Jules's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Any T3D Game/Project Freezes | Hey Quinton.. What SDK version to you have on Direct X, plus compiled the engine after update?... read more | 02/12/2011 (11:01 pm) |
| Messiah Studio for $10 | went for the pro, seems like a good deal not to pass up.... read more | 02/11/2011 (9:53 pm) |
| Messiah Studio 5 ( $1195 ) for just $40 Dare to Share deal | purchased the pro.. hope we meet the target :)... read more | 02/11/2011 (9:23 pm) |
| Paid license - Duration? | there are 3rd party flash plugins. I had a look at one for Torque 2D not long ago, it was in BETA. ... read more | 02/10/2011 (5:12 pm) |
| Paid license - Duration? | Community support is good here and there are plenty of resources being added on a regular basis. Do... read more | 02/10/2011 (12:55 pm) |
| Paid license - Duration? | Michael - on Torque 3D you get the current available full release, plus 1.1 beta 3 up until final re... read more | 02/10/2011 (12:39 pm) |
| Glass | arrrrrrr swashbuckling bandits! [b][small]edited to make it more pirate like[/small][/b] I take that... read more | 02/09/2011 (5:25 pm) |
| Torque 3D 1.1 B3 - Scale a player using XYZ in Datablock editor | I have about 10 characters, some are scaled correctly, but in the short-term until I can do a scale ... read more | 02/09/2011 (5:22 pm) |
| Torque 3D 1.1 B3 - Scale a player using XYZ in Datablock editor | Couldn\'t find anything in the datablock of the player to set the scale in there and I don\'t think ... read more | 02/09/2011 (4:06 pm) |
| Glass | Steve - nice work around on the glass using water. In the past I used an alpha transparent texture ... read more | 02/09/2011 (3:07 pm) |
| Forum Posts -- Stripping out backslashes | probably need php stripslashes, or html entities looked at in the header, it\'ll save time.... read more | 02/09/2011 (2:58 pm) |
| T3D Compatability with 3D World Studio | Guess it depends how complex the models are, if they are not too large then I see no reason why you ... read more | 02/09/2011 (2:56 pm) |
| Animation stops | Seems like you\'ve got your feet well and truely in the door there. Good luck with what you are wor... read more | 02/09/2011 (2:54 pm) |
| Animation stops | Good stuff John, look forward to seeing some blogs on your work :)... read more | 02/09/2011 (1:50 pm) |
| tank pack ported to beta3, dealing with track anims? no IFLs anymore | a cheapy way of doing it would be to create a dts shaped track with bumpy bits for the track links a... read more | 02/09/2011 (1:14 pm) |
| 2D Artist Needed - Paid Contract | Hi John. I have a good 2D Artist in the USA if you are interested. I can pass on your details. he... read more | 02/09/2011 (12:26 pm) |
| Stupid Crashing DTS | also just to help you on the other bit as Andy is helping you out with the dts, if you are still get... read more | 02/09/2011 (12:23 pm) |
| Animation stops | Wouldn\'t worry too much about that Richard, Players / AI they all use the same datablocks, unless y... read more | 02/09/2011 (12:11 pm) |
| Animation stops | cheers Steve. I'll give that a go. edit: even better!... read more | 02/09/2011 (8:56 am) |
| Animation stops | Good stuff Deepscratch, glad you got it working..I hate it when things just don't work and takes you... read more | 02/09/2011 (8:32 am) |
| Animation stops | If you adopt the above, adding the death animation into the shape editor for the player, then save, ... read more | 02/09/2011 (6:36 am) |
| Animation stops | I take it, that you also closed everything down after making those changes to the shape editor and f... read more | 02/09/2011 (1:48 am) |
| Animation stops | try another model :) ... read more | 02/09/2011 (1:43 am) |
| Animation stops | if you are using Gideon, then maybe it's an issue with that (as per Guys post), or like you say a pr... read more | 02/09/2011 (1:38 am) |
