Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Object basis vs Datablock basis | Johhny, that is precisely where this went, when you get to the end you'll have exactly what you need... read more | 12/28/2006 (8:50 am) |
| Custom player spellbooks | Well, so far so good. I added a small array of booleans onto the afxSpellBookObject and wrote up so... read more | 12/27/2006 (1:40 pm) |
| 15 newbie questions | John, AFX can work wonders for you but you need to be able to do a little scripting first. To cre... read more | 12/23/2006 (6:01 am) |
| New IceBall Spell | The actual art asset files (jpg/png) some changes are color values in the code, some are art files.... read more | 12/23/2006 (4:29 am) |
| Modded' 1.5 head | Ho ho ho!... read more | 12/23/2006 (3:29 am) |
| Functional Feckless Moth | I'm fuzzy about what you mean Jeff, I can't even really conceive of what it would mean or entail to ... read more | 12/22/2006 (8:23 am) |
| TGE 1.5 Particle Editor Help | Good catch michael. there is a fix for this also, mine came out as datablocks because I used a very ... read more | 12/22/2006 (8:02 am) |
| Functional Feckless Moth | Michael, I like the idea a lot. Add in Name for the petname too. If you can wrap it up into the afx... read more | 12/22/2006 (7:35 am) |
| TGE 1.5 Particle Editor Help | Hehe! I didnt realize it shipped with TGE 1.5, it used to be a community mod. OK, I'll check it o... read more | 12/22/2006 (7:21 am) |
| TGE 1.5 Particle Editor Help | Richard- Which particle editor are you using? And don't be so harsh on the docs, tools like this... read more | 12/22/2006 (6:06 am) |
| A peek into the R&D laboratory | I really like the diversity in the existing packs in terms of effects and styles, it gives me a grea... read more | 12/22/2006 (6:02 am) |
| Object basis vs Datablock basis | The other thing very important to mention is that I also added a: ranking=1; to GreatBallSpell_RPG... read more | 12/21/2006 (2:21 pm) |
| Object basis vs Datablock basis | Some levity and a declaration of victory!! Following the code changes Jeff suggested above, I was a... read more | 12/21/2006 (2:06 pm) |
| Object basis vs Datablock basis | Woah, I completely missed that. So the default behavior is to create the players spellbook based ... read more | 12/20/2006 (12:00 pm) |
| Object basis vs Datablock basis | Jeff, we were using simobjects/simsets, and you have all the same kinds of information already in th... read more | 12/20/2006 (11:30 am) |
| Object basis vs Datablock basis | Jeff! LoL! I had just edited my previous post and came back to find this. You have the picture nail... read more | 12/20/2006 (11:06 am) |
| Object basis vs Datablock basis | Ha! That looks like it will do it. As an aside, I'm learning quite abit from your code, and will fi... read more | 12/20/2006 (10:20 am) |
| Object basis vs Datablock basis | I'm not sure exactly what I'm going to do with afxSpellbook yet, I was thinking about this today. I... read more | 12/20/2006 (7:25 am) |
| Object basis vs Datablock basis | Ahh Jeff, I see what you're talking about now. These lines in addDemoSpellBookSpell setup a one t... read more | 12/20/2006 (4:46 am) |
| Object basis vs Datablock basis | Here's what I did to get the id to come back at the castSpell stage: the registerObject call was ... read more | 12/20/2006 (4:20 am) |
| Object basis vs Datablock basis | Got this so far: afxRPGMagicSpellData* afxSpellBook::getSpellRPGData(S32 page, S32 slot) { S32... read more | 12/19/2006 (7:21 pm) |
| Object basis vs Datablock basis | Making perfect sense. I like this idea a lot. I would use the player's actual level to set the ran... read more | 12/19/2006 (3:42 pm) |
| Object basis vs Datablock basis | Gah. I spoke too soon. The reference to the rpg spell data is of the one most recently used to add ... read more | 12/19/2006 (1:30 pm) |
| Object basis vs Datablock basis | Aha! Got what I needed: [b]rpgSpellData[/b] woohoo!! I create 5 versions of the afxRPGMagic... read more | 12/19/2006 (1:17 pm) |
| Object basis vs Datablock basis | It's so I can create a single base spell thats representative of the entire spell range, and rapidly... read more | 12/19/2006 (1:05 pm) |
