Kory Imaginism 's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Screenspace lightning, Wetness and precipitation | Actually the video was a hybrid of TGEA and T3D. It was the build the original developers of T3D wer... read more | 07/07/2013 (8:32 am) |
| HDR Issues and fixes (Log problems here) | I like the GI solution as most up to date engines use some kind of GI solution. IMO, that would be a... read more | 07/07/2013 (8:11 am) |
| How should we promote T3D? | I don't have a problem with the current pipeline but I've seen that some people say they would love ... read more | 06/28/2013 (5:25 am) |
| How should we promote T3D? | I came across Assimp library and I wanted to know what people think about adding it to the art pipel... read more | 06/27/2013 (8:06 pm) |
| How should we promote T3D? | Peter, I agree with everything but 6. A Unity style editor. Like it or not, this is going to be t... read more | 06/26/2013 (1:39 pm) |
| Working group: navigation | @Daniel, Yes I was talking about automatic replanning when the navmesh changes. Honestly you are mo... read more | 06/25/2013 (9:00 pm) |
| Working group: navigation | My two cents, I believe you should definitely have automatic path finding. I know it's off topic but... read more | 06/21/2013 (7:12 pm) |
| Torque 3D Graphics | Yes you can. You just need a team of people great artist first, and next some good programmers to tw... read more | 06/21/2013 (6:27 am) |
| DirectX11 and Windows XP | @Lukas I was just paraphrasing something I heard from someone else. I agree, that's why I've been sa... read more | 06/20/2013 (12:13 pm) |
| DirectX11 and Windows XP | I agree I think openGl and direct x 11 should be supported as well. I believe someone said that I gu... read more | 06/20/2013 (10:21 am) |
| Torque 3D Show Off Thread! | Looks good Dan! ... read more | 06/16/2013 (1:50 pm) |
| Integrating recast - rename a source file? | I think the file should be renamed and leave torque DebugDraw as it. Unless someone would want to ta... read more | 06/15/2013 (11:56 am) |
| My goal is to make an RPG as artistic as Final Fantasy XV | I agree the art style is amazing but the gameplay should be something original!... read more | 06/12/2013 (5:07 am) |
| [Free] Level Designer for steady Game Project | Anil, please contact me via email: jstanleynwo@yahoo.com Thanks ... read more | 06/11/2013 (6:46 am) |
| [Free] Level Designer for steady Game Project | deleted ... read more | 06/11/2013 (6:46 am) |
| Looking for team member to help with Nightmare: Origins (pay negotiable) | Anil Thanks for the reply if you can please send me a email jstanleynwo@yahoo.com and I could give ... read more | 06/07/2013 (4:57 am) |
| Screenspace lightning, Wetness and precipitation | Ivan That sounds like it may work. That would be awesome if you did a wetness pack, similar to your... read more | 06/04/2013 (5:03 am) |
| problems installing GMK MIT for T3D 3.0 | Great work, you also seem pretty good at programming maybe you could look in to one of the spots on ... read more | 06/03/2013 (3:48 pm) |
| Garagegames art packs question | Ok thanks Scott!... read more | 06/03/2013 (3:12 pm) |
| Committee Meeting Notes: 06/03/2013 | Bad news about Ron but I hope the committee find the two people they are needing to keep things movi... read more | 06/03/2013 (1:53 pm) |
| Screenspace lightning, Wetness and precipitation | Your welcome!!... read more | 06/03/2013 (6:36 am) |
| Screenspace lightning, Wetness and precipitation | Paul, I'll post the code I have. edit: HERE IS THE LINK [url]http://www.garagegames.com/communit... read more | 06/03/2013 (6:19 am) |
| problems installing GMK MIT for T3D 3.0 | ok thanks Gordon! I really appreciate it.... read more | 06/02/2013 (6:23 pm) |
| Screenspace lightning, Wetness and precipitation | Once I hear back back from Alfio would you think that the lightning PostFX would be a good addition ... read more | 06/02/2013 (2:47 pm) |
| Screenspace lightning, Wetness and precipitation | Yes I agree, maybe as a POSTFX it's not the better solution. Originally I was thinking a custom shad... read more | 06/02/2013 (2:36 pm) |
