Kevin Keathley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What Products are needed to make an MMO? | I guess I forgot that you mentioned Guild Wars 2, in particular. Guild Wars 2 is kind of a hybrid... read more | 03/10/2014 (12:33 am) |
| What Products are needed to make an MMO? | As for the back-end, that's where your work is cut out for you. Data persistence (even if it's ju... read more | 03/10/2014 (12:25 am) |
| What Products are needed to make an MMO? | From a game client perspective (the question related to Torque): If your definition of MMO is res... read more | 03/10/2014 (12:19 am) |
| What Products are needed to make an MMO? | The definitions also change with time. From the viewpoint that many games until recently only sup... read more | 03/10/2014 (12:16 am) |
| What Products are needed to make an MMO? | It's a kind of a vague and subjective term nowadays that applies to a lot of concepts. Originally, ... read more | 03/10/2014 (12:13 am) |
| Don't bother having your games sold in GameStop stores; 250 GameStop stores are being discontinued in 2013. | This topic seems kind of overly dramatic. I don't know how many stores they actually have, but ju... read more | 11/04/2013 (4:36 am) |
| Would you pay for a new version of T3D? (Details inside) | just to chime in - since he mentioned Indiegogo and Kickstarter, I don't think the license would nee... read more | 09/09/2013 (7:21 pm) |
| Full Screen Issues = Rejection | The original problem sounds familiar. I'm guessing you originally had an aspect ratio you developed... read more | 01/13/2013 (6:49 am) |
| Torque 3D Community Edition Activation | cybernigma@gmail.com is who I am :-)... read more | 06/19/2012 (11:00 pm) |
| Torque X - 2D Features status and poll | Hello, I just found folks talking about this in other threads. I found this thread when searchin... read more | 09/12/2010 (7:48 am) |
| Vote for a real and complete project | @Chris Jorgensen heh, your comment just got you a sale :-) I didn't realize you had packaged you... read more | 04/16/2010 (7:57 pm) |
| TGE not working with Windows 7 64bit home | Try disabling Aero on win7.. You can do so by Pesonalizing the destkop settings and choosing Windows... read more | 03/16/2010 (6:02 pm) |
| Torque X Builder Memory Limit? | If the builders are 32 bit apps then you are approaching their memory limits regardless of whether y... read more | 03/02/2010 (9:47 pm) |
| What are the units for Camera Width & Height in the Torque X Builder 2D? | They are really arbitrary. For example, if you're making a space game you could consider them space... read more | 02/26/2010 (11:11 pm) |
| RPG Game With Torque 3D? | @Tony Only if it's a Craftsman..... read more | 07/27/2009 (8:03 pm) |
| Torque Units | If you have a specific example, then maybe we can help you figure it out. For example if your game ... read more | 07/20/2009 (8:07 pm) |
| Torque Units | It's entirely arbitrary. It took me a while to wrap my mind around it. You can make a torque unit ... read more | 07/20/2009 (7:54 pm) |
| T2D Builder, Source Code | @Tyler The source for TX2D (the engine itself) is available. I've made several changes myself in... read more | 07/08/2009 (11:45 pm) |
| T2D Builder, Source Code | Yeah, sorry I didn't catch one to post number 3. Christian is right from what I was able to determi... read more | 07/08/2009 (7:22 pm) |
| Game Slow and Weird Behavior | Something else that might help in any case is to set up an object pool and re-use the most commonly ... read more | 07/07/2009 (8:11 pm) |
| iTorque Pubishing help | wow I guess I missed something lol.. The last thing I had seen about iTGB and iTGE were that they w... read more | 07/07/2009 (7:58 pm) |
| T2D Builder, Source Code | [quote] I'm looking for the source for TX 2D Builder and from your 1st post I'm guessing it's not i... read more | 07/07/2009 (7:44 pm) |
| T2D Builder, Source Code | I think the reason you are not finding it is because (after looking at your profile) you only own th... read more | 07/07/2009 (7:23 pm) |
| T2D Builder, Source Code | I just took a look at my directories because I had been thinking of doing some mods to my builder to... read more | 07/07/2009 (7:19 pm) |
| Where's my ignition key for my Shirt? | I can sell you a GG decoder ring I bought off a guy in Hong Kong for much cheaper. It only works on... read more | 06/22/2009 (9:56 am) |
