Game Development Community

Cassy Brink's Forum Posts

Thread Post Date Posted
TGB Scene Editor Broken I'm guessing it's got something to do with using the DirectX graphics mode, is your new card ATI? (T... read more 08/16/2011 (7:24 pm)
[Mac] That bloody extra window behind your game canvas... Nice find, Ronny, thanks. I hadn't really looked too much into it (most of my work on the Mac side i... read more 08/14/2011 (11:11 am)
Spawn function doesn't work! For starters, you'll want to set class and name within strings (class = "endlessPlat;", na... read more 07/30/2011 (12:57 pm)
Switching Animations [url]http://minalien.com/2011/07/tgb175-multiple-animations/[/url]... read more 07/29/2011 (11:34 pm)
Switching Animations I'll write up a sample on this in a second, but basically you'll want to define either a class or a ... read more 07/29/2011 (10:08 pm)
angry birds like For a game similar in style to Angry Birds, you'll probably want to implement a new physics engine -... read more 07/27/2011 (6:58 pm)
Tutorial for adding functions to the Editor??? What sorts of changes were you looking to make to the editor?... read more 07/27/2011 (6:49 pm)
Sharing builds In the TGB editor window, you'll want to go to File->Build Project Fill out the details (Compa... read more 07/27/2011 (6:47 pm)
Remove Mouse Pointer on iPad Call Canvas.hideCursor(); somewhere in GameStart(), and you should be good.... read more 05/15/2011 (4:18 pm)
iT2D 1.4.1, 1.5 Preview 1 - Case-Sensitive File System Fix - RESOLVED (ITGB-212) Just confirmed this as present in iT2D 1.5, and confirmed that there are no extra files with the sam... read more 05/14/2011 (10:28 am)
Debugging With Torsion on the Mac for IPhone I'd suggest disconnecting before doing anything to end your app on the device or sim, so that you do... read more 05/14/2011 (8:35 am)
[Windows | Pro] Editor Menu/OpenGL Aero Offset Fix Thanks, daffodil - I added that information to the original post (because I know a lot of people ten... read more 05/12/2011 (5:14 pm)
Introductions: Matt Wood - New Web Dev I personally feel that Mich is responsible for everything that goes wrong with anything related to G... read more 05/10/2011 (4:47 pm)
Problem with setBitmap [s]Add .png to your setBitmap call. Erm, might not be the answer, gimme a couple ticks to see wha... read more 05/05/2011 (7:55 pm)
onStart, onExit Use the onBehaviorAdd, onBehaviorRemove, onLevelLoaded, and onLevelEnded. You can see which one is c... read more 05/05/2011 (7:50 pm)
Question about using T2dsceneobjects in GUI Builder Unfortunately, it won't work the same - you need a SceneWindow2D to do any rendering/management with... read more 05/05/2011 (7:20 pm)
3ds max 2012 DTS exporter There's also the option of using the DAE2DTS tool that is available on the Torque 3D owner's downloa... read more 05/03/2011 (12:19 pm)
iTorque 2D 1.4.1 Preview Details Just warnings, Mich. Nearly all of them saying that conversion between a const string to char* is de... read more 02/12/2011 (3:06 pm)
iTorque 2D 1.4.1 Preview Details Woot~ Builds OOB with only 67 errors, most of which are saying string constants to char* are depreca... read more 02/11/2011 (6:02 pm)
Need help with PhysX 2.8.x The SDK is an executable file. Run it, and it should install the PhysX SDK..... read more 02/07/2011 (6:51 pm)
Voice Recognition To my knowledge, there isn't one implemented in iTGB already, so you would have to implement it thro... read more 02/05/2011 (12:42 pm)
Suggestions for RPG Tutorial Series? I think I'm going to end up using FUDGE, Ronny. My goal is to have the readers working on designing ... read more 02/04/2011 (8:12 am)
Suggestions for RPG Tutorial Series? As far as the mechanics, that's one of the things I wanted to find out users' preferences on. Person... read more 02/03/2011 (12:03 pm)
Suggestions for RPG Tutorial Series? Ohh, I'd love to see that, it'd certainly help. :D Any suggestions or ideas you'd like to add, Mi... read more 02/03/2011 (9:34 am)
Suggestions for RPG Tutorial Series? @Larry: Thanks for your enthusiasm. As it goes, I have no intention of selling this tutorial - it's... read more 02/03/2011 (6:40 am)
