Game Development Community

Brian Szatkowski's Forum Posts

Thread Post Date Posted
multiple monitor support @Richard - That would be neat if multi-monitor full screens could be accomplished with OpenGL. [q... read more 03/28/2013 (7:38 am)
Joints and rocket propulsion @ William - While I agree that setting the anchor position for SceneObjects should be optional (with... read more 03/27/2013 (1:06 pm)
multiple monitor support [quote]Maybe because my thought process went along the lines of, get a local test bed game working, ... read more 03/27/2013 (12:30 pm)
Joints and rocket propulsion @ William - This ties in directly with your response to my [url=http://www.garagegames.com/community... read more 03/27/2013 (11:51 am)
Setting Anchor Point (Local Center) of Sprite for Rotation ^ Requesting. ;)... read more 03/27/2013 (11:49 am)
multiple monitor support @ Doc - I completely understand the network layer logic--that makes complete sense. If Eric were run... read more 03/27/2013 (11:47 am)
Setting Anchor Point (Local Center) of Sprite for Rotation Thanks for your feedback and confirming what I found. I guess I'll need to take the CompositeSprite ... read more 03/27/2013 (11:20 am)
multiple monitor support @Eric - Again, you have not addressed how the game will actually be played by two players on one sys... read more 03/27/2013 (11:14 am)
multiple monitor support Also, if you simply want to have the entire T2D sceneWindow stretch across all three monitors (this ... read more 03/27/2013 (10:17 am)
multiple monitor support @Eric - This seems a bit confusing to me. You are talking about one computer system controlling thre... read more 03/27/2013 (10:02 am)
Some questions about Torque2D Hi Low; T2D has been rebirthed, if you will, into T2D MIT, and thus follows the MIT licensing mod... read more 03/27/2013 (8:17 am)
Spine: 2D skeletal animation @Mich - Thanks for providing feedback so quickly. [quote]I think you are jumbling up too many dif... read more 03/25/2013 (2:17 pm)
Spine: 2D skeletal animation Hi All; I just wanted to pop in and inquire about a status update on this effort. @Nate - For ... read more 03/25/2013 (7:24 am)
State of Garage Games and associated products First, while it is always great to see such fantastic progress, I'd like to thank Eric, Mich, and Ri... read more 01/25/2013 (6:38 am)
Error alloc too large, increase frame size Hi Andy; Given the last two entries in your log: [code] Loaded compiled script /private/var/m... read more 08/14/2012 (8:08 am)
iTorque 2d 1.5.1 Release?? @Conor - As I do not have access to an iPad 3 ("new" iPad), I was concerned when I read yo... read more 06/26/2012 (6:48 am)
Where should I learn from next? Hey Kyle; You've been offered some great suggestions thus far. I'd like to add in my approach to ... read more 06/04/2012 (8:08 am)
Getting Gestures to Work with Touches Hi John; My suggestion to you would be that, since you have made the effort to integrate certain ... read more 05/24/2012 (7:55 am)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 How long is your app taking to launch (in seconds)? I think there may have been a "suggestion&q... read more 12/12/2011 (8:22 am)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 Hi Don; Thank you for pitching in to the validity of the potential seriousness of this thread. At... read more 12/11/2011 (10:06 am)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 Hi Pedro; The app does run. I'm just concerned that this will eventually lead to a non-approval a... read more 11/27/2011 (5:21 pm)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 Has anyone made any headway into this issue?... read more 11/26/2011 (8:43 am)
iOS5 / iPhone 4S: Preventative maintenance Michael; Thank you for your prompt reply. OK, so change the Compiler Version in the Project's... read more 10/06/2011 (8:33 am)
iOS5 / iPhone 4S: Preventative maintenance @Michael - You stated: [quote] We only had to make a couple changes to the source code to get it... read more 10/06/2011 (7:52 am)
Where can I find a basic function guide for iTorque? @Adam - Within that same file, you will see [b]ConsoleMethod[/b]s that utilize both the 'x' and ... read more 10/06/2011 (7:41 am)
