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smally's Forum Posts

Thread Post Date Posted
use Lua in place of torquescript I'm not a fan of it's odd <- syntax or the local keyword syntax either. Outside of those 2 things... read more 08/08/2013 (3:59 am)
use Lua in place of torquescript Actually, your right, that would work but may also be confoosing to some. Though, it's a lot cleaner... read more 08/07/2013 (6:48 am)
use Lua in place of torquescript The hardware is going to generate an interrupt that the os will trap when memory needs to be paged a... read more 08/07/2013 (3:31 am)
use Lua in place of torquescript @Demo, no you don't have to page, because the os does it for you anymore. You just write your happy ... read more 08/06/2013 (7:51 pm)
How should we promote T3D? @Nathan Nice forethought on that one. @Michael If the port for legions is allowed I don't see any... read more 07/30/2013 (9:23 am)
Improving the terrain texture blending Don't forget specular ;)... read more 07/30/2013 (6:00 am)
Master Server @Robert, I'll also write you up what I know about the Query format. I just have been running really ... read more 07/30/2013 (1:24 am)
Master Server Just FYI, I'm in the middle of cleaning up the port of the master server for T3D 4.0. Won't be long ... read more 07/29/2013 (7:41 pm)
Splitting the forest editor? I understand that it's all combined. Which is why I stated: [quote]You will have to modify the f... read more 07/28/2013 (1:24 pm)
Splitting the forest editor? One would think the easiest way to allow this kind of mod or addition to take place is to simply mak... read more 07/28/2013 (11:20 am)
Keeping code private 'until it's ready' [quote]I've been known to browse the GitHub 'network' graph to check out what other people are worki... read more 07/26/2013 (5:13 am)
Keeping code private 'until it's ready' I'm glad you and others are covering what can be done with git and more importantly HOW exactly to o... read more 07/25/2013 (8:49 pm)
How should we promote T3D? Eh, I really meant a repo for just the demo, not the main one. Sorry bout that. ;) ... read more 07/25/2013 (1:12 pm)
Keeping code private 'until it's ready' [quote]There are people who care only for nVidia and technologies what only nVidia is offering on ma... read more 07/25/2013 (12:30 pm)
Keeping code private 'until it's ready' I wasn't comparing TGE to T3D, my point about CGFX Was that it's a problem on Anything that's not an... read more 07/25/2013 (12:04 pm)
Keeping code private 'until it's ready' The one problem I see on that is it may take some of us a little time to get to things when we are w... read more 07/25/2013 (11:16 am)
Improving the terrain texture blending Have to agree with Nils, Andy and Richard. First you don't create accurate height maps from diffus... read more 07/25/2013 (5:51 am)
How should we promote T3D? I think the idea has been reversed for some reason. Game companies who focus on sales of their g... read more 07/25/2013 (5:25 am)
How should we promote T3D? Actually I don't see that your suggestions are against any direction that people want to go with. I ... read more 07/24/2013 (9:23 pm)
How should we promote T3D? I can remove this if it's felt it's not appropriate.. But for keeping the domain names, this one sho... read more 07/24/2013 (12:15 pm)
How should we promote T3D? I'd have to agree. There still is a stigma about the engine. Though the right outreach could fix tha... read more 07/24/2013 (10:01 am)
A git tutorial for Torque users I gave it a go and honestly was impressed. It doesn't get rid of the git workflow, which is good.. I... read more 07/24/2013 (6:53 am)
A git tutorial for Torque users If anyone needs a decent git client [url]http://www.sourcetreeapp.com/[/url] This is actually a h... read more 07/24/2013 (6:39 am)
Community testing of TorqueScript optimisations Once I get done with the stent I'm doing now on some of the code, I'll pull the changes and run it a... read more 07/24/2013 (6:13 am)
A slightly unfortunate attitude.... Throw me into the paid for bucket as well. Though it never stopped me from changing something I didn... read more 07/24/2013 (5:59 am)