| Torque 3D Windows X64 build | Please submit it to the github. Maybe it could be a part of the main branch for a future release 4.0... read more | 06/01/2013 (6:35 pm) |
| FPSC to T3D | JOlinar I also used some of the FPSC models in the past and converted them so I could bring them in... read more | 05/31/2013 (8:53 am) |
| Any Torque 3D Projects that I could follow? | Here are a couple videos of the progression of our main menu for nightmare: origins. Done by Griffin... read more | 05/31/2013 (7:43 am) |
| Any Torque 3D Projects that I could follow? | JOlinar That's from a great programmer we are currently working with on our project griffin enduran... read more | 05/31/2013 (7:34 am) |
| Level Designer Wanted [closed] | Dan Sounds like a great idea for a game. The 3D AAK is a good kit for doing games. I wish I could h... read more | 05/30/2013 (4:51 am) |
| UVW unwrap a few house models | @Sean, I've check out your linkedin page and I see you have art and programming experience. We can ... read more | 05/23/2013 (5:09 am) |
| UVW unwrap a few house models | Ok Gary give me a day or so. I'm waiting to get paid on friday and after that I would have to update... read more | 05/23/2013 (5:03 am) |
| UVW unwrap a few house models | oh it's two models and no 4.00 a model wouldn't be to high. I'm going to gather up everything and ... read more | 05/21/2013 (4:32 am) |
| UVW unwrap a few house models | yes I still am.... read more | 05/20/2013 (4:17 pm) |
| Game Mechanics Kit | Mike, Everything is open source now. Torque is now at 3.0 and GMK kit is now open source as well.... read more | 05/19/2013 (3:53 pm) |
| UVW unwrap a few house models | Gary Yes having issues unwrapping them right. Duion It really depending on how the model is mad... read more | 05/19/2013 (6:33 am) |
| UVW unwrap a few house models | deleted... read more | 05/19/2013 (6:33 am) |
| Committee Meeting Notes: 05/13/2013 | Great idea.. It sound like it would work pretty easy as well. On the ai side is there anything plann... read more | 05/18/2013 (6:41 pm) |
| Game Mechanics Kit | I know this thread is a bit old but now it's MIT open source so both of you can go try it out but be... read more | 05/16/2013 (7:37 am) |
| problems installing GMK MIT for T3D 3.0 | JOlinar You're probably right about the physics. Yes, please if you do come across what ever you di... read more | 05/15/2013 (6:33 pm) |
| problems installing GMK MIT for T3D 3.0 | deleted... read more | 05/15/2013 (6:33 pm) |
| problems installing GMK MIT for T3D 3.0 | Ok thanks Ron.... read more | 05/15/2013 (1:38 pm) |
| installing GMK for dummies: the quickest and easiest way. | [code] 18>------ Build started: Project: GMK DLL, Configuration: Release Win32 ------ 18> P... read more | 05/15/2013 (12:37 pm) |
| installing GMK for dummies: the quickest and easiest way. | [code] 14> domGlsl_param_type.cpp 14> domGlsl_setarray_type.cpp 14> domGlsl_setparam.... read more | 05/15/2013 (12:36 pm) |
| installing GMK for dummies: the quickest and easiest way. | [code] 16>------ Build started: Project: nxCharacter, Configuration: Release Win32 ------ 14>... read more | 05/15/2013 (12:35 pm) |
| installing GMK for dummies: the quickest and easiest way. | [code] 14> domCg_samplerRECT.cpp 15> btTetrahedronShape.cpp 14> domCg_setarray_type.c... read more | 05/15/2013 (12:29 pm) |
| installing GMK for dummies: the quickest and easiest way. | [code] 14> domAsset.cpp 15> btAxisSweep3.cpp 15> btBroadphaseProxy.cpp 15> btCol... read more | 05/15/2013 (12:28 pm) |
| installing GMK for dummies: the quickest and easiest way. | [code] 12> libmng_callback_xs.c 12> libmng_chunk_descr.c 12> libmng_chunk_io.c 12>... read more | 05/15/2013 (12:25 pm) |
| installing GMK for dummies: the quickest and easiest way. | [code] 9> OPC_TreeBuilders.cpp 9> Using OPCODE 9> Compiling on Windows... 9> Com... read more | 05/15/2013 (12:24 pm) |
| installing GMK for dummies: the quickest and easiest way. | [code] 8> internal.c 8> quant.c 8> state.c 8> mmxfrag.c 8> mmxidct.c 8>... read more | 05/15/2013 (12:19 pm) |