Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MissionEditor: Add Atlas detail texture settings | Excellent contribution Tom, and great idea!!... read more | 02/15/2007 (5:34 am) |
| Complete MMORPG Development Guide | If you need some support, come on over to www.mydreamrpg.com and click on the support link up top, o... read more | 02/14/2007 (12:27 pm) |
| Decal Issues w/ 1.5 | Do you have the decal batch rendering installed? You can always check the decalmanager as its runni... read more | 02/14/2007 (5:59 am) |
| Selectrons. | Excellent description Jeff, and that has an important bearing on any client-side datablock loading t... read more | 02/09/2007 (7:10 am) |
| Network Performance: Datablocks | We also have been using high numbers in the kit. One wierd side effect is that they seem to start h... read more | 02/09/2007 (6:17 am) |
| AFX User Showcase | Jeff, I'll see what I can come up with, I have been working on something cool, but need to add those... read more | 02/07/2007 (10:07 am) |
| A peek into the R&D laboratory | That's one of the first things I suggested, would be priceless stuff.... read more | 02/07/2007 (10:06 am) |
| Custom Player Spellbooks | Yes I will, it does require the previously mentioned rpgspell differentiation as written. But tha... read more | 02/07/2007 (9:35 am) |
| Feature request(?) | I think it has what is needed already Jeff; you cast a spell on yourself or a target, and you tack o... read more | 02/07/2007 (9:00 am) |
| Feature request(?) | A buff/debuff system works by keeping track of timers and effects. AFX already fundamentally does b... read more | 02/07/2007 (8:38 am) |
| Custom Player Spellbooks | Client side code new functions: [code] function clientCmdAddSpell(%spellnumber){ echo("Spell b... read more | 02/07/2007 (8:31 am) |
| Network Performance: Datablocks | That is the technique I mention, pioneered on this thread: [url=http://www.garagegames.com/mg/for... read more | 02/07/2007 (7:36 am) |
| Feature request(?) | Box selection for multiple selections is done in the RTS KIT pretty elegantly, you might consider ch... read more | 02/07/2007 (4:55 am) |
| Script autoloading | Handy!... read more | 02/06/2007 (10:38 am) |
| Free rotation on camera | I haven't yet, but I would start with the keybind...... read more | 02/06/2007 (10:37 am) |
| Spellbank/spellbuttons | Gotcha, that was a good explanation, it bothered me that I couldnt discern the reasoning :) And ev... read more | 02/06/2007 (10:36 am) |
| How do you get the weapon to fire, while retaining spell casting | Dang Jeff, those are some handy functions :) A caveat is that they can get a little server inten... read more | 02/06/2007 (7:03 am) |
| Window focus/performance | Good catch! You're right :) I'll fish around there.... read more | 02/05/2007 (12:36 pm) |
| Using the constraint / effectrons to mount objects | Absolutely correct!... read more | 02/05/2007 (8:01 am) |
| That mouse click capture thing | LOL Rubes, it happens to me all the time, the good news is that now this is here for posterity in ca... read more | 02/05/2007 (7:09 am) |
| Memory Leak | This is the same behavior I have noticed as well.... read more | 02/05/2007 (7:07 am) |
| Visual bug, continued | I can confirm this one, if you load up a new script file by double clicking in the tree structure, t... read more | 02/05/2007 (7:04 am) |
| Welcome | What's to discuss? This product rocks! A pleasure to finally own it :)... read more | 02/02/2007 (12:01 pm) |
| SetActionThread issue | Sounds like it, or clear the datablocks Gords. Might be that the tsShapeInstance in guiObjectView i... read more | 02/01/2007 (8:03 am) |
| Using the constraint / effectrons to mount objects | Very very impressive, pretty groundbreaking actually. I also will be happy to test.... read more | 02/01/2007 (7:56 am) |
| Atlas2 Detail Texture - Kinda working in MS4.2 | There are a couple of vars in the file for fadestart and fadeend, I am going to be adjusting them an... read more | 01/26/2007 (11:23 am) |
