Aaron Moore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Immersive AI Engine by Gavin Bunney discussion | Hmm...sounds like it could possibly be a problem with the setAgentType? I know it uses dSprintf and... read more | 06/26/2007 (8:35 am) |
| Immersive AI Engine by Gavin Bunney discussion | @Ryan - Any luck? Can you paste the last bit of your console.log before it freezes? @ Stephen - ... read more | 06/25/2007 (10:07 am) |
| Immersive AI Engine by Gavin Bunney discussion | Getting any errors in console.log?... read more | 06/19/2007 (7:49 am) |
| Building a game SOLO!!!! What do you do first | I'm sort of in this situation. I have a team, but they all have other full-time jobs, so they rea... read more | 06/18/2007 (7:42 am) |
| Property changing GUI | F11 -> World Editor Inspector seems to be exactly what you're asking for. Width, Height, and Dep... read more | 06/17/2007 (7:43 am) |
| Immersive AI Engine by Gavin Bunney discussion | I haven't been able to work on anything for a bit. My wife and I took a trip to Changsha for three ... read more | 06/17/2007 (7:38 am) |
| Theora control...no click event? | Got an ugly hack that eliminates the big white flash at the beginning of the movie. [code] void ... read more | 06/14/2007 (10:15 am) |
| Theora control...no click event? | Yeah, the audio is actually there...just really quiet. The audio is turned up in all my programs, a... read more | 06/14/2007 (8:27 am) |
| Simple newbie question... | My understanding is... (even if this isn't exactly correct, it gets the gist of it) x, y, z, and ... read more | 06/14/2007 (4:04 am) |
| Immersive AI Engine by Gavin Bunney discussion | [quote]starter.fps/server/scripts/immersiveAI/agent/iAIAgent.cs (110): Unknown command hasNextNode.[... read more | 06/13/2007 (11:25 am) |
| Theora Video/Audio Sync Fix | I'm needing a theora control but not needing to stop and replay at all so I don't have to worry abou... read more | 06/13/2007 (10:44 am) |
| Theora control...no click event? | It's true, there was no click event, add this to guiTheoraCtrl.cc [code] void GuiTheoraCtrl::onMou... read more | 06/13/2007 (9:45 am) |
| First person mounted image disappears at certain angles | I actually asked this same question recently. http://www.garagegames.com/mg/forums/result.threa... read more | 06/12/2007 (6:18 pm) |
| LNK 2001 problem | LNK2001 usually means you're missing an include, or a namespace resolution... read more | 06/12/2007 (8:49 am) |
| List of Datablocks by Type | LOL, sorry I wasn't as helpful as I'd hoped :) Congratulations!... read more | 06/12/2007 (8:46 am) |
| Immersive AI Engine by Gavin Bunney discussion | Okay, things I've learned: How to make the grid show: [code] iAIPathGrid::iAIPathGrid() { ... read more | 06/12/2007 (8:39 am) |
| Immersive AI Engine by Gavin Bunney discussion | Edited agent.getAgentType() so that it's now returning things like "sold" instead of things like "so... read more | 06/11/2007 (11:29 am) |
| List of Datablocks by Type | Done more looking, but I think the EditorTree which derives from GuiTreeViewCtrl reads the mission f... read more | 06/11/2007 (10:42 am) |
| Where to include .h .cc files in Engine? | OH, I misunderstood, I may still be misunderstanding but... You're copying the AIPlayer.h, and AI... read more | 06/11/2007 (10:06 am) |
| List of Datablocks by Type | I know the editor goes from the rootgroup to load everything for the tree view, but I'm not sure it ... read more | 06/11/2007 (8:11 am) |
| Where to include .h .cc files in Engine? | The solution should already be there. If you're editing the engine, it's up to you to put your own ... read more | 06/10/2007 (11:57 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Added a bunch of echo("whatever"); to my scripts to try and determine exactly where the script is go... read more | 06/10/2007 (5:03 am) |
| Immersive AI Engine by Gavin Bunney discussion | Been working on this to see if I can at least get it functional. With the changes here in this thre... read more | 06/10/2007 (4:27 am) |
| Immersive AI Engine by Gavin Bunney discussion | Anybody successfully gotten this to work on interiors? if not, I'll be working on it all day tomorro... read more | 06/09/2007 (8:58 am) |
