Game Development Community

Jules's Forum Posts

Thread Post Date Posted
Any T3D Game/Project Freezes Hey Quinton.. What SDK version to you have on Direct X, plus compiled the engine after update?... read more 02/12/2011 (11:01 pm)
Messiah Studio for $10 went for the pro, seems like a good deal not to pass up.... read more 02/11/2011 (9:53 pm)
Messiah Studio 5 ( $1195 ) for just $40 Dare to Share deal purchased the pro.. hope we meet the target :)... read more 02/11/2011 (9:23 pm)
Paid license - Duration? there are 3rd party flash plugins. I had a look at one for Torque 2D not long ago, it was in BETA. ... read more 02/10/2011 (5:12 pm)
Paid license - Duration? Community support is good here and there are plenty of resources being added on a regular basis. Do... read more 02/10/2011 (12:55 pm)
Paid license - Duration? Michael - on Torque 3D you get the current available full release, plus 1.1 beta 3 up until final re... read more 02/10/2011 (12:39 pm)
Glass arrrrrrr swashbuckling bandits! [b][small]edited to make it more pirate like[/small][/b] I take that... read more 02/09/2011 (5:25 pm)
Torque 3D 1.1 B3 - Scale a player using XYZ in Datablock editor I have about 10 characters, some are scaled correctly, but in the short-term until I can do a scale ... read more 02/09/2011 (5:22 pm)
Torque 3D 1.1 B3 - Scale a player using XYZ in Datablock editor Couldn\'t find anything in the datablock of the player to set the scale in there and I don\'t think ... read more 02/09/2011 (4:06 pm)
Glass Steve - nice work around on the glass using water. In the past I used an alpha transparent texture ... read more 02/09/2011 (3:07 pm)
Forum Posts -- Stripping out backslashes probably need php stripslashes, or html entities looked at in the header, it\'ll save time.... read more 02/09/2011 (2:58 pm)
T3D Compatability with 3D World Studio Guess it depends how complex the models are, if they are not too large then I see no reason why you ... read more 02/09/2011 (2:56 pm)
Animation stops Seems like you\'ve got your feet well and truely in the door there. Good luck with what you are wor... read more 02/09/2011 (2:54 pm)
Animation stops Good stuff John, look forward to seeing some blogs on your work :)... read more 02/09/2011 (1:50 pm)
tank pack ported to beta3, dealing with track anims? no IFLs anymore a cheapy way of doing it would be to create a dts shaped track with bumpy bits for the track links a... read more 02/09/2011 (1:14 pm)
2D Artist Needed - Paid Contract Hi John. I have a good 2D Artist in the USA if you are interested. I can pass on your details. he... read more 02/09/2011 (12:26 pm)
Stupid Crashing DTS also just to help you on the other bit as Andy is helping you out with the dts, if you are still get... read more 02/09/2011 (12:23 pm)
Animation stops Wouldn\'t worry too much about that Richard, Players / AI they all use the same datablocks, unless y... read more 02/09/2011 (12:11 pm)
Animation stops cheers Steve. I'll give that a go. edit: even better!... read more 02/09/2011 (8:56 am)
Animation stops Good stuff Deepscratch, glad you got it working..I hate it when things just don't work and takes you... read more 02/09/2011 (8:32 am)
Animation stops If you adopt the above, adding the death animation into the shape editor for the player, then save, ... read more 02/09/2011 (6:36 am)
Animation stops I take it, that you also closed everything down after making those changes to the shape editor and f... read more 02/09/2011 (1:48 am)
Animation stops try another model :) ... read more 02/09/2011 (1:43 am)
Animation stops if you are using Gideon, then maybe it's an issue with that (as per Guys post), or like you say a pr... read more 02/09/2011 (1:38 am)
Animation stops @Deepscratch - for your run animation in: function your_player_Dts::onLoad(%this) { .... } ... read more 02/09/2011 (1:19 am)
Animation stops Also after you make those changes to the shape editor (animations), they don't work on the fly, you ... read more 02/09/2011 (1:10 am)
Animation stops When you say client/server.. do you mean as stock (client what you see visually and server as in the... read more 02/09/2011 (1:08 am)
Animation stops It does seem like its using the animation sequences from your player datablocks, and then trying to ... read more 02/09/2011 (12:45 am)
Animation stops try putting in the number of frames (from) and (to) like I have, see if that makes a difference. I ... read more 02/09/2011 (12:41 am)
Animation stops I also find that adding in your animations onLoad (like you would adding them into the shape editor ... read more 02/08/2011 (2:17 pm)
Animation stops go into the shape editor, find your player model and see if the run animation is set to loop (or cyc... read more 02/08/2011 (2:12 pm)
Changes Saved box Good stuff. Yea, looks like it's fixed now.... read more 02/08/2011 (2:10 pm)
Changes Saved box glad you can replicate it. :)... read more 02/08/2011 (9:34 am)
Changes Saved box yeah, still there. You may not see it as admin? Under Firefox... read more 02/08/2011 (9:16 am)
Changes Saved box Actually its the whole status bar, regardless of any text shown.... read more 02/08/2011 (4:17 am)
AI Shooting AFX2 Spells we're using something similar, but creating a variety of weapon types that use the onFire action to ... read more 02/08/2011 (4:03 am)
T3D Compatability with 3D World Studio what Andy said :) DeleD is a great tool to convert your work from map, if you've designed it in 3D W... read more 02/08/2011 (3:37 am)
Player animation on weapons fire In the end after establishing that engine animations override the ones you bolt on, a part base and ... read more 02/07/2011 (11:54 am)
Player animation on weapons fire I've not experienced any problems so far. Been using it onCollision for testing in (server) player.... read more 02/06/2011 (8:14 pm)
Player animation on weapons fire I'd probably replace it with some engine coding at some point.... read more 02/06/2011 (8:07 pm)
Player animation on weapons fire I may give this a go; as my zombies don't really use weapons, even though I have been using a weapon... read more 02/06/2011 (7:59 pm)
Player animation on weapons fire cheers Steve. ... read more 02/06/2011 (7:53 pm)
Player animation on weapons fire @Greg - that may come in handy, once I get it working :)... read more 02/06/2011 (4:48 pm)
Player animation on weapons fire At the moment I can't even get an animation to play on AI. I take it that I can see this animation ... read more 02/06/2011 (4:44 pm)
Player animation on weapons fire Do the state names have to be the following for the animation to work player side, or are they just ... read more 02/06/2011 (4:19 pm)
Player animation on weapons fire I must admit I've never used recoil using a player animation before. I'm now just hitting new groun... read more 02/06/2011 (2:02 pm)
Player animation on weapons fire yep you're right on the money there Steve. I thought recoil was only linked to a weapon animation, ... read more 02/06/2011 (1:57 pm)
Incorrect links No worries Scott. I'll let you know if I find any more.... read more 02/06/2011 (12:47 pm)
Collision only on bottom half of player - resolved ok, sorted it out now. It was an exporter issue! Cheers for your input Steve (appreciate it).... read more 02/05/2011 (7:06 pm)
Collision only on bottom half of player - resolved yeah.. checked that, when I click on the AI character whilst in the World editor it clearly shows th... read more 02/05/2011 (6:23 pm)