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Arjan Gelderblom's Forum Posts

Thread Post Date Posted
RTS Kit + Modernization Kit Might be a bit late reply... But I've got this working in the RTSKit v1.5.2! Grtz, Arjan Gelderbl... read more 12/04/2008 (6:46 am)
Recompiling with \VS2005 question. If you copy the VC6 from stock TGE 1.5.2 you should add some files to the project before the RTS Kit... read more 07/20/2008 (11:00 am)
Recompiling with \VS2005 question. And you can't import VC5 files into VC6 most of the time Visual Studio supports import and convertin... read more 07/20/2008 (4:39 am)
Modernization Kit Beta Thread 2 It's [url=http://garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5417]this[/url] resourc... read more 07/07/2008 (3:36 pm)
Modernization Kit Beta Thread 2 [quote]Heres two threads (about the same thing) to fix that shading issue i had http://www.garage... read more 07/07/2008 (2:51 pm)
Modernization Kit Beta Thread 2 Thanks for this wonderful resource! I got it up and running in RTS Starter Kit 1.52 on Linux (have t... read more 07/07/2008 (10:07 am)
Immersive AI Engine by Gavin Bunney discussion [quote]I've got everything set up and compiled with no errors. However, when I go into the World Edi... read more 07/04/2008 (4:32 pm)
Immersive AI Engine by Gavin Bunney discussion Seems I got it compiling in Linux as well simple patch did the trick: seek/path/iAIpathNode.h [cod... read more 07/01/2008 (3:36 pm)
Immersive AI Engine by Gavin Bunney discussion Hello All, Is anyone running this on a Linux version of TGE? As I'm trying to get the [url=http:/... read more 07/01/2008 (6:50 am)
Solved: Rtskit 1.5.2 For Linux Metrics(fps) show me the following framerates: fps between 35 and 45 and msfps around 30! Don't ... read more 06/30/2008 (9:27 am)
Pathfinding on the kit at last First of great thing porting this to the RTSKit! But I'm sorry to dig this (older) post up again,... read more 06/30/2008 (12:25 am)
Solved: Rtskit 1.5.2 For Linux I've got it compiling: Simply download the files for the MAC and then patch it using this patch b... read more 06/29/2008 (12:44 pm)
Global Class - TGE 1.5.2 @Stephen Thanks for your help and sorry for me not being completely clear about it, but I want th... read more 08/30/2007 (12:25 pm)
Global Class - TGE 1.5.2 Thanks for your reply but I'm trying to implement it C++ only... I've got a class that holds functio... read more 08/30/2007 (10:51 am)
Drawing Nodes on the Terrain I have another question about this line of code, from the code of Michael Perry: [code] nodeData =... read more 03/21/2007 (5:11 am)
Drawing Nodes on the Terrain @Michael Perry Thanks for another fast reaction! This code compiles but still won't show, but I w... read more 03/20/2007 (9:04 am)
Drawing Nodes on the Terrain @Michael Perry: If it were me, I'd just render staticShapes in the positions you provide. Might be ... read more 03/20/2007 (7:53 am)