Dan Webb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Footsteps and player related SFX | Good Lord... it's Rex! We're in the middle of a revolution here!... read more | 07/24/2013 (11:21 pm) |
| Walkabout Navigation Toolkit help thread | I know Daniel will probably answer in no time, but just in case he's in Helsinki and can't get to a ... read more | 07/24/2013 (10:16 pm) |
| Footsteps and player related SFX | Yeah... I'm not touching that. Too bloody lazy! That, and repetitive work makes me crazier than I al... read more | 07/24/2013 (7:59 pm) |
| Demo Terrain Level | It's the least I can do mate, as I've never contributed to the community and it's been overdue for a... read more | 07/24/2013 (7:35 pm) |
| Demo Terrain Level | I actually thought it'd be Steve Acaster who'd mention screenshots. :P Oh, and while I think of i... read more | 07/24/2013 (7:08 pm) |
| Footsteps and player related SFX | You just need the keyframe numbers? I can do that next time I'm in Torque... Though I'm not sure if ... read more | 07/24/2013 (6:30 pm) |
| Footsteps and player related SFX | Oh, don't apologise. I changed the post to be a bit more playful, and less Judge Dredd.... read more | 07/24/2013 (6:17 pm) |
| Footsteps and player related SFX | @Azaezel - by "we" you mean you and Duion? If that's the case I'll edit the post, but just... read more | 07/24/2013 (5:52 pm) |
| Footsteps and player related SFX | [quote]"Want to make your Torque-default-soldier make annoying noises when he walks with leavin... read more | 07/24/2013 (5:10 pm) |
| Cheetah bogs down the game to a halt/near halt. | Hmmm... weird. [image]http://imageshack.com/a/img29/249/xxff.jpg[/image]... read more | 07/23/2013 (7:11 pm) |
| Cheetah bogs down the game to a halt/near halt. | Maybe the river surface issue is tied to the reflections? I haven't had the problem at all, but I se... read more | 07/23/2013 (5:22 pm) |
| Cheetah bogs down the game to a halt/near halt. | Just wanted to clear something up... I said it was my biggest peeve with Torque, but this isn't enti... read more | 07/23/2013 (12:32 pm) |
| Cheetah bogs down the game to a halt/near halt. | The Cheetah is a piece of crap. It [i]does[/i] bog down systems. It is ugly, it handles poorly and i... read more | 07/22/2013 (2:07 pm) |
| So this guy built a game in 3 hours using T3D. | @Demolishun - You humble me. Cheers. ... read more | 07/21/2013 (2:43 pm) |
| Hammer editor maps | I use 3D World Studio for the maps I use in T3D 1.2 (no .dif support for 3.0). It's good.... read more | 07/21/2013 (2:24 pm) |
| So this guy built a game in 3 hours using T3D. | [quote]"I am not sure it is helping the "Torque is only for FPS" perception either.&q... read more | 07/20/2013 (1:30 am) |
| Blender Texturing.... | No worries Don. To be clear, there's no Torque specific texture mapping pipeline with Blender (unles... read more | 07/19/2013 (8:15 am) |
| Override ScatterSky fog with LevelInfo fog | I tried this a long time ago, but unfortunately my memory isn't what it used to be. If I recall thou... read more | 07/19/2013 (3:17 am) |
| 3DModels-textures: Basement CS | Nice looking pack Dejan. S.T.A.L.K.E.R. anyone?... read more | 07/19/2013 (3:11 am) |
| Little Help for a noob | As for terrain (world size) I have two things to say: Duion is correct in saying that zoning is the ... read more | 07/19/2013 (3:04 am) |
| Torque 3D Show Off Thread! | Okay, I'm just putting this here because it's the most appropriate place, and I didn't want to put i... read more | 07/17/2013 (5:14 pm) |
| Blender Texturing.... | Assuming you've created the material in Blender, and attached a texture to it, you only need to go i... read more | 07/17/2013 (12:42 pm) |
| Collada texture issue | What's the image format you have for those textures? Torque really likes .png, .jpg, .dds and .tga b... read more | 07/16/2013 (5:56 pm) |
| Collada texture issue | Hmmm... You could try deleting the .dso files by using the deleteDSOs.bat within your project's dir... read more | 07/16/2013 (1:54 pm) |
| Collada texture issue | Make sure that you actually save each material (within the materials editor) after making changes. T... read more | 07/16/2013 (11:38 am) |