HDR Issues and fixes (Log problems here) Okay this will be sort of lengthy, but if anyone has input PLEASE INPUT. I don't care if you can do ... read more 07/15/2013 (3:16 pm)
HDR Issues and fixes (Log problems here) SSDO Is something I was looking at, though it seriously depends on the implementation. Examples: ... read more 07/13/2013 (5:12 am)
HDR Issues and fixes (Log problems here) Just a note to everyone following along. HDR In the engine [b]currently[/b] works by selecting the s... read more 07/09/2013 (10:31 pm)
HDR Issues and fixes (Log problems here) lol. I get the difference. I'm actually not running into a problem with transparency at the moment, ... read more 07/09/2013 (6:45 pm)
HDR Issues and fixes (Log problems here) Well, when pushing some algorithms, the geometry shader helps a lot. Just to push this off to the gp... read more 07/09/2013 (6:14 pm)
HDR Issues and fixes (Log problems here) No worries.. I just hoped you were able to find them there.. Would be bad if you couldn't but the HD... read more 07/07/2013 (3:40 pm)
HDR Issues and fixes (Log problems here) HDR already has a 64-bit pipeline. It does currently select what it thinks is the "best" r... read more 07/07/2013 (8:43 am)
HDR Issues and fixes (Log problems here) Not much, sorry bud. I just got out of the hospital today (been there the last week and a half). I'v... read more 07/06/2013 (10:27 pm)
Master Server Yes I'll have in a port of it send to David here by the end of this next week. Just trying to get ba... read more 07/06/2013 (10:14 pm)
[T3D 1.1 Beta 3] Grid appears - LOGGED Just recompiled current v3.0, with visual studio 2008, on windows 8 with dx9.0c .. I can say with th... read more 06/13/2013 (10:30 am)
HDR Issues and fixes (Log problems here) I completely agree with your assessment Ron. Though I was hoping I overlooked something. Though it's... read more 06/05/2013 (12:03 pm)
HDR Issues and fixes (Log problems here) Oh, I wasn't eluding to just a shader change. I need it to actually function properly for my current... read more 06/04/2013 (7:18 pm)
HDR Issues and fixes (Log problems here) Dan's right. Let's take the level Empty Terrain.mis for example. When you save presets for this leve... read more 06/03/2013 (3:28 pm)
Master Server Not a problem about the package or helpin out. Least I can do. ... read more 06/03/2013 (3:24 pm)
HDR Issues and fixes (Log problems here) When you edit the postFX settings in a level and then save them, it will want to create a postFX con... read more 06/02/2013 (11:05 am)
Master Server Weird.. There should have been one there. I'll send you one and fill one in there as well. Edit: ... read more 05/28/2013 (5:05 pm)
Master Server Well that's some news to me ;) I figured the GG one would compile against the engine, which to me i... read more 05/15/2013 (3:59 pm)
Master Server Nope, this one is straight C and the other version is C++... read more 05/14/2013 (3:03 pm)
Master Server @Nathan, Duion I actually misspoke, I meant creating a separate project for it. I didn't actually... read more 05/14/2013 (2:57 pm)
How should we promote T3D? Point being, it's fun otherwise why are you playing it? Minecraft definitely isn't impressive graphi... read more 05/13/2013 (3:50 pm)
How should we promote T3D? I would agree. It's in a lot better shape now, than ever. It does actually HAVE tech that is still r... read more 05/11/2013 (6:05 pm)
How should we promote T3D? @Demolishun I was referring to an actual game. Not supplemental tools. And, no in no way was th... read more 05/10/2013 (2:48 pm)
How should we promote T3D? Honestly think the best way to promote the engine and gg's hard work on it as well as the community,... read more 05/09/2013 (11:51 pm)
Help... T3D's terrain rendering (Black Line on Border) Andy, just make sure to do something like [code] if (x > mSize) x=mSize; if (y > mSi... read more 01/12/2013 (3:03 pm)
Help... T3D's terrain rendering (Black Line on Border) ok Andy it's in terrData.cpp. The function is called TerrainBlock::getHeight( const Point2I &pos... read more 01/12/2013 (2:59 pm)
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