Kory Imaginism 's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DSSDO as a replacement for SSAO | Lukas thanks for sharing the code :) I'll check it out a little later today but before I do...Is all... read more | 06/14/2014 (6:29 am) |
| real time weather system, cloud color change, help | Deepscratch, Good luck with the code...I seen other have gotten it working with T3D back a few year... read more | 06/13/2014 (8:55 am) |
| Getting the albedo before the diffuse pass. | That sound good! I really hope it works :D... read more | 06/12/2014 (5:45 pm) |
| DSSDO as a replacement for SSAO | Well hopefully you guys will decide something once it's complete that will benefit you guys and the ... read more | 06/12/2014 (7:02 am) |
| DSSDO as a replacement for SSAO | @Lukas With you solving the issue have you decide what and how you plan on releasing it? I'm still ... read more | 06/10/2014 (6:34 pm) |
| We are finally on kickstarter! | Great looking game Good luck!! ... read more | 06/10/2014 (4:10 pm) |
| Physically Based Rendering | monkeychops There are a number of different port going at the same time..The open GL port is coming... read more | 06/10/2014 (3:41 pm) |
| DirectX 11 - Status | Azaezel, Would this fix or at least by pass the trianglefan issue? I also have the TAIK in the bui... read more | 06/10/2014 (10:04 am) |
| DirectX 11 - Status | Maybe so I'm not for sure..It's a model you can look into..Just down load the FPS tutorial, port the... read more | 06/10/2014 (8:45 am) |
| DirectX 11 - Status | Anis and Andrew, I not for sure if it's an issue with the refactoring code but I notice crash while... read more | 06/10/2014 (7:10 am) |
| Physically Based Rendering | Pierre..That's what I meant..lol!! Anyways the ground work of planning sound good, just from the bri... read more | 06/09/2014 (6:13 pm) |
| DSSDO as a replacement for SSAO | Lukas Maybe you could post the code somewhere. Maybe someone that has a little knowledge and time c... read more | 06/09/2014 (5:32 pm) |
| Physically Based Rendering | Yes not for sure I believe Ron and Lukas both ran into a similar issue with both of the codes. I th... read more | 06/09/2014 (4:27 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | What about the order of thing for T3D? I'm all for unifying the codebase of both but honestly not fo... read more | 06/09/2014 (11:33 am) |
| Cryengine Next-Gen and Merging T2D and 3D | Mich, maybe you could kind of give us an idea of how it was done pre T3D 1.2..Maybe some people from... read more | 06/09/2014 (5:42 am) |
| Cryengine Next-Gen and Merging T2D and 3D | I agree it should be done too!... read more | 06/08/2014 (6:56 pm) |
| Introduction and the Future of Torque | Kenny.. Some great point's made! Let me add finished titles..A good amount of finished title and ho... read more | 06/08/2014 (6:21 pm) |
| Next-Gen Branch | Hey Andrew, I don't know if you've had time to do any further testing but I noticed the build crash... read more | 06/08/2014 (2:47 pm) |
| Physically Based Rendering | pierre I think I understand what your saying..The full complete implementation of PBS system. If ... read more | 06/07/2014 (6:04 pm) |
| DirectX 11 - Status | Just wondering if there is any thing new? Is this branch ready for testing on D3D 11...thx!!... read more | 06/07/2014 (7:17 am) |
| Physically Based Rendering | Just an idea what about T3D current advanced material tab..could that serve for some purpose? ... read more | 06/07/2014 (7:13 am) |
| Physically Based Rendering | Timmy...Sound like you have an understanding of how it works.. I haven't gotten a chance to test it... read more | 06/07/2014 (6:29 am) |
| Physically Based Rendering | All great to see this moving :) One thing about PBS, most of the time it seem to be setup on a Direc... read more | 06/07/2014 (5:57 am) |
