Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GarageGames is Back | Jeff, I'm looking forward to finally making something with T3D + AFX too :)... read more | 01/23/2011 (1:18 pm) |
| iTGB 1.4 Beta2: StoreKit Example incomplete | Marc, can you list the define set? Haven't been around in awhile, a little rusty! EDIT Found it ... read more | 05/28/2010 (8:22 am) |
| Device Location (ie latitude,longitude) | locmanager is declared in TGBAppDelegate.h in my example above. And it worked because the function r... read more | 12/14/2009 (9:18 pm) |
| Device Location (ie latitude,longitude) | Thanks Dave, code edited above. It's funny, but sometimes when posting code I will change a var name... read more | 11/30/2009 (5:04 pm) |
| Exploring outside the project root | It's more than that, we have to tell the Platform layer how to access files outside of the execution... read more | 10/22/2009 (11:35 pm) |
| Exploring outside the project root | Yes, it involved lots of c++ changes, but mostly focused in that one area. I dug in and did the res... read more | 10/22/2009 (10:21 pm) |
| iTGB 1.3 Planning | I have switched to Shiva almost entirely now since shipping my iTGB game and getting slammed on load... read more | 10/06/2009 (12:57 pm) |
| iTGB 1.3 Planning | The problem with pointing to all the games on the app store is that: just because I managed to tie m... read more | 09/01/2009 (4:09 pm) |
| InGame Purchasing | This is for push notifications and ingame purchaseable downloads only. Ingame purchaseable upgrades ... read more | 08/28/2009 (5:34 am) |
| iTGB 1.3 Planning | Found this thread, looking for a brief status update if one is forthcoming :)... read more | 08/24/2009 (10:36 am) |
| cutting down the engine | You can also eliminate things you may not be using, like GUI controls, 3d functionality. But as Marc... read more | 07/16/2009 (11:13 am) |
| t2dTextObject not showing up on iphone or simulator | Good fix. You probably also could have gotten around this by copying over the 36 point font to the p... read more | 05/11/2009 (11:21 pm) |
| App failed to launch in time | Check this out, it's my own explorations of the exact issue, and what I did to resolve them. [url... read more | 04/30/2009 (11:09 am) |
| Ninja Rally waiting for acceptance | Woot! It's out! [url=http://forums.toucharcade.com/showthread.php?p=215987#post215987]Release Pos... read more | 04/30/2009 (2:47 am) |
| Ninja Rally waiting for acceptance | The email specified section 3.3.6 of the Apple SDK for the privacy stuff, 3.3.5 for the network us... read more | 04/29/2009 (7:00 am) |
| Ninja Rally waiting for acceptance | Ack! Another rejection. This time for not letting users know that their 'private data' will be made ... read more | 04/23/2009 (5:50 pm) |
| Did I miss something ? | Doesn't look like you missed anything, that post is just repeating what's already true: GG is sellin... read more | 04/16/2009 (11:22 am) |
| Loading Time. Cmon Now! | An update. Keeping in mind that I have already taken the mindset of deferring loading. Deferring... read more | 04/13/2009 (9:28 am) |
| Loading Time. Cmon Now! | Thanks Marc, someone donated one at work to test and it runs as well as the 2nd gen one. It's the d... read more | 04/11/2009 (6:55 am) |
| Loading Time. Cmon Now! | Geoff, I went through the engine and removed the TGB folder, anything related to dts/3d support, any... read more | 04/11/2009 (6:46 am) |
| App Theft! | He could've used pinchmedia to track demographics and sales... read more | 04/09/2009 (5:58 am) |
| Working Web Browser code | Do a full text search for it, this function already exists but it empty... read more | 04/07/2009 (7:36 pm) |
| Loading Time. Cmon Now! | I removed over 100 files from the engine and shaved the loading time down 1.5 secs or so. Now on ... read more | 04/02/2009 (2:10 pm) |
| Loading Time. Cmon Now! | I would completely understand the assets loading. Unfortunately this is all engine loading for me. ... read more | 04/02/2009 (1:29 pm) |
