Clark Fagot's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSShapeInstance::setCurrentDetail Bug? | Kirk, the code before had no effect since smNumSkipRenderDetails was 0 (i.e. mCurrentDetail<0 was al... read more | 12/06/2007 (10:28 am) |
| TSShapeInstance::setCurrentDetail Bug? | No, it's correct as is (had to stare at it for a while to remember why, though). As mentioned above... read more | 12/06/2007 (9:55 am) |
| Units of Measure | The unit of measure is arbitrary (you can call it kg if you want). I think the important question i... read more | 10/15/2007 (1:40 pm) |
| Interesting problem with memory allocation and the profiler | @Matt - the slowing might be happening due to the multithread code in the getProfilePath. I think w... read more | 10/01/2007 (9:50 am) |
| Interesting problem with memory allocation and the profiler | Clif, that does look like a bug. Some comments: 1) you may want to figure out why string table c... read more | 09/30/2007 (10:05 am) |
| When will the 1.02 out? | @Andy- It's Clark not Chris. :) I never said the next release was only bug fixes from the foru... read more | 07/21/2007 (10:49 am) |
| When will the 1.02 out? | @Tom - yep, just double checked and we don't have a public TGEA bug database. I removed the link ab... read more | 07/20/2007 (1:23 pm) |
| When will the 1.02 out? | "And finally as I leave, your statement, "With that said, see the secretary on the way out to have y... read more | 07/20/2007 (11:18 am) |
| When will the 1.02 out? | [Removed link to bug database. Sorry, we've been using forums for getting bugs from community up to... read more | 07/20/2007 (11:07 am) |
| When will the 1.02 out? | @Andy - maybe, maybe not. But it doesn't change a word of what I said above.... read more | 07/20/2007 (11:04 am) |
| When will the 1.02 out? | Hey guys. I believe this has all been stated before but let me state it again just in case. TGEA... read more | 07/20/2007 (10:39 am) |
| Nasty platformMemory bug (and possible fix..) | The problem with this kind of bug is you can never tell if it's in the system experiencing the crash... read more | 07/12/2007 (10:01 am) |
| Nasty platformMemory bug (and possible fix..) | @Todd - do you have a crash case by any chance? This code is certainly hard to follow so it is not ... read more | 07/11/2007 (2:43 pm) |
| Default Material as CustomMaterial | @Brian, beat you to it.... read more | 07/01/2007 (11:52 am) |
| Info on addmaterialmapping changes/use | This isn't a topic I'm all that familiar with, so most of this is based on reading code on a Sunday ... read more | 07/01/2007 (10:48 am) |
| Sneaky LightInfo initialization | @Jeff - thanks for the heads up. Yeah, we're trying to clean some of that stuff up. I assume you f... read more | 06/28/2007 (1:46 pm) |
| Rumors about TGEA and v1.2 | @Andy - actually, you wouldn't want a server to use both cpu's. A single game server doesn't peg a ... read more | 06/27/2007 (9:52 am) |
| Rumors about TGEA and v1.2 | As the Director of Engine development here at GarageGames (since aournd April or so) let me put the ... read more | 06/19/2007 (12:20 pm) |
| VTune | Good info on the get quat. Just shows the importance of profiling your own game and not just relyin... read more | 05/25/2007 (9:21 am) |
| VTune | Yes, VTune is great. I actually find the built in Torque profiler to be incredibly useful to (diffe... read more | 05/24/2007 (4:46 pm) |
| What are you working on? Post Some Screenshots | Notice the top 32 pixels or so of the screenshots. :) But they are TorqueX so he could do the same ... read more | 05/19/2007 (8:24 pm) |
| BUG? Cumulative Ticking Difference | The issue is always whether time mis-matches accumulate or not. If not, then the two computers ... read more | 05/15/2007 (6:08 pm) |
| LangTable Bug (Solved) | Stefan - can you send me the patch (or let me know who received the file). We were just looking for... read more | 05/09/2007 (4:39 pm) |
| BUG? Cumulative Ticking Difference | @Matias - so which solution did you try (tracking total time or turning off interpolation?). In eit... read more | 05/06/2007 (10:30 am) |
