Game Development Community

Kevin Keathley's Forum Posts

Thread Post Date Posted
What Products are needed to make an MMO? I guess I forgot that you mentioned Guild Wars 2, in particular. Guild Wars 2 is kind of a hybrid... read more 03/10/2014 (12:33 am)
What Products are needed to make an MMO? As for the back-end, that's where your work is cut out for you. Data persistence (even if it's ju... read more 03/10/2014 (12:25 am)
What Products are needed to make an MMO? From a game client perspective (the question related to Torque): If your definition of MMO is res... read more 03/10/2014 (12:19 am)
What Products are needed to make an MMO? The definitions also change with time. From the viewpoint that many games until recently only sup... read more 03/10/2014 (12:16 am)
What Products are needed to make an MMO? It's a kind of a vague and subjective term nowadays that applies to a lot of concepts. Originally, ... read more 03/10/2014 (12:13 am)
Don't bother having your games sold in GameStop stores; 250 GameStop stores are being discontinued in 2013. This topic seems kind of overly dramatic. I don't know how many stores they actually have, but ju... read more 11/04/2013 (4:36 am)
Would you pay for a new version of T3D? (Details inside) just to chime in - since he mentioned Indiegogo and Kickstarter, I don't think the license would nee... read more 09/09/2013 (7:21 pm)
Full Screen Issues = Rejection The original problem sounds familiar. I'm guessing you originally had an aspect ratio you developed... read more 01/13/2013 (6:49 am)
Torque 3D Community Edition Activation cybernigma@gmail.com is who I am :-)... read more 06/19/2012 (11:00 pm)
Torque X - 2D Features status and poll Hello, I just found folks talking about this in other threads. I found this thread when searchin... read more 09/12/2010 (7:48 am)
Vote for a real and complete project @Chris Jorgensen heh, your comment just got you a sale :-) I didn't realize you had packaged you... read more 04/16/2010 (7:57 pm)
TGE not working with Windows 7 64bit home Try disabling Aero on win7.. You can do so by Pesonalizing the destkop settings and choosing Windows... read more 03/16/2010 (6:02 pm)
Torque X Builder Memory Limit? If the builders are 32 bit apps then you are approaching their memory limits regardless of whether y... read more 03/02/2010 (9:47 pm)
What are the units for Camera Width & Height in the Torque X Builder 2D? They are really arbitrary. For example, if you're making a space game you could consider them space... read more 02/26/2010 (11:11 pm)
RPG Game With Torque 3D? @Tony Only if it's a Craftsman..... read more 07/27/2009 (8:03 pm)
Torque Units If you have a specific example, then maybe we can help you figure it out. For example if your game ... read more 07/20/2009 (8:07 pm)
Torque Units It's entirely arbitrary. It took me a while to wrap my mind around it. You can make a torque unit ... read more 07/20/2009 (7:54 pm)
T2D Builder, Source Code @Tyler The source for TX2D (the engine itself) is available. I've made several changes myself in... read more 07/08/2009 (11:45 pm)
T2D Builder, Source Code Yeah, sorry I didn't catch one to post number 3. Christian is right from what I was able to determi... read more 07/08/2009 (7:22 pm)
Game Slow and Weird Behavior Something else that might help in any case is to set up an object pool and re-use the most commonly ... read more 07/07/2009 (8:11 pm)
iTorque Pubishing help wow I guess I missed something lol.. The last thing I had seen about iTGB and iTGE were that they w... read more 07/07/2009 (7:58 pm)
T2D Builder, Source Code [quote] I'm looking for the source for TX 2D Builder and from your 1st post I'm guessing it's not i... read more 07/07/2009 (7:44 pm)
T2D Builder, Source Code I think the reason you are not finding it is because (after looking at your profile) you only own th... read more 07/07/2009 (7:23 pm)
T2D Builder, Source Code I just took a look at my directories because I had been thinking of doing some mods to my builder to... read more 07/07/2009 (7:19 pm)
Where's my ignition key for my Shirt? I can sell you a GG decoder ring I bought off a guy in Hong Kong for much cheaper. It only works on... read more 06/22/2009 (9:56 am)
