Cassy Brink's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Scene Editor Broken | I'm guessing it's got something to do with using the DirectX graphics mode, is your new card ATI? (T... read more | 08/16/2011 (7:24 pm) |
| [Mac] That bloody extra window behind your game canvas... | Nice find, Ronny, thanks. I hadn't really looked too much into it (most of my work on the Mac side i... read more | 08/14/2011 (11:11 am) |
| Spawn function doesn't work! | For starters, you'll want to set class and name within strings (class = "endlessPlat;", na... read more | 07/30/2011 (12:57 pm) |
| Switching Animations | [url]http://minalien.com/2011/07/tgb175-multiple-animations/[/url]... read more | 07/29/2011 (11:34 pm) |
| Switching Animations | I'll write up a sample on this in a second, but basically you'll want to define either a class or a ... read more | 07/29/2011 (10:08 pm) |
| angry birds like | For a game similar in style to Angry Birds, you'll probably want to implement a new physics engine -... read more | 07/27/2011 (6:58 pm) |
| Tutorial for adding functions to the Editor??? | What sorts of changes were you looking to make to the editor?... read more | 07/27/2011 (6:49 pm) |
| Sharing builds | In the TGB editor window, you'll want to go to File->Build Project Fill out the details (Compa... read more | 07/27/2011 (6:47 pm) |
| Remove Mouse Pointer on iPad | Call Canvas.hideCursor(); somewhere in GameStart(), and you should be good.... read more | 05/15/2011 (4:18 pm) |
| iT2D 1.4.1, 1.5 Preview 1 - Case-Sensitive File System Fix - RESOLVED (ITGB-212) | Just confirmed this as present in iT2D 1.5, and confirmed that there are no extra files with the sam... read more | 05/14/2011 (10:28 am) |
| Debugging With Torsion on the Mac for IPhone | I'd suggest disconnecting before doing anything to end your app on the device or sim, so that you do... read more | 05/14/2011 (8:35 am) |
| [Windows | Pro] Editor Menu/OpenGL Aero Offset Fix | Thanks, daffodil - I added that information to the original post (because I know a lot of people ten... read more | 05/12/2011 (5:14 pm) |
| Introductions: Matt Wood - New Web Dev | I personally feel that Mich is responsible for everything that goes wrong with anything related to G... read more | 05/10/2011 (4:47 pm) |
| Problem with setBitmap | [s]Add .png to your setBitmap call. Erm, might not be the answer, gimme a couple ticks to see wha... read more | 05/05/2011 (7:55 pm) |
| onStart, onExit | Use the onBehaviorAdd, onBehaviorRemove, onLevelLoaded, and onLevelEnded. You can see which one is c... read more | 05/05/2011 (7:50 pm) |
| Question about using T2dsceneobjects in GUI Builder | Unfortunately, it won't work the same - you need a SceneWindow2D to do any rendering/management with... read more | 05/05/2011 (7:20 pm) |
| 3ds max 2012 DTS exporter | There's also the option of using the DAE2DTS tool that is available on the Torque 3D owner's downloa... read more | 05/03/2011 (12:19 pm) |
| iTorque 2D 1.4.1 Preview Details | Just warnings, Mich. Nearly all of them saying that conversion between a const string to char* is de... read more | 02/12/2011 (3:06 pm) |
| iTorque 2D 1.4.1 Preview Details | Woot~ Builds OOB with only 67 errors, most of which are saying string constants to char* are depreca... read more | 02/11/2011 (6:02 pm) |
| Need help with PhysX 2.8.x | The SDK is an executable file. Run it, and it should install the PhysX SDK..... read more | 02/07/2011 (6:51 pm) |
| Voice Recognition | To my knowledge, there isn't one implemented in iTGB already, so you would have to implement it thro... read more | 02/05/2011 (12:42 pm) |
| Suggestions for RPG Tutorial Series? | I think I'm going to end up using FUDGE, Ronny. My goal is to have the readers working on designing ... read more | 02/04/2011 (8:12 am) |
| Suggestions for RPG Tutorial Series? | As far as the mechanics, that's one of the things I wanted to find out users' preferences on. Person... read more | 02/03/2011 (12:03 pm) |
| Suggestions for RPG Tutorial Series? | Ohh, I'd love to see that, it'd certainly help. :D Any suggestions or ideas you'd like to add, Mi... read more | 02/03/2011 (9:34 am) |
