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Jay Crossler's Forum Posts

Thread Post Date Posted
I know.......... torque script compiling. Before deploying, I have a batch file which deletes all .cs files recursively, and takes out a ton o... read more 08/08/2009 (2:03 pm)
Welcome To The GMK Forums! @deepscratch You are awesome.... read more 08/04/2009 (5:55 pm)
Multiple LOD textures on a sphere (rendering planets) Gary, I love your planets and ships in Biomass. I'd love to borrow parts of your world as the basis... read more 08/02/2009 (12:00 am)
Orrery resource posted - make your own solar system Edward, Sorry for the delay - I've posted a newer version (Object Oriented, with the Moon and accur... read more 08/01/2009 (11:57 pm)
[Resolved] setShapeName Fail and Workaround What's the console method for showing the player/object's name above it's shape? I thought it used ... read more 08/01/2009 (1:24 pm)
Dynamic Skybox Swap / Skybox improvements I'm going to try to use this walk-through tomorrow: [url]http://www.biomassthegame.com/j20090525.... read more 07/28/2009 (7:06 pm)
What would you like to see addressed in Torque 3D? While we're throwing big thoughts and wishes into the ring, I'd like to add one that I've been think... read more 07/28/2009 (7:06 am)
Mac OS X Bug -Projectiles not visible Is it just me, or are all complex levels (anything using shaders, physx, cloth) not working on the M... read more 07/28/2009 (6:47 am)
Vector rotation help Ahh - thanks. That got me on the right track! Here's what I used, and it works great!: [code] ... read more 07/23/2009 (4:10 pm)
Vector rotation help Or, should it be that the last line should read: [code] return VectorNormalize(%rX SPC %rY SPC %r... read more 07/23/2009 (2:22 pm)
Vector rotation help Cool, and thanks. I just found the TSTK and started using it - lots of great scripts that I'm addin... read more 07/23/2009 (1:30 pm)
Multiple LOD textures on a sphere (rendering planets) Thanks, Gary. I'll check out that example - I've started looking at: http://www.garagegames.com/com... read more 07/22/2009 (8:24 am)
Vector rotation help Thanks, Ryan! Would love any help doing these complex rotations programmatically. I'm stealing tim... read more 07/22/2009 (8:18 am)
Multiple LOD textures on a sphere (rendering planets) Very very cool! Would love to see how you did that. Is it as simple as dropping a shader into a di... read more 07/21/2009 (2:17 pm)
Vector rotation help Thanks. I've currently got the rotations built into the animation, but wanted to get it more accura... read more 07/21/2009 (2:09 pm)
Vector rotation help NOTE: I've searched the forums, and read every thread I could find relating to MatrixMultiplication ... read more 07/21/2009 (1:17 pm)
Multiple LOD textures on a sphere (rendering planets) [image]http://wecreategames.com/blog/wp-content/themes/gumball-special/post-images/orrery_tn.png[/im... read more 07/21/2009 (8:19 am)
Orrery resource posted - make your own solar system I'll try to put some together tonight. It should be 95% the same. :)... read more 07/21/2009 (8:08 am)
Orrery resource posted - make your own solar system Edited to add an image.... read more 07/21/2009 (7:05 am)
Solid Line Around Objects Silhouette Great! I'd love to see that resource. Thanks, Konrad!... read more 07/12/2009 (4:19 pm)
Making a round planet stage Any progress? I'm making a Planet Pack that puts planets in the sky and builds Orreries and sky pro... read more 07/12/2009 (12:46 pm)
Drawing Lines Is this exposed as a ConsoleMethod? Or would we need to upgrade the tutorial at [url]http://www.gar... read more 07/07/2009 (4:16 am)
Compiling T3D Beta 3 on Mac Great! Hope it helps. Thanks for working this on a Sunday night. Also, would still love any adv... read more 07/05/2009 (8:10 pm)
Compiling T3D Beta 3 on Mac Sure the ./My Projects/<proj>/buildFiles/Xcode directory is zipped up as: [url]http://wecreat... read more 07/05/2009 (7:35 pm)
Compiling T3D Beta 3 on Mac If compiling it under 10.4, I still get errors. Looks like: [url]http://wecreategames.com/apps/plan... read more 07/05/2009 (6:51 pm)
