Game Development Community

Dave Young's Forum Posts

Thread Post Date Posted
TSE developer formed atlas terrains The easier stuff is flattening certain areas, creating slopes in others. You can do that right from... read more 04/18/2006 (8:34 am)
Random fxShapeReplicator Ben, what I did to help the problem was to keep the checks for shapeFile[1] that are in CreateShape.... read more 04/14/2006 (2:32 am)
Random fxShapeReplicator No reason. the changes I made were extremely elementary, did not involve graphic updates or anythin... read more 04/13/2006 (8:50 am)
Random fxShapeReplicator I got this working, was pretty easy to do, took about an hour. I did it for TSE. If anyone ever find... read more 04/13/2006 (6:10 am)
What's the trick to get particle emitters working? Nevermind, the demo starter.fps uses particles, and works fine. Must be something with the terrain_... read more 04/11/2006 (8:43 am)
New Animations for Kork? & How: Milkshape to Blender convert? However, I do remember seeing some extra skeletons in the ms2dtsplus exporter that looked a lot like... read more 04/10/2006 (5:51 pm)
Need help with a specific resource Justin, check out the default.bind file in the /client folder for where to put the mappings for the ... read more 03/31/2006 (3:47 am)
Release crashes but not Debug & help with understanding CHU/TQT Woot! Good work man, it's painful to go through the learning process sometimes, but *very* rewardin... read more 03/30/2006 (6:30 am)
Release crashes but not Debug & help with understanding CHU/TQT A few hundred is good!... read more 03/29/2006 (6:03 pm)
Release crashes but not Debug & help with understanding CHU/TQT You're getting closer! As a note, I have only used the square sizes 1, 2, or 10 so I'm not sure wha... read more 03/29/2006 (8:33 am)
Release crashes but not Debug & help with understanding CHU/TQT From the output, what verts/chunk are you getting? The good news is that it's working, no problem... read more 03/28/2006 (3:27 am)
Release crashes but not Debug & help with understanding CHU/TQT Juan, a couple of tips because I only recently began to get the hang of terrain generation. On my m... read more 03/24/2006 (6:46 am)
Is GG caring anything about the TGE source? For me, looking for, finding, and integrating various resources which address real problems or desir... read more 03/22/2006 (5:46 am)
First Time User - Stuck on GUI tutorial Allyn hit upon it. It is as we suspected, your playgui is not compiling and cannot load when it's as... read more 03/21/2006 (10:10 am)
First Time User - Stuck on GUI tutorial Whoops! sorry about that... profile updated..... read more 03/21/2006 (10:08 am)
Pre-Processing Graphics (and other things) using advanced Math. Stephen, it is disturbing how well you know the DarkSide of Torque(tm). Thanks for the explanatio... read more 03/21/2006 (7:15 am)
Character Manipulation and Customization A cool resource also for tattoos, etc, would be the Dynamic Texture resource.... read more 03/21/2006 (7:12 am)
First Time User - Stuck on GUI tutorial The other possibility is that it is no longer being exec'ed, or it failed to compile. Can you email... read more 03/21/2006 (2:51 am)
Animation help needed Ross, They should walk for awhile and then begin to ttack when in range. The units that come with R... read more 03/20/2006 (12:46 pm)
Tips for L3dt and Raw to chu convertion BTW guys, thanks for posting this info, it made a world of difference in the workflow for me, I wish... read more 03/20/2006 (7:12 am)
1.4's DynamicTexture and GUIs I will gladly do it!... read more 03/18/2006 (5:03 pm)
Console resizing Like a charm!... read more 03/18/2006 (5:03 pm)
L3DT: "The" Atlas Terrain Tool? Moving the height scale to a much larger number worked great! I didn't realize that everything I was... read more 03/17/2006 (2:04 pm)
L3DT: "The" Atlas Terrain Tool? I have followed the guide, in many variations. I even tried using the gui for Atlas Terrrain creati... read more 03/17/2006 (8:47 am)
