Game Development Community

Mike Rowley's Forum Posts

Thread Post Date Posted
Moving Towards OpenSource AFX Thanks for all the hard work you put into this. I've downloaded it, but don't have time right now to... read more 08/28/2015 (5:03 am)
Help with Inventory TGE 1_5_2 [url]http://www.garagegames.com/community/forums/viewthread/75995[/url] This link is probably what ... read more 02/09/2015 (3:02 pm)
T3D 3.6.1 Setting up lava/poison waterblocks - is this possible? You change the waterblock type in the editor to lava. (if this hasn't changed) It will actually kill... read more 11/02/2014 (5:12 am)
Question - can users be banned outright? Assigning new users to a "New Users" group would help us not see the spam, but it won't st... read more 08/29/2014 (3:49 pm)
Request - email verification for new accounts Now that sounds like fun. Flood the spammers with spam. :-) ... read more 08/19/2014 (4:32 pm)
Please delete post. The links are broken, and information is outdated. That looks great. ... read more 08/08/2014 (4:27 pm)
trouble with 152 download link 1.5.2 had the lighting kit added. ... read more 05/27/2014 (4:57 am)
Stuck Add a schedule for your timer. %this.schedule(0, "delete"); (taken from ai.cs) What ... read more 04/12/2014 (8:13 am)
Been gone a while edit: double post. ... read more 03/09/2014 (6:44 pm)
Been gone a while It's interesting to see someone else on here with the same name as me. IAC corporation purchased ... read more 03/09/2014 (6:42 pm)
(Question)Master Server simple search of the resources: [url]http://www.garagegames.com/community/search#gsc.q=masterserver... read more 03/06/2014 (1:13 pm)
How did you find garagegames? Was looking for a new game engine to use after adobe shut down atmosphere. (that's what big corps. d... read more 02/24/2014 (4:36 pm)
From a Quake map to Torque3D DeleD takes a little getting used to. Use the program that fits you best. The pluggin I was talkin... read more 12/03/2013 (2:51 pm)
From a Quake map to Torque3D The easiest way I've found was to import my models into [url=http://www.delgine.com]DeleD[/url] usin... read more 12/01/2013 (7:16 am)
Some good TGE-specific resources on the web? Paul-Jan put up the compiled version today for you. ... read more 11/11/2013 (6:08 am)
Some good TGE-specific resources on the web? [url]http://sourceforge.net/p/deled-plugins/code/HEAD/tree/trunk/[/url] Sorry about that. Paul-Jan... read more 11/08/2013 (6:05 pm)
Some good TGE-specific resources on the web? [url]http://www.delgine.com/plugins/viewPluginCategory.php?catid=40&catdesc=Exporters[/url] From... read more 11/07/2013 (3:26 am)
Some good TGE-specific resources on the web? For tge, I use [url=http://www.delgine.com]Deled[/url] with the torque exporter pluggin. It's not pe... read more 11/03/2013 (5:09 am)
TGE 1.5.2 Demo - Loading Missions via triggers Are your spawn points above ground? They should be a few "feet" above the actors head. If ... read more 10/13/2013 (8:06 am)
.GIF Images or Animating Images Animation shop (paint shop pro) shows the animations, but mng doesn't support transperancies. (found... read more 09/01/2013 (3:50 pm)
.GIF Images or Animating Images I decided to check this out as paint shop pro animation shop exports to mng, plus, there are a bunch... read more 09/01/2013 (11:09 am)
Source art download From what Brad (Ashley's husband) stated, I believe you can. Ash wanted everyone to enjoy this kit. ... read more 07/25/2013 (6:17 am)
A slightly unfortunate attitude.... [quote=Richard Ranft]"if you don't like it, change it." It's how I raised my kids ("D... read more 07/21/2013 (9:57 am)
MY TWO 1/2 CENTS. As a father, it is my duty to inform. After that, my duty is to support. Back to the subject: W... read more 07/04/2013 (11:49 am)
MY TWO 1/2 CENTS. My son is an artist who wants to get into the games/visual arts arena. This is the reason I told him... read more 07/04/2013 (7:49 am)
