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Michael Branin's Forum Posts

Thread Post Date Posted
A noob question on physics collision shape ! there is currently no simple way to draw complex collision shapes. The best I came up with was loadi... read more 03/14/2013 (6:10 pm)
Seeking a better understanding of Torque 2D MIT, compared to other engines/frameworks. this might lead you in the right direction [url]http://www.garagegames.com/community/blogs/view/... read more 03/09/2013 (9:48 am)
Animations created friom multiple files LOL I mean't Atlas.. Old habits and terminology die hard... ... read more 03/09/2013 (9:42 am)
Animations created friom multiple files No worries.. the more I thought about it and remembers your blog about using texturepacker the more ... read more 03/09/2013 (8:13 am)
PhysicsEditor from the makers of TexturePacker That would be awesome. I was looking at it and it seems to But you would know better. ... read more 03/08/2013 (5:30 pm)
New Toys for your Sandbox Collection Excellent news Michael.. I can not wait.... read more 02/28/2013 (1:34 pm)
New Toys for your Sandbox Collection It has to do with the collision box and the way it is angled. it is something I am still tweaking. I... read more 02/27/2013 (5:31 am)
New Toys for your Sandbox Collection I have completely redone the platformer Demo and made a new toy. It is alot cleaner and I have solve... read more 02/24/2013 (4:24 pm)
New Toys for your Sandbox Collection Ninja Platformer Demo [url]https://www.dropbox.com/s/iu3dnnktagyfl2o/NinjaDemoToy.zip[/url] Up... read more 02/20/2013 (5:18 pm)
Moving from TGB to T2D MIT - Free your mind I sorta agree. But I like most people I know Learn from example. That was one of TGB greatest streng... read more 02/20/2013 (4:51 pm)
Box2D, Torque and collisions I was using the collison call wrong. Quick question What is the Equivalent of this old torquescript ... read more 02/20/2013 (6:29 am)
T2D, Box2D, and you... How do you check in torquescript the Direction of a collision? I have a player with a collision box... read more 02/18/2013 (10:54 am)
T2D, Box2D, and you... I have one created in my level the length of a patform and I collide on it from both above and below... read more 02/16/2013 (5:44 pm)
T2D, Box2D, and you... Ok maybe I am missing something but I do not see how you can allow one side pass throughs of Edge or... read more 02/16/2013 (9:24 am)
T2D, Box2D, and you... ok I had to go with this to get more realistic gravity [code] // Set the scene gravity. Sandbox... read more 02/15/2013 (9:03 pm)
T2D, Box2D, and you... Ok I have played with fields and played with fields I have earthlike gravity set up [code] //... read more 02/15/2013 (1:54 pm)
T2D, Box2D, and you... Thats got me one step closer thank you ... read more 02/15/2013 (12:16 pm)
T2D, Box2D, and you... How Do you keep an object from Rotating when it collides with something? For instance I have a squar... read more 02/15/2013 (10:59 am)
Has the class field been done away with? Look at the way the aquarium toy assigns the class. its the only way I could get the class to work ... read more 02/15/2013 (9:45 am)
Has the class field been done away with? If you wish to see an example of this in use, look at the aquariumToy... read more 02/15/2013 (8:53 am)
Has the class field been done away with? No it is still in place. I am using it in my conversion of the Ninja Platformer example. [code]%p... read more 02/15/2013 (8:39 am)
T2D, Box2D, and you... thank you looking now.. ... read more 02/13/2013 (12:47 pm)
T2D, Box2D, and you... Excellent. Bookmarked that for future reference... So would contact count be 1 when the oject is ... read more 02/13/2013 (12:43 pm)
Free TorqueScript IDE there is a free version of komodo.... read more 02/13/2013 (7:35 am)
ok How does this translate in the new T2D Richard I know about the collision changes. So far I just have the character collding with the groun... read more 02/13/2013 (6:41 am)