RPG Tutorials Are you still interested in finding an RPG development tutorial? If so, I've been thinking of starti... read more 02/01/2011 (10:03 pm)
Mouse Visible When Filming. Not Good. Again, it's because of the software-rendered cursor. Since iT2D doesn't use a cursor (because the iO... read more 10/22/2010 (4:18 pm)
Cartoon Art / Animation Expect an email <3... read more 10/20/2010 (6:34 pm)
Mouse Visible When Filming. Not Good. TGB uses a custom, engine-rendered mouse rather than the operating system's mouse graphic and render... read more 10/18/2010 (11:30 pm)
Torque 3d and torquescript I think you read wrong. Terribly wrong. o.o... read more 08/26/2010 (5:46 am)
Adventure kit start up scene problem Wait, so the editor is having issues or the game is? If it isn't showing up during gameplay, try ... read more 08/26/2010 (5:45 am)
3D Isometric Kit for T3D Not to be rude, but you need to watch where you post - this is the board for TorqueX 3D, the XNA-bas... read more 08/21/2010 (2:05 am)
Whack-A-Mole Tutorial crash problem. Do you mind providing us with a copy of the console.log file from the game's directory so that we ca... read more 08/15/2010 (2:03 am)
Some quick questions. 1) No idea. Personally, I prefer the use of SQLite databases for things like game data and savegames... read more 08/06/2010 (11:03 pm)
Melee system. I realize that it's been a while since you've posted, but here's my suggestion: What I would do i... read more 08/06/2010 (10:39 pm)
Compiling .dso's It's done automatically.... read more 08/06/2010 (4:35 pm)
Compiling .dso's You don't need to do that. They'll compile automatically as they are called by the engine.... read more 08/06/2010 (4:00 am)
C++ Help: What's mean if(empty())? It's possible that empty() is a method on a parent object - I'm guessing the GUI Container. I'm not ... read more 08/05/2010 (8:52 pm)
Isometric movement by continuous mouse-down input On another note, I think that GameTSCtrl should be updated in the stock T3D build to call the script... read more 07/30/2010 (4:47 pm)
Isometric movement by continuous mouse-down input Bryan: Apparently, onMouseMove isn't called when the mouse is dragged. Going off of this suggestion,... read more 07/30/2010 (4:36 pm)
Isometric movement by continuous mouse-down input It has *continuous* movement by mouse? I don't want to pick it up only to find that it only has clic... read more 07/29/2010 (3:49 am)
checkers! Haven't said much of it yet to public ears, but I'm planning on helping by updating/rewriting a numb... read more 05/18/2010 (7:26 pm)
Animated Sprites Tutorial Assuming that you've added the image map, created an animation, and added it to the scene, make sure... read more 05/04/2010 (2:50 pm)
BUG: Viewport offset breaks toolbar position and mouse coordinates when resizing TGB 1.7.5 Main Window Win 7 [FOUND WORK AROUND] That was a way to get it working in previous editions - it's something to do with OpenGL rendering a... read more 05/04/2010 (2:45 pm)
Pop Up Note Creating dialogs can be easy, or a royal pain in the ass, depending on how you want to handle it. Wh... read more 05/04/2010 (2:39 pm)
class type continually disappears.[solved but another question @ post#3] It sounds to me like you're initializing the global when level one finishes loading.... read more 04/25/2010 (11:42 pm)
Conobject problem Heh, 666 errors when attempting to build that into TGBGame on OS X, so I'll check it out when I get ... read more 04/23/2010 (6:44 pm)
Set Images to NOT Preload? Yes - in the editor, double-click on the texture in the right pane (under Create), and simply unchec... read more 04/23/2010 (3:31 pm)
Conobject problem Are you remembering to add the header and source files to the TGBGame and TGBGame Debug projects bef... read more 04/23/2010 (3:27 pm)
TGB 1.7.5 Same time we can expect any releases - when they're done. Honestly, they're not going to set a speci... read more 04/20/2010 (4:29 pm)
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