Game Development Community

Dave Young's Forum Posts

Thread Post Date Posted
ActivateGhosting and object streaming That's what I'm hoping for! I'm pretty sure if we looked at the circumstances which cause mission re... read more 07/09/2007 (4:02 pm)
AFXWeapon? It's my great pleasure to constantly send people this way :)... read more 06/23/2007 (10:26 am)
Selectron Range Wow Jeff..... that's the right place for it :) One little call and the selection goes bye bye. I... read more 06/22/2007 (11:52 am)
Selectron Range I think I just might try that. Been testing this multiplayer and it's crash prone!... read more 06/22/2007 (11:01 am)
Selectron Range Jeff: I call it initially on the client side script callback for onObjectSelected in client/scripts/... read more 06/22/2007 (10:04 am)
Client-side Picking of afxModels Jeff, nope! That was my hardheaded way of trying to squeeze a col mesh out of a shape that jsut didn... read more 06/22/2007 (8:34 am)
Selectron Range I used this solution, it works OK :) [code] function GameConnection::CheckTargetRange(%this, %... read more 06/22/2007 (7:08 am)
Client-side Picking of afxModels I was a little more heavy handed, I am checking both collections, even though I know the loscollisio... read more 06/22/2007 (6:17 am)
Client-side Picking of afxModels I tried one with a collision mesh and it worked. Debug point on the afxModel castray to see if it's... read more 06/22/2007 (5:39 am)
Client-side Picking of afxModels Jeff... this is one of the Holy Grail type snippets that I've tried numerous times since day 1 of TG... read more 06/21/2007 (4:43 pm)
Adding basic spell cool down to AFX Will, I apologize for not giving you all the script in my haste; but you've done a wonderful job her... read more 06/12/2007 (6:22 pm)
AFX Spell-Design Blogs Three cheers for raising the bar Matt :)... read more 06/12/2007 (6:20 pm)
Sprint or Dash ability (or spell) Nice work Will!... read more 06/12/2007 (6:19 pm)
TGE 1.5.2 and AFX Thanks Jeff! I've done the merge a few times and always feel like I missed something.... read more 06/12/2007 (6:11 pm)
Adding basic spell cool down to AFX I have implemented this awhile ago, to do global cooldowns (original system), and per spell cooldown... read more 06/02/2007 (5:11 am)
OMFG! 1.5.2 builds on Linux Which one builds? The one built for Mac, or Win?... read more 05/19/2007 (11:03 am)
AFX 1.0.1 Preliminary Change Notes I've done the 1.5.2 merge and it's looking OK, as in nothing is breaking. Dont know if that holds up... read more 05/18/2007 (9:09 am)
TGE 1.5.2 Released I've finished a merger with the latest AFX 1.01 and it all works quite nicely, haven't tried using C... read more 05/16/2007 (8:31 am)
Vacation Time Have fun Jeff :)... read more 05/10/2007 (6:55 am)
AFX 1.0.1 Preliminary Change Notes It's up!... read more 05/08/2007 (4:04 pm)
Spells On the Fly Sexy! We've done quite a bit of variable substitutions before, usually when using some script varia... read more 05/08/2007 (1:54 pm)
Spells On the Fly So this is what a stripped down projectile spell might look like, based on the good ole GBoF spell ... read more 05/08/2007 (12:01 pm)
George R.R. Martin / A Song of Ice and Fire fans? Yes, huge fans of the books. Immense.... read more 05/02/2007 (10:06 am)
AFX 1.0.1 Preliminary Change Notes W O W. That's a boatload of changes Jeff. Thanks so much for your continued work on the product!... read more 04/17/2007 (12:47 pm)
TGE 1.5.1 Released Michael, can you toss a link to that glFinish fix pretty please?... read more 04/06/2007 (12:02 pm)
TGE 1.5.1 Released Woot! I love days that start like this!... read more 04/06/2007 (5:19 am)
Is GG killing MMOKit? Discontinued is one thing, pulling support is another, and we are not pulling support for the produc... read more 04/04/2007 (8:15 am)
Is GG killing MMOKit? It's been talked to death, but as President of Dream Games I don't mind offering assurance. We ar... read more 04/04/2007 (6:34 am)
Afx And Tgea (tse)? Wow.... it's like a dream slowly turning into reality :)... read more 04/02/2007 (9:40 am)
Garage Games tells MMO-Kit to stop selling. Why? I think what happened is not much of your concern. You are a kit owner, I don't recall you buying i... read more 03/30/2007 (11:23 am)
Effects from copying What was the problem?... read more 03/27/2007 (7:26 am)
Multi-Player AFX Sure... start a dedicated server Then start a client, hit Join Server and Query Lan... you should ... read more 03/16/2007 (8:01 pm)
Multi-Player AFX Christian, let's try to work this one out on our forums, it would be something in the AFX patch!... read more 03/16/2007 (11:41 am)
Adding User Defined Objects John- I would think that you can use a scriptcallback in the spell to spawn an item on the ground in... read more 03/09/2007 (7:16 am)
AFX Merging issue... Jay, I will be looking at someone's project this weekend who is having a very similar issue, if I fi... read more 03/09/2007 (7:15 am)
Object basis vs Datablock basis You're right about that, I was going for separate definable spells. I think you've hit upon an exce... read more 03/08/2007 (3:46 am)
Object basis vs Datablock basis Gareth- That's precisely what I've accomplished here with Jeff's help and the addition of the 'ex... read more 03/08/2007 (1:40 am)
Custom Player Spellbooks There are a few %client.spellbook.addspell(somenumber) calls in server/scripts/clientConnection.cs, ... read more 03/07/2007 (2:29 am)
Atlas2 Textures Thanks John :) Handy!... read more 03/06/2007 (12:30 pm)
AFX Spell-Design Blogs That's seksay!!... read more 03/05/2007 (5:46 pm)
Custom Player Spellbooks This has been integrated into the most recent patch BTW, posted in the store on our site.... read more 03/05/2007 (10:21 am)
AI using AFX to cast spells There is an updated patch available which contains an AI spell casting function :)... read more 03/05/2007 (7:27 am)
Modernization Kit Beta Quick question, does this have automatic shader downgrading if the GPU doesnt support 2.0 shaders?... read more 03/01/2007 (8:23 am)
Afx And Tgea (tse)? Hoody hooo!!!... read more 02/28/2007 (2:05 am)
Window focus/performance That did it! Good find Jeff.... read more 02/27/2007 (2:04 am)
Hardware Cursor Brilliant idea!... read more 02/22/2007 (6:17 pm)
Aggro system In the MMOKIT, we handled this by maintaining an attacker list on the mob, along with damages (using... read more 02/22/2007 (11:15 am)
Lightning Bolt You're probably looking at using some kind of lightning bolt sprite, like is done with the weather e... read more 02/20/2007 (7:18 am)
Using Two Detail Textures On Atlas JC, you da man!!... read more 02/15/2007 (11:36 am)
Well today is the day. 1.0 release day It's out...... read more 02/15/2007 (11:36 am)