Eyal Erez's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mac appStore | The reality is that about 1 hour after a game is released on BFG, it is cracked and released on ever... read more | 01/10/2011 (6:15 pm) |
| Mac appStore | For me things went very smoothly, maybe because I already went through all the QA process at BFG. I... read more | 01/10/2011 (3:42 pm) |
| Do Tilemaps work in 1.4? | Jason, Thanks for pointing this out for me. I tried it and it totally fix it. sweeeet!... read more | 12/01/2010 (7:44 pm) |
| iT2D 1.4 RC1 (and release and 1.4.1) - particle effects don't load - RESOLVED | Just found this post, after ripping every hair out my head in the last few days. Thanks for that. B... read more | 12/01/2010 (7:41 pm) |
| Do Tilemaps work in 1.4? | Have you guys had any luck with tileMaps or particles? Still trying to make it work...... read more | 12/01/2010 (4:10 pm) |
| Do Tilemaps work in 1.4? | Still no luck for me using 1.3.1 on the iPad. something with the resolution is not working. I tried ... read more | 11/29/2010 (7:15 pm) |
| Do Tilemaps work in 1.4? | I agree with Mark, first thing I did when I heard the news is downloaded all the versions that are a... read more | 11/23/2010 (2:36 pm) |
| Do Tilemaps work in 1.4? | I tried overwriting all the t2dParticle... and t2dTileMap... in 1.4 from 1.3 hoping it'l bring back ... read more | 11/22/2010 (9:09 pm) |
| Do Tilemaps work in 1.4? | Crap, I'm actually working on the iPad version, already released the iPhone version a while back. th... read more | 11/21/2010 (9:17 pm) |
| Do Tilemaps work in 1.4? | So can you use iTGB 1.3.1 and submit games with iOS 4.1 ? I don't need any of the new features. tile... read more | 11/21/2010 (8:29 pm) |
| Do Tilemaps work in 1.4? | Same here, both tileLayer and Particles. ... read more | 11/20/2010 (4:14 pm) |
| Mac appStore | Ronny, I'm not much of a blogger but I'll be more than happy to answer any questions. I've distribu... read more | 11/19/2010 (1:52 pm) |
| Mac appStore | Smart and well-written objC is a bit out of my skill set. dirty bug-driven torque script is the way ... read more | 11/18/2010 (7:51 pm) |
| Mac appStore | well... I've uploaded the game. lets see if it passes. Here's some links to bigfishgames I've made... read more | 11/18/2010 (7:30 pm) |
| Mac appStore | haha... Fear is the my only hostility for objC. I'll give the Mac appStore a shot and hold you pers... read more | 11/12/2010 (9:59 pm) |
| behaviors in C++ | yes, that would be great. I remember seeing them but it must have been in 1.7.3 or earlier. One th... read more | 08/09/2010 (11:16 pm) |
| does GuiBitmapCtrl free the texture memory when deleted? | For the PC I will definitely. The problem is that I'm using tgb4wii which is build on top of 1.7.4, ... read more | 08/05/2010 (2:41 pm) |
| does GuiBitmapCtrl free the texture memory when deleted? | no, simSets I just clear(). and I can't think of anything else. Based on your experience are most m... read more | 08/05/2010 (2:20 am) |
| does GuiBitmapCtrl free the texture memory when deleted? | ok, I see your point. Basically , I'm trying to understand why my game keeps running out of memory.... read more | 08/04/2010 (10:25 pm) |
| Experience with TGB and hidden object games? | Kevin, I'm not sure if it's the same. I've changed it in t2dTextObject.cc [code] // Set up GL. ... read more | 06/30/2010 (10:07 am) |
| Experience with TGB and hidden object games? | Yes, you do need to change the source code to make t2dTextObject bilinear filtering. this should be ... read more | 06/29/2010 (7:49 am) |
| Experience with TGB and hidden object games? | Yes, I've made a hidden object game using TGB. However, after using torque for several years, I've ... read more | 06/28/2010 (9:04 am) |
| Fonts on Torque for Wii | I believe it's related to filtering when the .utf is getting read. I don't have the environment inf... read more | 05/04/2010 (3:51 pm) |
| leaving torque | Mich, Is there a public list of bug fixes that are going to be implemented for tgb 1.7.5? I'd like... read more | 04/04/2010 (9:16 am) |
