Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Forest Pack Q&A | Full rebuild hehe... read more | 10/27/2007 (10:17 am) |
| Forest Pack Q&A | Hey Ben! error C2039: 'userData' : is not a member of 'SceneState::RenderBSPNode' 10> .... read more | 10/27/2007 (6:22 am) |
| Consume an Internet Radio Stream? | Orion, thanks. It's exactly what you're doing in vSide that made me think it was possible :) Didn't... read more | 10/26/2007 (1:36 pm) |
| How do you get the weapon to fire, while retaining spell casting | This can be boiled down to be made pretty simple If you wrap your CursorOn Calls with a statement... read more | 10/24/2007 (7:30 am) |
| How to keep the files out of the users reach? | You can do what you can, in the end a determined person will find a way to get what they want. That... read more | 10/20/2007 (8:06 am) |
| Turn to face: aim constraint? spin? | That's a clever workaround! I ported an engine function I had, called SetPlayerAimObject. It ove... read more | 10/19/2007 (11:11 am) |
| Download missing files in Torque | I have an autoupdater working in Torque that might be useful here, it works out of http enabled SVN.... read more | 10/19/2007 (8:06 am) |
| Turn to face: aim constraint? spin? | It seems like a larger part of the spells, so in retrospect isnt a good candidate to be placed insid... read more | 10/17/2007 (1:08 pm) |
| Starter.fps "stronghold" will not load | Also, check for errors in your console.log file to see if something wierd happened. If playgui.cs h... read more | 10/15/2007 (9:46 am) |
| Paid Project TGE/TGEA: immediate work | Kelly: give me a shout, I'm interested! Don't live near Eugene, though I did visit there last week ... read more | 10/15/2007 (9:35 am) |
| Mission Load Crashes | Matt, where does the crash happen?... read more | 10/15/2007 (7:12 am) |
| Annoyance:formatImageNumber | BTW I know this is defined function and could be renamed, I guess the point was for such things to n... read more | 10/12/2007 (8:10 pm) |
| Billboard style selectrons | That should prove to be interesting indeed!... read more | 10/06/2007 (10:23 am) |
| DIF Skinning Tip | Cool beans, I completely understand and I've done the same thing myself on ocassion :)... read more | 10/06/2007 (9:18 am) |
| DIF Skinning Tip | Check this out! [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11178... read more | 10/06/2007 (8:42 am) |
| Client-side Picking of afxModels | A quick update, I know it's hacky.. but making the loscol on the weapons bigger also helps it snag t... read more | 10/05/2007 (7:19 pm) |
| Billboard style selectrons | Jeff, that's an awful lot of smacktalk about afx 1.1 ;) I am just feeling like I am getting into ... read more | 10/05/2007 (7:13 pm) |
| Vehicle sounds | Type: descrition should be description, maybe that will help!... read more | 10/05/2007 (7:15 am) |
| Help! It's raining in my buildings | Nice tute Andy!... read more | 10/02/2007 (10:00 am) |
| Basic Selection | The other thing is to make sure your objects have a collision mesh or LOS collision mesh, otherwise ... read more | 10/01/2007 (6:06 am) |
| Anyone going to IGC? | Woot! Going after all!!... read more | 09/29/2007 (12:00 pm) |
| GetTerrainHeight for Atlas | It did, very much.. I realized I need interiors too, so I am breaking it out into separate loops ... read more | 09/28/2007 (8:30 am) |
| GetTerrainHeight for Atlas | J, that was a record time response!! Thank you very much... read more | 09/28/2007 (7:18 am) |
| AFX for animations | Ed, I must be a shoddy coder compared to your team, I completely missed this apparently widely used ... read more | 09/24/2007 (8:47 am) |
| AFX for animations | It works. Put in propagateTimeFactor into the necessary effect wrappers and call setTimeFactor to sc... read more | 09/24/2007 (8:38 am) |
| AFX for animations | Holy smackoli!! I have got to test that, it is the right way to do it. It's for simple things anywa... read more | 09/24/2007 (8:30 am) |
| Anyone going to IGC? | I wanted to go, bought a ticket, but might not be able to go now. I am still hoping for a last minu... read more | 09/24/2007 (6:12 am) |
| Dds? | Bump in the night! I wonder if anyone has tried this yet?... read more | 09/21/2007 (11:57 am) |
| So who the heck is IAC? | Well, yes there is always that kind of risk, lots of bad things happen. Yet we also need to remembe... read more | 09/18/2007 (5:03 am) |
| So who the heck is IAC? | Wow! 3 thumbs up! Just had the third arm installed, not working well enough for other things, but I... read more | 09/18/2007 (4:40 am) |
| Weird effectron constraint lag | Woah, nice nice fix Jeff. Handy for other things as well... read more | 09/12/2007 (3:38 am) |
| Choreographing existing object instance? | That sure is nice, Stewart!... read more | 09/12/2007 (3:34 am) |
| Collision Brush Type? | OK, I did a simple test and made a few ramps with null and different brush types and tried all 3 exp... read more | 08/25/2007 (7:30 am) |
| Collision Brush Type? | Matt, I did try that actually, it shows up gray ingame, I will try as a structural brush and null.... read more | 08/24/2007 (7:08 pm) |
| Yay! Torque for Wii | Someday :)... read more | 08/24/2007 (9:21 am) |
| Swinging Rope Effect | I think the last Tomb Raider game had it done pretty well!... read more | 08/14/2007 (8:49 am) |
| Anyone seen the news on Game Studio 2.0? | Sweet!! Networking!... read more | 08/13/2007 (1:22 pm) |
| Horsepack Purchase Thread | Hi Stefan! Purchased :)... read more | 08/12/2007 (10:34 am) |
| Collision lost? | Echo on this, closing, opening and re-exporting with the normal Export to Dif works to preserve both... read more | 08/11/2007 (7:55 am) |
| Making an MMO | @Tim! ROFL!!... read more | 07/23/2007 (7:45 am) |
| TGE forWiiWare | Woah! That's some hefty announcement!! I don't even know the ramifications, but I'm pretty sure my... read more | 07/16/2007 (11:44 am) |
| ActivateGhosting and object streaming | I hadn't implemented it, but I was planning on md5file the local cache file and matching it against ... read more | 07/13/2007 (11:42 am) |
| ItemObjectType Selections | Let's see, if I put the mask in the $pref::AFX::targetSelectionMask instead of $pref::AFX::missileCo... read more | 07/13/2007 (11:36 am) |
| ActivateGhosting and object streaming | Tim, thank you for the encouragement. I just looked over that thread (which I recently read in re... read more | 07/13/2007 (10:34 am) |
| Terrain cover | Great concept! How does this handle blended terrains, ie those having > 1 texture underneath. From ... read more | 07/13/2007 (8:19 am) |
| Mounting particle effects to a player | Here's a resource for it, found by searching for "mounted particles": [url=http://www.garagegames.co... read more | 07/12/2007 (3:34 am) |
| ActivateGhosting and object streaming | If you remove scopeAlways for interiors and tsShapes, they wont be present when the lightmap is gene... read more | 07/11/2007 (7:15 am) |
| ActivateGhosting and object streaming | This is not a technical answer by any means to the bottleneck issue, only one of those half-baked ps... read more | 07/10/2007 (10:53 am) |
| ActivateGhosting and object streaming | I completely understand that, it was very well written in your TDN article too :) This is a bit of ... read more | 07/10/2007 (1:57 am) |
| ActivateGhosting and object streaming | That's exactly what I mean Stefan, to include a lightmap with the client distribution. I do like th... read more | 07/09/2007 (5:17 pm) |