Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with crawl pose and armThread | That would require an engine change, and a pretty easy one too. Basically in any place which ArmThr... read more | 09/29/2006 (12:37 pm) |
| Minneapolis, MN or Chicago, IL mini-conference? | I'll be there to represent Dream Games, Inc.!... read more | 09/27/2006 (8:27 am) |
| Wildlife Tycoon: Venture Africa seems easy to make | Often here in the office while dissussing some technological advancement I get to hear the confident... read more | 09/22/2006 (9:58 am) |
| Object selection and highlighting | Nice fix :)... read more | 09/21/2006 (5:33 am) |
| Simple demo to start with ? | We have a couple of missions in [url=http://www.mydreamrpg.com]Titas[/url] (mmokit for TSE), includi... read more | 09/13/2006 (12:53 pm) |
| MS4 and map2dif | So which is the recommended map2dif for use with TSE ms4?... read more | 09/08/2006 (7:56 am) |
| MS4 is up | Excellent! I knew I couldnt sleep for a reason....... read more | 09/07/2006 (12:27 am) |
| Chathud Gui | It will stretch if you resize of course, but yes you can do that.... read more | 09/01/2006 (3:36 am) |
| New: TLK TDN Section | Nice work! Great to have more docs, although I admit it was about a month after I bought TLK that I... read more | 09/01/2006 (3:10 am) |
| Chathud Gui | Dave- The main problem from looking at your images is that the chat gui should be a bitmaparray. ... read more | 08/29/2006 (12:33 pm) |
| Chathud Gui | Send me your bitmap and I will correct it for you and explain what I did. I've mastered these guys. ... read more | 08/25/2006 (1:59 pm) |
| Gui profiles | Bumpety bump for a new curiosity... read more | 08/18/2006 (9:56 am) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | In what case would a terrain cast a dynamic shadow? Moving islands? hehe... read more | 08/15/2006 (4:27 pm) |
| Failure to spawn below a Y threshold | It is similar, although new testing suggest that it's not so much the y threshold as it is a line-of... read more | 08/14/2006 (12:38 pm) |
| DragDropGui for TSE | One of the first things I see is that you are missing all of the support you need to add to guiContr... read more | 08/01/2006 (5:37 am) |
| Character creation | What we use these days in the MMO KIT is a version of guiObjectView (or maybe its guiModelView) whic... read more | 07/23/2006 (3:28 pm) |
| 1.4's DynamicTexture and GUIs | Ok, the first version of the resource is now available: [url]http://www.garagegames.com/index.php... read more | 07/14/2006 (12:16 pm) |
| 1.4's DynamicTexture and GUIs | That was the last piece of the puzzle! I was quite shocked to see that not only did the material co... read more | 07/14/2006 (4:18 am) |
| Door resources in the works.. but need help. | Like checking the collision angle, or the direction the door and the player are facing ( only do pau... read more | 07/14/2006 (1:24 am) |
| Please show me *ONE* impressive demo... | Many of the features you will need for an MMO also come in the MMOKIT we are working on for Torque. ... read more | 07/13/2006 (3:20 pm) |
| GuiObjectView enhancements | When I was debugging today I was seeing quite a lot of valuable data in the Auto window that gets st... read more | 07/13/2006 (3:03 pm) |
| 1.4's DynamicTexture and GUIs | Well I'll be darned. This little resource project has taught me quite abit. Nice work Tom, thanks ... read more | 07/13/2006 (9:23 am) |
| 1.4's DynamicTexture and GUIs | It is certainly! There are a few places in the enigne where it gets set to 0 too though. The tes... read more | 07/13/2006 (5:20 am) |
| 1.4's DynamicTexture and GUIs | The footpuffs are a little easier because they just get a material list from the terrain, and we kno... read more | 07/13/2006 (3:32 am) |
| 1.4's DynamicTexture and GUIs | Right now the holdup for me is finding out how to get the material from the raycast. If anyone has ... read more | 07/13/2006 (1:23 am) |
