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Kory Imaginism 's Forum Posts

Thread Post Date Posted
installing GMK for dummies: the quickest and easiest way. [code] 8> internal.c 8> quant.c 8> state.c 8> mmxfrag.c 8> mmxidct.c 8>... read more 05/15/2013 (12:19 pm)
installing GMK for dummies: the quickest and easiest way. [code] 7>------ Build started: Project: libvorbis, Configuration: Release Win32 ------ 6> a... read more 05/15/2013 (12:18 pm)
installing GMK for dummies: the quickest and easiest way. This method is not working correctly for installing GMK MIT for T3D MIT 3.0. Here is my error log: ... read more 05/15/2013 (12:16 pm)
T3D tutorials en masse In the comments some of the stuff is explained, but it's your thread. Thanks, Michael for the link!... read more 05/15/2013 (8:06 am)
T3D tutorials en masse In the comments some of the stuff is explained, but it's your thread. Thanks, Michael for the link!... read more 05/15/2013 (8:06 am)
Walk through on how to install Bullet, GMK and Guidebot and it also documents "issues" we're having with soft bodies. Has anyone had any luck compiling the MIT version of GMK with T3D 3.0 yet? I've been following the ... read more 05/15/2013 (7:27 am)
T3D tutorials en masse Oh don't forget the random zombie code. Some may find that helpful under scripting.... read more 05/14/2013 (10:38 am)
How should we promote T3D? JOliner, I haven't dug in to T3D 3.0 or GMK MIT but thanks for the head's up. I was going to go ov... read more 05/10/2013 (4:11 pm)
How should we promote T3D? DOUBLE POST... read more 05/10/2013 (4:11 pm)
How should we promote T3D? Jolinar, I know that T3D is at 3.0 but this video may help with the install of GMK. I know it did f... read more 05/10/2013 (2:46 pm)
How should we promote T3D? Edward, I like that sound good to me. The only issue I see is putting it on kickstarter as T3D proje... read more 05/08/2013 (6:46 pm)
noexe for T3D 3.0 generatedProject Michael, Thanks. I must have over looked that part. I seen a few hours ago 3.0 was added but I didn'... read more 05/08/2013 (11:31 am)
How should we promote T3D? Demolishun, I totally agree. [quote]The point is not to create that type of game, but to work in... read more 05/08/2013 (10:51 am)
So, what's the status of T3D now? Everything is MIT now. So the 2.0 version is the newest but 3.0 should be release soon (this week I ... read more 05/08/2013 (7:38 am)
How should we promote T3D? I like the "sandbox game" idea. Not only a minecraft sandbox but I think the community wou... read more 05/08/2013 (5:27 am)
Community projects for T3D & T2D Scott, thanks it would be great if we could use them! As for the gears of torque demo, it really wou... read more 05/06/2013 (10:49 am)
Community projects for T3D & T2D Before start anything I would like to know if we'd have permission to the garagegames characters pas... read more 05/06/2013 (8:47 am)
Community projects for T3D & T2D Agreed, There are a lot of genre that use the some of the same elements if not all. I think a road m... read more 05/06/2013 (8:43 am)
Community projects for T3D & T2D Jeff, I don't know about everyone else but I think that would be a great spot for a barebones projec... read more 05/06/2013 (5:32 am)
Community projects for T3D & T2D @Richard Yes a RTS template would be great also. @Demolishun exactly! T2D and T3D both would have te... read more 05/04/2013 (6:45 am)
How should we promote T3D? JOlinar, I agree I purchased GMK and it works great for cut scenes, just take a little bit of Torqu... read more 04/30/2013 (3:41 pm)
How should we promote T3D? I would be willing to help out in any community project.... read more 04/30/2013 (7:58 am)
How should we promote T3D? Here is an example of the demo/ or live demo (as unity puts it) [url]http://unity3d.com/gallery/dem... read more 04/29/2013 (7:59 am)
How should we promote T3D? ++DELETED++... read more 04/29/2013 (7:59 am)
How should we promote T3D? I agree tutorials would be a big help. There could also be community made games or demos similar to ... read more 04/29/2013 (5:58 am)