| DTS to DIF Dynamic Shadows? | I'm seeing crystal clear shadows,try some setting in Options for shadows...... read more | 01/24/2007 (6:39 pm) |
| Atlas2 Detail Texture - Kinda working in MS4.2 | It is definitely detail texturing, the texture itself is grey, need to tweak the alpha mixture to be... read more | 01/24/2007 (6:20 pm) |
| Any usable Atlas2 Editor yet? | Legacy Terrain doesn't look broken in MS4.2, I just edited some. Not sure if its detail texture is ... read more | 01/24/2007 (1:49 pm) |
| Atlas2 Detail Texture - Kinda working in MS4.2 | Actually, I'm back up to 100fps after turning off bloom, hdr, etc etc. :) So I played around wit... read more | 01/24/2007 (1:41 pm) |
| Atlas2 Detail Texture - Kinda working in MS4.2 | I get a 1 FPS drop when I enable the detail texturing. This 20fps feels like a lot more though, fee... read more | 01/24/2007 (1:08 pm) |
| VS2005 Include Directories | So very darned true :)... read more | 01/24/2007 (10:06 am) |
| Aw, I wish there was a starter tutorial. | The placeholders define where the spells go when they get loaded up. You can easily change the way ... read more | 01/24/2007 (8:21 am) |
| VS2005 Include Directories | I apologize for the posts, I just realized that Platform 2003 Server SDK was no longer in my folder ... read more | 01/24/2007 (8:13 am) |
| VS2005 Include Directories | BTW, the specific errors I get are: **note that DWORD_PTR is defined in October DirectX SDK, whic... read more | 01/24/2007 (8:09 am) |
| FxSunlight fix | Hey Tom!... when you say 'latest build', do you mean 4.0, or the briefly lived 4.1?... read more | 01/23/2007 (12:59 pm) |
| Using the constraint / effectrons to mount objects | There is nothing in the afx code which should make a difference, unless you used some EXTRA material... read more | 01/22/2007 (3:44 am) |
| Video | Lol! cool stuff man!... read more | 01/20/2007 (11:51 am) |
| Using the constraint / effectrons to mount objects | Whoops, I forgot the actual mounting function hehe. I want to turn this into some more parameter bas... read more | 01/20/2007 (7:23 am) |
| Using the constraint / effectrons to mount objects | It is so so easy!!! And you can add your special effects to weapons right there and then. A quick... read more | 01/20/2007 (7:17 am) |
| AfxModelData working on player but not AIPlayer? | Thanks for clarifying Jeff, once you jump in deep like this it's really handy to have the one guy wh... read more | 01/19/2007 (6:23 am) |
| Million $ question - TGEA support | After dropping more for the commercial license, I don't mind at all if there's an upgrade charge, th... read more | 01/19/2007 (5:33 am) |
| AfxModelData working on player but not AIPlayer? | I also just got started with mounting objects using AFX yesterday, but one thing i notice is that yo... read more | 01/19/2007 (5:32 am) |
| Polymorph-like spell | I like it!Nice work, keep em coming.... read more | 01/08/2007 (11:05 am) |
| Shrink Spell | Neat spell Russ!!... read more | 01/08/2007 (11:05 am) |
| Server-Side selected object reference | This also needed to get added to the deselectobject call, and now the whole thing works great, I alw... read more | 01/05/2007 (1:34 pm) |
| LocalClientConnection equivalent for Multiplayer | Well, you can also do a connection using a local address (127.0.0.1) or localhost...... read more | 01/05/2007 (12:34 pm) |
| Server-Side selected object reference | Thanks Jeff, looks like I would've had some troubles after all, thought it looked too simple ;)... read more | 01/04/2007 (10:23 am) |
| Server-Side selected object reference | Ok, I added an overloaded version which does the simple server side setting, it works fine :) [co... read more | 01/04/2007 (8:54 am) |
| Server-Side selected object reference | What I am doing at the moment is sending the server a notification of the changed selection via scri... read more | 01/04/2007 (7:17 am) |