Game Development Community

Travis Vroman's Forum Posts

Thread Post Date Posted
zipped folder access I haven't tried this in ages... I'll toy around with it when I get home tonight and see what I can f... read more 01/12/2011 (1:52 pm)
onMouseDragged and onRightMouseDragged not working in T3D? Hm, interesting. I wonder if it pointed to an empty function for the make event, if that would work?... read more 10/21/2009 (1:10 am)
onMouseDragged and onRightMouseDragged not working in T3D? I'm beginning to wonder if I should attempt to control the actual rotation of the camera in the onRi... read more 10/20/2009 (1:55 pm)
Selfshadowing It looks almost as if the flag object has no smoothing groups assigned. If this is the case, you wil... read more 10/19/2009 (7:50 pm)
onMouseDragged and onRightMouseDragged not working in T3D? Right, this was something I tried as well. It doesnt work for the reason that Chico says. However, a... read more 10/14/2009 (8:36 pm)
onMouseDragged and onRightMouseDragged not working in T3D? Okay, I've made some corrections and narrowed down the problem a bit. First off, to answer your q... read more 10/14/2009 (2:54 pm)
First Person Weapon Model? Just an update to anyone wanting to try this with T3D. It does work, with a few tweaks. If anyone wa... read more 10/07/2009 (1:47 am)
Weapon Flashlight Mount @Arne, Thanks for the reply. As I mentioned before, this does not give the functionality that I ... read more 09/26/2009 (11:43 am)
[B4/B5 Bug]: Terrain Detail Map Loss I've managed to narrow down the steps to reproduce the problem. [ol] [li]Create a new terrain. ... read more 08/15/2009 (11:52 am)
Skin Found on Linked Node [quote]I stopped using config files at some point...[/quote] Yeah, perhaps I should try that. I'v... read more 08/12/2009 (3:59 pm)
Skin Found on Linked Node Okay, nevermind. I finally have it figured out. The DSQ version of the file needs a sequence dummy s... read more 08/12/2009 (1:14 pm)
Skin Found on Linked Node First off, thanks so much for the quick reply. I've got it half working. The model itself exports pr... read more 08/12/2009 (12:49 pm)
Skin Found on Linked Node I know this is over a year old, but I can't seem to find relevant information on this anywhere else.... read more 08/12/2009 (11:58 am)
[B4/B5 Bug]: Terrain Detail Map Loss As you can see, it's kind of a big issue, being that it sticks out like a sore thumb: [image]http:/... read more 08/11/2009 (9:52 am)
DataBlocks, Explained! Absolutely! I'd love to contribute to the docs, and glad I can help! ... read more 06/12/2009 (2:35 pm)
DataBlocks, Explained! Okay, I have a solution for you. You are right, there is no inheritance for functions directly. Howe... read more 05/29/2009 (5:52 pm)
DataBlocks, Explained! That's a good question (I haven't tried that myself yet). Let me look into it some and get back to y... read more 05/29/2009 (4:03 pm)
DataBlocks, Explained! A lot of what is happening here is actually explained in the script's comments. -First, we creat... read more 05/20/2009 (2:06 pm)
DataBlocks, Explained! [b]Okay, so if I need to change something on the fly, I shouldn't use datablocks?[/b] Honestly, it ... read more 05/20/2009 (2:05 pm)
DataBlocks, Explained! [b]What types of things can use datablocks?[/b] You can, of course, use datablocks for tons of thin... read more 05/20/2009 (2:04 pm)
DataBlocks, Explained! [b]Okay, now that I know what they are, why use them?[/b] First and foremost I need to mention that... read more 05/20/2009 (2:03 pm)
Programmer needed. If this is still available, I'd like to take a crack at it. I'd like to find out some more details f... read more 04/15/2009 (5:12 pm)
Xbox 360 Controller in TGEA I have this working perfectly in Stronghold. The way I found out what buttons were what was I went i... read more 01/30/2009 (11:25 am)
Xbox 360 Controller in TGEA Ah, okay. I guess I'll have to try and code the walking function in myself. Shouldn't be too big of ... read more 01/29/2009 (4:24 am)
