Stefan D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Preview - Export to Collada broken - RESOLVED | Hi, if it is already fixes it would be great. I am working on a Tool similiar to mack/fack whi... read more | 04/28/2011 (9:36 am) |
| T3D 1.1 Preview - Export to Collada broken - RESOLVED | I try to build a complex shapes with different smaller parts in my program. The result should be sav... read more | 04/28/2011 (3:39 am) |
| DEXSOFT Models Villager Packs Male and Female | If you want you can take a look at my repport and compare my images with your's. Already moved my Bu... read more | 04/14/2011 (2:22 pm) |
| Adding GMK and PhysX to a New Project | Found the file, it is included in the NVidia PhysX SDK: ...\NVIDIA Corporation\NVIDIA PhysX SDK\v... read more | 04/14/2011 (1:18 pm) |
| Adding GMK and PhysX to a New Project | Do you use Beta3? If yes, I can check this for you. Btw, How do you compile with that errors?... read more | 04/14/2011 (10:44 am) |
| DEXSOFT Models Villager Packs Male and Female | Have you tried to import the models in 1.1 Preview? I had the same issues with transparency with B3 ... read more | 04/14/2011 (2:12 am) |
| [SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Import large Collada-Model cashes Torque 3D - LOGGED | @Bobby, I can't reproduce this error anymore in 1.1 Preview. Looks like the problem was already r... read more | 04/13/2011 (12:36 am) |
| [SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Import large Collada-Model cashes Torque 3D - LOGGED | Send via Email.... read more | 04/10/2011 (3:09 pm) |
| [SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Import large Collada-Model cashes Torque 3D - LOGGED | Hello, yes, I can. You will get the file today. Sorry for the delay. Stefan... read more | 04/10/2011 (6:00 am) |
| Adding GMK and PhysX to a New Project | Basically you can just replace the files from T3D with the delivered versions of GMK. To install th... read more | 04/06/2011 (1:30 pm) |
| Try to combine AFX and GMK - How to make a AIBot selectable? | Hi Guys, after some more tests I think I found the issue. As far as I see it is not related to AF... read more | 03/28/2011 (5:35 am) |
| Try to combine AFX and GMK - How to make a AIBot selectable? | Thank you for your hint. I tried one of the default characters shipped with GMK and I can click them... read more | 03/25/2011 (3:50 pm) |
| Try to combine AFX and GMK - How to make a AIBot selectable? | Hi, I (or GMK) uses AIPlayer which is derrived from Player. You're right. I checked the collision... read more | 03/25/2011 (3:15 pm) |
| GuideBot Beta 0.8 | Just saw that the file is included in the 1.0.1 Release - reading the post from 02/25/2011 makes it ... read more | 03/25/2011 (12:59 am) |
| GuideBot Beta 0.8 | Hi, I tried yesterday to configure GuideBot with the current T3D 1.1 Beta 3. During compile I get... read more | 03/25/2011 (12:49 am) |
| [SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Collada-Mesh incorrectly rendered - RESOLVED | Thanks for your hints. Inverting the polygons hasn't solved the issue. After that they're also inver... read more | 03/24/2011 (7:22 am) |
| T3D 1.1 Beta 3 - Changing sequence name, in, out, priority, Frame doesn't activate disk-symbol for saving - RESOLVED | BTW - Looks like no change in any of the textboxes activates the disk-symbol. Changing the texts in ... read more | 03/24/2011 (2:27 am) |
| [SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Collada-Mesh incorrectly rendered - RESOLVED | The model itself looks good. I forgot to mention that I checked the model within DarkBasic Pro, Lead... read more | 03/23/2011 (11:28 pm) |
| Implemented into T3D 1.1 B3 | Works much better after applying the fix from the Bug-Report. Thanks again for the help.... read more | 03/01/2011 (1:07 am) |
| Implemented into T3D 1.1 B3 | Thank you Paul, I appreciate your investigation. No problem, take a look at it if you've time. @S... read more | 03/01/2011 (12:12 am) |
| Implemented into T3D 1.1 B3 | I hope that it was updated as it is listed in the requirements and I bought it therefore...... read more | 02/23/2011 (11:26 am) |
| Premerged files GMK & AFX available? T3D Beta 3 | Hi, I'm using bullet as well as physx (hope I can use both at the same time). I loaded the Phy... read more | 02/22/2011 (9:23 am) |
| [SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Import large Collada-Model cashes Torque 3D - LOGGED | The effect is that the editor crashes after the Collada-Import Dialog was shown and confirmed. If y... read more | 02/17/2011 (11:59 pm) |
| [SOLVED WITH 1.1 Preview] T3D 1.1 Beta 3 - Import large Collada-Model cashes Torque 3D - LOGGED | It's the dimension. As I wrote if I rescale the the model during the import it works fine.... read more | 02/16/2011 (11:03 am) |
| [german] Wie fange ich an ? | Hi David, I also own Torque 3D since some Days and asked me the same question. Where to start? ... read more | 02/15/2011 (11:07 am) |
| How to draw into control? | No, I don't need multiple scene views and cameras. One is enough to get started ;-) Your first in... read more | 04/14/2008 (2:51 pm) |
| Capture a Frame from a video (MPEG2) | Thanks, i will try what's the best way. The idea behind the program is the following: A record... read more | 07/06/2006 (2:07 am) |
| Capture a Frame from a video (MPEG2) | Thanks, i will try this. Unfortunately i can't convert the movies because they need to be MPEG2 (... read more | 07/05/2006 (6:52 am) |
| Capture a Frame from a video (MPEG2) | One more Question - is there a demo-version available where i can test if torque can fullfill all my... read more | 07/05/2006 (6:15 am) |