Game Development Community

Kory Imaginism 's Forum Posts

Thread Post Date Posted
DSSDO as a replacement for SSAO Lukas thanks for sharing the code :) I'll check it out a little later today but before I do...Is all... read more 06/14/2014 (6:29 am)
real time weather system, cloud color change, help Deepscratch, Good luck with the code...I seen other have gotten it working with T3D back a few year... read more 06/13/2014 (8:55 am)
Getting the albedo before the diffuse pass. That sound good! I really hope it works :D... read more 06/12/2014 (5:45 pm)
DSSDO as a replacement for SSAO Well hopefully you guys will decide something once it's complete that will benefit you guys and the ... read more 06/12/2014 (7:02 am)
DSSDO as a replacement for SSAO @Lukas With you solving the issue have you decide what and how you plan on releasing it? I'm still ... read more 06/10/2014 (6:34 pm)
We are finally on kickstarter! Great looking game Good luck!! ... read more 06/10/2014 (4:10 pm)
Physically Based Rendering monkeychops There are a number of different port going at the same time..The open GL port is coming... read more 06/10/2014 (3:41 pm)
DirectX 11 - Status Azaezel, Would this fix or at least by pass the trianglefan issue? I also have the TAIK in the bui... read more 06/10/2014 (10:04 am)
DirectX 11 - Status Maybe so I'm not for sure..It's a model you can look into..Just down load the FPS tutorial, port the... read more 06/10/2014 (8:45 am)
DirectX 11 - Status Anis and Andrew, I not for sure if it's an issue with the refactoring code but I notice crash while... read more 06/10/2014 (7:10 am)
Physically Based Rendering Pierre..That's what I meant..lol!! Anyways the ground work of planning sound good, just from the bri... read more 06/09/2014 (6:13 pm)
DSSDO as a replacement for SSAO Lukas Maybe you could post the code somewhere. Maybe someone that has a little knowledge and time c... read more 06/09/2014 (5:32 pm)
Physically Based Rendering Yes not for sure I believe Ron and Lukas both ran into a similar issue with both of the codes. I th... read more 06/09/2014 (4:27 pm)
Pros and Cons of the proposed T3D and T2D Merge What about the order of thing for T3D? I'm all for unifying the codebase of both but honestly not fo... read more 06/09/2014 (11:33 am)
Cryengine Next-Gen and Merging T2D and 3D Mich, maybe you could kind of give us an idea of how it was done pre T3D 1.2..Maybe some people from... read more 06/09/2014 (5:42 am)
Cryengine Next-Gen and Merging T2D and 3D I agree it should be done too!... read more 06/08/2014 (6:56 pm)
Introduction and the Future of Torque Kenny.. Some great point's made! Let me add finished titles..A good amount of finished title and ho... read more 06/08/2014 (6:21 pm)
Next-Gen Branch Hey Andrew, I don't know if you've had time to do any further testing but I noticed the build crash... read more 06/08/2014 (2:47 pm)
Physically Based Rendering pierre I think I understand what your saying..The full complete implementation of PBS system. If ... read more 06/07/2014 (6:04 pm)
DirectX 11 - Status Just wondering if there is any thing new? Is this branch ready for testing on D3D 11...thx!!... read more 06/07/2014 (7:17 am)
Physically Based Rendering Just an idea what about T3D current advanced material tab..could that serve for some purpose? ... read more 06/07/2014 (7:13 am)
Physically Based Rendering Timmy...Sound like you have an understanding of how it works.. I haven't gotten a chance to test it... read more 06/07/2014 (6:29 am)
Physically Based Rendering All great to see this moving :) One thing about PBS, most of the time it seem to be setup on a Direc... read more 06/07/2014 (5:57 am)
