Arjan Gelderblom's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RTS Kit + Modernization Kit | Might be a bit late reply... But I've got this working in the RTSKit v1.5.2! Grtz, Arjan Gelderbl... read more | 12/04/2008 (6:46 am) |
| Recompiling with \VS2005 question. | If you copy the VC6 from stock TGE 1.5.2 you should add some files to the project before the RTS Kit... read more | 07/20/2008 (11:00 am) |
| Recompiling with \VS2005 question. | And you can't import VC5 files into VC6 most of the time Visual Studio supports import and convertin... read more | 07/20/2008 (4:39 am) |
| Modernization Kit Beta Thread 2 | It's [url=http://garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5417]this[/url] resourc... read more | 07/07/2008 (3:36 pm) |
| Modernization Kit Beta Thread 2 | [quote]Heres two threads (about the same thing) to fix that shading issue i had http://www.garage... read more | 07/07/2008 (2:51 pm) |
| Modernization Kit Beta Thread 2 | Thanks for this wonderful resource! I got it up and running in RTS Starter Kit 1.52 on Linux (have t... read more | 07/07/2008 (10:07 am) |
| Immersive AI Engine by Gavin Bunney discussion | [quote]I've got everything set up and compiled with no errors. However, when I go into the World Edi... read more | 07/04/2008 (4:32 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Seems I got it compiling in Linux as well simple patch did the trick: seek/path/iAIpathNode.h [cod... read more | 07/01/2008 (3:36 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Hello All, Is anyone running this on a Linux version of TGE? As I'm trying to get the [url=http:/... read more | 07/01/2008 (6:50 am) |
| Solved: Rtskit 1.5.2 For Linux | Metrics(fps) show me the following framerates: fps between 35 and 45 and msfps around 30! Don't ... read more | 06/30/2008 (9:27 am) |
| Pathfinding on the kit at last | First of great thing porting this to the RTSKit! But I'm sorry to dig this (older) post up again,... read more | 06/30/2008 (12:25 am) |
| Solved: Rtskit 1.5.2 For Linux | I've got it compiling: Simply download the files for the MAC and then patch it using this patch b... read more | 06/29/2008 (12:44 pm) |
| Global Class - TGE 1.5.2 | @Stephen Thanks for your help and sorry for me not being completely clear about it, but I want th... read more | 08/30/2007 (12:25 pm) |
| Global Class - TGE 1.5.2 | Thanks for your reply but I'm trying to implement it C++ only... I've got a class that holds functio... read more | 08/30/2007 (10:51 am) |
| Drawing Nodes on the Terrain | I have another question about this line of code, from the code of Michael Perry: [code] nodeData =... read more | 03/21/2007 (5:11 am) |
| Drawing Nodes on the Terrain | @Michael Perry Thanks for another fast reaction! This code compiles but still won't show, but I w... read more | 03/20/2007 (9:04 am) |
| Drawing Nodes on the Terrain | @Michael Perry: If it were me, I'd just render staticShapes in the positions you provide. Might be ... read more | 03/20/2007 (7:53 am) |