Xbox 360 Controller in TGEA This is awesome, I can't wait to try it out. I was also going to look into having the character walk... read more 01/28/2009 (6:47 pm)
Error #26:Error: bone missing from shape Okay, now I've hit a new roadblock. First off, I removed the pro exporter from max. I also ins... read more 10/16/2008 (10:21 am)
Error #26:Error: bone missing from shape Yes, I redid the skin modifier as well. I'll give the old exporter a shot I guess. Hopefully it work... read more 10/16/2008 (8:19 am)
Error #26:Error: bone missing from shape Okay, here is the schematic view: [image]http://fireslinger.com/clients/torque/schematic.jpg[/image... read more 10/16/2008 (1:12 am)
Error #26:Error: bone missing from shape Okay, I'm not supposed to set up the "flag2" mesh as a detail mesh then if its skinned? "flagBon... read more 10/16/2008 (12:54 am)
Error #26:Error: bone missing from shape [code] Add default node states... Adding node rotation at time 0.000000 for node "flag2". r... read more 10/16/2008 (12:03 am)
Error #26:Error: bone missing from shape Here are the contents of the dump.html file with more specific information: [code] Exporter Repo... read more 10/16/2008 (12:02 am)
Constructor 1.5.51 player can walk through walls I ran into this collision bug myself a few times. If the structure you are building is somewhat comp... read more 10/09/2008 (12:20 pm)
Tutorial: Creating a Stylized Wood Texture Using Photoshop CS3 Cool, thanks. I'll check it out :)... read more 10/09/2008 (12:01 pm)
Tutorial: Creating a Stylized Wood Texture Using Photoshop CS3 Glad you like it :) I guess I am not familiar with PSDTUTS, is this a community for game develope... read more 10/08/2008 (7:22 pm)
Finding the Terrain texture at a location in game Your question is a bit vague. Do you mean: a.) You want to find out what textures are being used... read more 10/05/2008 (9:06 pm)
Hopefully basic sound problem... Try deleting the file with the *.cs.dso extension ([b]NOT the *.cs extension![/b]). This is the comp... read more 10/05/2008 (8:40 pm)
Multiple collision meshes Personally I think multiple collision meshes will lead to a performance hit. Depending on how many o... read more 11/09/2007 (1:59 pm)
Seemless terrain/mission transitions? Would it be simpler perhaps to make a bunch of mini missions and have them load up as needed? In oth... read more 03/27/2007 (8:11 pm)
Seemless terrain/mission transitions? In concept this would work perfectly. Only problem here is how much the framerate would suffer as me... read more 03/20/2007 (7:54 am)
Seemless terrain/mission transitions? Hm. Perhaps it's back to the drawing board for me... >.> Here's a thought though. Stemming of... read more 03/16/2007 (8:40 pm)
Road/street in game The way I did it was I actually created my city block by block. This way, I could make the roads hav... read more 02/18/2005 (12:58 pm)
Bitmap fonts Just wondering... is there a way NOW to edit GFT files? -Barzahd... read more 02/14/2005 (8:06 pm)
Modeling a character in Milkshape What I meant by that is the character animations don't play properly in torque because something som... read more 02/08/2005 (12:49 am)
Modeling a character in Milkshape Okay - I ordered the book, but it still hasn't come yet. Can someone please tell me if there is a wa... read more 02/05/2005 (11:00 pm)
Modeling a character in Milkshape Ok, I'll take a look. Thanks Mark.... read more 01/22/2005 (10:52 am)
Ah yes, working at Wal Mart really makes you think. I work there too *cough cough*. I know exactly what you mean. I think you might be on to something h... read more 01/11/2005 (10:11 am)
Lighting Pack version 1.1.5 Q&A John, can you explain what you need me to send? -Travis... read more 10/05/2004 (3:29 am)
Lighting Pack version 1.1.5 Q&A Exactly what do you want me to send? I'm not entirely what you mean by "source tree".... read more 09/29/2004 (6:47 pm)
Lighting Pack version 1.1.5 Q&A @ john: I FINALLY got it to build a debug version with no errors. However, my newest problem is the ... read more 09/28/2004 (8:24 pm)
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