| Collada instead of .dif? | A good solution for you would probably be rendering the bounding box within the game while you are w... read more | 06/05/2009 (6:21 pm) |
| Collada instead of .dif? | @Joe It seems to me that what Logan may be saying is that it's not the Collada object that's collidi... read more | 06/04/2009 (5:12 pm) |
| Dissapointed in Documentation | This is pretty odd. The TGB Adventure Kit still shows up on my products (TDN Documentation downloa... read more | 05/27/2009 (11:07 pm) |
| Um few problem's with kit may be my fault | just an FYI in case you are setting affinity on launch as your fix - although it may work most of th... read more | 05/25/2009 (10:26 pm) |
| TGEA vs Unity 3D in 2009 | that was my point..I think you drove it home for me. nobody wants to do that, including me, nor shou... read more | 03/24/2009 (11:43 pm) |
| TGEA vs Unity 3D in 2009 | I'll stay with the same assumption, though you may be correct - sorry you're 3rd party speaking, no ... read more | 03/24/2009 (7:35 pm) |
| TGEA vs Unity 3D in 2009 | at this point I don't think there's a big need on a straight comparison of T3D to Unity. Technicall... read more | 03/24/2009 (6:41 pm) |
| Mmorpg And Tgb Questions | The is also an open source (well, I believe open if you do the free registration) UO client/server o... read more | 10/22/2008 (1:30 am) |
| You must pay $5000 for every casual game | Have you contacted the distributors concerning the problem and asking them if they may have a soutio... read more | 10/12/2008 (3:23 pm) |
| HELP!! .png images wont drop into project | I had problems during the tutorials a while back that I sent feedback for concerning the browser if ... read more | 09/11/2008 (5:47 pm) |
| Torque X networking? | Lidgren is a library that has been recommended over there on the Creator's Club side of things.. It'... read more | 08/07/2008 (4:56 pm) |
| Network support other than XNA | I have been looking at this problem recently as well. Many people on the Creator's Club side have... read more | 08/07/2008 (4:54 pm) |
| Multiplayer keybindings | I think he may be referring to two people playing at the same keyboard (one on WASD and the other on... read more | 04/18/2008 (1:14 pm) |
| How to disable the response to alt-enter? | Just a point from someone that toggles games a lot (I love the built in minimize button in Guild War... read more | 04/07/2008 (10:17 pm) |
| TGEA 1.7 Python Support | I was just reading over some of the new documentation and remembered seeing the button question come... read more | 04/06/2008 (8:39 am) |
| Torque X 2 Eula - installer versus web | Thomas was looking into this in a previous version. He said it shouldn't be that way (as displayed)... read more | 03/13/2008 (6:03 pm) |
| XNA Game Studio 2.0 Beta Released | Also, another FYI. The Beta 2.0 does not appear to support 360 Creator's Club play yet: 1.1.7. X... read more | 11/19/2007 (9:06 pm) |
| Using pixel coordinate size instead of torque coordinate size | If you are using TXB (the builder) then you can set the option for target resolution to be the same ... read more | 11/10/2007 (12:48 pm) |
| Licensing indie for arcades question. | Most arcade games cycle through the title and credits screens on a timed basis while idol. I think ... read more | 10/24/2007 (4:57 pm) |
| Five New Torque X Tutorials Released | I just finished them up myself (minus the ones I did in the beta) and found them very good. If you'... read more | 10/11/2007 (10:10 pm) |
| Torque 2 | What you've stated sounds really good. I can imagine an electricity in the air over in your offices... read more | 10/11/2007 (10:07 pm) |
| Why No Maximize Button? | I think I know what you are talking about. Guild Wars is a very good example. It was one of the fi... read more | 09/21/2007 (5:27 pm) |
| Questions about canvas focus and control in Torque Combat. | Yeah don't get me wrong, giving options to the player (to a point) is always good. Plus, if you cre... read more | 09/14/2007 (2:00 pm) |
| Questions about canvas focus and control in Torque Combat. | Yeah I'm going to pick up one of those soon, maybe this weekend. I use a 360 controller to play WoW... read more | 09/13/2007 (11:14 pm) |
| Additional Content | There are several ways to do it I believe. One is to dynamically compile at runtime, there's the Mi... read more | 09/11/2007 (5:20 pm) |