Game Development Community

Dave Young's Forum Posts

Thread Post Date Posted
Problem with crawl pose and armThread That would require an engine change, and a pretty easy one too. Basically in any place which ArmThr... read more 09/29/2006 (12:37 pm)
Minneapolis, MN or Chicago, IL mini-conference? I'll be there to represent Dream Games, Inc.!... read more 09/27/2006 (8:27 am)
Wildlife Tycoon: Venture Africa seems easy to make Often here in the office while dissussing some technological advancement I get to hear the confident... read more 09/22/2006 (9:58 am)
Object selection and highlighting Nice fix :)... read more 09/21/2006 (5:33 am)
Simple demo to start with ? We have a couple of missions in [url=http://www.mydreamrpg.com]Titas[/url] (mmokit for TSE), includi... read more 09/13/2006 (12:53 pm)
MS4 and map2dif So which is the recommended map2dif for use with TSE ms4?... read more 09/08/2006 (7:56 am)
MS4 is up Excellent! I knew I couldnt sleep for a reason....... read more 09/07/2006 (12:27 am)
Chathud Gui It will stretch if you resize of course, but yes you can do that.... read more 09/01/2006 (3:36 am)
New: TLK TDN Section Nice work! Great to have more docs, although I admit it was about a month after I bought TLK that I... read more 09/01/2006 (3:10 am)
Chathud Gui Dave- The main problem from looking at your images is that the chat gui should be a bitmaparray. ... read more 08/29/2006 (12:33 pm)
Chathud Gui Send me your bitmap and I will correct it for you and explain what I did. I've mastered these guys. ... read more 08/25/2006 (1:59 pm)
Gui profiles Bumpety bump for a new curiosity... read more 08/18/2006 (9:56 am)
Ben/Brian: Any sneak peak on MS 4 for us? :-) In what case would a terrain cast a dynamic shadow? Moving islands? hehe... read more 08/15/2006 (4:27 pm)
Failure to spawn below a Y threshold It is similar, although new testing suggest that it's not so much the y threshold as it is a line-of... read more 08/14/2006 (12:38 pm)
DragDropGui for TSE One of the first things I see is that you are missing all of the support you need to add to guiContr... read more 08/01/2006 (5:37 am)
Character creation What we use these days in the MMO KIT is a version of guiObjectView (or maybe its guiModelView) whic... read more 07/23/2006 (3:28 pm)
1.4's DynamicTexture and GUIs Ok, the first version of the resource is now available: [url]http://www.garagegames.com/index.php... read more 07/14/2006 (12:16 pm)
1.4's DynamicTexture and GUIs That was the last piece of the puzzle! I was quite shocked to see that not only did the material co... read more 07/14/2006 (4:18 am)
Door resources in the works.. but need help. Like checking the collision angle, or the direction the door and the player are facing ( only do pau... read more 07/14/2006 (1:24 am)
Please show me *ONE* impressive demo... Many of the features you will need for an MMO also come in the MMOKIT we are working on for Torque. ... read more 07/13/2006 (3:20 pm)
GuiObjectView enhancements When I was debugging today I was seeing quite a lot of valuable data in the Auto window that gets st... read more 07/13/2006 (3:03 pm)
1.4's DynamicTexture and GUIs Well I'll be darned. This little resource project has taught me quite abit. Nice work Tom, thanks ... read more 07/13/2006 (9:23 am)
1.4's DynamicTexture and GUIs It is certainly! There are a few places in the enigne where it gets set to 0 too though. The tes... read more 07/13/2006 (5:20 am)
1.4's DynamicTexture and GUIs The footpuffs are a little easier because they just get a material list from the terrain, and we kno... read more 07/13/2006 (3:32 am)
1.4's DynamicTexture and GUIs Right now the holdup for me is finding out how to get the material from the raycast. If anyone has ... read more 07/13/2006 (1:23 am)