Console resizing Thanks Kev, I'm going to try that out! Came with TGE 1.4, so I didn't realize it was a resource *bl... read more 03/17/2006 (7:54 am)
Problem mounting/Using a weapon Does this weapon script compile with no errors? I've seen this error when my weapon script didn't co... read more 03/16/2006 (11:06 am)
1.4's DynamicTexture and GUIs This is sexy!! Did it ever make it into a resource, or do you imagine it could be reassembled with ... read more 03/16/2006 (7:54 am)
I just bought TSE!!! Got it!... read more 03/16/2006 (7:38 am)
TSE Starter.fps download Thanks for the tip about the initCanvas fix, worked like a charm!... read more 03/16/2006 (6:24 am)
Space Vehicle Movement I do want it to be simple! Here are the basics of what I am going to shoot for: -Velocity stages... read more 03/15/2006 (12:46 pm)
Space Vehicle Movement Maybe you are right Alex. I *think* what I am looking for is movement that allows 0 yaw, and only... read more 03/15/2006 (12:19 pm)
Adding a crouch to players for FPS The positions resource also has a download for crouch, prone, and swimming animation that work with ... read more 03/15/2006 (12:09 pm)
Space Vehicle Movement [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7988[/url] This is th... read more 03/15/2006 (8:26 am)
Space Vehicle Movement I found a newer Flying Vehicle Resource that supports roll and am looking into it now, will post on ... read more 03/15/2006 (6:21 am)
ContainerRayCast problem I only see one occurrence of LOSCol in the engine, and it is to generate a warning if the collision ... read more 03/15/2006 (5:18 am)
Help us name our RTS project John- It seems too early to decide on a name, one doesn't jump out at me. A lot of games start with... read more 03/14/2006 (6:53 am)
First Time User - Stuck on GUI tutorial Bryan- Press the tilde key ~ to see the console output, or check out console.log after you exit the ... read more 03/14/2006 (2:05 am)
RTS Starter Kit and Collison Hmmm, I think triggers are tied to something else, I'll check it out!... read more 03/14/2006 (1:59 am)
RTS Starter Kit and Collison Nic- The first target is probably to look at the z-pos code that we commented out in order to get c... read more 03/13/2006 (11:19 am)
How do you build a tunnel that cuts into the terrain? Following up to this: set empty removes a square, you don't seem to have control about the size of t... read more 03/13/2006 (6:40 am)
Expanding on the tutorial Try getting rid of className = "Ammo". Do you see the landmine under any other tree? Also, is th... read more 03/11/2006 (7:11 am)
Expanding on the tutorial Ron, yep! You were posting as I was modifying my post :) That's another way to specify a custom bou... read more 03/10/2006 (7:30 pm)
Expanding on the tutorial Anything that has a datablock can have a collision, I read that in the shapebase info (I think). Ch... read more 03/10/2006 (7:17 pm)
Detail Maps? Hey John, that did the trick, thanks for the tip!! [image]www.brooklawnstudios.com/images/FixedDe... read more 03/10/2006 (3:05 pm)
Detail Maps? Woah, thanks! I had no idea how to fix that.... read more 03/10/2006 (2:36 pm)
Expanding on the tutorial A neat function of the console is the tree() command. Just start up a mission that contains the fea... read more 03/10/2006 (12:41 pm)
Flying vehicles James, if you want a jumpstart on flying vehicles, I highly suggest picking up the BraveTree WarSpar... read more 03/10/2006 (12:25 pm)
Portals lighting up and seams showing in .DIF Yep, beveled corners. Works great, saves faces too.... read more 03/10/2006 (8:27 am)
Detail Maps? It worked wonderfully. I have the disadvantage of not knowing what some of the material names are i... read more 03/10/2006 (8:15 am)
Portals lighting up and seams showing in .DIF John, I have had to change my modelling techniques to avoid this kind of behavior. Bevelled corners... read more 03/10/2006 (6:30 am)