Adam Beer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Random client crash | I've seen a crash come from opening a GUI before as well. My GUI was solely a GUIControl with an ima... read more | 05/08/2015 (7:07 am) |
| Random client crash | In order to compile with MiniDump support, you need to make sure TORQUE_RELEASE is defined as well. ... read more | 04/14/2015 (6:03 pm) |
| Issue with materials/textures not loading | System Specs -------------- Operating System Windows 7 Home Premium 64-bit SP1 CPU AM... read more | 01/15/2015 (1:17 pm) |
| Issue with materials/textures not loading | The only place I can find any info on this is here: [url]http://www.garagegames.com/community/for... read more | 01/15/2015 (1:07 pm) |
| AIPlayers running in circles starting in 3.6.2 | You're my hero! What is your proposed change to fix this?... read more | 12/03/2014 (9:07 am) |
| AIPlayers running in circles starting in 3.6.2 | Where is the sprint pose being set though? I know in my code and script Im not setting any AI to spr... read more | 12/03/2014 (6:06 am) |
| AIPlayers running in circles starting in 3.6.2 | After some IRC discussion, swapping the math directory for 3.5'5, swapping the player.cpp/h for 3.5'... read more | 12/02/2014 (8:34 pm) |
| Vector help | I actually got most of it working the way I want with a little out of the box approach. You are corr... read more | 11/07/2014 (1:59 pm) |
| Networking issue | That is exactly what I thought I read somewhere! Thanks for clarifying Chris! In case any of the ... read more | 10/18/2014 (3:09 pm) |
| Networking issue | After more testing and checking...it turns out that I did make a change in the engine. In NetConnect... read more | 10/18/2014 (2:33 pm) |
| Networking issue | Im currently testing in single player so I believe for local connections it gets set to a very high ... read more | 10/18/2014 (2:03 pm) |
| Networking issue | Thanks for the reply Chris. There dont seem to be any errors with the datablock as I already have an... read more | 10/18/2014 (1:18 pm) |
| Vector help | Anyone have any ideas?... read more | 10/17/2014 (5:26 pm) |
| Vector help | Here is whats happening visually: It starts off correct when I dont turn at all: [image]http://i... read more | 10/13/2014 (4:41 pm) |
| Vector help | Thanks for the reply Richard! Unfortunately that line doesnt affect the position of the raycast, but... read more | 10/13/2014 (4:31 pm) |
| Time of Day + shadows = jitter | Thanks Richard! This is the exact post I was looking for. Too bad it doesn't really affect the time ... read more | 09/24/2014 (4:58 pm) |
| Prone animation trouble | I looked at just the DAE file when in the shape editor and the biped wasnt floating above the grid s... read more | 05/05/2014 (8:08 pm) |
| Prone animation trouble | Thanks for the replies guys. I tried moving the feet to be both below the Bip01 node and that didnt ... read more | 05/05/2014 (4:24 pm) |
| Navmesh issues | What I meant was that the navmesh objects are in the correct places but all 3 of the actual mesh dat... read more | 04/28/2014 (6:17 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | I tried doing that, cleaning the solution and then rebuilding and that error still comes up. Im usin... read more | 03/30/2014 (8:45 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | I keep getting the error "cannot open 'x3daudio.lib'". I have the windows 8 sdk installed ... read more | 03/28/2014 (7:44 am) |
| Welcome to the MACSK Sales/Support Forum! | As of this moment I don't have any plans to release any further updates for MACSK. This is mostly du... read more | 03/04/2014 (10:03 pm) |
| Best way to do a rollercoaster? | Probably the easiest would just be an animated model. Do you need to be able to ride it as a player?... read more | 07/24/2013 (9:29 pm) |
| Rigid class acceleration issue | Actually the more I think about it, the more I realize that the force and mass in real world units s... read more | 07/24/2013 (5:43 pm) |
| Issues with multiple transparencies overlaid | Try changing the transparency type to Lerp Alpha and see if that doesnt fix it. Turning transparency... read more | 06/29/2013 (1:41 pm) |