ok How does this translate in the new T2D ok What I am trying to do is convert as much of the old Ninja Platform tutorial over to T2D MIT as p... read more 02/12/2013 (9:35 pm)
ok How does this translate in the new T2D That results in a error [code]C:/Users/Michael Branin/Desktop/Torque2D-master/modules/NinjaDemoTo... read more 02/12/2013 (9:05 pm)
ok How does this translate in the new T2D ok Having some issues [code] function playerClass::onAdd(%this) { Echo ("Player Created... read more 02/12/2013 (5:28 pm)
ok How does this translate in the new T2D one last thing .. what about [code] function t2dSceneGraph::onUpdateScene() [/code] ... read more 02/12/2013 (4:55 pm)
Torque 2D Getting Started Video Series Just finished all 7 videos. great job. convinced me to do all my prototyping in the sandbox. ... read more 02/12/2013 (3:11 pm)
Forum Access Gone fIXED ... Thanks. I know these older forums are depreciated now. but there is still tons of usefull ... read more 02/06/2013 (6:40 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) @Scott Can I get push and pull access, please? Github username: msbranin Thanks! ... read more 01/24/2013 (8:44 am)
What's Everyone Up To? (Nov 2012 Edition) I figure alot of people are in a holding pattern once again Waiting to see if anything comes of the ... read more 11/18/2012 (8:28 pm)
F.A.C.K and 1.2 6 Months later .. Same question?... read more 10/11/2012 (9:32 pm)
Extra lives? Here is part of our power up behavior that add extra lives [code]case "ExtraLife" : ... read more 08/30/2012 (6:21 pm)
Behavior field bug in 1.5? [code]%template.addBehaviorField(Lock, "Name of keygroup that unlocks this door, or unlocked if... read more 08/01/2012 (9:10 am)
Behavior field bug in 1.5? Here is an example of how we are using it the default will be 5.. [code]%template.addBehaviorFiel... read more 07/30/2012 (6:45 am)
why different targets for sprites? Nope I have tried all ways .. the url Tag is not working [url]www.garagegames.com[/url] What the... read more 07/20/2012 (5:59 am)
why different targets for sprites? hrm what the heck why are markuplite tags not working? ... read more 07/19/2012 (8:46 pm)
why different targets for sprites? You can have elements that only appear when you are on the phone .. or ipad. We use it to Add extra ... read more 07/19/2012 (8:41 pm)
iPhone retina display problem Strange the differences between GUI elements with the Iphone and and Ipad when set to relative were ... read more 06/24/2012 (12:08 pm)
iPhone retina display problem Michael have you tried that? Does not work... Relative skews the guis and stretches them unporportio... read more 06/22/2012 (2:58 pm)
PSK for tgb 1.7.6 You need to make sure to add the source to both TorqueGameBuilder and TGBGame in the solution explor... read more 05/28/2012 (9:21 pm)
Torque 2D Pro (1.7.6) and PSK 1.2 for TGB 1.7.5 not working I have already converted the PSK to 1.7.6 It compiles for both the mac and the pc with no issues. I ... read more 05/23/2012 (8:49 am)
Reproduced: Organizing images causes image datablock to be defined incorrectly No matter where you put it folder wise when you add a new image tgb wants to make a copy and drop it... read more 05/12/2012 (5:34 am)
Reproduced: Organizing images causes image datablock to be defined incorrectly ~/data/images/player/sword_pirate.png ~/data/images/enemies/lobster.png ~/data/images/environment/... read more 05/09/2012 (7:00 am)
What's the difference between 2D Build Platform Pack and Platform Builder Pack? They work great with the platformer kit. We are using them now. ... read more 04/30/2012 (8:53 pm)
Player movement Simply add [code]AllowGliding = false;[/code] to the player datablock. For a detailed list of... read more 04/06/2012 (9:43 am)
Modifying Player Movement Behaviors/ControllerBehavior.cs you are going to use a combination of that and playermethods.cs t... read more 03/25/2012 (8:05 pm)
PSK and Iphone buttons Help Thanks to someone on IRC I have this working. I had to bypass the whole GuiBitmapButton route and us... read more 03/23/2012 (3:53 pm)
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