| cant create my own character | Well if you already have the FP arm with animations..You can go to FP (under Datablock Editor> in... read more | 05/27/2014 (10:51 am) |
| Torque 3D Show Off Thread! | @Sam, is that opinion available within the road/path editor, or is there another way...Just curious,... read more | 05/27/2014 (5:56 am) |
| Torque 3D Show Off Thread! | Looks Great Sam, What new specular options are their in the new build? I may have missed that..... read more | 05/23/2014 (7:06 pm) |
| Wedding Celebration!, with free 3d envionment pack for all and discount on store. | already have it but congrats!... read more | 05/21/2014 (4:08 pm) |
| Reminder: T3D 3.6 issue freeze TOMORROW (19/5/2014) | :) ... read more | 05/18/2014 (5:25 am) |
| Torque3D's Import System | I could supply a .FBX from the unity store that is free or what ever. Just let me know and I'll uplo... read more | 05/12/2014 (5:11 pm) |
| Torque3D's Import System | :)... read more | 05/12/2014 (2:52 pm) |
| Torque3D's Import System | Great work Andrew..I'm speechless :)... read more | 05/11/2014 (5:30 pm) |
| Torque3D's Import System | Assimp, yeah I mentioned this over a year ago. It's nice to see that others are recognizing the bene... read more | 05/09/2014 (6:24 am) |
| Does lightning work in 3.5.1? | T3D never supported the POSTFX flashes; or screenspace lightning. There is a shader that does that b... read more | 04/29/2014 (3:43 pm) |
| Next-Gen Branch | I guess this would be the first official issue I've noticed.. I've had issues loading certain mater... read more | 04/12/2014 (10:34 am) |
| Torque 3D Show Off Thread! | Looks great! ... read more | 04/07/2014 (4:24 am) |
| List of needed upgrades... | Nonetheless T3D is one of the best engines I've used. IMO, the art pipeline is easy, maybe not so mu... read more | 04/02/2014 (6:44 am) |
| Immersive AI Engine by Gavin Bunney discussion | Is the docs/.pdf's to this still available somewhere?... read more | 03/26/2014 (6:22 am) |
| Physically Based Rendering | I see..sounds like you are understanding it and making a little progress.... read more | 03/25/2014 (4:31 am) |
| What a "game engine" is.... | Wiki pedia says a game engine is "a system designed for the creation and development of video g... read more | 03/24/2014 (8:21 am) |
| Next-Gen Branch | YES!!!! :D finally after uninstalling everything and adding things in the order Andrew mentioned abo... read more | 03/21/2014 (3:09 pm) |
| Physically Based Rendering | I totally agree... read more | 03/21/2014 (2:00 pm) |
| Next-Gen Branch | so what maybe try uninstalling the .NET (3.5 or 4)? I think I may just uninstalling ALL VS, redis... read more | 03/21/2014 (9:45 am) |
| Next-Gen Branch | Somebody that is using windows 7.1, and has gotten this to compile please let me know..What version ... read more | 03/21/2014 (7:17 am) |
| DirectX 11 - Status | Thomas I think it's DX9 refactored and DX 11 (once it's finished)...... read more | 03/21/2014 (5:58 am) |
| Next-Gen Branch | [quote]oh, and for future reference, when that many errors happens at the output is usually useless ... read more | 03/20/2014 (6:42 pm) |
| Next-Gen Branch | [code]5>C:Program Files (x86)Windows Kits8.1Includeshareddriverspecs.h(603): warning C4218: nonst... read more | 03/20/2014 (5:54 pm) |
| Next-Gen Branch | [code]5>C:Program Files (x86)Windows Kits8.1Includeshareddriverspecs.h(430): error C2143: syntax ... read more | 03/20/2014 (5:52 pm) |
| Next-Gen Branch | [code]5>C:Program Files (x86)Windows Kits8.1Includeshareddriverspecs.h(390): warning C4131: '__AN... read more | 03/20/2014 (5:51 pm) |
| Next-Gen Branch | [code]5>C:Program Files (x86)Windows Kits8.1Includeshareddriverspecs.h(363): warning C4131: '__AN... read more | 03/20/2014 (5:50 pm) |
| Next-Gen Branch | problem above has been solved! by uninstalling the VS 2010 sp1 last!! Now the errors are coming f... read more | 03/20/2014 (5:48 pm) |