Max's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Item Instances? | Here's an example of a player save file. The file is exported when a player logs out (and an autosav... read more | 02/10/2012 (12:44 pm) |
| Item Instances? | Oh, no, all of the player files are stored on the server. I've considered using the SQL Lite plugin,... read more | 02/10/2012 (12:39 pm) |
| Item Instances? | I was thinking about this this morning. What if I turned item instances into ScriptObjects, and ... read more | 02/10/2012 (12:18 pm) |
| Sketch art dump | Yeeaah!! They look good. Keep 'em coming!... read more | 11/01/2009 (11:58 pm) |
| How Do I Disable This Constructor Feature... | In the preferences tab under the Brush Display section, make sure "Lock to selection" is unchecked. ... read more | 01/08/2009 (7:20 pm) |
| Player ragdoll physics | I recently bought that ragdoll pack and implemented it. It works with some modifications, it's prett... read more | 01/07/2009 (6:10 pm) |
| Random Dungeon Generation Theory | Sorry, I forgot to mention I exported with the Torque 1.5.* exporter. So it will not work in 1.4.* ... read more | 01/01/2009 (10:54 am) |
| Merry Christmas Everyone | Happy Hanuka, Kwanzaa, and Christmas. And a Festivus for the rest of us.... read more | 12/24/2008 (12:57 pm) |
| Random Dungeon Generation Theory | Terribly sorry. Should be fixed now.... read more | 12/21/2008 (8:46 pm) |
| Random Dungeon Generation Theory | Minutes after my post, I found two bugs. The first bug was tiny. In my shape-checking stage, it s... read more | 12/21/2008 (12:02 pm) |
| Random Dungeon Generation Theory | Last night I wanted to make a random dungeon generator of my own, so I did. [code]function random... read more | 12/21/2008 (8:53 am) |
| Files related to health bar | If I understand your question correctly, yes. The HealthBarHud will display the damage value of t... read more | 12/14/2008 (6:11 pm) |
| Files related to health bar | To access GuiHealthBarHudd.cc, you'll need access to the source code; which you don't appear to have... read more | 12/14/2008 (6:37 am) |
| asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf | Awesome re-do of the .Hack root town. I tried making one a while ago, but mine didn't look anywhere ... read more | 11/30/2008 (8:37 am) |
| How can we get then cool GG T-Shirts | If you put one of those black GG shirts in the store, it'd be a pretty hot item. I'd definitely b... read more | 11/21/2008 (7:19 pm) |
| Strange lighting when walking on DIF | I get this bug a lot too, so you are not alone. No idea how to fix it though. It's actually reall... read more | 10/12/2008 (10:13 pm) |
| New desktop AMD or INTEL? Nvidia or ATI ? | Usually I would say AMD over Intel, but the new Intel Quads are hard to beat power-wise. So I'd g... read more | 10/10/2008 (10:02 am) |
| Activision + Vivendi/Blizzard = ??? | No disrespect intended, but Legions definitely isn't a Tribes replacement. Great game, but not Tr... read more | 09/28/2008 (10:23 pm) |
| Activision + Vivendi/Blizzard = ??? | Yeah, if GarageGames wanted to grab Tribes or something... that might be cool... *hint hint*... read more | 09/28/2008 (9:34 pm) |
| Support Mech | Okay, tiny update. [image]http://ig.braveskin.com/mech2.jpg[/image] I added some detail to the... read more | 09/26/2008 (6:36 pm) |
| Torque Constructor or Blender? | Milkshape may cause lactose intolerance. Good for the money though.... read more | 09/25/2008 (10:01 pm) |
| Support Mech | Oh yeah. I've definitely been there. I'll post updates of the mech tomorrow. I wouldn't expect a... read more | 09/19/2008 (11:16 pm) |
| Support Mech | It has about 1,300 polygons. That's not TOO bad, but It could use some optimization.... read more | 09/19/2008 (10:29 pm) |
| Support Mech | Thanks guys! I know it's not perfect. Any constructive criticism would be welcome. Besides a t... read more | 09/19/2008 (8:44 pm) |
