Jules's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Paid programmer required to work on Torque 3D project(s) | This position has been filled. Thanks... read more | 03/19/2012 (7:21 am) |
| Shop System Issue | I'll have my dev environment setup again next week, so I'll take a look then. Unless someone else c... read more | 03/18/2012 (12:58 pm) |
| Shop System Issue | Also with setValue() - (int value, int index) Set the value of the array element at the submitted... read more | 03/17/2012 (5:09 pm) |
| Shop System Issue | after: [code] buyAmount.setValue("10"); [/code] add: [code] buyAmount.echo(); ... read more | 03/17/2012 (5:06 pm) |
| Shop System Issue | cut it down in to chunks outside of your functions, and see if its doing what it's meant to.. [co... read more | 03/17/2012 (11:11 am) |
| Shop System Issue | have you declared the itemlist array?... read more | 03/17/2012 (10:50 am) |
| Remove Annoying" PhysX+CPU" Logo From Screen - RESOLVED | Tetley atm, one cup wasnt cutting it so when for the fuller option.... read more | 03/09/2012 (10:43 am) |
| Remove Annoying" PhysX+CPU" Logo From Screen - RESOLVED | nothing like a good cuppa :) ... read more | 03/08/2012 (8:44 am) |
| AFX for T3D 1.1 and 1.2 | Thanks Jeff. Appreciate the fast turn-around on this.... read more | 12/03/2011 (9:39 am) |
| AFX for T3D 1.1 and 1.2 | Thanks Jeff, looking forward to it.... read more | 12/02/2011 (2:21 pm) |
| AFX2.0 port to T3D 1.2 | thanks for your prompt reply Jeff, I'll hang fire until you give us the go ahead.... read more | 11/17/2011 (7:45 am) |
| So, Garage games is now switching to a "pay per update" system? | I don't think a pay per update model is a bad idea, especially when there is large salary overheads ... read more | 11/17/2011 (4:12 am) |
| Upgrade to T3D 1.2 | Hey Wayne. You need to add your user to the studio licence, then it will add it to your account.... read more | 11/16/2011 (9:44 am) |
| 1.2 purchase bug | had the same issue.. could you add it to my a/c please :) ... read more | 11/16/2011 (2:24 am) |
| Web Deployment...is it working yet? | I'm sure, given the resources, time and a good plan, Eric will exceed the expectations of the past. ... read more | 10/20/2011 (2:27 pm) |
| Web Deployment...is it working yet? | Just add, "This is not a streaming solution".... read more | 10/20/2011 (12:31 pm) |
| Web Deployment...is it working yet? | Thanks for the reply Eric. I'm in no hurry, but it's good to know that it will happen at some stage... read more | 10/18/2011 (6:54 am) |
| Web Deployment...is it working yet? | There are benefits over having a solution like this. Multiple servers for one, many more connection... read more | 10/18/2011 (1:38 am) |
| Torque 2D Local Multiplayer - Possible? | Although I think you are posting your question in the wrong forum (should be in Torque 2D, not Torqu... read more | 10/09/2011 (9:38 am) |
| Session data with Torque3D | So you're basically looking for streaming the web plug-in with Torque. This may help... a litle ... read more | 09/22/2011 (3:19 pm) |
| AI kits and game performance... | My guess is that the fps would be much higher, but then you'd not have the benefits that come with a... read more | 09/21/2011 (7:13 am) |
| AI kits and game performance... | Good break down and testing there, out of interest what's the performance like when switching to bas... read more | 09/21/2011 (7:00 am) |
| Compiler errors after installing Verve | Thanks for the update.... read more | 09/15/2011 (11:35 am) |
| AI kits and game performance... | Another thought, is that if this is a single player game, maybe you don't need to spawn additional A... read more | 09/15/2011 (11:09 am) |
| AI kits and game performance... | TJ would have a better insight into how UAISK works, so may be able to pin-point a few things for yo... read more | 09/15/2011 (11:07 am) |
