Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ActivateGhosting and object streaming | That's what I'm hoping for! I'm pretty sure if we looked at the circumstances which cause mission re... read more | 07/09/2007 (4:02 pm) |
| AFXWeapon? | It's my great pleasure to constantly send people this way :)... read more | 06/23/2007 (10:26 am) |
| Selectron Range | Wow Jeff..... that's the right place for it :) One little call and the selection goes bye bye. I... read more | 06/22/2007 (11:52 am) |
| Selectron Range | I think I just might try that. Been testing this multiplayer and it's crash prone!... read more | 06/22/2007 (11:01 am) |
| Selectron Range | Jeff: I call it initially on the client side script callback for onObjectSelected in client/scripts/... read more | 06/22/2007 (10:04 am) |
| Client-side Picking of afxModels | Jeff, nope! That was my hardheaded way of trying to squeeze a col mesh out of a shape that jsut didn... read more | 06/22/2007 (8:34 am) |
| Selectron Range | I used this solution, it works OK :) [code] function GameConnection::CheckTargetRange(%this, %... read more | 06/22/2007 (7:08 am) |
| Client-side Picking of afxModels | I was a little more heavy handed, I am checking both collections, even though I know the loscollisio... read more | 06/22/2007 (6:17 am) |
| Client-side Picking of afxModels | I tried one with a collision mesh and it worked. Debug point on the afxModel castray to see if it's... read more | 06/22/2007 (5:39 am) |
| Client-side Picking of afxModels | Jeff... this is one of the Holy Grail type snippets that I've tried numerous times since day 1 of TG... read more | 06/21/2007 (4:43 pm) |
| Adding basic spell cool down to AFX | Will, I apologize for not giving you all the script in my haste; but you've done a wonderful job her... read more | 06/12/2007 (6:22 pm) |
| AFX Spell-Design Blogs | Three cheers for raising the bar Matt :)... read more | 06/12/2007 (6:20 pm) |
| Sprint or Dash ability (or spell) | Nice work Will!... read more | 06/12/2007 (6:19 pm) |
| TGE 1.5.2 and AFX | Thanks Jeff! I've done the merge a few times and always feel like I missed something.... read more | 06/12/2007 (6:11 pm) |
| Adding basic spell cool down to AFX | I have implemented this awhile ago, to do global cooldowns (original system), and per spell cooldown... read more | 06/02/2007 (5:11 am) |
| OMFG! 1.5.2 builds on Linux | Which one builds? The one built for Mac, or Win?... read more | 05/19/2007 (11:03 am) |
| AFX 1.0.1 Preliminary Change Notes | I've done the 1.5.2 merge and it's looking OK, as in nothing is breaking. Dont know if that holds up... read more | 05/18/2007 (9:09 am) |
| TGE 1.5.2 Released | I've finished a merger with the latest AFX 1.01 and it all works quite nicely, haven't tried using C... read more | 05/16/2007 (8:31 am) |
| Vacation Time | Have fun Jeff :)... read more | 05/10/2007 (6:55 am) |
| AFX 1.0.1 Preliminary Change Notes | It's up!... read more | 05/08/2007 (4:04 pm) |
| Spells On the Fly | Sexy! We've done quite a bit of variable substitutions before, usually when using some script varia... read more | 05/08/2007 (1:54 pm) |
| Spells On the Fly | So this is what a stripped down projectile spell might look like, based on the good ole GBoF spell ... read more | 05/08/2007 (12:01 pm) |
| George R.R. Martin / A Song of Ice and Fire fans? | Yes, huge fans of the books. Immense.... read more | 05/02/2007 (10:06 am) |
| AFX 1.0.1 Preliminary Change Notes | W O W. That's a boatload of changes Jeff. Thanks so much for your continued work on the product!... read more | 04/17/2007 (12:47 pm) |
| TGE 1.5.1 Released | Michael, can you toss a link to that glFinish fix pretty please?... read more | 04/06/2007 (12:02 pm) |
| TGE 1.5.1 Released | Woot! I love days that start like this!... read more | 04/06/2007 (5:19 am) |
| Is GG killing MMOKit? | Discontinued is one thing, pulling support is another, and we are not pulling support for the produc... read more | 04/04/2007 (8:15 am) |
| Is GG killing MMOKit? | It's been talked to death, but as President of Dream Games I don't mind offering assurance. We ar... read more | 04/04/2007 (6:34 am) |
| Afx And Tgea (tse)? | Wow.... it's like a dream slowly turning into reality :)... read more | 04/02/2007 (9:40 am) |
| Garage Games tells MMO-Kit to stop selling. Why? | I think what happened is not much of your concern. You are a kit owner, I don't recall you buying i... read more | 03/30/2007 (11:23 am) |
| Effects from copying | What was the problem?... read more | 03/27/2007 (7:26 am) |
| Multi-Player AFX | Sure... start a dedicated server Then start a client, hit Join Server and Query Lan... you should ... read more | 03/16/2007 (8:01 pm) |
| Multi-Player AFX | Christian, let's try to work this one out on our forums, it would be something in the AFX patch!... read more | 03/16/2007 (11:41 am) |
| Adding User Defined Objects | John- I would think that you can use a scriptcallback in the spell to spawn an item on the ground in... read more | 03/09/2007 (7:16 am) |
| AFX Merging issue... | Jay, I will be looking at someone's project this weekend who is having a very similar issue, if I fi... read more | 03/09/2007 (7:15 am) |
| Object basis vs Datablock basis | You're right about that, I was going for separate definable spells. I think you've hit upon an exce... read more | 03/08/2007 (3:46 am) |
| Object basis vs Datablock basis | Gareth- That's precisely what I've accomplished here with Jeff's help and the addition of the 'ex... read more | 03/08/2007 (1:40 am) |
| Custom Player Spellbooks | There are a few %client.spellbook.addspell(somenumber) calls in server/scripts/clientConnection.cs, ... read more | 03/07/2007 (2:29 am) |
| Atlas2 Textures | Thanks John :) Handy!... read more | 03/06/2007 (12:30 pm) |
| AFX Spell-Design Blogs | That's seksay!!... read more | 03/05/2007 (5:46 pm) |
| Custom Player Spellbooks | This has been integrated into the most recent patch BTW, posted in the store on our site.... read more | 03/05/2007 (10:21 am) |
| AI using AFX to cast spells | There is an updated patch available which contains an AI spell casting function :)... read more | 03/05/2007 (7:27 am) |
| Modernization Kit Beta | Quick question, does this have automatic shader downgrading if the GPU doesnt support 2.0 shaders?... read more | 03/01/2007 (8:23 am) |
| Afx And Tgea (tse)? | Hoody hooo!!!... read more | 02/28/2007 (2:05 am) |
| Window focus/performance | That did it! Good find Jeff.... read more | 02/27/2007 (2:04 am) |
| Hardware Cursor | Brilliant idea!... read more | 02/22/2007 (6:17 pm) |
| Aggro system | In the MMOKIT, we handled this by maintaining an attacker list on the mob, along with damages (using... read more | 02/22/2007 (11:15 am) |
| Lightning Bolt | You're probably looking at using some kind of lightning bolt sprite, like is done with the weather e... read more | 02/20/2007 (7:18 am) |
| Using Two Detail Textures On Atlas | JC, you da man!!... read more | 02/15/2007 (11:36 am) |
| Well today is the day. 1.0 release day | It's out...... read more | 02/15/2007 (11:36 am) |