Kory Imaginism 's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Next-Gen Branch | OK I had to uninstall visual c++, then add VS 2010 Service Pack 1..I found out that a bunch of error... read more | 03/20/2014 (2:45 pm) |
| Next-Gen Branch | my latest error from the build Creating library ../../../game/Full_DEBUG.lib and object ../../... read more | 03/19/2014 (7:02 pm) |
| Next-Gen Branch | OK figured it out, you have to also add a path to the to the window 8.1/ include/shared folder... I... read more | 03/19/2014 (1:22 pm) |
| Next-Gen Branch | Got an error while compiling: c:program files (x86)windows kits8.0includeumglglu.h(22): fatal err... read more | 03/19/2014 (10:56 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | great :) ... read more | 03/19/2014 (8:08 am) |
| Next-Gen Branch | OK a bit of a beginner question but since the removal of the physic templates I haven't really been ... read more | 03/19/2014 (7:56 am) |
| Next-Gen Branch | Thanks Andrew you are a life saver! This was the very thing I was trying to do... I'll also report ... read more | 03/19/2014 (5:51 am) |
| DirectX 11 - Status | It was asking for d3dcompiler_47.dll.. sorry the pic cut that part off. I just change the name of d3... read more | 03/18/2014 (5:53 pm) |
| DirectX 11 - Status | @Andrew I manage to get it to compile but I got an error.. [image]http://imageshack.com/a/img829... read more | 03/18/2014 (3:54 pm) |
| DirectX 11 - Status | Thanks Andrew, that worked!... read more | 03/18/2014 (11:01 am) |
| DirectX 11 - Status | OK off my first attempt (just downloading andrew's DX9 refactored branch) and running the generateA... read more | 03/18/2014 (9:05 am) |
| Physically Based Rendering | @Luis PBR was added to the feature request list and has quite a few votes, unless the new committee... read more | 03/17/2014 (2:17 pm) |
| Physically Based Rendering | Hey Pierre I'm with you, not much of a programmer but I'll try to help out where I can. With devel... read more | 03/17/2014 (12:45 pm) |
| Physically Based Rendering | Ivan, I'm sure it would be some heavy work but having the source for T3D should make it a little ea... read more | 03/17/2014 (6:26 am) |
| DirectX 11 - Status | I agree with Ron, thanks man! This really would be breathing some new life into the engine... I tho... read more | 03/16/2014 (3:12 pm) |
| DirectX 11 - Status | Anis Just to make sure would the DX 9 refactor be done first before starting this or could I dive r... read more | 03/15/2014 (5:09 pm) |
| Torque 3D Show Off Thread! | @Fewes looks great!... read more | 03/15/2014 (8:51 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | Dang windows 8 ;P...Looks like I may have to upgrade from windows 7, unless someone gets it working ... read more | 03/13/2014 (2:36 pm) |
| T3D DX10 and DX11 | Well a status update for DX 10 and DX 11 can be found here: [url]http://www.garagegames.com/communit... read more | 03/13/2014 (5:29 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | What about the VS2013 for desktop? I'm assuming it the same thing as VS 2013 express but geared towa... read more | 03/13/2014 (5:26 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | ah, so you must have visual studio 2012 or up to compile? What about visual C++, or even visual stu... read more | 03/12/2014 (2:31 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | @Anis You are awesome!! Thanks... read more | 03/12/2014 (6:02 am) |
| T3D DX10 and DX11 | Is there any new info on updating T3D with DX 10/11? I ask because there are alot of different effe... read more | 03/10/2014 (4:27 pm) |
| Physically Based Rendering | Ivan, Without giving away to much info. How would it be implemented in a engine like T3D? Also cou... read more | 03/10/2014 (4:22 am) |
| Torque 3D Show Off Thread! | Fewes The terrain work looks really good! Keep up the great looking work...Only if I had an terrai... read more | 03/08/2014 (4:36 am) |
| Physically Based Rendering | Yes this is one of those things that,IMO would give good variety to T3D than just using the default ... read more | 03/07/2014 (11:31 am) |
| Verve running successfully | I just used jolinars repo of it..There was a step I was missing but I figured it out.... read more | 03/03/2014 (1:02 pm) |
| Occlusion Culling Status | Andrew, Yes it worked for me as well.. I have a scene half culled and my scene drawcalls were 17k ... read more | 02/22/2014 (2:46 pm) |
| Occlusion Culling Status | thanks checking it now!... read more | 02/21/2014 (6:26 am) |
| Verve running successfully | Nevermind...I solved the issue!... read more | 02/20/2014 (9:58 am) |
| What do users think of Torque 3D? | I personally think T3D is great...The scripting like any is going to take a little learning but it w... read more | 02/18/2014 (9:32 am) |
| Occlusion Culling Status | @Andrew..I think you mentioned that you occlusion culling work on all objects? Would that include T... read more | 02/18/2014 (8:01 am) |
| How did you find garagegames? | Me, my brothers, and a college buddy stumbled upon it in our search for game engines back in 04-05 (... read more | 02/18/2014 (6:37 am) |
| Occlusion Culling Status | great work..it would be awesome to see it in adv lighting!... read more | 02/16/2014 (5:02 pm) |
| Calling add-on developers for testing a new T3D 3.5 UI | thanks downloading now..Also the feb 21th one too!... read more | 02/16/2014 (2:55 pm) |
| About T3D Steering Committee (01/2014) | yeah! Congrats...When is the official announcement?... read more | 02/13/2014 (10:14 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | I never had a problem loading DAE files..I tried with multiple different software from Max, blender,... read more | 02/12/2014 (5:58 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | Ben I agree with 1,3, and 4. I don't know enough about opengex so I can say, but #2. I can't say I ... read more | 02/12/2014 (4:02 am) |
| Occlusion Culling Status | Stefan Are you for sure or are you just guessing? I also would like to know the answer to this to. ... read more | 02/11/2014 (7:25 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | ummm..was thinking since constructor was free, could parts of it be used. Let say for someone to cre... read more | 01/31/2014 (5:49 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | Andrew I with you on that. As I'm not as far as you are with my game. I'm willing to halt advancing... read more | 01/30/2014 (10:43 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | @ Paul here is his reply: [url]http://www.garagegames.com/community/forums/viewthread/136026/3#com... read more | 01/30/2014 (7:45 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | Andrew, That's were I believe some work with the renderer would help. I don't believe a full re-wr... read more | 01/30/2014 (7:29 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | Now people may not agree with this approach and that's fine. With this I'm not finished. So the orig... read more | 01/30/2014 (6:21 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | Thanks Paul, Love the work you guys are doing. The way you guys do stuff at WLE is fantastic and a g... read more | 01/30/2014 (6:20 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | All thanks for the comments. @Ron, I started this thread because Daniel, Jeff, Luis and I've been g... read more | 01/30/2014 (4:12 am) |
| About T3D Steering Committee (01/2014) | Michael I'd be interested, but I agree with Daniel..... read more | 01/28/2014 (10:01 am) |
| DSSDO as a replacement for SSAO | Lukas Great work...I wish you luck!... read more | 01/27/2014 (6:07 am) |
| Looking for a programmer and artist | Still looking for a programmer. I'm just looking to have a few small task done, with the ability for... read more | 01/27/2014 (5:58 am) |
| GMK and Guidebot | Not for sure guidebot, is not open source so many may not have purchased it! GMK is open sourced an... read more | 01/25/2014 (3:31 pm) |