Game Development Community

Adam Beer's Forum Posts

Thread Post Date Posted
Random client crash I've seen a crash come from opening a GUI before as well. My GUI was solely a GUIControl with an ima... read more 05/08/2015 (7:07 am)
Random client crash In order to compile with MiniDump support, you need to make sure TORQUE_RELEASE is defined as well. ... read more 04/14/2015 (6:03 pm)
Issue with materials/textures not loading System Specs -------------- Operating System Windows 7 Home Premium 64-bit SP1 CPU AM... read more 01/15/2015 (1:17 pm)
Issue with materials/textures not loading The only place I can find any info on this is here: [url]http://www.garagegames.com/community/for... read more 01/15/2015 (1:07 pm)
AIPlayers running in circles starting in 3.6.2 You're my hero! What is your proposed change to fix this?... read more 12/03/2014 (9:07 am)
AIPlayers running in circles starting in 3.6.2 Where is the sprint pose being set though? I know in my code and script Im not setting any AI to spr... read more 12/03/2014 (6:06 am)
AIPlayers running in circles starting in 3.6.2 After some IRC discussion, swapping the math directory for 3.5'5, swapping the player.cpp/h for 3.5'... read more 12/02/2014 (8:34 pm)
Vector help I actually got most of it working the way I want with a little out of the box approach. You are corr... read more 11/07/2014 (1:59 pm)
Networking issue That is exactly what I thought I read somewhere! Thanks for clarifying Chris! In case any of the ... read more 10/18/2014 (3:09 pm)
Networking issue After more testing and checking...it turns out that I did make a change in the engine. In NetConnect... read more 10/18/2014 (2:33 pm)
Networking issue Im currently testing in single player so I believe for local connections it gets set to a very high ... read more 10/18/2014 (2:03 pm)
Networking issue Thanks for the reply Chris. There dont seem to be any errors with the datablock as I already have an... read more 10/18/2014 (1:18 pm)
Vector help Anyone have any ideas?... read more 10/17/2014 (5:26 pm)
Vector help Here is whats happening visually: It starts off correct when I dont turn at all: [image]http://i... read more 10/13/2014 (4:41 pm)
Vector help Thanks for the reply Richard! Unfortunately that line doesnt affect the position of the raycast, but... read more 10/13/2014 (4:31 pm)
Time of Day + shadows = jitter Thanks Richard! This is the exact post I was looking for. Too bad it doesn't really affect the time ... read more 09/24/2014 (4:58 pm)
Prone animation trouble I looked at just the DAE file when in the shape editor and the biped wasnt floating above the grid s... read more 05/05/2014 (8:08 pm)
Prone animation trouble Thanks for the replies guys. I tried moving the feet to be both below the Bip01 node and that didnt ... read more 05/05/2014 (4:24 pm)
Navmesh issues What I meant was that the navmesh objects are in the correct places but all 3 of the actual mesh dat... read more 04/28/2014 (6:17 am)
Torque 3D DirectX11 Port - DirectX 9 refactor I tried doing that, cleaning the solution and then rebuilding and that error still comes up. Im usin... read more 03/30/2014 (8:45 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor I keep getting the error "cannot open 'x3daudio.lib'". I have the windows 8 sdk installed ... read more 03/28/2014 (7:44 am)
Welcome to the MACSK Sales/Support Forum! As of this moment I don't have any plans to release any further updates for MACSK. This is mostly du... read more 03/04/2014 (10:03 pm)
Best way to do a rollercoaster? Probably the easiest would just be an animated model. Do you need to be able to ride it as a player?... read more 07/24/2013 (9:29 pm)
Rigid class acceleration issue Actually the more I think about it, the more I realize that the force and mass in real world units s... read more 07/24/2013 (5:43 pm)
Issues with multiple transparencies overlaid Try changing the transparency type to Lerp Alpha and see if that doesnt fix it. Turning transparency... read more 06/29/2013 (1:41 pm)