| Suggestions for RPG Tutorial Series? | @Larry: Thanks for your enthusiasm. As it goes, I have no intention of selling this tutorial - it's... read more | 02/03/2011 (6:40 am) |
| RPG Tutorials | Are you still interested in finding an RPG development tutorial? If so, I've been thinking of starti... read more | 02/01/2011 (10:03 pm) |
| Mouse Visible When Filming. Not Good. | Again, it's because of the software-rendered cursor. Since iT2D doesn't use a cursor (because the iO... read more | 10/22/2010 (4:18 pm) |
| Cartoon Art / Animation | Expect an email <3... read more | 10/20/2010 (6:34 pm) |
| Mouse Visible When Filming. Not Good. | TGB uses a custom, engine-rendered mouse rather than the operating system's mouse graphic and render... read more | 10/18/2010 (11:30 pm) |
| Torque 3d and torquescript | I think you read wrong. Terribly wrong. o.o... read more | 08/26/2010 (5:46 am) |
| Adventure kit start up scene problem | Wait, so the editor is having issues or the game is? If it isn't showing up during gameplay, try ... read more | 08/26/2010 (5:45 am) |
| 3D Isometric Kit for T3D | Not to be rude, but you need to watch where you post - this is the board for TorqueX 3D, the XNA-bas... read more | 08/21/2010 (2:05 am) |
| Whack-A-Mole Tutorial crash problem. | Do you mind providing us with a copy of the console.log file from the game's directory so that we ca... read more | 08/15/2010 (2:03 am) |
| Some quick questions. | 1) No idea. Personally, I prefer the use of SQLite databases for things like game data and savegames... read more | 08/06/2010 (11:03 pm) |
| Melee system. | I realize that it's been a while since you've posted, but here's my suggestion: What I would do i... read more | 08/06/2010 (10:39 pm) |
| Compiling .dso's | It's done automatically.... read more | 08/06/2010 (4:35 pm) |
| Compiling .dso's | You don't need to do that. They'll compile automatically as they are called by the engine.... read more | 08/06/2010 (4:00 am) |
| C++ Help: What's mean if(empty())? | It's possible that empty() is a method on a parent object - I'm guessing the GUI Container. I'm not ... read more | 08/05/2010 (8:52 pm) |
| Isometric movement by continuous mouse-down input | On another note, I think that GameTSCtrl should be updated in the stock T3D build to call the script... read more | 07/30/2010 (4:47 pm) |
| Isometric movement by continuous mouse-down input | Bryan: Apparently, onMouseMove isn't called when the mouse is dragged. Going off of this suggestion,... read more | 07/30/2010 (4:36 pm) |
| Isometric movement by continuous mouse-down input | It has *continuous* movement by mouse? I don't want to pick it up only to find that it only has clic... read more | 07/29/2010 (3:49 am) |
| checkers! | Haven't said much of it yet to public ears, but I'm planning on helping by updating/rewriting a numb... read more | 05/18/2010 (7:26 pm) |
| Animated Sprites Tutorial | Assuming that you've added the image map, created an animation, and added it to the scene, make sure... read more | 05/04/2010 (2:50 pm) |
| BUG: Viewport offset breaks toolbar position and mouse coordinates when resizing TGB 1.7.5 Main Window Win 7 [FOUND WORK AROUND] | That was a way to get it working in previous editions - it's something to do with OpenGL rendering a... read more | 05/04/2010 (2:45 pm) |
| Pop Up Note | Creating dialogs can be easy, or a royal pain in the ass, depending on how you want to handle it. Wh... read more | 05/04/2010 (2:39 pm) |
| class type continually disappears.[solved but another question @ post#3] | It sounds to me like you're initializing the global when level one finishes loading.... read more | 04/25/2010 (11:42 pm) |
| Conobject problem | Heh, 666 errors when attempting to build that into TGBGame on OS X, so I'll check it out when I get ... read more | 04/23/2010 (6:44 pm) |
| Set Images to NOT Preload? | Yes - in the editor, double-click on the texture in the right pane (under Create), and simply unchec... read more | 04/23/2010 (3:31 pm) |
| Conobject problem | Are you remembering to add the header and source files to the TGBGame and TGBGame Debug projects bef... read more | 04/23/2010 (3:27 pm) |
| TGB 1.7.5 | Same time we can expect any releases - when they're done. Honestly, they're not going to set a speci... read more | 04/20/2010 (4:29 pm) |