Britt Scott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Game Programmer's Guide to Torque | I "believe" it's based on TGE 1.4.2, The author has made an updated disc for 1.5.2. A New... read more | 05/30/2009 (9:35 pm) |
| Vehicle doesn't touch ground | Couldn't you just take the "stock" Hummer and scale it via script? ... read more | 05/14/2009 (6:40 pm) |
| Vehicle doesn't touch ground | I would leave it "unchecked". Something that I usually do to narrow the problem down is sw... read more | 05/14/2009 (11:20 am) |
| Vehicle doesn't touch ground | Well, I'm stumped... read more | 05/14/2009 (11:00 am) |
| Vehicle doesn't touch ground | "blue" is the collision. "Peach/Pink" is the bounds. [image]http://i226.photobu... read more | 05/14/2009 (10:22 am) |
| Can a volume light or other light style like sg to attach to a vehile? | like this? (TGE 1.5.2): [url]http://www.garagegames.com/community/blogs/view/15382[/url]... read more | 05/14/2009 (10:10 am) |
| Vehicle doesn't touch ground | I would try resetting the "xform" on the collision mesh, it should reset it if you scaled ... read more | 05/14/2009 (8:25 am) |
| "Duke Nukem developer goes bust" | I wouldn't be surprised if someone else picked this up. It seems that there is still interest in thi... read more | 05/10/2009 (11:04 am) |
| "Duke Nukem developer goes bust" | Duke Nukem Forever Real Gameplay Footage [b]NSFW[/b] Edit: youtube video was taken down :( ... read more | 05/10/2009 (12:49 am) |
| Finally, a TGB book(or close enough) | It's OK, Good stuff to know. ... read more | 05/09/2009 (8:57 am) |
| unknown command mountObject (?) Does the command work in TGE1.5.2? | Have you tried?:[code]objectA.mountObject(objectB,0);[/code]... read more | 04/25/2009 (1:23 pm) |
| Farm Level Final (Image Heavy) | update bump... read more | 04/20/2009 (10:11 am) |
| Improving our Dev Interview Format | I would like the interviews to be more of a post-mortem style. Similar to: [url]http://www.gamasutr... read more | 04/20/2009 (10:07 am) |
| Finally, a TGB book(or close enough) | Thanks, for the feedback everyone!... read more | 04/02/2009 (10:11 am) |
| Our vehicle has over 140,000 hubs! | I don't know Maya, but this may steer you in the right direction: [url]http://www.garagegames.com/c... read more | 03/30/2009 (10:47 pm) |
| Feb 2009 GarageGames.com Feedback Thread | Need a sticky of "freebies" in the artist corner section... read more | 02/05/2009 (10:33 pm) |
| Use mounted object's Camera? | Fiddle sticks! I figured an engine change would be needed. Thanks!... read more | 02/05/2009 (10:27 pm) |
| Use mounted object's Camera? | yeah they are there.... read more | 02/05/2009 (10:53 am) |
| Use mounted object's Camera? | Tried it. It works, but I can't take control of the A.I. after I use its camera.... read more | 02/05/2009 (9:39 am) |
| Status of TDN | Can a new version of TDN be built into the new site? Maybe branch documentation into "Offical&q... read more | 01/30/2009 (12:18 pm) |
| Constructor or 3DStudio Max? | I would say 3ds max. I've been working on building race tracks lately and using splines saves a ton... read more | 01/30/2009 (11:57 am) |
| Use mounted object's Camera? | *bump... read more | 01/30/2009 (10:51 am) |
| Any Mountable wheeledvehicle pack | You can try this: [url=http://www.garagegames.com/community/forums/viewthread/78898] Battle Frog[/ur... read more | 01/22/2009 (8:33 am) |
| New GarageGames.com Feedback | *Minor Requests - Require a "tested with (insert game engine here)" tag on all product de... read more | 01/13/2009 (9:48 pm) |
| New GarageGames.com Feedback | I also would like to have back, "recent forums posts" & "mark all items as read&q... read more | 01/13/2009 (7:14 pm) |
| Dts exporter pro? 3d max | Guess it hasn't made it to GarageGames main site -> Documentation -> Artists, as of yet.... read more | 01/12/2009 (11:46 am) |
