Britt Scott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating AI Bots with weapons | There's a couple fps tutorials around. Can you give a link to the one you're using?... read more | 11/16/2012 (9:28 pm) |
| Sketchup models crashing in Torque 3d? | I extracted the zip. Put the whole folder in Torque MIT ... art/shapes/ Found the dae in object br... read more | 11/16/2012 (7:50 pm) |
| Feedback on Xbox 360 controller setup | I never knew JTag users were a problem... No hurry or anything. I just wanted to make sure the r... read more | 11/15/2012 (5:49 pm) |
| Feedback on Xbox 360 controller setup | @Scott, Thanks. I did add rumble code today, have you tried that yet?... read more | 11/15/2012 (4:55 pm) |
| AIFlyingVehicle still hanging around? | I'm "assuming" [url=https://docs.google.com/file/d/0B_ZXYwSi8m1vNjUwNTYyY2EtZTdkMC00NjlmLT... read more | 11/13/2012 (4:32 pm) |
| spider web | I thought about using foilage or "ground cover". However, I couldn't find a setting to tu... read more | 11/13/2012 (3:00 am) |
| spider web | I guess I'm unsure on how to do that. I only know to export a plane as a 3d object. Import to To... read more | 11/12/2012 (3:29 pm) |
| spider web | [url=http://www.garagegames.com/community/forums/viewthread/130079/1#comment-826391]Give this a look... read more | 11/12/2012 (2:51 pm) |
| Vehicle - Terrain collisions issue | Have you tried using the Cheetah or buggy wheels? Does your console.log, show any errors?... read more | 11/12/2012 (12:52 am) |
| DRIVE: Advanced Vehicles Kit thread | Does each foot of the "legged vehicles", snap to the terrain?... read more | 11/10/2012 (3:08 pm) |
| AI spawning problem | [url=http://tdn.garagegames.com/wiki/T3D/Tutorials/SimpleFPSTutorial/Part8&needLogin=1]Create A ... read more | 11/05/2012 (11:49 am) |
| AI spawning problem | [quote]I added a script to scripts/client[/quote] try moving your script to scripts/server EDI... read more | 11/04/2012 (9:36 am) |
| AI spawning problem | Try looking at scripts/server/aiPlayer.cs... read more | 11/04/2012 (8:34 am) |
| Game production cost? | Give this a read, it will give you some things to think about: [url=http://www.gamasutra.com/view/f... read more | 11/02/2012 (8:51 pm) |
| Lightwave 3D and Lightwave DTS exporter Wish List | I know they have different Blender UI's like one that makes it look like 3ds Max. So I'm assuming th... read more | 10/30/2012 (8:54 pm) |
| T3D Beginner: Camera question | I usually just go to play mode and then hit F11 to go into the world editor... read more | 10/28/2012 (2:02 pm) |
| Mount and Unmount from Chair Problems | Thanks, works like a charm.... read more | 10/28/2012 (10:23 am) |
| Farm Level Final (Image Heavy) | Google Sketchup... read more | 10/27/2012 (9:37 pm) |
| looking for some general mapping advice | As much as I love Constructor, I would go with Blender. Torque's DIF interior is slowly being weede... read more | 10/27/2012 (4:56 pm) |
| Dts objects | ...we're starting to get off-topic. [quote]You could just search for free collada models.[/quote] ... read more | 10/27/2012 (12:40 am) |
| Default weapon | I believe it's in server/gameCore.cs, look for setInventory... read more | 10/26/2012 (8:04 pm) |
| Player and Vehicle controls overriding each other | Ended up doing this to stop my runaway Cheetah: client/client.cs [code]function clientCmdtoggl... read more | 10/25/2012 (12:06 pm) |
| Player and Vehicle controls overriding each other | @Kevin, my issues are at the top. If I need to explain further, let me know. I still need to give y... read more | 10/23/2012 (10:52 pm) |
| Player and Vehicle controls overriding each other | I have no problems, using the keyboard and mouse.... read more | 10/23/2012 (11:18 am) |
