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Dave Young's Forum Posts

Thread Post Date Posted
Object basis vs Datablock basis Johhny, that is precisely where this went, when you get to the end you'll have exactly what you need... read more 12/28/2006 (8:50 am)
Custom player spellbooks Well, so far so good. I added a small array of booleans onto the afxSpellBookObject and wrote up so... read more 12/27/2006 (1:40 pm)
15 newbie questions John, AFX can work wonders for you but you need to be able to do a little scripting first. To cre... read more 12/23/2006 (6:01 am)
New IceBall Spell The actual art asset files (jpg/png) some changes are color values in the code, some are art files.... read more 12/23/2006 (4:29 am)
Modded' 1.5 head Ho ho ho!... read more 12/23/2006 (3:29 am)
Functional Feckless Moth I'm fuzzy about what you mean Jeff, I can't even really conceive of what it would mean or entail to ... read more 12/22/2006 (8:23 am)
TGE 1.5 Particle Editor Help Good catch michael. there is a fix for this also, mine came out as datablocks because I used a very ... read more 12/22/2006 (8:02 am)
Functional Feckless Moth Michael, I like the idea a lot. Add in Name for the petname too. If you can wrap it up into the afx... read more 12/22/2006 (7:35 am)
TGE 1.5 Particle Editor Help Hehe! I didnt realize it shipped with TGE 1.5, it used to be a community mod. OK, I'll check it o... read more 12/22/2006 (7:21 am)
TGE 1.5 Particle Editor Help Richard- Which particle editor are you using? And don't be so harsh on the docs, tools like this... read more 12/22/2006 (6:06 am)
A peek into the R&D laboratory I really like the diversity in the existing packs in terms of effects and styles, it gives me a grea... read more 12/22/2006 (6:02 am)
Object basis vs Datablock basis The other thing very important to mention is that I also added a: ranking=1; to GreatBallSpell_RPG... read more 12/21/2006 (2:21 pm)
Object basis vs Datablock basis Some levity and a declaration of victory!! Following the code changes Jeff suggested above, I was a... read more 12/21/2006 (2:06 pm)
Object basis vs Datablock basis Woah, I completely missed that. So the default behavior is to create the players spellbook based ... read more 12/20/2006 (12:00 pm)
Object basis vs Datablock basis Jeff, we were using simobjects/simsets, and you have all the same kinds of information already in th... read more 12/20/2006 (11:30 am)
Object basis vs Datablock basis Jeff! LoL! I had just edited my previous post and came back to find this. You have the picture nail... read more 12/20/2006 (11:06 am)
Object basis vs Datablock basis Ha! That looks like it will do it. As an aside, I'm learning quite abit from your code, and will fi... read more 12/20/2006 (10:20 am)
Object basis vs Datablock basis I'm not sure exactly what I'm going to do with afxSpellbook yet, I was thinking about this today. I... read more 12/20/2006 (7:25 am)
Object basis vs Datablock basis Ahh Jeff, I see what you're talking about now. These lines in addDemoSpellBookSpell setup a one t... read more 12/20/2006 (4:46 am)
Object basis vs Datablock basis Here's what I did to get the id to come back at the castSpell stage: the registerObject call was ... read more 12/20/2006 (4:20 am)
Object basis vs Datablock basis Got this so far: afxRPGMagicSpellData* afxSpellBook::getSpellRPGData(S32 page, S32 slot) { S32... read more 12/19/2006 (7:21 pm)
Object basis vs Datablock basis Making perfect sense. I like this idea a lot. I would use the player's actual level to set the ran... read more 12/19/2006 (3:42 pm)
Object basis vs Datablock basis Gah. I spoke too soon. The reference to the rpg spell data is of the one most recently used to add ... read more 12/19/2006 (1:30 pm)
Object basis vs Datablock basis Aha! Got what I needed: [b]rpgSpellData[/b] woohoo!! I create 5 versions of the afxRPGMagic... read more 12/19/2006 (1:17 pm)