| AI kits and game performance... | Hi Paul. I've used about 30 zombies clustered together, each with 4-5 sets of animations for weapon... read more | 09/15/2011 (8:46 am) |
| Time Management Questions | Alkor - it's worth setting yourself some realistically achievable goals each week and it depends how... read more | 09/15/2011 (1:36 am) |
| Compiler errors after installing Verve | Hey Phillip. Is this up on the GG site yet?... read more | 09/10/2011 (3:28 am) |
| Auth Key System | sorry, double post on edit.. added above. ... read more | 08/29/2011 (12:47 pm) |
| Auth Key System | This is a bit of an old post, but just in case anyone else is interested in this sort of thing.. GMM... read more | 08/29/2011 (10:20 am) |
| Email notifications | yeah, works great now Scott. Kudos to Matt.... read more | 08/22/2011 (9:36 am) |
| Email notifications | Not a major issue. I tend to login to the site to read it anyway, when I get a message notification... read more | 08/22/2011 (3:19 am) |
| T3D Compatibility Issue | I had this problem with one of my players using direct X11, it wouldn't run, until they installed di... read more | 08/21/2011 (3:56 am) |
| Adding FXAA to T3D - Live Blog! | looks great Tom.... read more | 08/20/2011 (1:02 am) |
| T3D Editor Multi-Monitor Experimentation | Nice work Rene. Thumbs up! ... read more | 08/19/2011 (3:21 am) |
| Multiplayer games and ensuring player numbers | Hey Edward. GMMS may be useful for you, for game memberships / subscriptions and a new feature is b... read more | 08/15/2011 (11:30 pm) |
| Should Mich Blog? | yep, sign me up :)... read more | 08/14/2011 (6:23 pm) |
| Indie Game Developers Resource | Thanks. Good site.... read more | 08/13/2011 (1:26 am) |
| Multiplayer games and ensuring player numbers | @Edward - I wouldn't do cash prizes straight away, you need to see what your margins are first. But... read more | 08/11/2011 (3:09 am) |
| more than 1 GameTSCtrl - odd behavior | Maybe create GUIs for each GameTSCtrl, then call up the GUIs into your players GUI? ... read more | 08/10/2011 (11:04 am) |
| Multiplayer games and ensuring player numbers | A while back now, I did some marketing for my game, just to see what the conversion rates were, I sp... read more | 08/10/2011 (9:15 am) |
| Multiplayer games and ensuring player numbers | @Edward - micro transactions tend to annoy people when they spend hundreds of dollars a year (hardco... read more | 08/10/2011 (8:57 am) |
| Multiplayer games and ensuring player numbers | In addition to the micro-payments, you could offer a monthly fee for a set number of credits, or jus... read more | 08/08/2011 (6:46 pm) |
| Multiplayer games and ensuring player numbers | Hey Edward. Micro-transactions is a good idea, making the game free up to a certain level (capped... read more | 08/08/2011 (6:43 pm) |
| Website down every morning (UK Time) | No worries Matthew, good to get these things out of the way for long term gain.... read more | 08/02/2011 (10:29 am) |
| Website down every morning (UK Time) | Thanks for the update David.... read more | 08/02/2011 (7:32 am) |
| Website down every morning (UK Time) | does seem like the database goes down at some point still during the early hours, for a couple of ho... read more | 08/02/2011 (6:19 am) |
| v1.5 Preview 2 Available | I was pretty impressed by how iTorque has been progressing lately, which is one of the main reasons ... read more | 07/29/2011 (6:40 am) |
| Arteria3d launch THE WIZARD | Andy - darken out his face a bit with some demonic red glowing eyes and you have yourself a commande... read more | 07/29/2011 (3:19 am) |
| Arteria3d launch THE WIZARD | @Nostre - No scam. Steve is always on the ball if he's not busy working on packs and always emails ... read more | 07/28/2011 (4:51 am) |