Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Raycast thru transparent interior polys ? | Cool! Glad you found something. I've used more than a few of the Clint magic snippets.... Would you... read more | 03/09/2006 (1:05 pm) |
| Raycast thru transparent interior polys ? | Woah, I had no idea that non-'visible' objects would still render. That seems like a basic scene re... read more | 03/09/2006 (11:39 am) |
| A vehicle game idea | Darque- First thing I thought of was that balancing the risk vs. rewards (ie tweaking gameplay) i... read more | 03/09/2006 (11:13 am) |
| Raycast thru transparent interior polys ? | Orion, I'm not sure I understand what you're trying to do. Can you describe the case where your pla... read more | 03/09/2006 (11:02 am) |
| Detail Maps? | Aha, I will try that out. Thanks you *very* much for the help.... read more | 03/09/2006 (10:55 am) |
| Resolved]Mounting Images on RTS units? | Yep! Take a look at the pic.... read more | 03/08/2006 (6:18 pm) |
| I just have to say.... | Clint, this was sweet! you rock!... read more | 03/08/2006 (12:19 pm) |
| RTS Starter Kit and Collison | Robert, In principle that might be good, but what happens when there is a traversable hill between t... read more | 03/08/2006 (8:33 am) |
| Fidgety AI players | Danny- If it's returning move, as Andy said: that would mean the player is not dead, not mounted,... read more | 03/08/2006 (4:02 am) |
| RTS Starter Kit and Collison | Nick- It *will* work! Tested and verified. But... post any troubles you run into... Stephe... read more | 03/07/2006 (11:19 am) |
| Fidgety AI players | Try putting in some echos of what state they are in. You can get an idea then of what they are 'try... read more | 03/07/2006 (6:43 am) |
| RTS Starter Kit and Collison | Nick- You might not see some collision on objects that don't have collision meshes. The units th... read more | 03/07/2006 (6:09 am) |
| RTS Starter Kit and Collison | Yes, I did try it before posting the link, and it gives some immediate collision. If you look abo... read more | 03/07/2006 (6:07 am) |
| RTS Starter Kit and Collison | I just found this post, which was immediately useful: [url]http://www.garagegames.com/mg/forums/r... read more | 03/06/2006 (10:38 am) |
| RTS Starter Kit and Collison | Ok, I've started looking into this, and earmarked a bunch of Player functions that would need to get... read more | 03/06/2006 (8:43 am) |
| RTS Starter Kit and Collison | Well, hang in there and I will have a look tomorrow. I can't promise anything, as I'm no C++ coder,... read more | 03/05/2006 (1:07 pm) |
| RTS Starter Kit and Collison | Haven't done it myself Nick, but if you get it going I can help you work through trouble spots.... read more | 03/03/2006 (4:20 pm) |
| Well-defined map edges | Neat idea! Thanks for posting this.... read more | 03/03/2006 (2:02 pm) |
| RTS Starter Kit and Collison | Nick- I haven't done it, but I would check out the differences between a default 1.4 player.cc an... read more | 03/03/2006 (2:00 pm) |
| Switching playable char (setControlObject) question | This is a really cool concept. I just tried it and it works really well, just have to make sure tha... read more | 03/03/2006 (8:21 am) |
| Importing flash movies | I had a lot of trouble getting this resource to run well with sound, hit a standstill. I would prob... read more | 03/03/2006 (7:27 am) |
| Questions for 3D World Studio users | The .dif export is pretty good, you will inevitably bump into a couple of gotchas that can be common... read more | 03/03/2006 (7:25 am) |
| Resolved]Mounting Images on RTS units? | John- This worked out pretty well. in rtsunit.cc, there are 3 changes: 1) around line 1001, in... read more | 03/02/2006 (7:09 pm) |
| Resolved]Mounting Images on RTS units? | It looks like, since it inherits player.h, mounting objects should work fine. I will try it out tom... read more | 03/01/2006 (1:06 pm) |
| Resolved]Mounting Images on RTS units? | Sorry John, been relying on a feed for posts, missed this one! I will check into the RTSUnit class ... read more | 03/01/2006 (1:01 pm) |