SetCursor not working in 3.0 Cursors have been broken for a while AFAIK. You could try this to see if it works: [url]http://ww... read more 05/30/2013 (10:51 am)
Welcome to the MACSK Sales/Support Forum! There are plans for getting an update out for MACSK that will be based on T3D 3.0. The goal is to ad... read more 05/26/2013 (7:25 pm)
Soldier Weapon Pack artist question I went digging for that said modified DAE exporter and found it: [url]http://www.garagegames.com/... read more 05/16/2013 (12:22 pm)
Zombie Resource Help Also make sure that youre executing the zombie.cs file. In art/datablocks/datablockExec.cs under [... read more 05/16/2013 (12:16 pm)
Uneven Automatic Weapon Timing vs. a useRemainderDT Bug @Henry Those changes seem to fix the client side issues.... read more 05/15/2013 (7:27 pm)
Soldier Weapon Pack artist question Thanks David that did it! Only issue now is the muzzle flashes are always visible. I am using the Op... read more 05/15/2013 (7:02 pm)
Uneven Automatic Weapon Timing vs. a useRemainderDT Bug I just tried this fix and using the Lurker, and to me it sounds like the fire rate still hops around... read more 05/10/2013 (9:19 pm)
Welcome to the MACSK Sales/Support Forum! That is due to the new mouse input for controlling the aircraft. When you enter the level editor, op... read more 02/03/2013 (10:05 pm)
Modern Air Combat Starter Kit Are you looking for hit indicators like in the FPS demo, or are you looking for a text based element... read more 01/29/2013 (4:30 pm)
Modern Air Combat Starter Kit What kind of GUI changes are you looking for?... read more 01/28/2013 (4:50 pm)
Welcome to the MACSK Sales/Support Forum! Shawn, I've replied to your email. For anyone else with the same question in the future, you need... read more 01/13/2013 (9:35 am)
Welcome to the MACSK Sales/Support Forum! Hello Andy. MACSK is pretty driven around aircraft that have a propulsion source so a glider type ai... read more 11/12/2012 (2:06 pm)
Welcome to the MACSK Sales/Support Forum! There is an update in the works that will include landing and taking off, as well as a few other thi... read more 09/23/2012 (9:30 am)
Torque 3D Community Edition Activation Count me in! adamb@ignition-games.com... read more 06/06/2012 (12:36 pm)
Getting PhysicsShapes to react to projectiles Thank you gentlemen. It seems PhysicsShape doesn't work the way I thought it did. It seems that it w... read more 06/05/2012 (10:08 pm)
Getting PhysicsShapes to react to projectiles The pacific demo has just the dso files, so I cant read anything. Is there a specific place I should... read more 06/05/2012 (1:33 pm)
T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) Has anyone been able to fix that "bad-edging" with fog bug?... read more 05/02/2012 (1:05 pm)
Skinned meshes *bump*... read more 01/24/2012 (5:53 pm)
Terrain tiling [url]http://torque.abigholeintheweb.com/public_system/useruploads/tiling-terrain.zip[/url]... read more 11/20/2011 (5:27 pm)
T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED Still an issue in 1.2.... read more 11/16/2011 (1:52 pm)
T3D 1.1 Final - Joystick binds triggered from gamepad - LOGGED (THREED-3157) I have found that if in your prefs if $pref::Input::JoystickEnabled is 0, this wont happen, but if y... read more 10/20/2011 (12:27 pm)
T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED Could the fix be posted for this. It for sure still exists in 1.1F.... read more 10/11/2011 (2:13 pm)
Flying Vehicle as Player You can go here to learn how to setup a new FlyingVehicle: [url]http://tdn.garagegames.com/wiki/T... read more 09/09/2011 (12:37 pm)
Minimizing Torque from code/script Well I figured out the first part: [code] ConsoleFunction(minimize, void, 0, 0, "Minimize t... read more 04/05/2011 (6:55 pm)
Torque 3D Embedded Browser (WebKit) Brian: No I cant. I dont need to be able to do so in my game so I havent looked into it.... read more 04/01/2011 (9:35 am)
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