Where can I find a basic function guide for iTorque? [quote] Am I missing some concept that explains why a straight string search for setLinearVelocityX... read more 10/06/2011 (7:27 am)
Logo Guidelines do not cover my app experience Hi Michael; Thank you for the prompt reply. I will move forward with the intention on adding the ... read more 09/29/2011 (7:40 am)
missing link Hey Rennie; I am trying to walk through your code and, from what I see, it plays down like this: ... read more 09/17/2011 (4:41 pm)
Why Would...(solved) Glad I could help. :)... read more 09/02/2011 (1:10 pm)
Why Would...(solved) I understand what you are saying, but your onCollision() method has a %srcObject passed in whose ori... read more 09/01/2011 (10:04 am)
Why Would...(solved) @Rennie - Without seeing all of the code, I have to go by what I see. That being said, my imp... read more 09/01/2011 (8:45 am)
Retina how-to (iPhone 4 resolution) Mich wrote: [quote] I also noticed that some of the changes made to the 1.5 Preview affect this ... read more 06/05/2011 (7:21 am)
Loading a PopOverViewController via a nib on iPad - [SOLVED] Hi Michael; I just wanted to chime in and say that creating a new nib from scratch in XCode 4 did... read more 05/19/2011 (9:28 pm)
Loading a PopOverViewController via a nib on iPad - [SOLVED] Hi Michael; First, it's nice to see these docs coming along. Basic concepts like those covered in... read more 05/19/2011 (12:35 pm)
Call .cs script function from .mm code [SOLVED] Nice! Thanks for the elaboration and simplification, Michael.... read more 05/17/2011 (6:38 am)
Call .cs script function from .mm code [SOLVED] Hi Michael & Richard; Thank you both for your input. Richard, although including "con... read more 05/17/2011 (4:51 am)
Call .cs script function from .mm code [SOLVED] Hi Michael; Sorry for the vagueness. The code is rudimentary right now as I just want to get it w... read more 05/16/2011 (7:03 pm)
Accessing Internet "So ":80" is an essential port that will allow me to access the specified web page?&q... read more 12/02/2010 (3:47 pm)
NeoDefender 2 : Video Feedback Please There you go! Good luck with the sales!... read more 11/14/2010 (2:49 pm)
NeoDefender 2 : Video Feedback Please @Scott - Kudos. I think it looks great now. The only thing I would have mentioned was addressed ... read more 11/13/2010 (11:02 pm)
NeoDefender 2 : Video Feedback Please Hey Scott; I took a look at the video. Overall, I really like it. The soundtrack is very powerful... read more 11/13/2010 (5:09 pm)
What happened to the iPhone team? @Johnny - Ouch! I just read that blog. Now, I'm even [i]more[/i] miffed at the response we just got!... read more 10/04/2010 (6:48 pm)
Odd scripting behaviour Try adding the missing semi-colon after: [code] %e = GETSOMETHING(); // <-- semi-colon missin... read more 09/29/2010 (11:33 pm)
[SOLVED] Speed of objects on iPad SLLLOOOOOOWWWWWW [quote] Thanks Brian, makes perfect sense and you hit the nail on the head :) [/quote] Glad I c... read more 09/26/2010 (10:21 pm)
[SOLVED] Speed of objects on iPad SLLLOOOOOOWWWWWW Hi Scott; This could actually be a simple issue of relative scale and the fixed scalar units of t... read more 09/25/2010 (6:12 pm)
Final Stages Till Launch Hi Rennie; You could try the one that, I believe is something like "BundleName". I beli... read more 09/23/2010 (5:36 pm)
Final Stages Till Launch 1. To remove the "sheen" from the icon, follow the instructions [url=http://www.garagegame... read more 09/23/2010 (3:12 pm)
iT2D EULA update: Feedback requested Hi Scott; Thank you for your prompt reply. I have read the newly updated EULA. For those who are ... read more 09/22/2010 (8:57 pm)
Possible to change app name and icon from within the game? In addition to what Marc stated, there is an obvious Pandora's box should such behavior be allowed. ... read more 09/22/2010 (6:53 pm)
Final Stages Till Launch Hi Rennie; Regarding DSOs: Just think of them as compiled versions of your CS files. They are ess... read more 09/22/2010 (6:47 pm)
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