Michael Branin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A noob question on physics collision shape ! | there is currently no simple way to draw complex collision shapes. The best I came up with was loadi... read more | 03/14/2013 (6:10 pm) |
| Seeking a better understanding of Torque 2D MIT, compared to other engines/frameworks. | this might lead you in the right direction [url]http://www.garagegames.com/community/blogs/view/... read more | 03/09/2013 (9:48 am) |
| Animations created friom multiple files | LOL I mean't Atlas.. Old habits and terminology die hard... ... read more | 03/09/2013 (9:42 am) |
| Animations created friom multiple files | No worries.. the more I thought about it and remembers your blog about using texturepacker the more ... read more | 03/09/2013 (8:13 am) |
| PhysicsEditor from the makers of TexturePacker | That would be awesome. I was looking at it and it seems to But you would know better. ... read more | 03/08/2013 (5:30 pm) |
| New Toys for your Sandbox Collection | Excellent news Michael.. I can not wait.... read more | 02/28/2013 (1:34 pm) |
| New Toys for your Sandbox Collection | It has to do with the collision box and the way it is angled. it is something I am still tweaking. I... read more | 02/27/2013 (5:31 am) |
| New Toys for your Sandbox Collection | I have completely redone the platformer Demo and made a new toy. It is alot cleaner and I have solve... read more | 02/24/2013 (4:24 pm) |
| New Toys for your Sandbox Collection | Ninja Platformer Demo [url]https://www.dropbox.com/s/iu3dnnktagyfl2o/NinjaDemoToy.zip[/url] Up... read more | 02/20/2013 (5:18 pm) |
| Moving from TGB to T2D MIT - Free your mind | I sorta agree. But I like most people I know Learn from example. That was one of TGB greatest streng... read more | 02/20/2013 (4:51 pm) |
| Box2D, Torque and collisions | I was using the collison call wrong. Quick question What is the Equivalent of this old torquescript ... read more | 02/20/2013 (6:29 am) |
| T2D, Box2D, and you... | How do you check in torquescript the Direction of a collision? I have a player with a collision box... read more | 02/18/2013 (10:54 am) |
| T2D, Box2D, and you... | I have one created in my level the length of a patform and I collide on it from both above and below... read more | 02/16/2013 (5:44 pm) |
| T2D, Box2D, and you... | Ok maybe I am missing something but I do not see how you can allow one side pass throughs of Edge or... read more | 02/16/2013 (9:24 am) |
| T2D, Box2D, and you... | ok I had to go with this to get more realistic gravity [code] // Set the scene gravity. Sandbox... read more | 02/15/2013 (9:03 pm) |
| T2D, Box2D, and you... | Ok I have played with fields and played with fields I have earthlike gravity set up [code] //... read more | 02/15/2013 (1:54 pm) |
| T2D, Box2D, and you... | Thats got me one step closer thank you ... read more | 02/15/2013 (12:16 pm) |
| T2D, Box2D, and you... | How Do you keep an object from Rotating when it collides with something? For instance I have a squar... read more | 02/15/2013 (10:59 am) |
| Has the class field been done away with? | Look at the way the aquarium toy assigns the class. its the only way I could get the class to work ... read more | 02/15/2013 (9:45 am) |
| Has the class field been done away with? | If you wish to see an example of this in use, look at the aquariumToy... read more | 02/15/2013 (8:53 am) |
| Has the class field been done away with? | No it is still in place. I am using it in my conversion of the Ninja Platformer example. [code]%p... read more | 02/15/2013 (8:39 am) |
| T2D, Box2D, and you... | thank you looking now.. ... read more | 02/13/2013 (12:47 pm) |
| T2D, Box2D, and you... | Excellent. Bookmarked that for future reference... So would contact count be 1 when the oject is ... read more | 02/13/2013 (12:43 pm) |
| Free TorqueScript IDE | there is a free version of komodo.... read more | 02/13/2013 (7:35 am) |
| ok How does this translate in the new T2D | Richard I know about the collision changes. So far I just have the character collding with the groun... read more | 02/13/2013 (6:41 am) |