| Player Facing Wrong Direction- Answered | Thanks for the tips guys, I have tried those both in multiple flavors, the MirrorAll craskes milksha... read more | 02/23/2006 (3:33 am) |
| Strange compile error implementing textureLayersData resource | Manoel, while getting this resource to work, did you run into the missing GFont::CharInfo constant t... read more | 02/18/2006 (12:03 pm) |
| Mission Area | Yes, there's no real question, sorry about the confusion. It was a simple concept, but one I missed... read more | 02/16/2006 (3:47 am) |
| Mission Area | It was the issue of getting more terrain to show up inside the minimap without making the actual min... read more | 02/15/2006 (2:06 pm) |
| Mission Area | Great idea James, I was wondering how to do this, didn't ven think of trying that...... read more | 02/15/2006 (1:36 pm) |
| 1.4 and RTS compiled and working | Good solution James, I always just changed bit to BIT, don't know c++ well enough to do what you did... read more | 02/15/2006 (6:36 am) |
| Gettext() stripping chars off guiMLTextEdit control | No Ben, I haven't, I just echoe'd the various values as I went. I'm new to C++ so it will take a li... read more | 02/14/2006 (12:10 pm) |
| GuiMLTextCtrl does not return all text (fix) | Andrew, did you come up with anything reasonable? I don't have any special characters so I may use ... read more | 02/14/2006 (12:09 pm) |
| Importing DTS Objects: TSStatic vs. GameBase | Excellent Info, nice presentation Rubes!... read more | 02/13/2006 (7:18 pm) |
| "World Domination through Collaboration" RTS mod is available | I think they should overwrite existing files/directories James!... read more | 02/13/2006 (1:26 pm) |
| Flat on my face at first hurdle | Glad you fixed it! Have fun, on to the next challenge!... read more | 02/13/2006 (12:37 pm) |
| Spiral particle effect | Dishmal- I've got a quick answer for you for getting the particle editor going: you've got to en... read more | 02/13/2006 (10:52 am) |
| Flat on my face at first hurdle | Julian- I copy/pasted your onCollision function from logoitem.cs into mine, and this works perfec... read more | 02/13/2006 (10:44 am) |
| Flat on my face at first hurdle | Ok, that's good to know, what about errors in the console.log?... read more | 02/13/2006 (10:20 am) |
| Flat on my face at first hurdle | This is actually a pretty common hurdle, and you will get past it soon! To facilitate, we will need... read more | 02/13/2006 (7:37 am) |
| Flying vehicle trouble | Thanks Norbert!... read more | 02/13/2006 (4:49 am) |
| Collision,triggers and updates to RTS | BTW, the code that moves the player to the ground can be found in RTSunit.cc, processTick, in the PR... read more | 02/10/2006 (10:51 am) |
| Collision,triggers and updates to RTS | This is more than just height/collision, they would also have to move with the ship, almost like a m... read more | 02/10/2006 (10:43 am) |
| Building Levels and Prerequisites | It's working out pretty good so far, I'm doing it pretty much exactly as described so far, I haven't... read more | 02/10/2006 (6:43 am) |
| Building Levels and Prerequisites | Yes, that's exactly what I'm doing, bearing much fruit.... read more | 02/10/2006 (4:32 am) |
| Animation changes over time | Sorry, I realized this after I posted but forgot to come and change. It does scale based on speed ;... read more | 02/10/2006 (4:31 am) |
| Particle Emitter Questions | Found how to do this finally: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=3489... read more | 02/09/2006 (7:15 am) |
| Explosion/damage effects on units | Another update. In RTSUnit.cc, processTick, I replaced the damageEffect profile I created before wit... read more | 02/08/2006 (8:16 am) |
| Units | If you run into any major hitches, let me know, helping out others is teaching me a lot!... read more | 02/08/2006 (8:09 am) |
| Adding vehicles to starter.fps.. | Mike, I had a lot of trouble with this also originally, and my time is money, so I finally bought th... read more | 02/08/2006 (7:46 am) |