Object basis vs Datablock basis It's so I can create a single base spell thats representative of the entire spell range, and rapidly... read more 12/19/2006 (1:05 pm)
Object basis vs Datablock basis My inheriting experiment didn't work, mainly because when you inherit the original afxMagicSpellData... read more 12/19/2006 (11:56 am)
New IceBall Spell Mike - Edited the source art (copied it all into new folder for the spell first of course) and alter... read more 12/19/2006 (7:51 am)
Object basis vs Datablock basis Thanks Jeff, it's always best to turn to the creator to find out best how a thing should be operated... read more 12/19/2006 (7:37 am)
Functional Feckless Moth Michael- Off to a good start, which is thinking about it :) I have this type of functionality pl... read more 12/19/2006 (7:22 am)
Object basis vs Datablock basis While planning out the stages of effects I would need to complement game actions, I am seeing again ... read more 12/19/2006 (6:23 am)
Integrating a larger terrain in TGE project It's not about TGE vs TGEA to me because I own em all and intend to use them all. To me it's about ... read more 12/18/2006 (5:37 am)
Integrating a larger terrain in TGE project Interested too!... read more 12/16/2006 (6:57 am)
Other Uses for Core Tech Using the same structure as spell choreographers, skills are a set of preparation, execution, and re... read more 12/14/2006 (7:56 am)
Do something with the player? Yes it is, those are persistent fields on the player object so they will get picked up right away.... read more 12/11/2006 (9:31 am)
Inventory Popup Tutorial If you are an MMOKIT Owner, use the inventory in the kit, it works well, here's a link to an older p... read more 12/11/2006 (7:26 am)
Freeworld3D Great work Tom, definitely casts some light on the subject! The function: atlasGenerateOpacity... read more 12/10/2006 (6:22 pm)
A twisting lightning effect This is because most everything is in the datablocks, allowing it to be scoped to the client no doub... read more 12/09/2006 (1:28 pm)
New IceBall Spell Chris, it's hard to sleep when you live and breathe for game development!... read more 12/09/2006 (1:17 pm)
New IceBall Spell LOL Jeff, I just found that :) Very handy!!! I modified the function afxPerformSpellCast to ma... read more 12/09/2006 (9:06 am)
Cutting a hole in Atlas I thought about the LOD issue, and while at first I thought it only needed to be done at the lowest ... read more 12/06/2006 (6:17 am)
MS4 - Atlas2 : No Detail Texture Doesn't look like it, the renderDetail function is still empty, I had a crack at it but it failed mi... read more 12/05/2006 (8:14 am)
Save Feature Broken In Game Editor The guisavefiledlg and guiopenfiledlg are missing, grab em from an older project and stick them in t... read more 11/30/2006 (4:39 pm)
Melee Combo attack A character is always going to go back to root unless you loop the animation. If you need the two a... read more 11/09/2006 (4:50 am)
Level of 3d support in Torque X currently? Nothing yet for 3d docs, just some namespaces and their cuddly members.... read more 11/07/2006 (10:11 am)
Level of 3d support in Torque X currently? There's no demo or docs set up, though you can view what's available in the TS and 3d namespaces.... read more 11/07/2006 (8:40 am)
Level of 3d support in Torque X currently? I am definitely interested, and will be most willing to contribute anything I manage to build up as ... read more 11/07/2006 (6:00 am)
Is the MMO Kit a scam? [sarcasm]LOL Yes it's a scam, you're just the first brilliant person to have figured it out! The hu... read more 11/03/2006 (12:59 pm)
TGE as persistent and interactive world Kai's patch, found the TGE version, though! All set.... read more 10/11/2006 (9:26 am)
TGE as persistent and interactive world Anyone have this file/s hanging around?... read more 10/11/2006 (7:38 am)
MMO kit question Yes it has a built in SQLite database for server side use, and can be used client side too, to store... read more 10/10/2006 (10:56 am)