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Kory Imaginism 's Forum Posts

Thread Post Date Posted
Screenspace lightning, Wetness and precipitation Actually the video was a hybrid of TGEA and T3D. It was the build the original developers of T3D wer... read more 07/07/2013 (8:32 am)
HDR Issues and fixes (Log problems here) I like the GI solution as most up to date engines use some kind of GI solution. IMO, that would be a... read more 07/07/2013 (8:11 am)
How should we promote T3D? I don't have a problem with the current pipeline but I've seen that some people say they would love ... read more 06/28/2013 (5:25 am)
How should we promote T3D? I came across Assimp library and I wanted to know what people think about adding it to the art pipel... read more 06/27/2013 (8:06 pm)
How should we promote T3D? Peter, I agree with everything but 6. A Unity style editor. Like it or not, this is going to be t... read more 06/26/2013 (1:39 pm)
Working group: navigation @Daniel, Yes I was talking about automatic replanning when the navmesh changes. Honestly you are mo... read more 06/25/2013 (9:00 pm)
Working group: navigation My two cents, I believe you should definitely have automatic path finding. I know it's off topic but... read more 06/21/2013 (7:12 pm)
Torque 3D Graphics Yes you can. You just need a team of people great artist first, and next some good programmers to tw... read more 06/21/2013 (6:27 am)
DirectX11 and Windows XP @Lukas I was just paraphrasing something I heard from someone else. I agree, that's why I've been sa... read more 06/20/2013 (12:13 pm)
DirectX11 and Windows XP I agree I think openGl and direct x 11 should be supported as well. I believe someone said that I gu... read more 06/20/2013 (10:21 am)
Torque 3D Show Off Thread! Looks good Dan! ... read more 06/16/2013 (1:50 pm)
Integrating recast - rename a source file? I think the file should be renamed and leave torque DebugDraw as it. Unless someone would want to ta... read more 06/15/2013 (11:56 am)
My goal is to make an RPG as artistic as Final Fantasy XV I agree the art style is amazing but the gameplay should be something original!... read more 06/12/2013 (5:07 am)
[Free] Level Designer for steady Game Project Anil, please contact me via email: jstanleynwo@yahoo.com Thanks ... read more 06/11/2013 (6:46 am)
[Free] Level Designer for steady Game Project deleted ... read more 06/11/2013 (6:46 am)
Looking for team member to help with Nightmare: Origins (pay negotiable) Anil Thanks for the reply if you can please send me a email jstanleynwo@yahoo.com and I could give ... read more 06/07/2013 (4:57 am)
Screenspace lightning, Wetness and precipitation Ivan That sounds like it may work. That would be awesome if you did a wetness pack, similar to your... read more 06/04/2013 (5:03 am)
problems installing GMK MIT for T3D 3.0 Great work, you also seem pretty good at programming maybe you could look in to one of the spots on ... read more 06/03/2013 (3:48 pm)
Garagegames art packs question Ok thanks Scott!... read more 06/03/2013 (3:12 pm)
Committee Meeting Notes: 06/03/2013 Bad news about Ron but I hope the committee find the two people they are needing to keep things movi... read more 06/03/2013 (1:53 pm)
Screenspace lightning, Wetness and precipitation Your welcome!!... read more 06/03/2013 (6:36 am)
Screenspace lightning, Wetness and precipitation Paul, I'll post the code I have. edit: HERE IS THE LINK [url]http://www.garagegames.com/communit... read more 06/03/2013 (6:19 am)
problems installing GMK MIT for T3D 3.0 ok thanks Gordon! I really appreciate it.... read more 06/02/2013 (6:23 pm)
Screenspace lightning, Wetness and precipitation Once I hear back back from Alfio would you think that the lightning PostFX would be a good addition ... read more 06/02/2013 (2:47 pm)
Screenspace lightning, Wetness and precipitation Yes I agree, maybe as a POSTFX it's not the better solution. Originally I was thinking a custom shad... read more 06/02/2013 (2:36 pm)
