Game Development Community

Thanhda Tie's Forum Posts

Thread Post Date Posted
AFX-like Unity Product (Factsheet, Q+A) That would be amazing if you were to do such a thing. Our team has completely jump shift and moved o... read more 12/11/2010 (7:09 pm)
Engine not finished, refund? A refund would only be in order if the company does not sell Torque to someone. So I believe everyon... read more 11/22/2010 (3:48 am)
iTorque 3D Status - 9/17/2010 Can you tell us when the next blog will be? Can we at least get a more insight tech progress blog?... read more 11/10/2010 (12:34 am)
Relief Maps? I agree with eb, Relief maps are very old tech, there is no reason why we can't have it in with the ... read more 11/04/2010 (12:23 am)
Relief Maps? I find the parallax maps look odd in T3D, not sure why it comes out looking so weird..... read more 11/03/2010 (10:55 pm)
Relief Maps? I wonder why no one has bother to implement this shader, esp when it was available for TSE/TGEA (pre... read more 11/03/2010 (7:57 pm)
iTorque 3D Status - 9/17/2010 [quote]We are continuing to work hard on iTorque 3D, but we have run into some delays. We are curren... read more 10/31/2010 (9:07 pm)
iTorque 3D Status - 9/17/2010 Any updates? or at least a blog?... read more 10/28/2010 (8:48 pm)
iTorque 3D Status - 9/17/2010 I think giving people maybe a discount option for T3D would be the best option. Giving it away for f... read more 10/26/2010 (5:07 am)
iTorque 3D Status - 9/17/2010 Will the Win 7 Phone be built off the T3D system?... read more 10/24/2010 (5:14 am)
iTorque 3D Status - 9/17/2010 Can we expect another blog post coming week?... read more 10/13/2010 (3:25 pm)
iTorque 3D Status - 9/17/2010 what is the time line estimate for this qa process?... read more 10/06/2010 (6:03 pm)
iTorque 3D Status - 9/17/2010 edit double post... read more 10/06/2010 (2:58 pm)
iTorque 3D Status - 9/17/2010 How many days delay is this roughly?... read more 10/06/2010 (2:57 pm)
iTorque 3D Status - 9/17/2010 Cool, a zip release would be fine as long as it works I guess. ... read more 10/05/2010 (7:16 pm)
iTorque 3D Status - 9/17/2010 yeah, for now. does it compile on pc as well?... read more 10/05/2010 (7:09 pm)
iTorque 3D Status - 9/17/2010 No Alpha?... read more 10/05/2010 (6:26 am)
iTorque 3D Status - 9/17/2010 It's a real shame how things how to be this way, if I knew the problems we may be facing with using ... read more 09/30/2010 (4:30 pm)
iTorque 3D Status - 9/17/2010 So would you suggest anyone wanting to make their game should stick with iTGE 1.3? I ask this bec... read more 09/30/2010 (3:31 am)
iTorque 3D Status - 9/17/2010 Any update?... read more 09/28/2010 (1:58 am)
iTorque 3D Status - 9/17/2010 What would you recommend being a better state for full game development? iTGE 1.3 beta, or the next ... read more 09/19/2010 (2:29 pm)
iTorque 3D Status - 8/3/2010 Can we expect an update for this Friday?... read more 08/31/2010 (4:55 pm)
App rejected because it is using a private API Good to know, this should be stickied. ... read more 08/26/2010 (1:37 am)
iTorque 3D Status - 8/3/2010 For sure, most of what I am discussing is what I'm hoping to see in the next blog :)... read more 08/05/2010 (8:05 pm)
iTorque 3D Status - 8/3/2010 Okay, I take back it doesnt say much, it does show A LOT compared to iTGE. However I would be very i... read more 08/05/2010 (7:43 pm)
iTorque 3D Status - 8/3/2010 Interesting, looks good however I would like to see how it would run using TGE demo. Try porting tha... read more 08/05/2010 (7:16 pm)
