Jay Crossler's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I know.......... torque script compiling. | Before deploying, I have a batch file which deletes all .cs files recursively, and takes out a ton o... read more | 08/08/2009 (2:03 pm) |
| Welcome To The GMK Forums! | @deepscratch You are awesome.... read more | 08/04/2009 (5:55 pm) |
| Multiple LOD textures on a sphere (rendering planets) | Gary, I love your planets and ships in Biomass. I'd love to borrow parts of your world as the basis... read more | 08/02/2009 (12:00 am) |
| Orrery resource posted - make your own solar system | Edward, Sorry for the delay - I've posted a newer version (Object Oriented, with the Moon and accur... read more | 08/01/2009 (11:57 pm) |
| [Resolved] setShapeName Fail and Workaround | What's the console method for showing the player/object's name above it's shape? I thought it used ... read more | 08/01/2009 (1:24 pm) |
| Dynamic Skybox Swap / Skybox improvements | I'm going to try to use this walk-through tomorrow: [url]http://www.biomassthegame.com/j20090525.... read more | 07/28/2009 (7:06 pm) |
| What would you like to see addressed in Torque 3D? | While we're throwing big thoughts and wishes into the ring, I'd like to add one that I've been think... read more | 07/28/2009 (7:06 am) |
| Mac OS X Bug -Projectiles not visible | Is it just me, or are all complex levels (anything using shaders, physx, cloth) not working on the M... read more | 07/28/2009 (6:47 am) |
| Vector rotation help | Ahh - thanks. That got me on the right track! Here's what I used, and it works great!: [code] ... read more | 07/23/2009 (4:10 pm) |
| Vector rotation help | Or, should it be that the last line should read: [code] return VectorNormalize(%rX SPC %rY SPC %r... read more | 07/23/2009 (2:22 pm) |
| Vector rotation help | Cool, and thanks. I just found the TSTK and started using it - lots of great scripts that I'm addin... read more | 07/23/2009 (1:30 pm) |
| Multiple LOD textures on a sphere (rendering planets) | Thanks, Gary. I'll check out that example - I've started looking at: http://www.garagegames.com/com... read more | 07/22/2009 (8:24 am) |
| Vector rotation help | Thanks, Ryan! Would love any help doing these complex rotations programmatically. I'm stealing tim... read more | 07/22/2009 (8:18 am) |
| Multiple LOD textures on a sphere (rendering planets) | Very very cool! Would love to see how you did that. Is it as simple as dropping a shader into a di... read more | 07/21/2009 (2:17 pm) |
| Vector rotation help | Thanks. I've currently got the rotations built into the animation, but wanted to get it more accura... read more | 07/21/2009 (2:09 pm) |
| Vector rotation help | NOTE: I've searched the forums, and read every thread I could find relating to MatrixMultiplication ... read more | 07/21/2009 (1:17 pm) |
| Multiple LOD textures on a sphere (rendering planets) | [image]http://wecreategames.com/blog/wp-content/themes/gumball-special/post-images/orrery_tn.png[/im... read more | 07/21/2009 (8:19 am) |
| Orrery resource posted - make your own solar system | I'll try to put some together tonight. It should be 95% the same. :)... read more | 07/21/2009 (8:08 am) |
| Orrery resource posted - make your own solar system | Edited to add an image.... read more | 07/21/2009 (7:05 am) |
| Solid Line Around Objects Silhouette | Great! I'd love to see that resource. Thanks, Konrad!... read more | 07/12/2009 (4:19 pm) |
| Making a round planet stage | Any progress? I'm making a Planet Pack that puts planets in the sky and builds Orreries and sky pro... read more | 07/12/2009 (12:46 pm) |
| Drawing Lines | Is this exposed as a ConsoleMethod? Or would we need to upgrade the tutorial at [url]http://www.gar... read more | 07/07/2009 (4:16 am) |
| Compiling T3D Beta 3 on Mac | Great! Hope it helps. Thanks for working this on a Sunday night. Also, would still love any adv... read more | 07/05/2009 (8:10 pm) |
| Compiling T3D Beta 3 on Mac | Sure the ./My Projects/<proj>/buildFiles/Xcode directory is zipped up as: [url]http://wecreat... read more | 07/05/2009 (7:35 pm) |
| Compiling T3D Beta 3 on Mac | If compiling it under 10.4, I still get errors. Looks like: [url]http://wecreategames.com/apps/plan... read more | 07/05/2009 (6:51 pm) |