| Object basis vs Datablock basis | My inheriting experiment didn't work, mainly because when you inherit the original afxMagicSpellData... read more | 12/19/2006 (11:56 am) |
| New IceBall Spell | Mike - Edited the source art (copied it all into new folder for the spell first of course) and alter... read more | 12/19/2006 (7:51 am) |
| Object basis vs Datablock basis | Thanks Jeff, it's always best to turn to the creator to find out best how a thing should be operated... read more | 12/19/2006 (7:37 am) |
| Functional Feckless Moth | Michael- Off to a good start, which is thinking about it :) I have this type of functionality pl... read more | 12/19/2006 (7:22 am) |
| Object basis vs Datablock basis | While planning out the stages of effects I would need to complement game actions, I am seeing again ... read more | 12/19/2006 (6:23 am) |
| Integrating a larger terrain in TGE project | It's not about TGE vs TGEA to me because I own em all and intend to use them all. To me it's about ... read more | 12/18/2006 (5:37 am) |
| Integrating a larger terrain in TGE project | Interested too!... read more | 12/16/2006 (6:57 am) |
| Other Uses for Core Tech | Using the same structure as spell choreographers, skills are a set of preparation, execution, and re... read more | 12/14/2006 (7:56 am) |
| Do something with the player? | Yes it is, those are persistent fields on the player object so they will get picked up right away.... read more | 12/11/2006 (9:31 am) |
| Inventory Popup Tutorial | If you are an MMOKIT Owner, use the inventory in the kit, it works well, here's a link to an older p... read more | 12/11/2006 (7:26 am) |
| Freeworld3D | Great work Tom, definitely casts some light on the subject! The function: atlasGenerateOpacity... read more | 12/10/2006 (6:22 pm) |
| A twisting lightning effect | This is because most everything is in the datablocks, allowing it to be scoped to the client no doub... read more | 12/09/2006 (1:28 pm) |
| New IceBall Spell | Chris, it's hard to sleep when you live and breathe for game development!... read more | 12/09/2006 (1:17 pm) |
| New IceBall Spell | LOL Jeff, I just found that :) Very handy!!! I modified the function afxPerformSpellCast to ma... read more | 12/09/2006 (9:06 am) |
| Cutting a hole in Atlas | I thought about the LOD issue, and while at first I thought it only needed to be done at the lowest ... read more | 12/06/2006 (6:17 am) |
| MS4 - Atlas2 : No Detail Texture | Doesn't look like it, the renderDetail function is still empty, I had a crack at it but it failed mi... read more | 12/05/2006 (8:14 am) |
| Save Feature Broken In Game Editor | The guisavefiledlg and guiopenfiledlg are missing, grab em from an older project and stick them in t... read more | 11/30/2006 (4:39 pm) |
| Melee Combo attack | A character is always going to go back to root unless you loop the animation. If you need the two a... read more | 11/09/2006 (4:50 am) |
| Level of 3d support in Torque X currently? | Nothing yet for 3d docs, just some namespaces and their cuddly members.... read more | 11/07/2006 (10:11 am) |
| Level of 3d support in Torque X currently? | There's no demo or docs set up, though you can view what's available in the TS and 3d namespaces.... read more | 11/07/2006 (8:40 am) |
| Level of 3d support in Torque X currently? | I am definitely interested, and will be most willing to contribute anything I manage to build up as ... read more | 11/07/2006 (6:00 am) |
| Is the MMO Kit a scam? | [sarcasm]LOL Yes it's a scam, you're just the first brilliant person to have figured it out! The hu... read more | 11/03/2006 (12:59 pm) |
| TGE as persistent and interactive world | Kai's patch, found the TGE version, though! All set.... read more | 10/11/2006 (9:26 am) |
| TGE as persistent and interactive world | Anyone have this file/s hanging around?... read more | 10/11/2006 (7:38 am) |
| MMO kit question | Yes it has a built in SQLite database for server side use, and can be used client side too, to store... read more | 10/10/2006 (10:56 am) |