| Loading Time. Cmon Now! | I don't do any datablock execing at all until after the main menu loads, then it's all on demand, in... read more | 04/02/2009 (12:33 pm) |
| Loading Time. Cmon Now! | Chris, 8.5 secs?! Wow... Did you do heavy modifications to the common/etc folders, or remove classes... read more | 04/02/2009 (11:39 am) |
| Display iPhone OS Keyboard - Solved | NM, Got it!... read more | 04/01/2009 (9:24 am) |
| Display iPhone OS Keyboard - Solved | Well, adding a label and setting it from within the TextEntry:getUserText field wasn't that big a de... read more | 04/01/2009 (7:58 am) |
| Display iPhone OS Keyboard - Solved | Thanks, this is a major enhancement and I finally got it working :) Have you tried setting some kin... read more | 04/01/2009 (6:54 am) |
| iTGB Crashing on Certain Devices... | I am having this problem too, but a *careful* look at the console log showed why it doesnt run on Ip... read more | 03/29/2009 (10:15 am) |
| Loading and unloading GUIBitmapCtrls | As a followup, this method gives a nice bit of memory back to the app and removed some of my leaking... read more | 03/25/2009 (7:15 pm) |
| iTGB 1.2 ETA | Documentation is secondary to tech improvements. Eager customers waiting!... read more | 03/25/2009 (7:14 pm) |
| Problems with Sounds | Yep! What Mat said :) ... read more | 03/24/2009 (7:41 am) |
| 1.0.3 Status? | OK, after driving many many many times into water I can not get it to crash now, using the 1.03 code... read more | 03/24/2009 (7:39 am) |
| CSK to TGE 1.5.2 Code Conversions... | As for updateForces, it looks like it was just broken up into two sections. Specifically, the sprin... read more | 03/24/2009 (7:24 am) |
| CSK to TGE 1.5.2 Code Conversions... | Looking at the processTick function in vehicle.cc: line 720: setEngineState((bool)getMountNodeOb... read more | 03/24/2009 (7:14 am) |
| 1.0.3 Status? | An update on the work to solve the crashes: the iPhone app still isn't out (deadlines keep moving) b... read more | 03/24/2009 (6:58 am) |
| CSK to TGE 1.5.2 Code Conversions... | The comment right above the MP1 version says this: /** Duncan - This section has been split off f... read more | 03/24/2009 (6:53 am) |
| Loading and unloading GUIBitmapCtrls | I am thinking of the same thing John, and am going to try execing and deleting the gui before and af... read more | 03/23/2009 (5:59 am) |
| Application Submitting Process | Hey Dane, I did the same thing with CastleGuard lol! NinjaRally is the 2.5 month game we're finishi... read more | 03/17/2009 (12:57 pm) |
| iPhone OS 3.0 | I haven't heard a word about 3.00 at all :)... read more | 03/16/2009 (6:42 pm) |
| text in text list gets cut off | Thanks, Mat. I created the fonts with writeFontCache. Is there a more thorough way to do this?... read more | 03/16/2009 (2:01 pm) |
| text in text list gets cut off | Yes, I get a pretty good variety of text problems in general on the device. For example, random let... read more | 03/16/2009 (1:25 pm) |
| Application Submitting Process | I submitted my app on Friday the 6th around noon. It got approved Saturday the 13th around 9PM. On... read more | 03/16/2009 (12:59 pm) |
| Recommended Graphics outsourcing studios | I wish I had some good names for you, but I don't for 2D. I have worked with some great 3d artists ... read more | 03/13/2009 (5:44 pm) |
| FieldRunners | I wish there was more to tell, but the place was packed and it was mostly a non-tech discussion. Bu... read more | 03/12/2009 (7:36 pm) |
| 1.0.3 Status? | Thanks a lot J.P., that will come in handy.... read more | 03/12/2009 (5:30 pm) |
| FieldRunners | He said they coded everything in Objective C and he's a graphics coder normally so it was difficult ... read more | 03/12/2009 (5:27 pm) |
| 1.0.3 Status? | Thanks JP. It seems like it's related to the non-ejection then, I always ejected. I'll try going d... read more | 03/12/2009 (7:56 am) |
| 1.0.3 Status? | FYI, I've just driven all the vehicles underwater and let them explode a few times running on a dedi... read more | 03/11/2009 (6:01 pm) |