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Blake Drolson's Forum Posts

Thread Post Date Posted
Published programmer with 18 years of experience available for paid work Bump up, potential work not lining up as planned, so again looking for a new coding contract.... read more 08/13/2013 (3:41 pm)
Published programmer with 18 years of experience available for paid work Available again for new coding work, let me help make your game a reality! :)... read more 07/19/2013 (1:10 am)
Questions about moving art from TGB (T2D) to ITorque 2D We have been using texture packer with a lot of sprite sheet at 2048 x 2048, compressed to RGB4444. ... read more 03/16/2013 (2:20 pm)
Published programmer with 18 years of experience available for paid work Hi there, Just wanted to announce that I am available for new work starting in April 2013. I... read more 03/11/2013 (7:52 pm)
PVR textures with pre multiply alpha? Thanks Paul, gives me and the artist some options to play with to see what looks best. Appreciate ... read more 01/09/2013 (9:35 pm)
HOWTO - Multiple Imagemaps on a single texture Ok after talking this over with folks on the IRC channel, we have decided to remove all CELL based i... read more 12/28/2012 (2:06 pm)
HOWTO - Multiple Imagemaps on a single texture Ok so I am still not clear on this issue. We are using the GLKit enhancments found in the 1.50 Comm... read more 12/28/2012 (11:56 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Ok well good to know Joe, thanks for the answer. Yeah I got pull access, so Drip Drip going to get ... read more 12/08/2012 (2:11 pm)
Choosing audio formats for playback Yeah we looked at what we would get if we went all Wav's, and after trimming some long rain sounds a... read more 12/06/2012 (6:37 pm)
Submit to the windows 8 store possible? Yeah thanks richard thats what I thought.... read more 12/06/2012 (6:33 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Ok to answer my own question a bit, it seems like 1.51 is out because of bugs it introduced. We are... read more 12/05/2012 (9:23 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Hi there, I am a bit confused about the best edition of iT2D to use to ship our game "Drip Dri... read more 12/04/2012 (3:30 pm)
HOWTO - Multiple Imagemaps on a single texture Paul thanks for your response. We don't mind taking up memory if the game runs ok I guess. Right n... read more 12/04/2012 (2:39 pm)
HOWTO - Multiple Imagemaps on a single texture Hi there, I am wondering if anyone has an answer to this question. I am trying to load a series of ... read more 12/03/2012 (6:34 pm)
Choosing audio formats for playback Hey Ronny thanks again for the good info! You are always the guy with the good answers, heh. Hey... read more 12/03/2012 (2:48 pm)
Submit to the windows 8 store possible? Ok further reading, looking at this link... http://msdn.microsoft.com/en-US/library/windows/apps/... read more 11/13/2012 (3:43 pm)
Submit to the windows 8 store possible? Further reading some of this stuff, like this here... http://msdn.microsoft.com/en-us/library/win... read more 11/13/2012 (2:42 pm)
Gamecenter integration for T2D on Mac OSX ? So in thinking about this more, I have one central question. What if I took out the link to iPhoneP... read more 10/26/2012 (2:17 pm)
Gamecenter integration for T2D on Mac OSX ? Ok well I am stuck and I am not sure if I am going about this the right way. I copied the GameCen... read more 10/25/2012 (2:19 am)
Mac Installer that can do patches? Ok just wanted to follow up post that I did get this working, took me a while to figure out but I go... read more 10/18/2012 (8:56 pm)
Gamecenter integration for T2D on Mac OSX ? Thanks Micheal thats what I was hoping to hear, let you know how it goes :).... read more 10/08/2012 (11:44 am)
Gamecenter integration for T2D on Mac OSX ? Ok so I guess no one has done this yet on the mac side... So does anyone know how big a job it wo... read more 10/04/2012 (5:22 pm)
Questions about moving art from TGB (T2D) to ITorque 2D Thanks so much for the tips on TexturePacker, looks like we will use it, nice they output PVR direct... read more 10/04/2012 (5:19 pm)
Questions about moving art from TGB (T2D) to ITorque 2D Thanks for the feedback guys, we will look into it soon so its appreciated. So I guess we should fo... read more 10/03/2012 (7:05 pm)