| Help with setSkinName | I know setSkinName, for sure, works in TGE 1.5.2. As for TGEA, I have no idea. @Dimitris, I had ... read more | 01/11/2009 (5:14 pm) |
| Seperate Starter kits for TGE | Not yet released, but I would keep an eye on them. [url=http://www.garagegames.com/blogs/106665/158... read more | 01/06/2009 (1:12 pm) |
| Able to move Lighting files? | Got it. Not sure If it was the right move to put all lighting scripts in the server/scripts director... read more | 11/25/2008 (4:43 pm) |
| IRC Hour Discussion Thread | Hope so... read more | 11/07/2008 (10:01 am) |
| IRC Hour Discussion Thread | Here's a topic worth discussing at the next IRC hour: Torque DTS exporters. I have seen a lot of c... read more | 11/07/2008 (8:59 am) |
| Does "setSkinName(%name)" work on Images? | I figured it out, the skin name needed to be tagged: [code] %player.mountImage(GatlingGunImage, 0,... read more | 10/21/2008 (11:44 am) |
| Battle Frog vehicle w/ lights | Your welcome!... read more | 10/18/2008 (9:59 pm) |
| Does "setSkinName(%name)" work on Images? | Sorry to dig up an old thread, but I'm not quite sure what I'm doing wrong. I've tried using: [code... read more | 10/17/2008 (3:53 pm) |
| Anybody have the 1.04 patch | It's gotten buried on TDN, so I hope this is the one that you are looking for. [url]http://tdn.gara... read more | 10/14/2008 (8:29 am) |
| Support Mech | That's pretty good. I highly advise getting the mesh "finished" before moving onto texturing or rig... read more | 09/19/2008 (11:04 pm) |
| Support Mech | What's the poly count? It looks awesome otherwise. Hopefully by the time you get it all finished, ... read more | 09/19/2008 (10:10 pm) |
| IRC Hour Discussion Thread | I know this was a big annoucement, but I felt like TGE got left out in the discussion. Also, will t... read more | 09/19/2008 (1:20 am) |
| Efficiency? Multiple skins or multiple .DTS's | [code] function ShootableTarget::damage(%this, %obj, %sourceObject, %position, %damage, %damageType... read more | 09/18/2008 (6:13 pm) |
| How to make dynamic light for Flashlight? | Chris sent you another email... read more | 09/17/2008 (11:17 pm) |
| Efficiency? Multiple skins or multiple .DTS's | I think the best way to go is reskinning dts's. Granted you have a little more scripting too do, bu... read more | 09/17/2008 (11:05 pm) |
| How to make dynamic light for Flashlight? | While I'm downloading the barricade demo... Go to the console and type(if you called it flashLightSp... read more | 09/17/2008 (1:56 am) |
| How do I apply decals in constructor? | This may help! [url=http://www.editmygame.com/pulika/InteriorGuide.pdf] Interior Guide by Apparatus[... read more | 09/16/2008 (11:59 am) |
| IRC Hour Discussion Thread | @Michael Perry - Since your actively working on TDN, does that mean submissions shoud be directly se... read more | 09/16/2008 (11:56 am) |
| How to make dynamic light for Flashlight? | Can you confirm that it works for Kork in the Stronghold example, mission barebones? It may be poss... read more | 09/16/2008 (11:39 am) |
| How to make dynamic light for Flashlight? | I made some progress in TGEA. [image]http://i226.photobucket.com/albums/dd48/stacalkas/TGEAflashLig... read more | 09/16/2008 (3:09 am) |
| How to make dynamic light for Flashlight? | Thanks, I got it. I'll see what happens in the TGEA demo.... read more | 09/16/2008 (1:04 am) |
| How to make dynamic light for Flashlight? | The light datablock doesn't need to be defined twice... I at least see in "LeftHeadLightSpot" it sh... read more | 09/15/2008 (12:06 am) |
| How to make dynamic light for Flashlight? | I did attach the same lights to the player in TGE. Maybe look through or post your console log? [i... read more | 09/14/2008 (12:14 pm) |
| TT.Tower + source files. | If you do a ladder than you have to do "climbing" animations. Jump pad WTF! or a simple teleport tr... read more | 09/14/2008 (2:11 am) |