| Objects Ghosting only to certain clients | Thanks for the education! I love to learn stuff like this :)... read more | 07/12/2006 (3:40 pm) |
| Objects Ghosting only to certain clients | This seems like a good approach, and as I was coding the packUpdate routine, I realized that this (p... read more | 07/12/2006 (1:20 pm) |
| Objects Ghosting only to certain clients | Great idea, thanks!... read more | 07/12/2006 (10:42 am) |
| 1.4's DynamicTexture and GUIs | Maybe I spoke too soon! RigidShape was pretty easy to get working... [image]http://www.brooklawns... read more | 07/11/2006 (1:36 pm) |
| 1.4's DynamicTexture and GUIs | This is going well, I am finally able to get it to compile with the new 3.5. I did not have RigidSh... read more | 07/11/2006 (1:22 pm) |
| JeTSpice launch | Jeff- Great to see another Christian around. I have a full plate right now as lead developer on ... read more | 07/10/2006 (12:56 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Yes, I still have that problem, always when creating the Unique Terrain.... read more | 07/09/2006 (2:38 pm) |
| MMOKIT Licensing Thread | Yes, we have put the MMOKIT back up in the store again!... read more | 07/07/2006 (6:02 pm) |
| AtlasConvertTextureTOC ? | I think to compress the image if the source was huge.... read more | 07/07/2006 (10:04 am) |
| TSE "Milestone 3.5" Update | Ditto, at home with a brand new GeForce 7990 GTX XFX 512MB card, 2GB RAM.... read more | 07/06/2006 (1:36 am) |
| TSE "Milestone 3.5" Update | ATi Radeon x600 256MB card. Old Atlas terrains looked fine. If I load up the original smalltexture... read more | 07/05/2006 (1:16 pm) |
| Building Atlas2 blended terrain? | I am!... read more | 07/05/2006 (1:01 pm) |
| TSE "Milestone 3.5" Update | Has anyone successfully created Atlas or Atlas2 terrains with this version yet? If so, which process... read more | 07/05/2006 (11:52 am) |
| A weaponBag for the player before player gets created | You are right, before the game starts you don't have access to the server without a connection. T... read more | 06/30/2006 (6:04 am) |
| 1.4's DynamicTexture and GUIs | It went well Friday with just a few remaining areas to clean up. If I can't nail them down very qui... read more | 06/26/2006 (7:40 am) |
| 1.4's DynamicTexture and GUIs | I ran into some rough spots and put it aside for a day or two, and then got busy with the MMOKIT. I... read more | 06/23/2006 (7:49 am) |
| Torque Mmorpg | We also have a MMORPG Kit that grew out of Dreamer's famous MMORPG tutorials. Come on over to mydre... read more | 06/22/2006 (4:45 am) |
| Complete MMORPG Development Guide | Hey guys, just wanted to pop in and say thanks to everyone who came over to mydreamrpg.com and regis... read more | 06/19/2006 (3:49 am) |
| Character Selection GUI | The kit helps you to set up a dedicated server to use as a game server in a persistent world. The s... read more | 06/15/2006 (1:31 am) |
| Character Selection GUI | Yeah guys I did the coding for the character selection GUI in the MMOKIT, it's using a modified vers... read more | 06/14/2006 (3:59 pm) |
| Who's actually making RPGs??? | Thought I should mention here that we have done most of the engine and coding work you will need to ... read more | 06/06/2006 (3:18 am) |
| 1.4's DynamicTexture and GUIs | Got the source, started working on it thursday, will be another week or so, maybe less depending on ... read more | 05/20/2006 (9:47 am) |
| Mounting Items to A Player - New Mount class? | In the standard shapebaseimage mounting, it will look for the bones named mont0, mount1, etc. But P... read more | 05/09/2006 (12:21 am) |
| Mounting Items to A Player - New Mount class? | Hey, thanks for the suggestion, it means a lot to me.... read more | 05/08/2006 (5:01 pm) |
| 1.4's DynamicTexture and GUIs | Hey Stephen, I am emailing Tom to see if he will toss it my way, and if he can, I will make a nice l... read more | 05/05/2006 (6:45 am) |