Game Development Community

Jules's Forum Posts

Thread Post Date Posted
Player Look and Arm animations 3rd person [resolved] I somehow knew that I asked this a while back. [url=http://www.garagegames.com/community/forums/vie... read more 11/02/2012 (9:54 am)
Making a multiplayer game Sorry, didn't have time this weekend to test, but if you allow ping on your firewall from outside to... read more 10/01/2012 (3:40 pm)
Making a multiplayer game I'll take a look at the weekend with that build and see what I can come up with.... read more 09/27/2012 (6:06 pm)
Importation issues I had some of these issues, but normally save to .map, then import the map into deleD and either exp... read more 09/27/2012 (3:04 pm)
Weapons pack question np - there should be some examples already in your art/datablocks folder, so it wouldn't be too diff... read more 09/27/2012 (2:57 pm)
Weapons pack question @Paul - you get the scripts required to make them work, although you may need a initialise them in y... read more 09/27/2012 (2:28 pm)
Making a multiplayer game Are you using a demo or the MIT licence?... read more 09/27/2012 (2:19 pm)
Making a multiplayer game Do you have a Query Master button on the Join Server GUI window? You need to click that instead of ... read more 09/27/2012 (1:47 pm)
Making a multiplayer game If you have connected successfully outside of your network from a different internet provider, then ... read more 09/27/2012 (1:44 pm)
Triggers detecting Items issue Holy Toledo Batman! Found a work around.. so for anyone looking to detect for an object within a ra... read more 09/26/2012 (5:15 am)
Triggers detecting Items issue The only other solution I can think of is a containerRayCast and look for an item in front of me. A... read more 09/26/2012 (4:56 am)
Welcome to the MACSK Sales/Support Forum! Awesome! These features should make things fairly complete especially if flying jets from an aircra... read more 09/23/2012 (9:54 am)
Welcome to the MACSK Sales/Support Forum! Great pack Adam... bought it recently, but not managed to use it yet - are there any plans to create... read more 09/22/2012 (10:10 am)
Thank you for your patience! having trouble posting a new forum post in Torque 3D Private - anyone else having this issue? Keeps... read more 09/18/2012 (3:01 pm)
Indie Games Developer Magazine Issue 2 is out now Issue #3 has been out for a while now, however we're updating the website currently to bring all of ... read more 09/15/2012 (3:23 am)
Can Core Tech make a comeback? This should be good news for Jeff.. and AFX. Hopefully we'll see more packs being added to the core... read more 09/12/2012 (9:51 am)
PathShape resource jitter problems. From memory, I believe its down to a camera issue, if you are in 3rd person mode, perhaps inside an ... read more 09/06/2012 (4:33 am)
Massive levels Doesn't support Streaming out of the box. It can be done, but needs a bit of work to modify the eng... read more 08/23/2012 (7:34 am)
Vehicle stops rendering after entering Zone thanks Guy - worked like a charm!... read more 08/21/2012 (5:09 am)
Vehicle stops rendering after entering Zone For now I'll place a portal but defeats the objective of stop rendering whats beyond it... thinking ... read more 08/21/2012 (3:30 am)
Vehicle stops rendering after entering Zone You then have a floating player until the camera goes through the zone. I'm trying to hide diff... read more 08/21/2012 (1:46 am)
Vehicle stops rendering after entering Zone yeah I know that bit :) just found it strange when the vehicle goes through the zone, the player is ... read more 08/21/2012 (1:45 am)
Vehicle stops rendering after entering Zone So my guess is that the vehicle goes inside the zone, but the camera is outside, so you can't see it... read more 08/20/2012 (8:04 pm)
Vehicle stops rendering after entering Zone Looks like a camera issue, looking at the vehicle from a distance, moving left shows the vehicle, th... read more 08/20/2012 (7:53 pm)
Vehicle stops rendering after entering Zone Nope, no joy on that one.... read more 08/20/2012 (7:43 pm)