cant create my own character Well if you already have the FP arm with animations..You can go to FP (under Datablock Editor> in... read more 05/27/2014 (10:51 am)
Torque 3D Show Off Thread! @Sam, is that opinion available within the road/path editor, or is there another way...Just curious,... read more 05/27/2014 (5:56 am)
Torque 3D Show Off Thread! Looks Great Sam, What new specular options are their in the new build? I may have missed that..... read more 05/23/2014 (7:06 pm)
Wedding Celebration!, with free 3d envionment pack for all and discount on store. already have it but congrats!... read more 05/21/2014 (4:08 pm)
Reminder: T3D 3.6 issue freeze TOMORROW (19/5/2014) :) ... read more 05/18/2014 (5:25 am)
Torque3D's Import System I could supply a .FBX from the unity store that is free or what ever. Just let me know and I'll uplo... read more 05/12/2014 (5:11 pm)
Torque3D's Import System :)... read more 05/12/2014 (2:52 pm)
Torque3D's Import System Great work Andrew..I'm speechless :)... read more 05/11/2014 (5:30 pm)
Torque3D's Import System Assimp, yeah I mentioned this over a year ago. It's nice to see that others are recognizing the bene... read more 05/09/2014 (6:24 am)
Does lightning work in 3.5.1? T3D never supported the POSTFX flashes; or screenspace lightning. There is a shader that does that b... read more 04/29/2014 (3:43 pm)
Next-Gen Branch I guess this would be the first official issue I've noticed.. I've had issues loading certain mater... read more 04/12/2014 (10:34 am)
Torque 3D Show Off Thread! Looks great! ... read more 04/07/2014 (4:24 am)
List of needed upgrades... Nonetheless T3D is one of the best engines I've used. IMO, the art pipeline is easy, maybe not so mu... read more 04/02/2014 (6:44 am)
Immersive AI Engine by Gavin Bunney discussion Is the docs/.pdf's to this still available somewhere?... read more 03/26/2014 (6:22 am)
Physically Based Rendering I see..sounds like you are understanding it and making a little progress.... read more 03/25/2014 (4:31 am)
What a "game engine" is.... Wiki pedia says a game engine is "a system designed for the creation and development of video g... read more 03/24/2014 (8:21 am)
Next-Gen Branch YES!!!! :D finally after uninstalling everything and adding things in the order Andrew mentioned abo... read more 03/21/2014 (3:09 pm)
Physically Based Rendering I totally agree... read more 03/21/2014 (2:00 pm)
Next-Gen Branch so what maybe try uninstalling the .NET (3.5 or 4)? I think I may just uninstalling ALL VS, redis... read more 03/21/2014 (9:45 am)
Next-Gen Branch Somebody that is using windows 7.1, and has gotten this to compile please let me know..What version ... read more 03/21/2014 (7:17 am)
DirectX 11 - Status Thomas I think it's DX9 refactored and DX 11 (once it's finished)...... read more 03/21/2014 (5:58 am)
Next-Gen Branch [quote]oh, and for future reference, when that many errors happens at the output is usually useless ... read more 03/20/2014 (6:42 pm)
Next-Gen Branch [code]5>C:Program Files (x86)Windows Kits8.1Includeshareddriverspecs.h(603): warning C4218: nonst... read more 03/20/2014 (5:54 pm)
Next-Gen Branch [code]5>C:Program Files (x86)Windows Kits8.1Includeshareddriverspecs.h(430): error C2143: syntax ... read more 03/20/2014 (5:52 pm)
Next-Gen Branch [code]5>C:Program Files (x86)Windows Kits8.1Includeshareddriverspecs.h(390): warning C4131: '__AN... read more 03/20/2014 (5:51 pm)
Next-Gen Branch [code]5>C:Program Files (x86)Windows Kits8.1Includeshareddriverspecs.h(363): warning C4131: '__AN... read more 03/20/2014 (5:50 pm)
Next-Gen Branch problem above has been solved! by uninstalling the VS 2010 sp1 last!! Now the errors are coming f... read more 03/20/2014 (5:48 pm)