Game Development Community

Dave Young's Forum Posts

Thread Post Date Posted
Raycast thru transparent interior polys ? Cool! Glad you found something. I've used more than a few of the Clint magic snippets.... Would you... read more 03/09/2006 (1:05 pm)
Raycast thru transparent interior polys ? Woah, I had no idea that non-'visible' objects would still render. That seems like a basic scene re... read more 03/09/2006 (11:39 am)
A vehicle game idea Darque- First thing I thought of was that balancing the risk vs. rewards (ie tweaking gameplay) i... read more 03/09/2006 (11:13 am)
Raycast thru transparent interior polys ? Orion, I'm not sure I understand what you're trying to do. Can you describe the case where your pla... read more 03/09/2006 (11:02 am)
Detail Maps? Aha, I will try that out. Thanks you *very* much for the help.... read more 03/09/2006 (10:55 am)
Resolved]Mounting Images on RTS units? Yep! Take a look at the pic.... read more 03/08/2006 (6:18 pm)
I just have to say.... Clint, this was sweet! you rock!... read more 03/08/2006 (12:19 pm)
RTS Starter Kit and Collison Robert, In principle that might be good, but what happens when there is a traversable hill between t... read more 03/08/2006 (8:33 am)
Fidgety AI players Danny- If it's returning move, as Andy said: that would mean the player is not dead, not mounted,... read more 03/08/2006 (4:02 am)
RTS Starter Kit and Collison Nick- It *will* work! Tested and verified. But... post any troubles you run into... Stephe... read more 03/07/2006 (11:19 am)
Fidgety AI players Try putting in some echos of what state they are in. You can get an idea then of what they are 'try... read more 03/07/2006 (6:43 am)
RTS Starter Kit and Collison Nick- You might not see some collision on objects that don't have collision meshes. The units th... read more 03/07/2006 (6:09 am)
RTS Starter Kit and Collison Yes, I did try it before posting the link, and it gives some immediate collision. If you look abo... read more 03/07/2006 (6:07 am)
RTS Starter Kit and Collison I just found this post, which was immediately useful: [url]http://www.garagegames.com/mg/forums/r... read more 03/06/2006 (10:38 am)
RTS Starter Kit and Collison Ok, I've started looking into this, and earmarked a bunch of Player functions that would need to get... read more 03/06/2006 (8:43 am)
RTS Starter Kit and Collison Well, hang in there and I will have a look tomorrow. I can't promise anything, as I'm no C++ coder,... read more 03/05/2006 (1:07 pm)
RTS Starter Kit and Collison Haven't done it myself Nick, but if you get it going I can help you work through trouble spots.... read more 03/03/2006 (4:20 pm)
Well-defined map edges Neat idea! Thanks for posting this.... read more 03/03/2006 (2:02 pm)
RTS Starter Kit and Collison Nick- I haven't done it, but I would check out the differences between a default 1.4 player.cc an... read more 03/03/2006 (2:00 pm)
Switching playable char (setControlObject) question This is a really cool concept. I just tried it and it works really well, just have to make sure tha... read more 03/03/2006 (8:21 am)
Importing flash movies I had a lot of trouble getting this resource to run well with sound, hit a standstill. I would prob... read more 03/03/2006 (7:27 am)
Questions for 3D World Studio users The .dif export is pretty good, you will inevitably bump into a couple of gotchas that can be common... read more 03/03/2006 (7:25 am)
Resolved]Mounting Images on RTS units? John- This worked out pretty well. in rtsunit.cc, there are 3 changes: 1) around line 1001, in... read more 03/02/2006 (7:09 pm)
Resolved]Mounting Images on RTS units? It looks like, since it inherits player.h, mounting objects should work fine. I will try it out tom... read more 03/01/2006 (1:06 pm)
Resolved]Mounting Images on RTS units? Sorry John, been relying on a feed for posts, missed this one! I will check into the RTSUnit class ... read more 03/01/2006 (1:01 pm)
Player Facing Wrong Direction- Answered Thanks for the tips guys, I have tried those both in multiple flavors, the MirrorAll craskes milksha... read more 02/23/2006 (3:33 am)
Strange compile error implementing textureLayersData resource Manoel, while getting this resource to work, did you run into the missing GFont::CharInfo constant t... read more 02/18/2006 (12:03 pm)
Mission Area Yes, there's no real question, sorry about the confusion. It was a simple concept, but one I missed... read more 02/16/2006 (3:47 am)
Mission Area It was the issue of getting more terrain to show up inside the minimap without making the actual min... read more 02/15/2006 (2:06 pm)
Mission Area Great idea James, I was wondering how to do this, didn't ven think of trying that...... read more 02/15/2006 (1:36 pm)
1.4 and RTS compiled and working Good solution James, I always just changed bit to BIT, don't know c++ well enough to do what you did... read more 02/15/2006 (6:36 am)
Gettext() stripping chars off guiMLTextEdit control No Ben, I haven't, I just echoe'd the various values as I went. I'm new to C++ so it will take a li... read more 02/14/2006 (12:10 pm)
GuiMLTextCtrl does not return all text (fix) Andrew, did you come up with anything reasonable? I don't have any special characters so I may use ... read more 02/14/2006 (12:09 pm)
Importing DTS Objects: TSStatic vs. GameBase Excellent Info, nice presentation Rubes!... read more 02/13/2006 (7:18 pm)
"World Domination through Collaboration" RTS mod is available I think they should overwrite existing files/directories James!... read more 02/13/2006 (1:26 pm)
Flat on my face at first hurdle Glad you fixed it! Have fun, on to the next challenge!... read more 02/13/2006 (12:37 pm)
Spiral particle effect Dishmal- I've got a quick answer for you for getting the particle editor going: you've got to en... read more 02/13/2006 (10:52 am)
Flat on my face at first hurdle Julian- I copy/pasted your onCollision function from logoitem.cs into mine, and this works perfec... read more 02/13/2006 (10:44 am)
Flat on my face at first hurdle Ok, that's good to know, what about errors in the console.log?... read more 02/13/2006 (10:20 am)
Flat on my face at first hurdle This is actually a pretty common hurdle, and you will get past it soon! To facilitate, we will need... read more 02/13/2006 (7:37 am)
Flying vehicle trouble Thanks Norbert!... read more 02/13/2006 (4:49 am)
Collision,triggers and updates to RTS BTW, the code that moves the player to the ground can be found in RTSunit.cc, processTick, in the PR... read more 02/10/2006 (10:51 am)
Collision,triggers and updates to RTS This is more than just height/collision, they would also have to move with the ship, almost like a m... read more 02/10/2006 (10:43 am)
Building Levels and Prerequisites It's working out pretty good so far, I'm doing it pretty much exactly as described so far, I haven't... read more 02/10/2006 (6:43 am)
Building Levels and Prerequisites Yes, that's exactly what I'm doing, bearing much fruit.... read more 02/10/2006 (4:32 am)
Animation changes over time Sorry, I realized this after I posted but forgot to come and change. It does scale based on speed ;... read more 02/10/2006 (4:31 am)
Particle Emitter Questions Found how to do this finally: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=3489... read more 02/09/2006 (7:15 am)
Explosion/damage effects on units Another update. In RTSUnit.cc, processTick, I replaced the damageEffect profile I created before wit... read more 02/08/2006 (8:16 am)
Units If you run into any major hitches, let me know, helping out others is teaching me a lot!... read more 02/08/2006 (8:09 am)
Adding vehicles to starter.fps.. Mike, I had a lot of trouble with this also originally, and my time is money, so I finally bought th... read more 02/08/2006 (7:46 am)