| Torque 3D Show Off Thread! | Thanks Kory. That model is from [url=http://mr-necturus.com/shop/]Mr.Necturus[/url] and it's great f... read more | 07/14/2013 (2:39 pm) |
| Torque 3D Show Off Thread! | That looks sweet, Daniel. I could easily immerse myself in a game that looks like that! I also love ... read more | 07/13/2013 (4:05 pm) |
| Prefabs don't hide | I'm probably wrong, but can't we just uncheck isRenderEnabled? ... read more | 07/11/2013 (5:52 pm) |
| A slightly unfortunate attitude.... | Unfortunately, there are those of us who don't bitch and moan (at least, not publicly) and are willi... read more | 07/11/2013 (5:41 pm) |
| How I make a cinematic for my game? (Free way) | Firstly, are you wanting to create pre-rendered cinematic sequences, or in-game scripted cut scenes?... read more | 06/27/2013 (11:42 am) |
| Dungeon art/packs | A lot of his animated characters come in both Unity and non-Unity versions. As separate packs. The n... read more | 06/27/2013 (11:34 am) |
| Dungeon art/packs | Or you could get everything directly from an artist. An artist like [url=http://mr-necturus.com/shop... read more | 06/26/2013 (4:40 pm) |
| Torque 3D Show Off Thread! | Thanks guys. Sorry it isn't 720p or 1080p, but my bandwidth sucks, so I had to go with the smaller v... read more | 06/16/2013 (5:50 pm) |
| Role of Torque 3d and BeamNG in the soft body physics Demos by BeamNG tem | Actually, those "amazing results" are plain ol' Torque 3D. The trees and bushes etc., are ... read more | 06/16/2013 (5:48 pm) |
| Torque 3D Show Off Thread! | Thought I may as well post a short video. Don't think I've done that yet. It isn't much, but conside... read more | 06/16/2013 (9:53 am) |
| A Games Passion! | My heart goes out to your uncles, Josh. But they understand something that most of us don't realise ... read more | 06/16/2013 (2:40 am) |
| Multiplayer Kit | I'd be happy to lend my (meagre) art skills/knowledge to anything going up onto GITHub for T3D. What... read more | 06/16/2013 (2:20 am) |
| Integrating recast - rename a source file? | Actually, Walkabout notwithstanding, I'd suggest that we need a proper T3D (MIT) nomenclature and pr... read more | 06/16/2013 (2:07 am) |
| Walkabout Navigation Toolkit help thread | @Steve - what's your terrain's squareSize? It's probably unrelated, but I thought I'd mention it as ... read more | 06/06/2013 (6:00 pm) |
| Committee Meeting Notes: 06/03/2013 | That's one big pair of shoes to fill. Just sayin'.... read more | 06/03/2013 (8:40 pm) |
| Geometry, meshes and Materials will not show up after import | In that case, I'm afraid I have no idea what the problem could be. Sorry.... read more | 06/03/2013 (5:12 pm) |
| Behavior/Component System discussion | Am I a bit sick in the head for finding this to be something of a turn-on? Meooow! This is awesom... read more | 06/03/2013 (7:44 am) |
| Geometry, meshes and Materials will not show up after import | You need to first save the objects as .blend files before exporting into .dae or this will happen.... read more | 06/03/2013 (12:00 am) |
| HDR Issues and fixes (Log problems here) | Scot, you need it in game/levels mate. You also need to keep the postfx name the same as the level n... read more | 06/02/2013 (6:05 pm) |
| Behavior/Component System discussion | Just wondering, could this behaviour based approach help in turning particle emitters into light sou... read more | 06/02/2013 (5:54 pm) |
| Diffuse Texture Problem. | I could convert the file for you, if you'd like. My email is in my profile.... read more | 06/01/2013 (5:26 pm) |
| Diffuse Texture Problem. | Hopefully the silence means Stephen's got it sorted anyway. ... read more | 06/01/2013 (3:41 pm) |
| Screen corruption issue that got my game rejected | [quote]Display Memory: 128.0 MB[/quote] Is it just me, or does this seem like a [i]really[/i] sma... read more | 05/31/2013 (9:49 am) |
| Diffuse Texture Problem. | Sweet. I'd add a new layer filled with 100% black (or something) below this layer, and merge this la... read more | 05/30/2013 (3:49 pm) |
| Level Designer Wanted [closed] | Thanks Mr. Stanley! :)... read more | 05/30/2013 (3:31 pm) |