DreamPharaoh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sniper Rust VR game on Steam | This looks awesome. I am happy for you!... read more | 11/16/2017 (11:32 am) |
| Torque3D v3.9 in different flavors! | Thank you for doing this -- it is amazing to know Torque is still going strong. ... read more | 08/01/2016 (8:26 pm) |
| New version T3d v3.9, binary, how to compile, new forum... | @johxz Thank you for posting this for everyone. ... read more | 07/19/2016 (12:00 pm) |
| Collada Issues | Richard, I think the exporter version in Torque is old. Try importing the resulting Collada versi... read more | 06/12/2016 (3:01 am) |
| Please give me some advice to improve my project. Thanks! | First off I think you did an amazing job on all of this! One thing I did notice right away are some ... read more | 03/30/2016 (5:56 pm) |
| Hat items wont work | Awesome I am glad you figured it out. Please update on your progress as it looks like a really cool ... read more | 03/21/2016 (9:08 pm) |
| Persistence saving/loading not working in TGE 1.5.2 | Try this, I think I screwed up some of the variable names. Sorry about that. ========= Change the... read more | 03/21/2016 (2:07 pm) |
| Hat items wont work | See if this works. I use this process to write a file in Torque. Your code above has this for savin... read more | 03/20/2016 (9:28 pm) |
| Persistence saving/loading not working in TGE 1.5.2 | See if this works. I use this process to write a file in Torque. Your code above has this for savin... read more | 03/20/2016 (5:13 pm) |
| Hat items wont work | I believe the difference is in the limitation of ShapeBaseImageData that you can mount to a player. ... read more | 03/20/2016 (8:58 am) |
| Hat items wont work | Can you explain some more details? What is it not doing specifically? Also, you may want to consider... read more | 03/19/2016 (10:51 pm) |
| Oculus Rift DK2 | @James Thank you for updating us and for working on this to begin with -- you are much apprecia... read more | 03/19/2016 (7:30 pm) |
| Demo camera system for TGEA 1.8.1/T3D | @Michael Perry, I will send you an email about it.... read more | 02/12/2016 (4:08 pm) |
| Demo camera system for TGEA 1.8.1/T3D | Please let me know if need help in getting the word out. I can promote it from other means through m... read more | 02/11/2016 (9:21 pm) |
| Two problematic issues | May I ask why you are using constructor anyways? Creating your model in Blender and exporting as Col... read more | 12/06/2015 (9:34 am) |
| Error with GFX Init on Linux | That's interesting, I wonder what Ubuntu uses in its place then. ... read more | 08/26/2015 (11:48 am) |
| Error with GFX Init on Linux | Alex Have a look at this link for GTA. It seems very similar. I was wondering what effects that... read more | 08/25/2015 (5:11 pm) |
| Dynamically Combining Multiple Meshes into One Object | I have done something simular with an Airship for my Demo coming out. The actual airship is an invis... read more | 08/20/2015 (1:07 pm) |
| After a very long hiatus, I'm back. | Good to have you back, Houssen. Can't wait for the screenshots of your game!... read more | 08/13/2015 (1:57 pm) |
| Destructible Objects without using Physx?? OpenSource/MIT/BSD/Zlib | FatKat Follow this and it will get you started. http://www.garagegames.com/community/resource... read more | 08/11/2015 (2:50 pm) |
| Lightwave LOD | @Michael: That is correct, as you move the camera away you will see that the LOD will change visuall... read more | 07/29/2015 (8:31 pm) |
| Lightwave LOD | I use Blender but I would imagine it is similar in Lightwave. You need to add tags like the bounds n... read more | 07/29/2015 (1:32 pm) |
| Can anybody solve this issue? | If your keyboard has another enter key where the "num lock" key is then try using that ent... read more | 06/02/2015 (3:33 pm) |
| Grass brightenss Help. | You can use the texture editor in Torque to alter the color of the diffuse map or manually alter the... read more | 05/13/2015 (12:55 pm) |
| Fun With Fog | This looks spectacular! I can see some creepy scenarios where you are forced off the boat and the go... read more | 03/24/2015 (12:50 pm) |
