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Kory Imaginism 's Forum Posts

Thread Post Date Posted
Next-Gen Branch OK I had to uninstall visual c++, then add VS 2010 Service Pack 1..I found out that a bunch of error... read more 03/20/2014 (2:45 pm)
Next-Gen Branch my latest error from the build Creating library ../../../game/Full_DEBUG.lib and object ../../... read more 03/19/2014 (7:02 pm)
Next-Gen Branch OK figured it out, you have to also add a path to the to the window 8.1/ include/shared folder... I... read more 03/19/2014 (1:22 pm)
Next-Gen Branch Got an error while compiling: c:program files (x86)windows kits8.0includeumglglu.h(22): fatal err... read more 03/19/2014 (10:56 am)
Torque 3D DirectX11 Port - DirectX 9 refactor great :) ... read more 03/19/2014 (8:08 am)
Next-Gen Branch OK a bit of a beginner question but since the removal of the physic templates I haven't really been ... read more 03/19/2014 (7:56 am)
Next-Gen Branch Thanks Andrew you are a life saver! This was the very thing I was trying to do... I'll also report ... read more 03/19/2014 (5:51 am)
DirectX 11 - Status It was asking for d3dcompiler_47.dll.. sorry the pic cut that part off. I just change the name of d3... read more 03/18/2014 (5:53 pm)
DirectX 11 - Status @Andrew I manage to get it to compile but I got an error.. [image]http://imageshack.com/a/img829... read more 03/18/2014 (3:54 pm)
DirectX 11 - Status Thanks Andrew, that worked!... read more 03/18/2014 (11:01 am)
DirectX 11 - Status OK off my first attempt (just downloading andrew's DX9 refactored branch) and running the generateA... read more 03/18/2014 (9:05 am)
Physically Based Rendering @Luis PBR was added to the feature request list and has quite a few votes, unless the new committee... read more 03/17/2014 (2:17 pm)
Physically Based Rendering Hey Pierre I'm with you, not much of a programmer but I'll try to help out where I can. With devel... read more 03/17/2014 (12:45 pm)
Physically Based Rendering Ivan, I'm sure it would be some heavy work but having the source for T3D should make it a little ea... read more 03/17/2014 (6:26 am)
DirectX 11 - Status I agree with Ron, thanks man! This really would be breathing some new life into the engine... I tho... read more 03/16/2014 (3:12 pm)
DirectX 11 - Status Anis Just to make sure would the DX 9 refactor be done first before starting this or could I dive r... read more 03/15/2014 (5:09 pm)
Torque 3D Show Off Thread! @Fewes looks great!... read more 03/15/2014 (8:51 am)
Torque 3D DirectX11 Port - DirectX 9 refactor Dang windows 8 ;P...Looks like I may have to upgrade from windows 7, unless someone gets it working ... read more 03/13/2014 (2:36 pm)
T3D DX10 and DX11 Well a status update for DX 10 and DX 11 can be found here: [url]http://www.garagegames.com/communit... read more 03/13/2014 (5:29 am)
Torque 3D DirectX11 Port - DirectX 9 refactor What about the VS2013 for desktop? I'm assuming it the same thing as VS 2013 express but geared towa... read more 03/13/2014 (5:26 am)
Torque 3D DirectX11 Port - DirectX 9 refactor ah, so you must have visual studio 2012 or up to compile? What about visual C++, or even visual stu... read more 03/12/2014 (2:31 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor @Anis You are awesome!! Thanks... read more 03/12/2014 (6:02 am)
T3D DX10 and DX11 Is there any new info on updating T3D with DX 10/11? I ask because there are alot of different effe... read more 03/10/2014 (4:27 pm)
Physically Based Rendering Ivan, Without giving away to much info. How would it be implemented in a engine like T3D? Also cou... read more 03/10/2014 (4:22 am)
Torque 3D Show Off Thread! Fewes The terrain work looks really good! Keep up the great looking work...Only if I had an terrai... read more 03/08/2014 (4:36 am)
Physically Based Rendering Yes this is one of those things that,IMO would give good variety to T3D than just using the default ... read more 03/07/2014 (11:31 am)