| Anyone done any porting from TGB to iPhone? | Hi John, Did you ended up porting it to the phone. I actually ported quite a few of my games to i... read more | 02/03/2010 (7:23 pm) |
| Analyzing music | Have you found a way to analyze it? I was just searching for this too.... read more | 02/03/2010 (5:19 pm) |
| trouble with international charsets | Actually, it does work. I just had a mistake. So basically I create a englishLang.cs file with all ... read more | 01/27/2010 (10:34 pm) |
| trouble with international charsets | Hi William. I just started localization and I'm having the same problem. I can get the accents to ... read more | 01/27/2010 (9:11 pm) |
| T2D for Apple's tablet computer (iPad) | Looking forward for this. together with a 100k other developers.... read more | 01/26/2010 (4:12 pm) |
| Logo/splash kits | haha.... I like this logo... read more | 01/12/2010 (1:58 pm) |
| WristStrap images and shared contents for Nand game | Well... if we do have to include all the wristSrap images in our own content it seems like 20Mb for ... read more | 12/18/2009 (2:49 pm) |
| 3d shapes not showing textures on NDEV T4Wii(TGB) | Gilberto, I believe I am getting the same render errors. it seems like the shape is cropped on the l... read more | 12/17/2009 (7:14 pm) |
| wiimote rumble using multiple wiimote (TGB4Wii) | Yes, the wiimote speaker needs some rework as well.... read more | 12/16/2009 (8:01 pm) |
| Quit() crashes app | You need to submit it but you don't have to wait till it's approved. as soon as you submit the game,... read more | 12/14/2009 (9:13 pm) |
| Quit() crashes app | Yes, I had a quit() button that did work on 1.1 ("sushi to go") but why bother with quit w... read more | 12/14/2009 (11:49 am) |
| Saving user data in a wiiware title | same here. the banner tpl works great :)... read more | 12/11/2009 (4:34 pm) |
| Frustrating ... | o man... the new T2D (not iPhone) could be the coolest xmass gift. Even if we have to pay for it :)... read more | 12/11/2009 (4:17 pm) |
| Saving user data in a wiiware title | Thanks. I've added that too. I ended up using only 1 file for all the save data including 8 user pr... read more | 12/11/2009 (4:14 pm) |
| Frustrating ... | The good news is that only have to go through this process once. From now on starting a new game and... read more | 12/11/2009 (11:57 am) |
| Open Feint Tutorial | Yes, without testing it I think it should work. it's a good idea to pass the string from the script ... read more | 12/10/2009 (12:57 pm) |
| Open Feint Tutorial | launchOpenFeintDashboard will open the dashboard withe the leaderboard you picked (since you mention... read more | 12/09/2009 (11:22 am) |
| Saving user data in a wiiware title | Great. I'm working on saving all the data now. So it is possible to save multiple files onto the sa... read more | 12/03/2009 (1:54 pm) |
| Open Feint Tutorial | You use the console functions to do that. this way you can do everything from script.... read more | 12/03/2009 (1:48 pm) |
| Saving user data in a wiiware title | I got the exec to work as well. Don't think it's the "right" way of doing it but it seems ... read more | 12/02/2009 (7:15 pm) |
| Saving user data in a wiiware title | I just realized that exec() will need to be modified in order to read the flashStream. Did you guys... read more | 12/02/2009 (5:58 pm) |
| Saving user data in a wiiware title | cool. I got it to work. I just edit my console method and added a TORQUE_OS_WIIWARE to save the fi... read more | 12/02/2009 (1:11 pm) |
| Saving user data in a wiiware title | I think the problem occurs when simBase::save() is calling flashStream::open() when comparing the f... read more | 12/02/2009 (12:58 pm) |
| Saving user data in a wiiware title | That works! :) Many thanks, definitely a pain to figure out. So I am able to save banner.bin via t... read more | 12/01/2009 (6:50 pm) |
| Saving user data in a wiiware title | I just realized I need to use the WiiMakeBanner.exe tool for the icon/banner. However, is it even r... read more | 11/27/2009 (8:00 pm) |
| Saving user data in a wiiware title | Thanks Gilberto, that definitely fixed my error. altough I'm still having problems saving the file :... read more | 11/27/2009 (7:29 pm) |