Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSE developer formed atlas terrains | The easier stuff is flattening certain areas, creating slopes in others. You can do that right from... read more | 04/18/2006 (8:34 am) |
| Random fxShapeReplicator | Ben, what I did to help the problem was to keep the checks for shapeFile[1] that are in CreateShape.... read more | 04/14/2006 (2:32 am) |
| Random fxShapeReplicator | No reason. the changes I made were extremely elementary, did not involve graphic updates or anythin... read more | 04/13/2006 (8:50 am) |
| Random fxShapeReplicator | I got this working, was pretty easy to do, took about an hour. I did it for TSE. If anyone ever find... read more | 04/13/2006 (6:10 am) |
| What's the trick to get particle emitters working? | Nevermind, the demo starter.fps uses particles, and works fine. Must be something with the terrain_... read more | 04/11/2006 (8:43 am) |
| New Animations for Kork? & How: Milkshape to Blender convert? | However, I do remember seeing some extra skeletons in the ms2dtsplus exporter that looked a lot like... read more | 04/10/2006 (5:51 pm) |
| Need help with a specific resource | Justin, check out the default.bind file in the /client folder for where to put the mappings for the ... read more | 03/31/2006 (3:47 am) |
| Release crashes but not Debug & help with understanding CHU/TQT | Woot! Good work man, it's painful to go through the learning process sometimes, but *very* rewardin... read more | 03/30/2006 (6:30 am) |
| Release crashes but not Debug & help with understanding CHU/TQT | A few hundred is good!... read more | 03/29/2006 (6:03 pm) |
| Release crashes but not Debug & help with understanding CHU/TQT | You're getting closer! As a note, I have only used the square sizes 1, 2, or 10 so I'm not sure wha... read more | 03/29/2006 (8:33 am) |
| Release crashes but not Debug & help with understanding CHU/TQT | From the output, what verts/chunk are you getting? The good news is that it's working, no problem... read more | 03/28/2006 (3:27 am) |
| Release crashes but not Debug & help with understanding CHU/TQT | Juan, a couple of tips because I only recently began to get the hang of terrain generation. On my m... read more | 03/24/2006 (6:46 am) |
| Is GG caring anything about the TGE source? | For me, looking for, finding, and integrating various resources which address real problems or desir... read more | 03/22/2006 (5:46 am) |
| First Time User - Stuck on GUI tutorial | Allyn hit upon it. It is as we suspected, your playgui is not compiling and cannot load when it's as... read more | 03/21/2006 (10:10 am) |
| First Time User - Stuck on GUI tutorial | Whoops! sorry about that... profile updated..... read more | 03/21/2006 (10:08 am) |
| Pre-Processing Graphics (and other things) using advanced Math. | Stephen, it is disturbing how well you know the DarkSide of Torque(tm). Thanks for the explanatio... read more | 03/21/2006 (7:15 am) |
| Character Manipulation and Customization | A cool resource also for tattoos, etc, would be the Dynamic Texture resource.... read more | 03/21/2006 (7:12 am) |
| First Time User - Stuck on GUI tutorial | The other possibility is that it is no longer being exec'ed, or it failed to compile. Can you email... read more | 03/21/2006 (2:51 am) |
| Animation help needed | Ross, They should walk for awhile and then begin to ttack when in range. The units that come with R... read more | 03/20/2006 (12:46 pm) |
| Tips for L3dt and Raw to chu convertion | BTW guys, thanks for posting this info, it made a world of difference in the workflow for me, I wish... read more | 03/20/2006 (7:12 am) |
| 1.4's DynamicTexture and GUIs | I will gladly do it!... read more | 03/18/2006 (5:03 pm) |
| Console resizing | Like a charm!... read more | 03/18/2006 (5:03 pm) |
| L3DT: "The" Atlas Terrain Tool? | Moving the height scale to a much larger number worked great! I didn't realize that everything I was... read more | 03/17/2006 (2:04 pm) |
| L3DT: "The" Atlas Terrain Tool? | I have followed the guide, in many variations. I even tried using the gui for Atlas Terrrain creati... read more | 03/17/2006 (8:47 am) |