| BUG? Cumulative Ticking Difference | BTW, how are you doing a network game in TorqueX (since XNA doesn't include networking yet)? I assu... read more | 05/04/2007 (2:20 pm) |
| BUG? Cumulative Ticking Difference | @ Matias - what you are reporting does sound wrong. When Stephen first mentioned this thread to me ... read more | 05/04/2007 (2:18 pm) |
| Bug? Mounted objects don't have collision | @Michael, for your case I think there are a lot of work arounds. One would be to modify the eng... read more | 04/25/2007 (10:29 am) |
| Bug? Mounted objects don't have collision | @Michael- let me know how it works out. Since mounted objects don't move on their own (they just in... read more | 04/24/2007 (1:09 pm) |
| Bug? Mounted objects don't have collision | This is an area where TX differs from TGB. Because of the way mounted objects update, they don't ch... read more | 04/24/2007 (9:30 am) |
| Player jitters when running client/dedicated server in 1.4 | Well, I think the WinTimer fix in question was copied to TGEA by Brian before Matt copied it into T... read more | 04/10/2007 (4:52 pm) |
| Player jitters when running client/dedicated server in 1.4 | Anyone tracking this thread still? I believe this is related to a bug in the WinTimer wherein a rem... read more | 04/10/2007 (4:29 pm) |
| TX Feature Request: T2DSpawnObject default naming | We use types to look things up pretty often and I don't think there's ever been a bug there. Are yo... read more | 04/10/2007 (11:15 am) |
| TX Feature Request: T2DSpawnObject default naming | @Jonathon - using name to determine type isn't really optimal. Better would be to simply give them ... read more | 04/10/2007 (10:14 am) |
| Mounted objects bugged in 1.5? | I'm guessing that would have a major impact on performance because you'd now be updating mounted obj... read more | 04/05/2007 (5:19 pm) |
| Mounted objects bugged in 1.5? | Yeah, that pref turns off the interpolation, so you only move in spurts. Since you don't get the sl... read more | 04/05/2007 (5:05 pm) |
| Source code for ObjectPooling test app | @Paul - just to give you an update. We're taking this opportunity to port the Torque Profiler from ... read more | 04/02/2007 (10:29 am) |
| Source code for ObjectPooling test app | @Paul - did some quick tests on the PC and the perfmon graphs look the same for both pooling and non... read more | 03/30/2007 (2:23 pm) |
| Source code for ObjectPooling test app | @Paul - BraveTree email works.... read more | 03/30/2007 (10:20 am) |
| Source code for ObjectPooling test app | Thanks Paul. We'll give this a whirl on the 360 and let you know what it looks like. I'm kind of e... read more | 03/24/2007 (10:46 am) |
| Object Pooling in .NET?? | Roger that.... read more | 03/19/2007 (9:13 am) |
| Object Pooling in .NET?? | @Paul, that's great info. I agree that your short-term case is much like a projectile, so it's a go... read more | 03/18/2007 (12:32 pm) |
| Object Pooling in .NET?? | @Paul [quote]I hope I don't sound like a grumpy contrarian trying to poke holes in your shiny new... read more | 03/18/2007 (10:01 am) |
| Tint a Static Sprite? | @LP - sorry to post this so late. In the beta if you wanted a light to shine on only one object you... read more | 03/14/2007 (9:49 am) |
| Object Pooling in .NET?? | Someone just forwarded me this link, which I thought was relevant to this discussion: [url=http:/... read more | 03/13/2007 (10:26 am) |
| When will TX support shader model v1.1 base requirement like XNA | Yeah, the newest builds have fallback support. We just need to launch it so you can get your hands ... read more | 03/13/2007 (7:52 am) |
| Object Pooling in .NET?? | @Paul, thanks for your feedback. What you say doesn't land on deaf ears. We put object pooling in ... read more | 03/12/2007 (9:21 am) |
| TorqueX and 3D | Torque 360 would be a version of TSE that runs on the 360. It's a different ballgame than TorqueX. ... read more | 02/05/2007 (12:02 pm) |
| TorqueX and 3D | @Trent - good guesses.... read more | 02/05/2007 (11:22 am) |
| Mouse Cursor | @Devboy - didn't test the code or anything, but nice work. This functionality is on our short list ... read more | 02/05/2007 (11:22 am) |