Verve running successfully I just used jolinars repo of it..There was a step I was missing but I figured it out.... read more 03/03/2014 (1:02 pm)
Occlusion Culling Status Andrew, Yes it worked for me as well.. I have a scene half culled and my scene drawcalls were 17k ... read more 02/22/2014 (2:46 pm)
Occlusion Culling Status thanks checking it now!... read more 02/21/2014 (6:26 am)
Verve running successfully Nevermind...I solved the issue!... read more 02/20/2014 (9:58 am)
What do users think of Torque 3D? I personally think T3D is great...The scripting like any is going to take a little learning but it w... read more 02/18/2014 (9:32 am)
Occlusion Culling Status @Andrew..I think you mentioned that you occlusion culling work on all objects? Would that include T... read more 02/18/2014 (8:01 am)
How did you find garagegames? Me, my brothers, and a college buddy stumbled upon it in our search for game engines back in 04-05 (... read more 02/18/2014 (6:37 am)
Occlusion Culling Status great work..it would be awesome to see it in adv lighting!... read more 02/16/2014 (5:02 pm)
Calling add-on developers for testing a new T3D 3.5 UI thanks downloading now..Also the feb 21th one too!... read more 02/16/2014 (2:55 pm)
About T3D Steering Committee (01/2014) yeah! Congrats...When is the official announcement?... read more 02/13/2014 (10:14 am)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D I never had a problem loading DAE files..I tried with multiple different software from Max, blender,... read more 02/12/2014 (5:58 am)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D Ben I agree with 1,3, and 4. I don't know enough about opengex so I can say, but #2. I can't say I ... read more 02/12/2014 (4:02 am)
Occlusion Culling Status Stefan Are you for sure or are you just guessing? I also would like to know the answer to this to. ... read more 02/11/2014 (7:25 am)
specific and interest a thread to discuss enhancements and improvemets for T3D ummm..was thinking since constructor was free, could parts of it be used. Let say for someone to cre... read more 01/31/2014 (5:49 am)
specific and interest a thread to discuss enhancements and improvemets for T3D Andrew I with you on that. As I'm not as far as you are with my game. I'm willing to halt advancing... read more 01/30/2014 (10:43 am)
specific and interest a thread to discuss enhancements and improvemets for T3D @ Paul here is his reply: [url]http://www.garagegames.com/community/forums/viewthread/136026/3#com... read more 01/30/2014 (7:45 am)
specific and interest a thread to discuss enhancements and improvemets for T3D Andrew, That's were I believe some work with the renderer would help. I don't believe a full re-wr... read more 01/30/2014 (7:29 am)
specific and interest a thread to discuss enhancements and improvemets for T3D Now people may not agree with this approach and that's fine. With this I'm not finished. So the orig... read more 01/30/2014 (6:21 am)
specific and interest a thread to discuss enhancements and improvemets for T3D Thanks Paul, Love the work you guys are doing. The way you guys do stuff at WLE is fantastic and a g... read more 01/30/2014 (6:20 am)
specific and interest a thread to discuss enhancements and improvemets for T3D All thanks for the comments. @Ron, I started this thread because Daniel, Jeff, Luis and I've been g... read more 01/30/2014 (4:12 am)
About T3D Steering Committee (01/2014) Michael I'd be interested, but I agree with Daniel..... read more 01/28/2014 (10:01 am)
DSSDO as a replacement for SSAO Lukas Great work...I wish you luck!... read more 01/27/2014 (6:07 am)
Looking for a programmer and artist Still looking for a programmer. I'm just looking to have a few small task done, with the ability for... read more 01/27/2014 (5:58 am)
GMK and Guidebot Not for sure guidebot, is not open source so many may not have purchased it! GMK is open sourced an... read more 01/25/2014 (3:31 pm)