Objects Ghosting only to certain clients Thanks for the education! I love to learn stuff like this :)... read more 07/12/2006 (3:40 pm)
Objects Ghosting only to certain clients This seems like a good approach, and as I was coding the packUpdate routine, I realized that this (p... read more 07/12/2006 (1:20 pm)
Objects Ghosting only to certain clients Great idea, thanks!... read more 07/12/2006 (10:42 am)
1.4's DynamicTexture and GUIs Maybe I spoke too soon! RigidShape was pretty easy to get working... [image]http://www.brooklawns... read more 07/11/2006 (1:36 pm)
1.4's DynamicTexture and GUIs This is going well, I am finally able to get it to compile with the new 3.5. I did not have RigidSh... read more 07/11/2006 (1:22 pm)
JeTSpice launch Jeff- Great to see another Christian around. I have a full plate right now as lead developer on ... read more 07/10/2006 (12:56 pm)
Fatal: AtlasFile::CreateNew - unknown TOC type Yes, I still have that problem, always when creating the Unique Terrain.... read more 07/09/2006 (2:38 pm)
MMOKIT Licensing Thread Yes, we have put the MMOKIT back up in the store again!... read more 07/07/2006 (6:02 pm)
AtlasConvertTextureTOC ? I think to compress the image if the source was huge.... read more 07/07/2006 (10:04 am)
TSE "Milestone 3.5" Update Ditto, at home with a brand new GeForce 7990 GTX XFX 512MB card, 2GB RAM.... read more 07/06/2006 (1:36 am)
TSE "Milestone 3.5" Update ATi Radeon x600 256MB card. Old Atlas terrains looked fine. If I load up the original smalltexture... read more 07/05/2006 (1:16 pm)
Building Atlas2 blended terrain? I am!... read more 07/05/2006 (1:01 pm)
TSE "Milestone 3.5" Update Has anyone successfully created Atlas or Atlas2 terrains with this version yet? If so, which process... read more 07/05/2006 (11:52 am)
A weaponBag for the player before player gets created You are right, before the game starts you don't have access to the server without a connection. T... read more 06/30/2006 (6:04 am)
1.4's DynamicTexture and GUIs It went well Friday with just a few remaining areas to clean up. If I can't nail them down very qui... read more 06/26/2006 (7:40 am)
1.4's DynamicTexture and GUIs I ran into some rough spots and put it aside for a day or two, and then got busy with the MMOKIT. I... read more 06/23/2006 (7:49 am)
Torque Mmorpg We also have a MMORPG Kit that grew out of Dreamer's famous MMORPG tutorials. Come on over to mydre... read more 06/22/2006 (4:45 am)
Complete MMORPG Development Guide Hey guys, just wanted to pop in and say thanks to everyone who came over to mydreamrpg.com and regis... read more 06/19/2006 (3:49 am)
Character Selection GUI The kit helps you to set up a dedicated server to use as a game server in a persistent world. The s... read more 06/15/2006 (1:31 am)
Character Selection GUI Yeah guys I did the coding for the character selection GUI in the MMOKIT, it's using a modified vers... read more 06/14/2006 (3:59 pm)
Who's actually making RPGs??? Thought I should mention here that we have done most of the engine and coding work you will need to ... read more 06/06/2006 (3:18 am)
1.4's DynamicTexture and GUIs Got the source, started working on it thursday, will be another week or so, maybe less depending on ... read more 05/20/2006 (9:47 am)
Mounting Items to A Player - New Mount class? In the standard shapebaseimage mounting, it will look for the bones named mont0, mount1, etc. But P... read more 05/09/2006 (12:21 am)
Mounting Items to A Player - New Mount class? Hey, thanks for the suggestion, it means a lot to me.... read more 05/08/2006 (5:01 pm)
1.4's DynamicTexture and GUIs Hey Stephen, I am emailing Tom to see if he will toss it my way, and if he can, I will make a nice l... read more 05/05/2006 (6:45 am)