| Animation stops | @Deepscratch - for your run animation in: function your_player_Dts::onLoad(%this) { .... } ... read more | 02/09/2011 (1:19 am) |
| Animation stops | Also after you make those changes to the shape editor (animations), they don't work on the fly, you ... read more | 02/09/2011 (1:10 am) |
| Animation stops | When you say client/server.. do you mean as stock (client what you see visually and server as in the... read more | 02/09/2011 (1:08 am) |
| Animation stops | It does seem like its using the animation sequences from your player datablocks, and then trying to ... read more | 02/09/2011 (12:45 am) |
| Animation stops | try putting in the number of frames (from) and (to) like I have, see if that makes a difference. I ... read more | 02/09/2011 (12:41 am) |
| Animation stops | I also find that adding in your animations onLoad (like you would adding them into the shape editor ... read more | 02/08/2011 (2:17 pm) |
| Animation stops | go into the shape editor, find your player model and see if the run animation is set to loop (or cyc... read more | 02/08/2011 (2:12 pm) |
| Changes Saved box | Good stuff. Yea, looks like it's fixed now.... read more | 02/08/2011 (2:10 pm) |
| Changes Saved box | glad you can replicate it. :)... read more | 02/08/2011 (9:34 am) |
| Changes Saved box | yeah, still there. You may not see it as admin? Under Firefox... read more | 02/08/2011 (9:16 am) |
| Changes Saved box | Actually its the whole status bar, regardless of any text shown.... read more | 02/08/2011 (4:17 am) |
| AI Shooting AFX2 Spells | we're using something similar, but creating a variety of weapon types that use the onFire action to ... read more | 02/08/2011 (4:03 am) |
| T3D Compatability with 3D World Studio | what Andy said :) DeleD is a great tool to convert your work from map, if you've designed it in 3D W... read more | 02/08/2011 (3:37 am) |
| Player animation on weapons fire | In the end after establishing that engine animations override the ones you bolt on, a part base and ... read more | 02/07/2011 (11:54 am) |
| Player animation on weapons fire | I've not experienced any problems so far. Been using it onCollision for testing in (server) player.... read more | 02/06/2011 (8:14 pm) |
| Player animation on weapons fire | I'd probably replace it with some engine coding at some point.... read more | 02/06/2011 (8:07 pm) |
| Player animation on weapons fire | I may give this a go; as my zombies don't really use weapons, even though I have been using a weapon... read more | 02/06/2011 (7:59 pm) |
| Player animation on weapons fire | cheers Steve. ... read more | 02/06/2011 (7:53 pm) |
| Player animation on weapons fire | @Greg - that may come in handy, once I get it working :)... read more | 02/06/2011 (4:48 pm) |
| Player animation on weapons fire | At the moment I can't even get an animation to play on AI. I take it that I can see this animation ... read more | 02/06/2011 (4:44 pm) |
| Player animation on weapons fire | Do the state names have to be the following for the animation to work player side, or are they just ... read more | 02/06/2011 (4:19 pm) |
| Player animation on weapons fire | I must admit I've never used recoil using a player animation before. I'm now just hitting new groun... read more | 02/06/2011 (2:02 pm) |
| Player animation on weapons fire | yep you're right on the money there Steve. I thought recoil was only linked to a weapon animation, ... read more | 02/06/2011 (1:57 pm) |
| Incorrect links | No worries Scott. I'll let you know if I find any more.... read more | 02/06/2011 (12:47 pm) |
| Collision only on bottom half of player - resolved | ok, sorted it out now. It was an exporter issue! Cheers for your input Steve (appreciate it).... read more | 02/05/2011 (7:06 pm) |
| Collision only on bottom half of player - resolved | yeah.. checked that, when I click on the AI character whilst in the World editor it clearly shows th... read more | 02/05/2011 (6:23 pm) |