github command to get only changes from a branch ahsan I could download it for you. I would just need a area to put it so you can get it. Well let m... read more 04/10/2013 (5:25 am)
Torque 3D Show Off Thread! Nice looking screenshots. We too are doing a horror game. Welcome to GG!... read more 03/24/2013 (6:49 am)
Torque3D GSOC13 (Google Summer of Code) That really sound interesting, maybe it's something the committee may look into.... read more 03/09/2013 (5:58 am)
Torque 3D Show Off Thread! DELETE... read more 03/03/2013 (10:07 am)
Torque 3D Show Off Thread! @David, Was all that art done by you? If so, nice jobs. Looks very realistic! Would love to work w... read more 03/03/2013 (10:05 am)
Looking to buy some RPG maps for medieval warfare towns and so on or modern day warfare towns and so on I agree with Ahsan. I believe they were looking for pre-maded level. With most if not all the level ... read more 02/05/2013 (11:26 am)
Walk through on how to install Bullet, GMK and Guidebot and it also documents "issues" we're having with soft bodies. The programmer that I'm working with was able to solve many of the problems. I would have to check t... read more 01/25/2013 (12:46 pm)
Looking to buy some RPG maps for medieval warfare towns and so on or modern day warfare towns and so on the arteria site is still up [url]http://arteria3d.com/[/url]... read more 01/11/2013 (4:37 pm)
Walk through on how to install Bullet, GMK and Guidebot and it also documents "issues" we're having with soft bodies. Just wondering if the issue has been figured out? ... read more 01/07/2013 (4:09 pm)
Time for a new terrain system I wouldn't begin to know how to integrate it but it does look awesome and it would make a great impr... read more 12/24/2012 (12:58 pm)
Looking for team members (unpaid) ***UPDATED 10/27/2012 Miguel Thanks for your interest. Currently we have a composer that is taking care of ALL the music ... read more 12/21/2012 (7:37 am)
Torque 3D Show Off Thread! **DELETED** ... read more 12/12/2012 (7:55 am)
Torque 3D Show Off Thread! Looks nice! ... read more 12/12/2012 (7:53 am)
Programmer/Scripter Eric, Could you develop or recreate the camera and controls from Resident Evil 4; or Gear of War?... read more 12/10/2012 (3:08 pm)
OUYA Specific Torque SDK (Possible?) That's encouraging especially since the openGl part is currently being done!... read more 12/09/2012 (3:40 pm)
OUYA Specific Torque SDK (Possible?) I think it was be a good boost once the opengl layer was complete. Not for sure if something like DN... read more 12/09/2012 (9:40 am)
OUYA Specific Torque SDK (Possible?) I hope this isn't a dead topic but I would be interested in developing for the OUYA myself. Now with... read more 12/09/2012 (8:43 am)
To Prefab or not to Prefab On one of the missions I'm working on I would require lots of doors (with some kind of physics of co... read more 11/13/2012 (5:38 am)
DNT released. (Replacing TorqueScript with CSharp) I came across this [url]http://www.youtube.com/watch?v=p49vOX-_LyU[/url] the original code is done ... read more 11/11/2012 (6:08 am)
Virtual Texture (MEGATEXTURES) in T3D That's great! Maybe at some point I may have to look into DotNet. For now I'll have an old buddy of ... read more 11/08/2012 (6:38 pm)
Virtual Texture (MEGATEXTURES) in T3D What if the game world are smaller levels like the nintendo 64's version of goldeneye? Do you think ... read more 11/08/2012 (2:18 pm)
DNT released. (Replacing TorqueScript with CSharp) How much would this speed up a full scene like the south pacific demo with AI?... read more 10/28/2012 (6:44 am)
Looking for team members (unpaid) ***UPDATED 10/27/2012 We are now down an environment artist, if anyone is interested in a environment artist position; or ... read more 10/27/2012 (4:27 pm)
Torque 3D Show Off Thread! Beautiful work!... read more 10/24/2012 (6:17 am)
Looking for team members (unpaid) ***UPDATED 10/27/2012 I believe the music is covered but if anything changes. I'll keep you in mind. Thanks for the inter... read more 10/22/2012 (3:01 pm)