| Bad zoning? | I worked hard but couldn't get the lights to work, so I lightmapped the dts. Later, I got the ligh... read more | 06/08/2007 (8:27 am) |
| Bad zoning? | It's 3 stories, with a 4th in each tower...65 altogether... read more | 06/07/2007 (9:53 pm) |
| Bad zoning? | Those aren't dynamic, they're baked into the dif, would they still cause lag?... read more | 06/07/2007 (12:46 pm) |
| Turning off lights within Difs | Hmm...if the functions do what they appear to do, handmake the zones using triggers? It's possible,... read more | 06/07/2007 (6:12 am) |
| Lighting problems in my Dif | Awesome! I had the feeling it was some sort of limit like this, but I couldn't find it for the life... read more | 06/06/2007 (8:35 pm) |
| Game using scripting only? | [quote]I want to make a simple environmental exploration game, and I believe it's possible using scr... read more | 06/06/2007 (11:17 am) |
| Modernization Kit Beta | I'm from the US but I'm currently a college professor of English in China, but my degree is in comp ... read more | 06/06/2007 (8:24 am) |
| Incorrect processor info? | Thanks!... read more | 06/06/2007 (3:17 am) |
| Incorrect processor info? | So it doesn't actually affect how the game's running? It's not calculating any sort of detail based... read more | 06/06/2007 (2:00 am) |
| Strange numbers... bug? or am I out of my mind? | Rotated? hmm...strange. I was working with a 50x50 square building...nothing should've been rota... read more | 06/02/2007 (9:41 pm) |
| Disappearing Crossbow | Thanks so much Tim! I knew it had to be something simple. Something I "think" is simple, ACTUALLY ... read more | 06/02/2007 (9:23 pm) |
| Lighting problems in my Dif | Hmm...Actually that didn't quite work. I'd been having so many problems that I went ahead and lig... read more | 06/02/2007 (10:00 am) |
| Strange numbers... bug? or am I out of my mind? | That I understand...but why, if I change it to 0, does it change back to that number? and why is it... read more | 06/02/2007 (6:24 am) |
| Lighting problems in my Dif | Thanks John! I am using zones, the dif that I've been spending most of my time on has 57 portals ... read more | 06/02/2007 (6:22 am) |
| Map2difplus crashes constructor. | Adding to this thread instead of making a whole new one since it's also related to the exporter. ... read more | 06/01/2007 (10:15 am) |
| Cone and Sphere tools doesn't work properly... | Editing and moving around a cone works great for me in constructor...however, it crashes on export, ... read more | 06/01/2007 (9:58 am) |
| Lighting problems in my Dif | Okay, I just spent hours and hours trying to get constructor to work. I tried with my old dif, and ... read more | 06/01/2007 (9:56 am) |
| Lighting problems in my Dif | Hmm...I just checked my version. It only says 1.0. I'll give the new one a shot.... read more | 05/31/2007 (7:07 pm) |
| Lighting problems in my Dif | If I turn on static, all the lights go out. I tried chopping up the wall but quark keeps giving m... read more | 05/31/2007 (11:23 am) |
| Lighting problems in my Dif | SgLightObject will bleed no matter what? UGH!... no clue on the dead spot though? I've tried ... read more | 05/31/2007 (10:06 am) |
| Lighting problems in my Dif | Ran into another, bigger problem. Dead spots. No lighting. [image]http://www.katalyststudios.... read more | 05/31/2007 (9:21 am) |
| Combining objects/datablocks? | Got it: [code] datablock StaticShapeData(TorchShape) { category = "LightSources"; class... read more | 05/30/2007 (11:11 pm) |
| Combining objects/datablocks? | Success!...mostly tested, still could use a little improvement. It's been a while since I've used p... read more | 05/29/2007 (8:19 am) |
| Mounted particle effects on shape crashing editor | Hey Caylo, can I get those tricks? Do you have 'em posted somewhere?... read more | 05/27/2007 (11:39 pm) |
| Eliminating the need for starter.fps | When I did it in 1.5.2 it was merely changing that one .cs file, and the mission terrain settings. ... read more | 05/27/2007 (10:02 pm) |
| Easiest way for platforms | What's the collision mesh like on the platform? And that on the character?... read more | 05/27/2007 (9:57 pm) |