Brian Szatkowski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| multiple monitor support | @Richard - That would be neat if multi-monitor full screens could be accomplished with OpenGL. [q... read more | 03/28/2013 (7:38 am) |
| Joints and rocket propulsion | @ William - While I agree that setting the anchor position for SceneObjects should be optional (with... read more | 03/27/2013 (1:06 pm) |
| multiple monitor support | [quote]Maybe because my thought process went along the lines of, get a local test bed game working, ... read more | 03/27/2013 (12:30 pm) |
| Joints and rocket propulsion | @ William - This ties in directly with your response to my [url=http://www.garagegames.com/community... read more | 03/27/2013 (11:51 am) |
| Setting Anchor Point (Local Center) of Sprite for Rotation | ^ Requesting. ;)... read more | 03/27/2013 (11:49 am) |
| multiple monitor support | @ Doc - I completely understand the network layer logic--that makes complete sense. If Eric were run... read more | 03/27/2013 (11:47 am) |
| Setting Anchor Point (Local Center) of Sprite for Rotation | Thanks for your feedback and confirming what I found. I guess I'll need to take the CompositeSprite ... read more | 03/27/2013 (11:20 am) |
| multiple monitor support | @Eric - Again, you have not addressed how the game will actually be played by two players on one sys... read more | 03/27/2013 (11:14 am) |
| multiple monitor support | Also, if you simply want to have the entire T2D sceneWindow stretch across all three monitors (this ... read more | 03/27/2013 (10:17 am) |
| multiple monitor support | @Eric - This seems a bit confusing to me. You are talking about one computer system controlling thre... read more | 03/27/2013 (10:02 am) |
| Some questions about Torque2D | Hi Low; T2D has been rebirthed, if you will, into T2D MIT, and thus follows the MIT licensing mod... read more | 03/27/2013 (8:17 am) |
| Spine: 2D skeletal animation | @Mich - Thanks for providing feedback so quickly. [quote]I think you are jumbling up too many dif... read more | 03/25/2013 (2:17 pm) |
| Spine: 2D skeletal animation | Hi All; I just wanted to pop in and inquire about a status update on this effort. @Nate - For ... read more | 03/25/2013 (7:24 am) |
| State of Garage Games and associated products | First, while it is always great to see such fantastic progress, I'd like to thank Eric, Mich, and Ri... read more | 01/25/2013 (6:38 am) |
| Error alloc too large, increase frame size | Hi Andy; Given the last two entries in your log: [code] Loaded compiled script /private/var/m... read more | 08/14/2012 (8:08 am) |
| iTorque 2d 1.5.1 Release?? | @Conor - As I do not have access to an iPad 3 ("new" iPad), I was concerned when I read yo... read more | 06/26/2012 (6:48 am) |
| Where should I learn from next? | Hey Kyle; You've been offered some great suggestions thus far. I'd like to add in my approach to ... read more | 06/04/2012 (8:08 am) |
| Getting Gestures to Work with Touches | Hi John; My suggestion to you would be that, since you have made the effort to integrate certain ... read more | 05/24/2012 (7:55 am) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | How long is your app taking to launch (in seconds)? I think there may have been a "suggestion&q... read more | 12/12/2011 (8:22 am) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | Hi Don; Thank you for pitching in to the validity of the potential seriousness of this thread. At... read more | 12/11/2011 (10:06 am) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | Hi Pedro; The app does run. I'm just concerned that this will eventually lead to a non-approval a... read more | 11/27/2011 (5:21 pm) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | Has anyone made any headway into this issue?... read more | 11/26/2011 (8:43 am) |
| iOS5 / iPhone 4S: Preventative maintenance | Michael; Thank you for your prompt reply. OK, so change the Compiler Version in the Project's... read more | 10/06/2011 (8:33 am) |
| iOS5 / iPhone 4S: Preventative maintenance | @Michael - You stated: [quote] We only had to make a couple changes to the source code to get it... read more | 10/06/2011 (7:52 am) |
| Where can I find a basic function guide for iTorque? | @Adam - Within that same file, you will see [b]ConsoleMethod[/b]s that utilize both the 'x' and ... read more | 10/06/2011 (7:41 am) |