Windows Phone 7 Windows Phone 7 runs off XNA hence I believe it will be built of Torque X... read more 08/05/2010 (2:33 pm)
iTorque 3D Status - 8/3/2010 Will iT3D support polysoup? I ask because of the terrain issue. I'm just presuming that the terrain ... read more 08/04/2010 (5:41 pm)
iTorque 3D Status - 8/3/2010 Double post..... read more 08/04/2010 (5:40 pm)
iTorque 3D Status - 8/3/2010 Are we in the alpha stage right now? or are you working to get into an alpha stage? if so, when do y... read more 08/03/2010 (7:50 pm)
iTorque 3D Status - 8/3/2010 When do you predit the editor to be near to completion? by Closed Beta? or closed alpha?... read more 08/03/2010 (6:01 pm)
iTorque 3D Status - 8/3/2010 For the editor, what should we expect? Will we be having both mac and pc support for that? Will you ... read more 08/03/2010 (4:54 pm)
iTorque 3D Status - 8/3/2010 [quote]Texture maps: ceiling, wall, tiles : 512x512 props : 512x1024 lightmaps : 1024x1024, 1024x... read more 08/03/2010 (4:37 pm)
iTorque 3D Status - 8/3/2010 Don't see a video link?? So right now about 12k tris are being render in the current scene or in ... read more 08/03/2010 (4:13 pm)
iTorque 3D Status - 8/3/2010 What frame rate number are you seeing? are you able to enable frame rate viewing? Is the current fra... read more 08/03/2010 (3:47 pm)
iTorque 3D Status - 8/3/2010 Looks great!, what is the current frame rate like?... read more 08/03/2010 (3:34 pm)
iTorque 3D Status - 7/3/2010 I'm very much looking forward to this update!... read more 08/02/2010 (2:28 pm)
iTorque 3D Status - 7/3/2010 Can you expand a little more on the issue on the rendering side? Are you currently not able to rende... read more 07/16/2010 (3:09 pm)
iTorque 3D Status - 7/3/2010 lets see a screenshot of in game china iT3D. :)... read more 07/14/2010 (3:08 pm)
Problem compiling 1.5.2 under XCode 2.4 - mmathamd_asm so how exactly do you solve the issue?... read more 06/23/2010 (10:54 am)
Compiling iTGE 1.3 Beta This method is really only needed if you need to compile with 10.6 release. i find everything else w... read more 06/15/2010 (8:52 pm)
iTGE Beta 3 (DARK RENDER) How did you increase your resolution when running it on the mac osx? Right now i have to use a windo... read more 06/15/2010 (8:48 pm)
Disable lighting & Filter Maps And of course from the link you posted, I'll just repeat the method for convience purposes. Light... read more 06/15/2010 (2:13 pm)
Disable lighting & Filter Maps Also just found out how to disable Mip Mapping Open gTexManager.cc Line 949 [code]//----------... read more 06/15/2010 (2:07 pm)
Disable lighting & Filter Maps Found solution to disable ambient light. sgLightManager.cc Line 361 [code]void LightManager::sg... read more 06/15/2010 (12:16 pm)
Disabling MipMapping What file exactly did you modify to disable mip mapping? I'm actually looking to do this in TGE.... read more 06/14/2010 (1:32 pm)
Disable lighting & Filter Maps I tried that already, it works, but this does not turn off the ambient lighting. The thing that r... read more 06/13/2010 (11:50 am)
Turn off lighting, All lighting I am actually using iTGE, so its already running my game on the iPhone. I'm just looking to find a w... read more 06/13/2010 (11:49 am)
GuiBitmapCtrl (useAnchorPoint bug?) Awesome! I'm using still using the beta in the meantime. ... read more 05/24/2010 (8:26 am)
iTGE Beta 3 (DARK RENDER) I guess I'm a part of the 2% :P iPhone 2G & 3G have the same specs hardware wise beside the 3... read more 05/04/2010 (10:37 am)
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