| Console resizing | Thanks Kev, I'm going to try that out! Came with TGE 1.4, so I didn't realize it was a resource *bl... read more | 03/17/2006 (7:54 am) |
| Problem mounting/Using a weapon | Does this weapon script compile with no errors? I've seen this error when my weapon script didn't co... read more | 03/16/2006 (11:06 am) |
| 1.4's DynamicTexture and GUIs | This is sexy!! Did it ever make it into a resource, or do you imagine it could be reassembled with ... read more | 03/16/2006 (7:54 am) |
| I just bought TSE!!! | Got it!... read more | 03/16/2006 (7:38 am) |
| TSE Starter.fps download | Thanks for the tip about the initCanvas fix, worked like a charm!... read more | 03/16/2006 (6:24 am) |
| Space Vehicle Movement | I do want it to be simple! Here are the basics of what I am going to shoot for: -Velocity stages... read more | 03/15/2006 (12:46 pm) |
| Space Vehicle Movement | Maybe you are right Alex. I *think* what I am looking for is movement that allows 0 yaw, and only... read more | 03/15/2006 (12:19 pm) |
| Adding a crouch to players for FPS | The positions resource also has a download for crouch, prone, and swimming animation that work with ... read more | 03/15/2006 (12:09 pm) |
| Space Vehicle Movement | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7988[/url] This is th... read more | 03/15/2006 (8:26 am) |
| Space Vehicle Movement | I found a newer Flying Vehicle Resource that supports roll and am looking into it now, will post on ... read more | 03/15/2006 (6:21 am) |
| ContainerRayCast problem | I only see one occurrence of LOSCol in the engine, and it is to generate a warning if the collision ... read more | 03/15/2006 (5:18 am) |
| Help us name our RTS project | John- It seems too early to decide on a name, one doesn't jump out at me. A lot of games start with... read more | 03/14/2006 (6:53 am) |
| First Time User - Stuck on GUI tutorial | Bryan- Press the tilde key ~ to see the console output, or check out console.log after you exit the ... read more | 03/14/2006 (2:05 am) |
| RTS Starter Kit and Collison | Hmmm, I think triggers are tied to something else, I'll check it out!... read more | 03/14/2006 (1:59 am) |
| RTS Starter Kit and Collison | Nic- The first target is probably to look at the z-pos code that we commented out in order to get c... read more | 03/13/2006 (11:19 am) |
| How do you build a tunnel that cuts into the terrain? | Following up to this: set empty removes a square, you don't seem to have control about the size of t... read more | 03/13/2006 (6:40 am) |
| Expanding on the tutorial | Try getting rid of className = "Ammo". Do you see the landmine under any other tree? Also, is th... read more | 03/11/2006 (7:11 am) |
| Expanding on the tutorial | Ron, yep! You were posting as I was modifying my post :) That's another way to specify a custom bou... read more | 03/10/2006 (7:30 pm) |
| Expanding on the tutorial | Anything that has a datablock can have a collision, I read that in the shapebase info (I think). Ch... read more | 03/10/2006 (7:17 pm) |
| Detail Maps? | Hey John, that did the trick, thanks for the tip!! [image]www.brooklawnstudios.com/images/FixedDe... read more | 03/10/2006 (3:05 pm) |
| Detail Maps? | Woah, thanks! I had no idea how to fix that.... read more | 03/10/2006 (2:36 pm) |
| Expanding on the tutorial | A neat function of the console is the tree() command. Just start up a mission that contains the fea... read more | 03/10/2006 (12:41 pm) |
| Flying vehicles | James, if you want a jumpstart on flying vehicles, I highly suggest picking up the BraveTree WarSpar... read more | 03/10/2006 (12:25 pm) |
| Portals lighting up and seams showing in .DIF | Yep, beveled corners. Works great, saves faces too.... read more | 03/10/2006 (8:27 am) |
| Detail Maps? | It worked wonderfully. I have the disadvantage of not knowing what some of the material names are i... read more | 03/10/2006 (8:15 am) |
| Portals lighting up and seams showing in .DIF | John, I have had to change my modelling techniques to avoid this kind of behavior. Bevelled corners... read more | 03/10/2006 (6:30 am) |