Compiling T3D Beta 3 on Mac Here's what it looks like in Xcode (under Full): [image]http://wecreategames.com/apps/planets/xco... read more 07/05/2009 (6:45 pm)
Compiling T3D Beta 3 on Mac Rene, I've posted the build log to: http://wecreategames.com/apps/planets/XCode_BuildLog_2009-07-05_... read more 07/05/2009 (5:43 pm)
Compiling T3D Beta 3 on Mac @Rene Damm I still haven't been able to get it to build. Here are the steps I used: 1. Unzip th... read more 07/05/2009 (3:40 pm)
Celestial bodies Bryan, have you made any progress with this? I'm working on something similar - it'll take any give... read more 07/05/2009 (3:16 pm)
Compiling T3D Beta 3 on Mac Great advice, thanks. Do you have an example of using TorqueScript to work with Fixed Point math?... read more 07/05/2009 (1:48 pm)
Somethings Fishy... Free Stuff?? Thanks! After seeing this post, I added access as well. Is there a way to make adding to the TGEA a... read more 07/04/2009 (8:15 am)
Example using collada and TSShapeConstructor In that case, I'll buy two copies!... read more 07/03/2009 (1:47 pm)
Example using collada and TSShapeConstructor Excellent, and thanks! Once I put all of the datablocks in the /My Projects/<proj>/game/art... read more 07/03/2009 (1:03 pm)
Example using collada and TSShapeConstructor Thanks much, Ken (PS - I have both of your books (though unfortunately left them at work, or would b... read more 07/03/2009 (12:37 pm)
Example using collada and TSShapeConstructor JesseL, I tried to follow your suggestions but am having a basic object creation problem. Here's th... read more 07/02/2009 (9:39 pm)
Example using collada and TSShapeConstructor Thank you very much for your inputs and suggestions. I spent a while trying to get spheres working,... read more 07/02/2009 (1:50 pm)
Example using collada and TSShapeConstructor Wow, I think I'm going about this a bit too complicated. After trolling the GG training videos, I f... read more 07/01/2009 (8:21 pm)
How do I make a internet shortcut? I've had problems with just using the single link without an end tag - so I use it with the trailing... read more 11/09/2007 (6:04 am)
Tunnels through terrain! I had a similar problem, after re-adding a Constructor-changed interior (that acted like a cave), it... read more 08/04/2007 (11:15 am)
Gasoline, Terrain, Flame Physics I'd think you could still use your node concept while having the terrain types ignite without gasoli... read more 08/04/2007 (11:07 am)
Place Video Within Torque Engine You can either use the Vorbis component to show 2D videos (meaning, run as 2D objects, as opposed to... read more 08/04/2007 (10:20 am)
Best practices for teaching Torque I taught it in one of my Masters level computer programming courses. I went through some high-level... read more 07/23/2007 (12:19 pm)
Chapter 2: Hello World - missing files This just worked for me: function HelloWorld() { echo("Hello World!"); }... read more 07/22/2007 (3:35 pm)
Modernization Kit Beta Thread 2 Cool! I'd love to also hear how you're fixing things, but a plain bump is enough for me. Mostly ad... read more 07/22/2007 (3:30 pm)
Chapter 2: Hello World - missing files Depending on the dir structure, "demo/" might be considered your game root. Did you try just exec("... read more 07/21/2007 (6:21 pm)
Render problems Do you have the newest graphics drivers for your computer's graphics card installed? Also, the newe... read more 07/21/2007 (6:09 pm)
Programming a Gravity Gun Thanks! I could see adding a variable distance to this so that after a falloff, only a portion of t... read more 07/19/2007 (5:57 am)
Strings longer than 255 characters? Here's what I'm using. I'm not having that string problem - seems to work fine for long files. I'v... read more 07/19/2007 (5:43 am)
Programming a Gravity Gun Cool. :) Code snippets?... read more 07/19/2007 (5:05 am)
A poormans Bumpmapping Cool,and I'd love to see the TGE code for that. I've often wondered about doing that, just haven't ... read more 07/17/2007 (4:37 am)
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