlight? Can you confirm that it works for Kork in the Stronghold example, mission barebones? It may be poss... read more 09/16/2008 (11:39 am)
How to make dynamic light for Flashlight? I made some progress in TGEA. [image]http://i226.photobucket.com/albums/dd48/stacalkas/TGEAflashLig... read more 09/16/2008 (3:09 am)
How to make dynamic light for Flashlight? Thanks, I got it. I'll see what happens in the TGEA demo.... read more 09/16/2008 (1:04 am)
How to make dynamic light for Flashlight? The light datablock doesn't need to be defined twice... I at least see in "LeftHeadLightSpot" it sh... read more 09/15/2008 (12:06 am)
How to make dynamic light for Flashlight? I did attach the same lights to the player in TGE. Maybe look through or post your console log? [i... read more 09/14/2008 (12:14 pm)
TT.Tower + source files. If you do a ladder than you have to do "climbing" animations. Jump pad WTF! or a simple teleport tr... read more 09/14/2008 (2:11 am)