Game Development Community

DALO's Forum Posts

Thread Post Date Posted
AFX for the new Torque3d? Yes, keep up the good work Jeff ;-)... read more 07/20/2009 (10:22 pm)
AFX for the new Torque3d? Ha, has anything ever been finished yet? T3D is an engine that's been evolving ever since Tribes was... read more 06/29/2009 (9:52 am)
AFX for the new Torque3d? Holy Smokes Jeff, everytime I see you post an update on here it makes my day. By the sounds of it yo... read more 06/26/2009 (11:56 am)
Vehicle/Rigid Collision Fixes Hello, well I have been searching the forums for quite some time now to try and figure out why my ga... read more 05/29/2009 (1:08 pm)
AFX for the new Torque3d? Hey Jeff, now that Torque3D has been out for awhile (I'm assuming you have it...?) What are your tho... read more 05/21/2009 (7:34 am)
AFX for the new Torque3d? I don't know what your situation is but it seems like GG has not thrown you a bone at all. In my opi... read more 04/27/2009 (9:44 am)
Torque 3D Preorder... Any Idea when the beta comes out to those who did pre-order?... read more 04/23/2009 (2:16 pm)
network diag and netgraph Hey Marton, I'm in the same boat as you. Did you find any answers? Thx.... read more 04/17/2009 (7:02 am)
TGE 152 Compiling Hello, I have followed the install steps very carefully, triple checked everything and have no error... read more 03/23/2009 (8:53 am)
AFX for TGEA 1.8?? Hey Jeff, I've been debating if I should port my game over to 1.8.1 Beta (currently using 1.7.1). OR... read more 02/20/2009 (2:04 pm)
AFX for TGEA 1.8?? That's great news Jeff, thanks for all of your hard work.... read more 02/11/2009 (8:00 am)
My Purchased List of Products is Gone??? Holy smokes......I'm an idiot. I was using a different email address. My "Author" names ar... read more 01/29/2009 (1:03 pm)
Collision Detection for only AI Bots Yeah, I have thought of that. The one thing I'm concerned with is that we have a few levels where we... read more 01/13/2009 (9:37 am)
Ubuntu 8.10 Sound Problems. Have you found the solution? I am using Suse 11.1 and when it comes to compile time it'll stop at th... read more 01/12/2009 (12:35 pm)
Audio Weirdness.....? I have posted a thread here that finally resolved all my audio issues. I hope it helps ;-) [url=h... read more 01/04/2009 (10:18 pm)
Dell Crash......A Long shot in the dark. Ok, so I think I might have narrowed it down. All the computers that crash have Nvidia Quadro video ... read more 12/23/2008 (9:24 am)
Looking for AFX Spell and Effect Designers Hmmm, I never saw this posting until now. What kinda contracts you talking about? Drop me an email a... read more 11/26/2008 (7:24 pm)
Regarding Commercial License Requirement Here's a question, if I make a game and it sells over $250,000. At what point am I required to purch... read more 11/24/2008 (11:57 am)
AFX for TGEA 1.8?? @Michael - I used to have a macbook pro, but then I sold it and bought an iMac ;-) When I had it I p... read more 11/18/2008 (1:50 pm)
Memory Leaks @ Vanilla Torque Well, that's good to see 0 memory leaks. Thanks for all the hard work you have put into this, much a... read more 11/12/2008 (6:42 pm)
Memory Leaks @ Vanilla Torque When I first read this forum post Bullitt describe an issue that I've been aware of for quite someti... read more 11/12/2008 (4:01 pm)
Memory Leaks @ Vanilla Torque Hey Bullitt, Would it be possible for you to post all the files changed as a resource or a link to ... read more 11/10/2008 (6:51 am)
Memory Leaks @ Vanilla Torque Ah, found it. I did not add the extra parameter in the addConsoleParser, in the header file. But ... read more 11/08/2008 (12:43 am)
Memory Leaks @ Vanilla Torque Hey Bullitt, Just want to say awesome freakin work man!! I was aware of this memory leak last year ... read more 11/07/2008 (10:15 pm)
I Need A website designer (I will pay a % of website gross) @mb...........LOL............ read more 11/02/2008 (6:57 pm)