| SetCursor not working in 3.0 | Cursors have been broken for a while AFAIK. You could try this to see if it works: [url]http://ww... read more | 05/30/2013 (10:51 am) |
| Welcome to the MACSK Sales/Support Forum! | There are plans for getting an update out for MACSK that will be based on T3D 3.0. The goal is to ad... read more | 05/26/2013 (7:25 pm) |
| Soldier Weapon Pack artist question | I went digging for that said modified DAE exporter and found it: [url]http://www.garagegames.com/... read more | 05/16/2013 (12:22 pm) |
| Zombie Resource Help | Also make sure that youre executing the zombie.cs file. In art/datablocks/datablockExec.cs under [... read more | 05/16/2013 (12:16 pm) |
| Uneven Automatic Weapon Timing vs. a useRemainderDT Bug | @Henry Those changes seem to fix the client side issues.... read more | 05/15/2013 (7:27 pm) |
| Soldier Weapon Pack artist question | Thanks David that did it! Only issue now is the muzzle flashes are always visible. I am using the Op... read more | 05/15/2013 (7:02 pm) |
| Uneven Automatic Weapon Timing vs. a useRemainderDT Bug | I just tried this fix and using the Lurker, and to me it sounds like the fire rate still hops around... read more | 05/10/2013 (9:19 pm) |
| Welcome to the MACSK Sales/Support Forum! | That is due to the new mouse input for controlling the aircraft. When you enter the level editor, op... read more | 02/03/2013 (10:05 pm) |
| Modern Air Combat Starter Kit | Are you looking for hit indicators like in the FPS demo, or are you looking for a text based element... read more | 01/29/2013 (4:30 pm) |
| Modern Air Combat Starter Kit | What kind of GUI changes are you looking for?... read more | 01/28/2013 (4:50 pm) |
| Welcome to the MACSK Sales/Support Forum! | Shawn, I've replied to your email. For anyone else with the same question in the future, you need... read more | 01/13/2013 (9:35 am) |
| Welcome to the MACSK Sales/Support Forum! | Hello Andy. MACSK is pretty driven around aircraft that have a propulsion source so a glider type ai... read more | 11/12/2012 (2:06 pm) |
| Welcome to the MACSK Sales/Support Forum! | There is an update in the works that will include landing and taking off, as well as a few other thi... read more | 09/23/2012 (9:30 am) |
| Torque 3D Community Edition Activation | Count me in! adamb@ignition-games.com... read more | 06/06/2012 (12:36 pm) |
| Getting PhysicsShapes to react to projectiles | Thank you gentlemen. It seems PhysicsShape doesn't work the way I thought it did. It seems that it w... read more | 06/05/2012 (10:08 pm) |
| Getting PhysicsShapes to react to projectiles | The pacific demo has just the dso files, so I cant read anything. Is there a specific place I should... read more | 06/05/2012 (1:33 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | Has anyone been able to fix that "bad-edging" with fog bug?... read more | 05/02/2012 (1:05 pm) |
| Skinned meshes | *bump*... read more | 01/24/2012 (5:53 pm) |
| Terrain tiling | [url]http://torque.abigholeintheweb.com/public_system/useruploads/tiling-terrain.zip[/url]... read more | 11/20/2011 (5:27 pm) |
| T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED | Still an issue in 1.2.... read more | 11/16/2011 (1:52 pm) |
| T3D 1.1 Final - Joystick binds triggered from gamepad - LOGGED (THREED-3157) | I have found that if in your prefs if $pref::Input::JoystickEnabled is 0, this wont happen, but if y... read more | 10/20/2011 (12:27 pm) |
| T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED | Could the fix be posted for this. It for sure still exists in 1.1F.... read more | 10/11/2011 (2:13 pm) |
| Flying Vehicle as Player | You can go here to learn how to setup a new FlyingVehicle: [url]http://tdn.garagegames.com/wiki/T... read more | 09/09/2011 (12:37 pm) |
| Minimizing Torque from code/script | Well I figured out the first part: [code] ConsoleFunction(minimize, void, 0, 0, "Minimize t... read more | 04/05/2011 (6:55 pm) |
| Torque 3D Embedded Browser (WebKit) | Brian: No I cant. I dont need to be able to do so in my game so I havent looked into it.... read more | 04/01/2011 (9:35 am) |