| Streaming video | Just download FRAPS: http://www.fraps.com/download.php. If you like it after trying it out then buy ... read more | 01/31/2015 (10:47 pm) |
| Cleaning up the spam, you need a moderator? | Thank you Jason for bringing this up because I did not know how to do this without offending someone... read more | 01/10/2015 (10:44 pm) |
| Tools we use to make games with Torque3D? | I personally love Blender, and have had a great deal of success with it. The only irritating part is... read more | 01/07/2015 (2:28 pm) |
| Torque 3D 'toys' or demos | @GamerX No one cares about some brick wall for a developer that needs to grow up and advanc... read more | 11/20/2014 (9:49 pm) |
| Torque 3D 'toys' or demos | @Daniel My statement regarding "RPG's means talent" I stand by. If I was making an FP... read more | 11/20/2014 (9:29 pm) |
| Torque 3D 'toys' or demos | @GamerX I see your point but if I was able to do most of these things by myself using mere Torq... read more | 11/20/2014 (9:19 pm) |
| Torque 3D 'toys' or demos | I think that the demos should be based on why they should care similar to advertising. All demos sho... read more | 11/20/2014 (8:55 pm) |
| How to get Oculus Rift support for Torque 3d 1.2 | @Lukas Thank you for your direction. This should get me started.... read more | 11/20/2014 (6:03 pm) |
| A big thank you to the T3D community! | I don't think they get enough credit. They are truly amazing people to be willing to keep this proje... read more | 11/15/2014 (8:43 am) |
| Player Aim at Mouse Cursor | @Jesse: All of what you are trying to do makes sense to me now. This is something that is completely... read more | 10/31/2014 (2:33 pm) |
| Player Aim at Mouse Cursor | I am not totally understanding all of what is going on here, but I think I will need to soon because... read more | 10/30/2014 (10:24 pm) |
| Connection Variables [Solved] | Jesse, The first thing I noticed is that param3 should be %parma3, but it may just be a typo when... read more | 10/11/2014 (6:06 pm) |
| Request - email verification for new accounts | I agree with this as it is making the "What's New" portion look bad at times.... read more | 08/18/2014 (6:06 pm) |
| Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] | Thank you for posting the results, this may be useful for when I get back to the spells again. ... read more | 06/07/2014 (12:30 pm) |
| Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] | Now to think of it the simple spells I have in the game rely on projectiles, but I relied so heavily... read more | 06/06/2014 (7:11 pm) |
| Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] | Try taking out the line projectilespread because the function calls a mod to the projectile if it ex... read more | 06/06/2014 (6:24 pm) |
| Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] | Just a quick thought. Check the projectileSpread in the weapon's datablock to determine if it is 0. ... read more | 06/06/2014 (4:24 pm) |
| Terrain Texture Editor... | @Mike, I am sorry about that, for some reason I confused Torque 3D with Torque TGEA. I have no... read more | 05/31/2014 (8:07 am) |
| Terrain Texture Editor... | The output should be far far superior to TGE although it requires a lot more skill to learn. What... read more | 05/30/2014 (4:01 pm) |
| Getting a Knife into the Left First Person Hand | The model has to have a mount# node of the specific number in the specific spot. I think the TSShape... read more | 05/28/2014 (12:19 pm) |
| Re-Spawn hits Top 10 on IndieDB... | This is good news, thanks for sharing. ... read more | 05/12/2014 (8:38 pm) |
| Prone animation trouble | Check the origin of your animations and model to make sure it is aligned with the feet. I imagine th... read more | 05/05/2014 (3:22 pm) |
| Fur in T3D | I was curious about this myself because I know I will need this down the road. I was thinking of usi... read more | 05/01/2014 (8:13 pm) |
| water block shape | I remember playing Balder's Gate on the PS3 and how amazed I was when walking through the puddles. I... read more | 04/24/2014 (6:51 am) |
| water block shape | @Andrew, That looks perfect for what I would need. Not that it matters but out of curiosity, w... read more | 04/23/2014 (7:27 pm) |