| ok How does this translate in the new T2D | ok What I am trying to do is convert as much of the old Ninja Platform tutorial over to T2D MIT as p... read more | 02/12/2013 (9:35 pm) |
| ok How does this translate in the new T2D | That results in a error [code]C:/Users/Michael Branin/Desktop/Torque2D-master/modules/NinjaDemoTo... read more | 02/12/2013 (9:05 pm) |
| ok How does this translate in the new T2D | ok Having some issues [code] function playerClass::onAdd(%this) { Echo ("Player Created... read more | 02/12/2013 (5:28 pm) |
| ok How does this translate in the new T2D | one last thing .. what about [code] function t2dSceneGraph::onUpdateScene() [/code] ... read more | 02/12/2013 (4:55 pm) |
| Torque 2D Getting Started Video Series | Just finished all 7 videos. great job. convinced me to do all my prototyping in the sandbox. ... read more | 02/12/2013 (3:11 pm) |
| Forum Access Gone | fIXED ... Thanks. I know these older forums are depreciated now. but there is still tons of usefull ... read more | 02/06/2013 (6:40 am) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | @Scott Can I get push and pull access, please? Github username: msbranin Thanks! ... read more | 01/24/2013 (8:44 am) |
| What's Everyone Up To? (Nov 2012 Edition) | I figure alot of people are in a holding pattern once again Waiting to see if anything comes of the ... read more | 11/18/2012 (8:28 pm) |
| F.A.C.K and 1.2 | 6 Months later .. Same question?... read more | 10/11/2012 (9:32 pm) |
| Extra lives? | Here is part of our power up behavior that add extra lives [code]case "ExtraLife" : ... read more | 08/30/2012 (6:21 pm) |
| Behavior field bug in 1.5? | [code]%template.addBehaviorField(Lock, "Name of keygroup that unlocks this door, or unlocked if... read more | 08/01/2012 (9:10 am) |
| Behavior field bug in 1.5? | Here is an example of how we are using it the default will be 5.. [code]%template.addBehaviorFiel... read more | 07/30/2012 (6:45 am) |
| why different targets for sprites? | Nope I have tried all ways .. the url Tag is not working [url]www.garagegames.com[/url] What the... read more | 07/20/2012 (5:59 am) |
| why different targets for sprites? | hrm what the heck why are markuplite tags not working? ... read more | 07/19/2012 (8:46 pm) |
| why different targets for sprites? | You can have elements that only appear when you are on the phone .. or ipad. We use it to Add extra ... read more | 07/19/2012 (8:41 pm) |
| iPhone retina display problem | Strange the differences between GUI elements with the Iphone and and Ipad when set to relative were ... read more | 06/24/2012 (12:08 pm) |
| iPhone retina display problem | Michael have you tried that? Does not work... Relative skews the guis and stretches them unporportio... read more | 06/22/2012 (2:58 pm) |
| PSK for tgb 1.7.6 | You need to make sure to add the source to both TorqueGameBuilder and TGBGame in the solution explor... read more | 05/28/2012 (9:21 pm) |
| Torque 2D Pro (1.7.6) and PSK 1.2 for TGB 1.7.5 not working | I have already converted the PSK to 1.7.6 It compiles for both the mac and the pc with no issues. I ... read more | 05/23/2012 (8:49 am) |
| Reproduced: Organizing images causes image datablock to be defined incorrectly | No matter where you put it folder wise when you add a new image tgb wants to make a copy and drop it... read more | 05/12/2012 (5:34 am) |
| Reproduced: Organizing images causes image datablock to be defined incorrectly | ~/data/images/player/sword_pirate.png ~/data/images/enemies/lobster.png ~/data/images/environment/... read more | 05/09/2012 (7:00 am) |
| What's the difference between 2D Build Platform Pack and Platform Builder Pack? | They work great with the platformer kit. We are using them now. ... read more | 04/30/2012 (8:53 pm) |
| Player movement | Simply add [code]AllowGliding = false;[/code] to the player datablock. For a detailed list of... read more | 04/06/2012 (9:43 am) |
| Modifying Player Movement | Behaviors/ControllerBehavior.cs you are going to use a combination of that and playermethods.cs t... read more | 03/25/2012 (8:05 pm) |
| PSK and Iphone buttons Help | Thanks to someone on IRC I have this working. I had to bypass the whole GuiBitmapButton route and us... read more | 03/23/2012 (3:53 pm) |