Torque 3D Windows X64 build Please submit it to the github. Maybe it could be a part of the main branch for a future release 4.0... read more 06/01/2013 (6:35 pm)
FPSC to T3D JOlinar I also used some of the FPSC models in the past and converted them so I could bring them in... read more 05/31/2013 (8:53 am)
Any Torque 3D Projects that I could follow? Here are a couple videos of the progression of our main menu for nightmare: origins. Done by Griffin... read more 05/31/2013 (7:43 am)
Any Torque 3D Projects that I could follow? JOlinar That's from a great programmer we are currently working with on our project griffin enduran... read more 05/31/2013 (7:34 am)
Level Designer Wanted [closed] Dan Sounds like a great idea for a game. The 3D AAK is a good kit for doing games. I wish I could h... read more 05/30/2013 (4:51 am)
UVW unwrap a few house models @Sean, I've check out your linkedin page and I see you have art and programming experience. We can ... read more 05/23/2013 (5:09 am)
UVW unwrap a few house models Ok Gary give me a day or so. I'm waiting to get paid on friday and after that I would have to update... read more 05/23/2013 (5:03 am)
UVW unwrap a few house models oh it's two models and no 4.00 a model wouldn't be to high. I'm going to gather up everything and ... read more 05/21/2013 (4:32 am)
UVW unwrap a few house models yes I still am.... read more 05/20/2013 (4:17 pm)
Game Mechanics Kit Mike, Everything is open source now. Torque is now at 3.0 and GMK kit is now open source as well.... read more 05/19/2013 (3:53 pm)
UVW unwrap a few house models Gary Yes having issues unwrapping them right. Duion It really depending on how the model is mad... read more 05/19/2013 (6:33 am)
UVW unwrap a few house models deleted... read more 05/19/2013 (6:33 am)
Committee Meeting Notes: 05/13/2013 Great idea.. It sound like it would work pretty easy as well. On the ai side is there anything plann... read more 05/18/2013 (6:41 pm)
Game Mechanics Kit I know this thread is a bit old but now it's MIT open source so both of you can go try it out but be... read more 05/16/2013 (7:37 am)
problems installing GMK MIT for T3D 3.0 JOlinar You're probably right about the physics. Yes, please if you do come across what ever you di... read more 05/15/2013 (6:33 pm)
problems installing GMK MIT for T3D 3.0 deleted... read more 05/15/2013 (6:33 pm)
problems installing GMK MIT for T3D 3.0 Ok thanks Ron.... read more 05/15/2013 (1:38 pm)
installing GMK for dummies: the quickest and easiest way. [code] 18>------ Build started: Project: GMK DLL, Configuration: Release Win32 ------ 18> P... read more 05/15/2013 (12:37 pm)
installing GMK for dummies: the quickest and easiest way. [code] 14> domGlsl_param_type.cpp 14> domGlsl_setarray_type.cpp 14> domGlsl_setparam.... read more 05/15/2013 (12:36 pm)
installing GMK for dummies: the quickest and easiest way. [code] 16>------ Build started: Project: nxCharacter, Configuration: Release Win32 ------ 14>... read more 05/15/2013 (12:35 pm)
installing GMK for dummies: the quickest and easiest way. [code] 14> domCg_samplerRECT.cpp 15> btTetrahedronShape.cpp 14> domCg_setarray_type.c... read more 05/15/2013 (12:29 pm)
installing GMK for dummies: the quickest and easiest way. [code] 14> domAsset.cpp 15> btAxisSweep3.cpp 15> btBroadphaseProxy.cpp 15> btCol... read more 05/15/2013 (12:28 pm)
installing GMK for dummies: the quickest and easiest way. [code] 12> libmng_callback_xs.c 12> libmng_chunk_descr.c 12> libmng_chunk_io.c 12>... read more 05/15/2013 (12:25 pm)
installing GMK for dummies: the quickest and easiest way. [code] 9> OPC_TreeBuilders.cpp 9> Using OPCODE 9> Compiling on Windows... 9> Com... read more 05/15/2013 (12:24 pm)
installing GMK for dummies: the quickest and easiest way. [code] 8> internal.c 8> quant.c 8> state.c 8> mmxfrag.c 8> mmxidct.c 8>... read more 05/15/2013 (12:19 pm)