| Friday... | Gotta bring this thread back, just for this weekend. This week was some tough stuff! Glorious ... read more | 08/15/2008 (4:05 pm) |
| I have loads of game ideas just.... | Save your good ideas for when you know you are capable of getting the most out of them. To start ... read more | 08/09/2008 (10:18 am) |
| Sci-fi Fps | [quote]2042, June 24: On an alien planet in the Galaxy Ox: 3a72 an attempt to warp the fabric of spa... read more | 08/07/2008 (11:23 am) |
| Mouse doesn't line up OpenGl and D3D doesn't draw right 1.0.51 | The most effective thing you could do, would be to upgrade your OS from Vista to XP (Service Pack 2)... read more | 08/02/2008 (5:05 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Shameless plug! Anyone got a Chuck Norris mount I could buy?... read more | 08/01/2008 (2:33 pm) |
| Flash of light around player when weapon fires | It even casts shadows in 1.5.*... read more | 08/01/2008 (2:30 pm) |
| Flash of light around player when weapon fires | [code]lightType = WeaponFireLight; lightRadius = 10; lightTime = 50; // Time in ms lightColor = "... read more | 08/01/2008 (2:15 pm) |
| Decapitated | Well, that robot [i]does[/i] have a big gun on it.... read more | 07/31/2008 (5:29 am) |
| Making a basic gun | Could we have a little more information, like what exporter you are using (Regular or Plus)? -Mak... read more | 07/30/2008 (8:44 pm) |
| Looking for free wolf model | @Nathan: But didn't you have to copy and paste the URL to get the link to point to the right plac... read more | 07/30/2008 (8:41 pm) |
| DIF Splitting Brushes? | Wow, thanks for the swift responses. Very good ones at that. Now I know why my previous bases and... read more | 07/28/2008 (4:20 pm) |
| DIF Splitting Brushes? | Thanks John. What are the negative effects of disabling Hidden Surface Removal? Also, besides ... read more | 07/28/2008 (7:07 am) |
| Creating member variable client side in script | [code]Object::onAdd(%this) { %this.myNewMemberVariable = "Hello"; echo("onAdd ->" SPC %t... read more | 07/27/2008 (10:30 am) |
| Terrain painting problem | In the terrain datablock, if Tile is unchecked, check it. This is the only thing I could think of... read more | 07/09/2008 (10:24 am) |
| Game Testers | A seven year bump? I think you may have set a new record.... read more | 07/04/2008 (5:44 am) |
| Blur of player | I used [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5686]this resourc... read more | 07/02/2008 (7:38 am) |
| Sketch art dump | Incredible, Maxim. Mind if I make a model using the style of one of your robots?... read more | 06/26/2008 (5:49 am) |
| Thinktanks doesn't work | Check to see if your computer meets the minimum requirements supplied by Think Tanks.... read more | 06/19/2008 (3:20 pm) |
| Trigger Weirdness | It works! You are my hero, thank you very much.... read more | 06/15/2008 (12:40 pm) |
| Trigger Weirdness | Bump. I still need a solution to this problem. It's been killing me. Thanks... read more | 06/14/2008 (9:11 pm) |
| Constructor source | I think that Constructor should stay a free Application, but the Constructor Source should be able t... read more | 06/10/2008 (4:34 pm) |
| Ominous Shack | I like it. I think it's a little bright to be ominous. Maybe if the lights weren't there and ther... read more | 06/09/2008 (12:20 am) |
| Database system thingy | First, you'll need some sort of placement code. Create a function that makes a new interior shape, p... read more | 06/07/2008 (8:09 am) |
| Nothing, delete this account. | [quote](a) The TGE Indie Game License fee for the Engine is $100 per each programmer using or access... read more | 06/07/2008 (7:52 am) |
| Corner of a Base | Looks awesome. But the textures look slightly over-tiled. If you are making your game with TGE 1.... read more | 06/01/2008 (11:44 am) |
| New constructor wish list | I think it would be pretty cool if you could import terrain geometries, so you can model the interio... read more | 05/29/2008 (3:40 pm) |