Collada instead of .dif? A good solution for you would probably be rendering the bounding box within the game while you are w... read more 06/05/2009 (6:21 pm)
Collada instead of .dif? @Joe It seems to me that what Logan may be saying is that it's not the Collada object that's collidi... read more 06/04/2009 (5:12 pm)
Dissapointed in Documentation This is pretty odd. The TGB Adventure Kit still shows up on my products (TDN Documentation downloa... read more 05/27/2009 (11:07 pm)
Um few problem's with kit may be my fault just an FYI in case you are setting affinity on launch as your fix - although it may work most of th... read more 05/25/2009 (10:26 pm)
TGEA vs Unity 3D in 2009 that was my point..I think you drove it home for me. nobody wants to do that, including me, nor shou... read more 03/24/2009 (11:43 pm)
TGEA vs Unity 3D in 2009 I'll stay with the same assumption, though you may be correct - sorry you're 3rd party speaking, no ... read more 03/24/2009 (7:35 pm)
TGEA vs Unity 3D in 2009 at this point I don't think there's a big need on a straight comparison of T3D to Unity. Technicall... read more 03/24/2009 (6:41 pm)
Mmorpg And Tgb Questions The is also an open source (well, I believe open if you do the free registration) UO client/server o... read more 10/22/2008 (1:30 am)
You must pay $5000 for every casual game Have you contacted the distributors concerning the problem and asking them if they may have a soutio... read more 10/12/2008 (3:23 pm)
HELP!! .png images wont drop into project I had problems during the tutorials a while back that I sent feedback for concerning the browser if ... read more 09/11/2008 (5:47 pm)
Torque X networking? Lidgren is a library that has been recommended over there on the Creator's Club side of things.. It'... read more 08/07/2008 (4:56 pm)
Network support other than XNA I have been looking at this problem recently as well. Many people on the Creator's Club side have... read more 08/07/2008 (4:54 pm)
Multiplayer keybindings I think he may be referring to two people playing at the same keyboard (one on WASD and the other on... read more 04/18/2008 (1:14 pm)
How to disable the response to alt-enter? Just a point from someone that toggles games a lot (I love the built in minimize button in Guild War... read more 04/07/2008 (10:17 pm)
TGEA 1.7 Python Support I was just reading over some of the new documentation and remembered seeing the button question come... read more 04/06/2008 (8:39 am)
Torque X 2 Eula - installer versus web Thomas was looking into this in a previous version. He said it shouldn't be that way (as displayed)... read more 03/13/2008 (6:03 pm)
XNA Game Studio 2.0 Beta Released Also, another FYI. The Beta 2.0 does not appear to support 360 Creator's Club play yet: 1.1.7. X... read more 11/19/2007 (9:06 pm)
Using pixel coordinate size instead of torque coordinate size If you are using TXB (the builder) then you can set the option for target resolution to be the same ... read more 11/10/2007 (12:48 pm)
Licensing indie for arcades question. Most arcade games cycle through the title and credits screens on a timed basis while idol. I think ... read more 10/24/2007 (4:57 pm)
Five New Torque X Tutorials Released I just finished them up myself (minus the ones I did in the beta) and found them very good. If you'... read more 10/11/2007 (10:10 pm)
Torque 2 What you've stated sounds really good. I can imagine an electricity in the air over in your offices... read more 10/11/2007 (10:07 pm)
Why No Maximize Button? I think I know what you are talking about. Guild Wars is a very good example. It was one of the fi... read more 09/21/2007 (5:27 pm)
Questions about canvas focus and control in Torque Combat. Yeah don't get me wrong, giving options to the player (to a point) is always good. Plus, if you cre... read more 09/14/2007 (2:00 pm)
Questions about canvas focus and control in Torque Combat. Yeah I'm going to pick up one of those soon, maybe this weekend. I use a 360 controller to play WoW... read more 09/13/2007 (11:14 pm)
Additional Content There are several ways to do it I believe. One is to dynamically compile at runtime, there's the Mi... read more 09/11/2007 (5:20 pm)
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