Game Development Community

Dave Young's Forum Posts

Thread Post Date Posted
MissionEditor: Add Atlas detail texture settings Excellent contribution Tom, and great idea!!... read more 02/15/2007 (5:34 am)
Complete MMORPG Development Guide If you need some support, come on over to www.mydreamrpg.com and click on the support link up top, o... read more 02/14/2007 (12:27 pm)
Decal Issues w/ 1.5 Do you have the decal batch rendering installed? You can always check the decalmanager as its runni... read more 02/14/2007 (5:59 am)
Selectrons. Excellent description Jeff, and that has an important bearing on any client-side datablock loading t... read more 02/09/2007 (7:10 am)
Network Performance: Datablocks We also have been using high numbers in the kit. One wierd side effect is that they seem to start h... read more 02/09/2007 (6:17 am)
AFX User Showcase Jeff, I'll see what I can come up with, I have been working on something cool, but need to add those... read more 02/07/2007 (10:07 am)
A peek into the R&D laboratory That's one of the first things I suggested, would be priceless stuff.... read more 02/07/2007 (10:06 am)
Custom Player Spellbooks Yes I will, it does require the previously mentioned rpgspell differentiation as written. But tha... read more 02/07/2007 (9:35 am)
Feature request(?) I think it has what is needed already Jeff; you cast a spell on yourself or a target, and you tack o... read more 02/07/2007 (9:00 am)
Feature request(?) A buff/debuff system works by keeping track of timers and effects. AFX already fundamentally does b... read more 02/07/2007 (8:38 am)
Custom Player Spellbooks Client side code new functions: [code] function clientCmdAddSpell(%spellnumber){ echo("Spell b... read more 02/07/2007 (8:31 am)
Network Performance: Datablocks That is the technique I mention, pioneered on this thread: [url=http://www.garagegames.com/mg/for... read more 02/07/2007 (7:36 am)
Feature request(?) Box selection for multiple selections is done in the RTS KIT pretty elegantly, you might consider ch... read more 02/07/2007 (4:55 am)
Script autoloading Handy!... read more 02/06/2007 (10:38 am)
Free rotation on camera I haven't yet, but I would start with the keybind...... read more 02/06/2007 (10:37 am)
Spellbank/spellbuttons Gotcha, that was a good explanation, it bothered me that I couldnt discern the reasoning :) And ev... read more 02/06/2007 (10:36 am)
How do you get the weapon to fire, while retaining spell casting Dang Jeff, those are some handy functions :) A caveat is that they can get a little server inten... read more 02/06/2007 (7:03 am)
Window focus/performance Good catch! You're right :) I'll fish around there.... read more 02/05/2007 (12:36 pm)
Using the constraint / effectrons to mount objects Absolutely correct!... read more 02/05/2007 (8:01 am)
That mouse click capture thing LOL Rubes, it happens to me all the time, the good news is that now this is here for posterity in ca... read more 02/05/2007 (7:09 am)
Memory Leak This is the same behavior I have noticed as well.... read more 02/05/2007 (7:07 am)
Visual bug, continued I can confirm this one, if you load up a new script file by double clicking in the tree structure, t... read more 02/05/2007 (7:04 am)
Welcome What's to discuss? This product rocks! A pleasure to finally own it :)... read more 02/02/2007 (12:01 pm)
SetActionThread issue Sounds like it, or clear the datablocks Gords. Might be that the tsShapeInstance in guiObjectView i... read more 02/01/2007 (8:03 am)
Using the constraint / effectrons to mount objects Very very impressive, pretty groundbreaking actually. I also will be happy to test.... read more 02/01/2007 (7:56 am)
Atlas2 Detail Texture - Kinda working in MS4.2 There are a couple of vars in the file for fadestart and fadeend, I am going to be adjusting them an... read more 01/26/2007 (11:23 am)
DTS to DIF Dynamic Shadows? I'm seeing crystal clear shadows,try some setting in Options for shadows...... read more 01/24/2007 (6:39 pm)
Atlas2 Detail Texture - Kinda working in MS4.2 It is definitely detail texturing, the texture itself is grey, need to tweak the alpha mixture to be... read more 01/24/2007 (6:20 pm)
Any usable Atlas2 Editor yet? Legacy Terrain doesn't look broken in MS4.2, I just edited some. Not sure if its detail texture is ... read more 01/24/2007 (1:49 pm)
Atlas2 Detail Texture - Kinda working in MS4.2 Actually, I'm back up to 100fps after turning off bloom, hdr, etc etc. :) So I played around wit... read more 01/24/2007 (1:41 pm)
Atlas2 Detail Texture - Kinda working in MS4.2 I get a 1 FPS drop when I enable the detail texturing. This 20fps feels like a lot more though, fee... read more 01/24/2007 (1:08 pm)
VS2005 Include Directories So very darned true :)... read more 01/24/2007 (10:06 am)
Aw, I wish there was a starter tutorial. The placeholders define where the spells go when they get loaded up. You can easily change the way ... read more 01/24/2007 (8:21 am)
VS2005 Include Directories I apologize for the posts, I just realized that Platform 2003 Server SDK was no longer in my folder ... read more 01/24/2007 (8:13 am)
VS2005 Include Directories BTW, the specific errors I get are: **note that DWORD_PTR is defined in October DirectX SDK, whic... read more 01/24/2007 (8:09 am)
FxSunlight fix Hey Tom!... when you say 'latest build', do you mean 4.0, or the briefly lived 4.1?... read more 01/23/2007 (12:59 pm)
Using the constraint / effectrons to mount objects There is nothing in the afx code which should make a difference, unless you used some EXTRA material... read more 01/22/2007 (3:44 am)
Video Lol! cool stuff man!... read more 01/20/2007 (11:51 am)
Using the constraint / effectrons to mount objects Whoops, I forgot the actual mounting function hehe. I want to turn this into some more parameter bas... read more 01/20/2007 (7:23 am)
Using the constraint / effectrons to mount objects It is so so easy!!! And you can add your special effects to weapons right there and then. A quick... read more 01/20/2007 (7:17 am)
AfxModelData working on player but not AIPlayer? Thanks for clarifying Jeff, once you jump in deep like this it's really handy to have the one guy wh... read more 01/19/2007 (6:23 am)
Million $ question - TGEA support After dropping more for the commercial license, I don't mind at all if there's an upgrade charge, th... read more 01/19/2007 (5:33 am)
AfxModelData working on player but not AIPlayer? I also just got started with mounting objects using AFX yesterday, but one thing i notice is that yo... read more 01/19/2007 (5:32 am)
Polymorph-like spell I like it!Nice work, keep em coming.... read more 01/08/2007 (11:05 am)
Shrink Spell Neat spell Russ!!... read more 01/08/2007 (11:05 am)
Server-Side selected object reference This also needed to get added to the deselectobject call, and now the whole thing works great, I alw... read more 01/05/2007 (1:34 pm)
LocalClientConnection equivalent for Multiplayer Well, you can also do a connection using a local address (127.0.0.1) or localhost...... read more 01/05/2007 (12:34 pm)
Server-Side selected object reference Thanks Jeff, looks like I would've had some troubles after all, thought it looked too simple ;)... read more 01/04/2007 (10:23 am)
Server-Side selected object reference Ok, I added an overloaded version which does the simple server side setting, it works fine :) [co... read more 01/04/2007 (8:54 am)
Server-Side selected object reference What I am doing at the moment is sending the server a notification of the changed selection via scri... read more 01/04/2007 (7:17 am)