| Where can I find a basic function guide for iTorque? | [quote] Am I missing some concept that explains why a straight string search for setLinearVelocityX... read more | 10/06/2011 (7:27 am) |
| Logo Guidelines do not cover my app experience | Hi Michael; Thank you for the prompt reply. I will move forward with the intention on adding the ... read more | 09/29/2011 (7:40 am) |
| missing link | Hey Rennie; I am trying to walk through your code and, from what I see, it plays down like this: ... read more | 09/17/2011 (4:41 pm) |
| Why Would...(solved) | Glad I could help. :)... read more | 09/02/2011 (1:10 pm) |
| Why Would...(solved) | I understand what you are saying, but your onCollision() method has a %srcObject passed in whose ori... read more | 09/01/2011 (10:04 am) |
| Why Would...(solved) | @Rennie - Without seeing all of the code, I have to go by what I see. That being said, my imp... read more | 09/01/2011 (8:45 am) |
| Retina how-to (iPhone 4 resolution) | Mich wrote: [quote] I also noticed that some of the changes made to the 1.5 Preview affect this ... read more | 06/05/2011 (7:21 am) |
| Loading a PopOverViewController via a nib on iPad - [SOLVED] | Hi Michael; I just wanted to chime in and say that creating a new nib from scratch in XCode 4 did... read more | 05/19/2011 (9:28 pm) |
| Loading a PopOverViewController via a nib on iPad - [SOLVED] | Hi Michael; First, it's nice to see these docs coming along. Basic concepts like those covered in... read more | 05/19/2011 (12:35 pm) |
| Call .cs script function from .mm code [SOLVED] | Nice! Thanks for the elaboration and simplification, Michael.... read more | 05/17/2011 (6:38 am) |
| Call .cs script function from .mm code [SOLVED] | Hi Michael & Richard; Thank you both for your input. Richard, although including "con... read more | 05/17/2011 (4:51 am) |
| Call .cs script function from .mm code [SOLVED] | Hi Michael; Sorry for the vagueness. The code is rudimentary right now as I just want to get it w... read more | 05/16/2011 (7:03 pm) |
| Accessing Internet | "So ":80" is an essential port that will allow me to access the specified web page?&q... read more | 12/02/2010 (3:47 pm) |
| NeoDefender 2 : Video Feedback Please | There you go! Good luck with the sales!... read more | 11/14/2010 (2:49 pm) |
| NeoDefender 2 : Video Feedback Please | @Scott - Kudos. I think it looks great now. The only thing I would have mentioned was addressed ... read more | 11/13/2010 (11:02 pm) |
| NeoDefender 2 : Video Feedback Please | Hey Scott; I took a look at the video. Overall, I really like it. The soundtrack is very powerful... read more | 11/13/2010 (5:09 pm) |
| What happened to the iPhone team? | @Johnny - Ouch! I just read that blog. Now, I'm even [i]more[/i] miffed at the response we just got!... read more | 10/04/2010 (6:48 pm) |
| Odd scripting behaviour | Try adding the missing semi-colon after: [code] %e = GETSOMETHING(); // <-- semi-colon missin... read more | 09/29/2010 (11:33 pm) |
| [SOLVED] Speed of objects on iPad SLLLOOOOOOWWWWWW | [quote] Thanks Brian, makes perfect sense and you hit the nail on the head :) [/quote] Glad I c... read more | 09/26/2010 (10:21 pm) |
| [SOLVED] Speed of objects on iPad SLLLOOOOOOWWWWWW | Hi Scott; This could actually be a simple issue of relative scale and the fixed scalar units of t... read more | 09/25/2010 (6:12 pm) |
| Final Stages Till Launch | Hi Rennie; You could try the one that, I believe is something like "BundleName". I beli... read more | 09/23/2010 (5:36 pm) |
| Final Stages Till Launch | 1. To remove the "sheen" from the icon, follow the instructions [url=http://www.garagegame... read more | 09/23/2010 (3:12 pm) |
| iT2D EULA update: Feedback requested | Hi Scott; Thank you for your prompt reply. I have read the newly updated EULA. For those who are ... read more | 09/22/2010 (8:57 pm) |
| Possible to change app name and icon from within the game? | In addition to what Marc stated, there is an obvious Pandora's box should such behavior be allowed. ... read more | 09/22/2010 (6:53 pm) |
| Final Stages Till Launch | Hi Rennie; Regarding DSOs: Just think of them as compiled versions of your CS files. They are ess... read more | 09/22/2010 (6:47 pm) |