Support for XNA 3.0 Last time I read, I thought the XNA 3.0 was geared more towards creating games on the Zune player.... read more 10/31/2008 (7:28 am)
Precipitation On Clients Only???? Brilliant..........I can't believe that's all it took was a simple call to modifyStorm.........drop ... read more 10/22/2008 (9:24 pm)
Precipitation On Clients Only???? Hey thanks for responding Scott, I didn't even think to look at modifyStorm. Just been focusing on t... read more 10/21/2008 (8:55 am)
A quick $50 bucks..........anyone....? Any takers.........? Does anyone at GG know how to achieve this?... read more 10/20/2008 (8:08 am)
Precipitation On Clients Only???? When precip is started, it starts for ALL clients. The big puzzling question is how do you start pre... read more 10/18/2008 (8:46 pm)
Dedicated Crashing when creating new AI Ooops, that's was a typo in the post, not in scripts. Does anyone know what is/isn't being executed ... read more 10/17/2008 (3:05 pm)
Dedicated Crashing when creating new AI Sure, here's the script function that get's called from the engine: [code] function AIAgent(%isTer... read more 10/17/2008 (1:26 pm)
Precipitation On Clients Only???? Yeah, I actually have the book, and it's a good book, definitely worth purchasing. One thing that I ... read more 10/17/2008 (9:39 am)
Trigger Problem Look into cursorOff(); cursorOn();... read more 10/17/2008 (8:19 am)
Precipitation On Clients Only???? Well, I give up, I've spent too much time on it and I have other things to get done. I just don't kn... read more 10/16/2008 (2:05 pm)
High CPU and memory usage on a dedicated server What are your specs for your dedicated server? One thing that has really bothered me since day 1 of ... read more 10/15/2008 (7:17 am)
Precipitation On Clients Only???? TGE 1.5.2... read more 10/13/2008 (8:16 am)
Precipitation On Clients Only???? It seemed like everytime I stepped through that part it was always 2. I'm not really sure what that ... read more 10/13/2008 (12:46 am)
Precipitation On Clients Only???? Ah good to know. Ok I've tried stepping through the code more closely and it seems that when I have ... read more 10/13/2008 (12:20 am)
Precipitation On Clients Only???? Hey James, thanks for the quick response. Yeah, tried that already, every client get's a list of all... read more 10/12/2008 (10:00 pm)
Precipitation On Clients Only???? Ok, I've been experimenting with the different scopes and trying to acquire ghost Id's and resolving... read more 10/12/2008 (8:55 pm)
Precipitation On Clients Only???? Ok, so I've tried a few things and I think I'm getting close.........maybe? When I create a new prec... read more 10/09/2008 (12:31 pm)
Compile Script Files and deploy games This should help: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=10785] Releasing Ga... read more 10/07/2008 (9:51 am)
Compile Script Files and deploy games Delete the "creator" folder. Everything else should be in your game folder, sometimes people keep th... read more 10/07/2008 (9:43 am)
Compile Script Files and deploy games Yes, just delete the editor when your done, your game will run without it. Everytime you run the gam... read more 10/07/2008 (9:31 am)
Installer for windows Yeah, no kidding eh. Last time I used mac's built in .dmg creator. It seemed to work rather well, bu... read more 10/03/2008 (9:02 am)
Installer for windows Other than BitRock, which will cost a good $1000 bucks, are there any other installers that do both ... read more 10/03/2008 (8:18 am)
Precipitation On Clients Only???? Hey All, Ok, now that I have sorted out a few audio issues, back to the precip on local clients onl... read more 10/03/2008 (7:27 am)
Music and Sound Channels If you look in your client/scripts/audioProfiles.cs at the top you should see this variable: $GuiAud... read more 10/01/2008 (11:30 am)
Precipitation On Clients Only???? Lost me there James, I did a text search in the entire solution and found no text strings as "client... read more 09/19/2008 (10:28 pm)
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