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Aaron Moore's Forum Posts

Thread Post Date Posted
Immersive AI Engine by Gavin Bunney discussion Hmm...sounds like it could possibly be a problem with the setAgentType? I know it uses dSprintf and... read more 06/26/2007 (8:35 am)
Immersive AI Engine by Gavin Bunney discussion @Ryan - Any luck? Can you paste the last bit of your console.log before it freezes? @ Stephen - ... read more 06/25/2007 (10:07 am)
Immersive AI Engine by Gavin Bunney discussion Getting any errors in console.log?... read more 06/19/2007 (7:49 am)
Building a game SOLO!!!! What do you do first I'm sort of in this situation. I have a team, but they all have other full-time jobs, so they rea... read more 06/18/2007 (7:42 am)
Property changing GUI F11 -> World Editor Inspector seems to be exactly what you're asking for. Width, Height, and Dep... read more 06/17/2007 (7:43 am)
Immersive AI Engine by Gavin Bunney discussion I haven't been able to work on anything for a bit. My wife and I took a trip to Changsha for three ... read more 06/17/2007 (7:38 am)
Theora control...no click event? Got an ugly hack that eliminates the big white flash at the beginning of the movie. [code] void ... read more 06/14/2007 (10:15 am)
Theora control...no click event? Yeah, the audio is actually there...just really quiet. The audio is turned up in all my programs, a... read more 06/14/2007 (8:27 am)
Simple newbie question... My understanding is... (even if this isn't exactly correct, it gets the gist of it) x, y, z, and ... read more 06/14/2007 (4:04 am)
Immersive AI Engine by Gavin Bunney discussion [quote]starter.fps/server/scripts/immersiveAI/agent/iAIAgent.cs (110): Unknown command hasNextNode.[... read more 06/13/2007 (11:25 am)
Theora Video/Audio Sync Fix I'm needing a theora control but not needing to stop and replay at all so I don't have to worry abou... read more 06/13/2007 (10:44 am)
Theora control...no click event? It's true, there was no click event, add this to guiTheoraCtrl.cc [code] void GuiTheoraCtrl::onMou... read more 06/13/2007 (9:45 am)
First person mounted image disappears at certain angles I actually asked this same question recently. http://www.garagegames.com/mg/forums/result.threa... read more 06/12/2007 (6:18 pm)
LNK 2001 problem LNK2001 usually means you're missing an include, or a namespace resolution... read more 06/12/2007 (8:49 am)
List of Datablocks by Type LOL, sorry I wasn't as helpful as I'd hoped :) Congratulations!... read more 06/12/2007 (8:46 am)
Immersive AI Engine by Gavin Bunney discussion Okay, things I've learned: How to make the grid show: [code] iAIPathGrid::iAIPathGrid() { ... read more 06/12/2007 (8:39 am)
Immersive AI Engine by Gavin Bunney discussion Edited agent.getAgentType() so that it's now returning things like "sold" instead of things like "so... read more 06/11/2007 (11:29 am)
List of Datablocks by Type Done more looking, but I think the EditorTree which derives from GuiTreeViewCtrl reads the mission f... read more 06/11/2007 (10:42 am)
Where to include .h .cc files in Engine? OH, I misunderstood, I may still be misunderstanding but... You're copying the AIPlayer.h, and AI... read more 06/11/2007 (10:06 am)
List of Datablocks by Type I know the editor goes from the rootgroup to load everything for the tree view, but I'm not sure it ... read more 06/11/2007 (8:11 am)
Where to include .h .cc files in Engine? The solution should already be there. If you're editing the engine, it's up to you to put your own ... read more 06/10/2007 (11:57 pm)
Immersive AI Engine by Gavin Bunney discussion Added a bunch of echo("whatever"); to my scripts to try and determine exactly where the script is go... read more 06/10/2007 (5:03 am)
Immersive AI Engine by Gavin Bunney discussion Been working on this to see if I can at least get it functional. With the changes here in this thre... read more 06/10/2007 (4:27 am)
Immersive AI Engine by Gavin Bunney discussion Anybody successfully gotten this to work on interiors? if not, I'll be working on it all day tomorro... read more 06/09/2007 (8:58 am)