Vehicle stops rendering after entering Zone Thanks Alfio - I'll give it a go... read more 08/20/2012 (7:38 pm)
any official decision to completely change(not improve) this site? probably the best solution is use a 3rd party WYSIWYG tool that can integrate into the existing code... read more 08/20/2012 (7:29 pm)
Constructor abandoned @Weston - take a look at this #6 [url=http://forums.sega.com/showthread.php?385888-Sonic-Generations... read more 08/20/2012 (7:22 pm)
Why is Torque 3D completely ignored? @Steve - Thanks for the info. I'll look into it some more soon... ... read more 08/20/2012 (7:03 am)
Why is Torque 3D completely ignored? I agree on the quality thing, but that doesn't mean to say the quality bar should not stop, just mak... read more 08/19/2012 (2:18 pm)
Why is Torque 3D completely ignored? I don't think Torque 3D is being completely ignored, just misplaced - Just like Lukas it needs a lar... read more 08/19/2012 (4:41 am)
open different art/datablock/player.cs by mission Are you looking for a player selection before the mission starts? You could load the mission firs... read more 08/14/2012 (7:16 pm)
Torque 3D programmer required - Flying / Hover Vehicles with landing sequence just emailed you.... read more 08/14/2012 (4:42 pm)
Torque 3D programmer required - Flying / Hover Vehicles with landing sequence ahh right, no didn't get it.. just checked spam.. [removed email] ... read more 08/14/2012 (3:59 pm)
Torque 3D programmer required - Flying / Hover Vehicles with landing sequence Hey Ahsan - yeah it is.. I was just starting it myself as no one replied, but feel free to email and... read more 08/14/2012 (11:33 am)
Parachute with Cargo attached - Need your help on this one Ok, decided on going for a ItemData solution , with mounting point for Parachute, see how this goes.... read more 07/31/2012 (5:24 pm)
First real attempt at Contstructor: An ancient Temple Welcome back :)... read more 07/31/2012 (12:38 pm)
Hiding TSStatic Cheers Guy must have been my syntax, it works for me, but using an animated TSStatic DAE object that... read more 07/31/2012 (11:29 am)
Hiding TSStatic @Guy is there a way to turn collision off for the TSStatic, setCollision ? @Chris - hidden, what ... read more 07/31/2012 (10:50 am)
Hiding TSStatic @DreamPharaoh - yeah, I know of the toggle in the editor, but it's not exposed to script on TSStatic... read more 07/31/2012 (9:33 am)
TSstatic and hide mesh Did you find a solution for this Steve? Not sure if its been added into 1.2, or a work around?... read more 07/30/2012 (6:49 pm)
Torque 3D programmer required - Weapons This job has now been filled.... read more 07/30/2012 (3:07 am)
Torque 3D programmer required - AI This job has now gone. Thanks to everyone who emailed.... read more 07/14/2012 (12:17 pm)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included There's serious issues with this, time after time I've pulled out my hair (none left now!) in trying... read more 07/12/2012 (11:43 am)
Create a successful bullet hit bleeding. tried this with 15 vs 15 AI, worked great for a while then killed the game. There must be a ceiling... read more 06/21/2012 (11:12 am)
Two AI systems Sorry, being a bit dim... I managed to change the Team of the custom AI.. via script using: [c... read more 06/17/2012 (11:39 am)
Two AI systems Hi Twisted. Thanks for your quick reply... tried it, but in the console it only seems to work for h... read more 06/17/2012 (11:08 am)
Trying to get the random zombie parts spawn working with uask Just seen your fix Jeff, and with Twisted's non change alternative :) Guess it depends how you are p... read more 06/16/2012 (2:20 pm)
Trying to get the random zombie parts spawn working with uask one thing I have found with this is that if you are using the zombie.cs file in game/server .. it co... read more 06/16/2012 (2:11 pm)
Verve compatible with T3D 1.2? It will be great to get Verve up to date with 1.2 - Philip - any plans?... read more 06/03/2012 (9:30 am)