| Compiling T3D Beta 3 on Mac | Here's what it looks like in Xcode (under Full): [image]http://wecreategames.com/apps/planets/xco... read more | 07/05/2009 (6:45 pm) |
| Compiling T3D Beta 3 on Mac | Rene, I've posted the build log to: http://wecreategames.com/apps/planets/XCode_BuildLog_2009-07-05_... read more | 07/05/2009 (5:43 pm) |
| Compiling T3D Beta 3 on Mac | @Rene Damm I still haven't been able to get it to build. Here are the steps I used: 1. Unzip th... read more | 07/05/2009 (3:40 pm) |
| Celestial bodies | Bryan, have you made any progress with this? I'm working on something similar - it'll take any give... read more | 07/05/2009 (3:16 pm) |
| Compiling T3D Beta 3 on Mac | Great advice, thanks. Do you have an example of using TorqueScript to work with Fixed Point math?... read more | 07/05/2009 (1:48 pm) |
| Somethings Fishy... Free Stuff?? | Thanks! After seeing this post, I added access as well. Is there a way to make adding to the TGEA a... read more | 07/04/2009 (8:15 am) |
| Example using collada and TSShapeConstructor | In that case, I'll buy two copies!... read more | 07/03/2009 (1:47 pm) |
| Example using collada and TSShapeConstructor | Excellent, and thanks! Once I put all of the datablocks in the /My Projects/<proj>/game/art... read more | 07/03/2009 (1:03 pm) |
| Example using collada and TSShapeConstructor | Thanks much, Ken (PS - I have both of your books (though unfortunately left them at work, or would b... read more | 07/03/2009 (12:37 pm) |
| Example using collada and TSShapeConstructor | JesseL, I tried to follow your suggestions but am having a basic object creation problem. Here's th... read more | 07/02/2009 (9:39 pm) |
| Example using collada and TSShapeConstructor | Thank you very much for your inputs and suggestions. I spent a while trying to get spheres working,... read more | 07/02/2009 (1:50 pm) |
| Example using collada and TSShapeConstructor | Wow, I think I'm going about this a bit too complicated. After trolling the GG training videos, I f... read more | 07/01/2009 (8:21 pm) |
| How do I make a internet shortcut? | I've had problems with just using the single link without an end tag - so I use it with the trailing... read more | 11/09/2007 (6:04 am) |
| Tunnels through terrain! | I had a similar problem, after re-adding a Constructor-changed interior (that acted like a cave), it... read more | 08/04/2007 (11:15 am) |
| Gasoline, Terrain, Flame Physics | I'd think you could still use your node concept while having the terrain types ignite without gasoli... read more | 08/04/2007 (11:07 am) |
| Place Video Within Torque Engine | You can either use the Vorbis component to show 2D videos (meaning, run as 2D objects, as opposed to... read more | 08/04/2007 (10:20 am) |
| Best practices for teaching Torque | I taught it in one of my Masters level computer programming courses. I went through some high-level... read more | 07/23/2007 (12:19 pm) |
| Chapter 2: Hello World - missing files | This just worked for me: function HelloWorld() { echo("Hello World!"); }... read more | 07/22/2007 (3:35 pm) |
| Modernization Kit Beta Thread 2 | Cool! I'd love to also hear how you're fixing things, but a plain bump is enough for me. Mostly ad... read more | 07/22/2007 (3:30 pm) |
| Chapter 2: Hello World - missing files | Depending on the dir structure, "demo/" might be considered your game root. Did you try just exec("... read more | 07/21/2007 (6:21 pm) |
| Render problems | Do you have the newest graphics drivers for your computer's graphics card installed? Also, the newe... read more | 07/21/2007 (6:09 pm) |
| Programming a Gravity Gun | Thanks! I could see adding a variable distance to this so that after a falloff, only a portion of t... read more | 07/19/2007 (5:57 am) |
| Strings longer than 255 characters? | Here's what I'm using. I'm not having that string problem - seems to work fine for long files. I'v... read more | 07/19/2007 (5:43 am) |
| Programming a Gravity Gun | Cool. :) Code snippets?... read more | 07/19/2007 (5:05 am) |
| A poormans Bumpmapping | Cool,and I'd love to see the TGE code for that. I've often wondered about doing that, just haven't ... read more | 07/17/2007 (4:37 am) |