| Player and Vehicle controls overriding each other | Code is already there? server/player.cs - onMount [code]if(%obj.getClassName() $= "Player&q... read more | 10/23/2012 (10:18 am) |
| Player and Vehicle controls overriding each other | Currently player is using moveMap and vehicle is using vehicleMap. As far as I know, action maps sho... read more | 10/22/2012 (9:03 am) |
| Multiple Collision Meshes On a Single Object in Torque 3d | What does your model look like in the "shape editor"? I know, using Steven's node setup... read more | 10/09/2012 (10:04 pm) |
| Problems running Constructor 1.06 | Great to hear!... read more | 10/06/2012 (10:13 am) |
| Multiple Collision Meshes On a Single Object in Torque 3d | You can't just export with no collision and then check use visible mesh? [image]http://i226.photo... read more | 10/05/2012 (12:40 am) |
| Problems running Constructor 1.06 | I'm out of ideas... maybe uninstall then reinstall?... read more | 10/04/2012 (10:20 am) |
| Problems running Constructor 1.06 | Have you tried disabling Aero?... read more | 10/01/2012 (10:42 pm) |
| Importation issues | You might give [url=http://www.delgine.com/index.php?filename=product_deled]DeleD[/url] a tryout. I... read more | 10/01/2012 (10:17 am) |
| Problems running Constructor 1.06 | [url=http://demos.garagegames.com/constructor/TorqueConstructor_Update_Win_103-106.zip]Latest Patch[... read more | 09/30/2012 (10:24 pm) |
| Importation issues | I believe the "cathedral" was mainly used for stress testing Constructor. [url=http:/... read more | 09/27/2012 (9:27 pm) |
| Visible Mesh Collisions not working | [quote]EDIT: nevermind, I found it. There's apparently a rotation tool, now. In an older version if ... read more | 09/21/2012 (10:37 pm) |
| Visible Mesh Collisions not working | Make sure you're in the object editor (Menu -> Editors -> Object Editor) Select "rotat... read more | 09/21/2012 (10:20 pm) |
| Visible Mesh Collisions not working | In 3ds Max or T3D?... read more | 09/21/2012 (10:13 pm) |
| Visible Mesh Collisions not working | If you're making a first person game, most level designers will scale assets to 1.5x their actual si... read more | 09/21/2012 (9:58 pm) |
| Visible Mesh Collisions not working | The "soldier", looks to be about 1.9 meters or 6'3" feet tall. Edit: You can also ... read more | 09/21/2012 (7:39 pm) |
| Visible Mesh Collisions not working | No special settings that I'm aware of... read more | 09/21/2012 (4:06 pm) |
| Visible Mesh Collisions not working | I've had no problems yet, using [url=http://opencollada.org/]Open Collada[/url] with 3ds Max.... read more | 09/21/2012 (12:42 pm) |
| Alpha-channel/transparency in PNGs - but yet unsolved issue | I didn't mess with the psd. I just threw the png in the torque art directory. [image]http://i226.... read more | 09/18/2012 (10:01 am) |
| Cool Kickstarter RTS | [url=http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts]Kick... read more | 09/14/2012 (3:42 pm) |
| Illumina reborn? | Reply from a developer: [quote]The Illumina reference, well there was some wild experiments back th... read more | 09/06/2012 (1:19 pm) |
| Illumina reborn? | thanks!... read more | 09/05/2012 (2:07 pm) |
| Youtube Video on top of drop down menu | nevermind, I guess it's working now.... read more | 08/24/2012 (7:37 pm) |
| Why is Torque 3D completely ignored? | My 2 cents... [quote]Why is Torque 3D completely ignored?[/quote] [ol][li]UDK is a free download (... read more | 08/21/2012 (2:46 pm) |
| World Editor Disable Lighting | Sounds like we need an "unlit" mode... read more | 08/17/2012 (4:50 pm) |
| World Editor Disable Lighting | Maybe this will help? Menu -> Lighting -> Select "Advanced Lighting" Go to Vis... read more | 08/17/2012 (1:16 pm) |
| Constructor abandoned | @David [quote]To answer the questions about us picking up Constructor development again, we will ... read more | 08/15/2012 (11:48 am) |