Bad zoning? I worked hard but couldn't get the lights to work, so I lightmapped the dts. Later, I got the ligh... read more 06/08/2007 (8:27 am)
Bad zoning? It's 3 stories, with a 4th in each tower...65 altogether... read more 06/07/2007 (9:53 pm)
Bad zoning? Those aren't dynamic, they're baked into the dif, would they still cause lag?... read more 06/07/2007 (12:46 pm)
Turning off lights within Difs Hmm...if the functions do what they appear to do, handmake the zones using triggers? It's possible,... read more 06/07/2007 (6:12 am)
Lighting problems in my Dif Awesome! I had the feeling it was some sort of limit like this, but I couldn't find it for the life... read more 06/06/2007 (8:35 pm)
Game using scripting only? [quote]I want to make a simple environmental exploration game, and I believe it's possible using scr... read more 06/06/2007 (11:17 am)
Modernization Kit Beta I'm from the US but I'm currently a college professor of English in China, but my degree is in comp ... read more 06/06/2007 (8:24 am)
Incorrect processor info? Thanks!... read more 06/06/2007 (3:17 am)
Incorrect processor info? So it doesn't actually affect how the game's running? It's not calculating any sort of detail based... read more 06/06/2007 (2:00 am)
Strange numbers... bug? or am I out of my mind? Rotated? hmm...strange. I was working with a 50x50 square building...nothing should've been rota... read more 06/02/2007 (9:41 pm)
Disappearing Crossbow Thanks so much Tim! I knew it had to be something simple. Something I "think" is simple, ACTUALLY ... read more 06/02/2007 (9:23 pm)
Lighting problems in my Dif Hmm...Actually that didn't quite work. I'd been having so many problems that I went ahead and lig... read more 06/02/2007 (10:00 am)
Strange numbers... bug? or am I out of my mind? That I understand...but why, if I change it to 0, does it change back to that number? and why is it... read more 06/02/2007 (6:24 am)
Lighting problems in my Dif Thanks John! I am using zones, the dif that I've been spending most of my time on has 57 portals ... read more 06/02/2007 (6:22 am)
Map2difplus crashes constructor. Adding to this thread instead of making a whole new one since it's also related to the exporter. ... read more 06/01/2007 (10:15 am)
Cone and Sphere tools doesn't work properly... Editing and moving around a cone works great for me in constructor...however, it crashes on export, ... read more 06/01/2007 (9:58 am)
Lighting problems in my Dif Okay, I just spent hours and hours trying to get constructor to work. I tried with my old dif, and ... read more 06/01/2007 (9:56 am)
Lighting problems in my Dif Hmm...I just checked my version. It only says 1.0. I'll give the new one a shot.... read more 05/31/2007 (7:07 pm)
Lighting problems in my Dif If I turn on static, all the lights go out. I tried chopping up the wall but quark keeps giving m... read more 05/31/2007 (11:23 am)
Lighting problems in my Dif SgLightObject will bleed no matter what? UGH!... no clue on the dead spot though? I've tried ... read more 05/31/2007 (10:06 am)
Lighting problems in my Dif Ran into another, bigger problem. Dead spots. No lighting. [image]http://www.katalyststudios.... read more 05/31/2007 (9:21 am)
Combining objects/datablocks? Got it: [code] datablock StaticShapeData(TorchShape) { category = "LightSources"; class... read more 05/30/2007 (11:11 pm)
Combining objects/datablocks? Success!...mostly tested, still could use a little improvement. It's been a while since I've used p... read more 05/29/2007 (8:19 am)
Mounted particle effects on shape crashing editor Hey Caylo, can I get those tricks? Do you have 'em posted somewhere?... read more 05/27/2007 (11:39 pm)
Eliminating the need for starter.fps When I did it in 1.5.2 it was merely changing that one .cs file, and the mission terrain settings. ... read more 05/27/2007 (10:02 pm)
Easiest way for platforms What's the collision mesh like on the platform? And that on the character?... read more 05/27/2007 (9:57 pm)
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