Brainstorming: Top-Down Water Movement? [url]http://www.youtube.com/watch?v=BiI7bw110nU[/url] Pretty cool video. I made your link live. ... read more 05/18/2013 (7:08 am)
Source art download Tobias, Ashtara passed away. I have added her kit and the above parts to my site. [url=http://www.... read more 03/23/2013 (7:07 am)
If given the chance... The Myst series. Loved those games. ... read more 03/15/2013 (5:37 pm)
Tough time with making a dang bridge You can also try [url=http://www.delgine.com]DeleD[/url] It's free and exports to collada. It's als... read more 03/06/2013 (4:35 pm)
(EDIT: FIXED.) Anybody got a stock T3D dedicated server I could jump into for testing real quick? According to [url=http://gnometech.com/]Gnometech[/url], it's down. ... read more 12/29/2012 (9:28 am)
Interior Design...Again You can also use [url=http://www.delgine.com]DeleD[/url] It's free. ... read more 12/16/2012 (6:17 am)
Torque 3D Windows X64 build Your first image is showing a bad pointer. [code] const char *evaluate(const char* string, bool ec... read more 11/08/2012 (3:37 pm)
I want to make a complaint here about Game Mechanics Kit Joao, I don't own gmk, but for any add on, you need the right tools to merge the code. I use [url=h... read more 11/03/2012 (5:12 am)
anyone know how to take pictures like this? Have you tried to place a third person camera way over the players head? (in the model itself). You ... read more 10/27/2012 (9:27 am)
Materials for Interiors You would do it the same way you do for dts shapes. A great example is in /examples/fps/game/art/... read more 10/05/2012 (11:15 am)
torque books Ken Finney has a new book written for Torque 3D as well. (search amazon) ... read more 09/03/2012 (1:09 pm)
T3D Lobby There is one for tge that could possibly be ported over to t3d. [url]http://www.garagegames.com/c... read more 08/27/2012 (3:54 pm)
AIplayers. help me [url]http://www.garagegames.com/community/resources/view/15320[/url] That's a good place to start. ... read more 08/25/2012 (6:57 am)
Constructor abandoned When you export, just tell deled to export the textures to the same directory as the dae. As for Nas... read more 08/12/2012 (7:16 am)
Constructor abandoned It's not? Hmm, I'll check with that. I can attest that the collada exporter does indeed work. (che... read more 08/11/2012 (12:32 pm)
Constructor abandoned [url=http://www.delgine.com]DeleD is free[/url]. There are exporters for several formats including d... read more 08/10/2012 (3:51 pm)
The big addon thread! add pause/seek to audio [url]http://www.3dcentral.net/modules/PDdownloads/viewcat.php?cid=2[/url] Fr... read more 07/29/2012 (1:36 pm)
Vehicles do not have collision [quote=ScottBurns]It's not a bug, the PhysX integration doesn't currently support vehicles colliding... read more 07/20/2012 (5:13 pm)
modeling wheelchairs That's a very realistic wheel chair. Great job making it. ... read more 07/04/2012 (12:06 pm)
Torque 3D Community Edition Activation [edit email] to add me. :-) ... read more 06/24/2012 (12:15 pm)
Default.bind.cs is not working across whole engine? I can't believe no one has answered this. Yes. You are now fully legal to use the engine. Make a g... read more 06/24/2012 (10:17 am)
Default.bind.cs is not working across whole engine? @ Scott, Sorry, I didn't think about that. :blush: @ Sean, Noah has to assign the engine to you t... read more 06/22/2012 (7:34 pm)
Default.bind.cs is not working across whole engine? [quote]I am scripting the game using the free demo version of Torque 3D and providing it to my clien... read more 06/22/2012 (3:47 pm)
Still confused on 1.2 It should be in your account with your other engines. ... read more 05/26/2012 (5:23 pm)
Question on the weaponshop in the zombieresource Canvas.setContent(GUIshop); is what he's Lukas is talking about. So your code would look something... read more 05/25/2012 (3:21 am)
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