Mac Installer that can do patches? Ok thanks Ronny, I will keep banging on it! Good to know you did it thru the mainmenu.nib. ... read more 09/27/2012 (9:12 pm)
Mac Installer that can do patches? Hi Ronny, Did you find it was necessary to call a update function in C++ code for Sparkle? I hav... read more 09/27/2012 (6:59 pm)
Mac Installer that can do patches? Ronny thank you for the good info! Really appreciated.... read more 08/16/2012 (9:05 pm)
Mac Installer that can do patches? Thanks for the link to Sparkle, can it do automatic checks at game startup to see if new patches are... read more 08/16/2012 (7:53 pm)
Questions about using iTorque 1.51 Thanks Peter for all the good info, some of that I knew, some I did not. Really appreciate the feed... read more 08/15/2012 (2:32 pm)
Questions about using iTorque 1.51 Well to answer my own question, I just installed xcode 4.3.3 along side Xcode 4.1 and they seem to c... read more 08/14/2012 (10:46 pm)
Questions about using iTorque 1.51 Ok thanks Conor for that answer about iT2d downloads being self contained, good to know. I guess ... read more 07/16/2012 (6:49 pm)
Questions about using iTorque 1.51 bump for a little help :) Short versions of questions :) 1)I want to use xcode 4.1 for my ma... read more 07/16/2012 (2:32 pm)
compiling 1.76 with xcode 4.3.1, problems with oggs Ok finally got the solution to this, was posted in another forum, but I just add it here, on Lion, y... read more 05/08/2012 (8:42 pm)
TGB 1.76 Mac Fullscreen not working?? The fix for this was posted on the link in the first reply FYI.... read more 05/08/2012 (8:38 pm)
Serious issue in T2D 1.7.6 on Mac Ok so just wanted to confirm finally that this fix works for me too. Got around to the Mac build ag... read more 05/08/2012 (8:36 pm)
Norton SONAR is deleting torqueDemo.exe! So does this mean that if we made engine code changes, that we should contact each major AV manufact... read more 05/08/2012 (3:29 pm)
Recomendations on simple DRM solutions? Yeah its for direct sales we do from our own website that we are wondering about. Would love to lan... read more 04/17/2012 (5:05 pm)
Recomendations on simple DRM solutions? Well we were thinking it would be more to stop casual piracy, not the crackers, yeah we cant stop em... read more 04/16/2012 (11:14 pm)
Recomendations on simple DRM solutions? Yeah thats what I was thinking , just a serial key. You have any suggestions on software solutions ... read more 04/16/2012 (4:37 pm)
Compiling game with 1.7.5 engine with SDK 10.6 = audio stop working Hi Peter, did you also have to install a new version of the GCC compiler, or when you made these cha... read more 04/03/2012 (2:48 pm)
Compiling game with 1.7.5 engine with SDK 10.6 = audio stop working Any update on this issue? Wondering if there's been any luck recreating this issue and any fixes? ... read more 03/30/2012 (3:12 pm)
compiling 1.76 with xcode 4.3.1, problems with oggs Ok thanks for looking into it Micheal. Wish I could just install xcode 3 on lion, heh.... read more 03/15/2012 (2:30 pm)
compiling 1.76 with xcode 4.3.1, problems with oggs Um yeah sorry Lion, I am not really a mac expert heh. Do you have an idea about the setings I need ... read more 03/15/2012 (2:11 am)
Serious issue in T2D 1.7.6 on Mac So I implemented this fix, it worked for me when I was starting in windowed mode and switching to fu... read more 03/02/2012 (11:38 am)
Submitting your TGB game to the Mac AppStore OK Thanks Aun for the quick reply !... read more 02/14/2012 (1:21 pm)
Submitting your TGB game to the Mac AppStore Do the changes listed here take care of apple "sandboxing" concerns, as talked about in th... read more 02/13/2012 (6:20 pm)
Serious issue in T2D 1.7.6 on Mac Hi Micheal, thanks for looking into this issue, any updates on a fix?... read more 02/07/2012 (1:19 pm)
TGB 1.76 Mac Fullscreen not working?? Could anyone from Garage Games comment on this issue please? Defiantly a major problem for us....... read more 01/24/2012 (1:12 pm)
Best Practices for Professional Game Release Vlad and Conner great info, thank you. The document from Amanda was good. Looks like installwizard ... read more 12/08/2011 (9:15 pm)
How to handle fullscreen on widescreen monitor? Yeah thats why I am going to use getDesktopResolution() and then see what known screen ratio it is c... read more 07/21/2011 (7:17 pm)
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