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Dan Webb's Forum Posts

Thread Post Date Posted
Example Terrain Material? @Scott - the whiteout effect is indeed caused by the lightmap from L3DT. To remove (or at least redu... read more 08/20/2013 (10:31 pm)
Committee Meeting Notes: 08/12/2013 It's a [url=http://en.wikipedia.org/wiki/Pun]pun[/url]. :)... read more 08/20/2013 (10:23 pm)
Committee Meeting Notes: 08/12/2013 Git well soon, Harrison. ... read more 08/19/2013 (11:38 am)
paid developers for a game idea $$$ [quote]"This is a one of a kind idea and would make money hands down."[/quote] And yet ... read more 08/19/2013 (1:43 am)
How to use the caustics shader [image]http://www.ozvip.com/wp-content/uploads/2013/05/Modern-Fiberglass-Swimming-Pools-White-Armcha... read more 08/19/2013 (1:40 am)
How to use the caustics shader [quote]"doing it this way fixed a strange bug with the caustics not updating when you move a wa... read more 08/18/2013 (3:24 pm)
How to use the caustics shader Hmmm... My card (gts250) is older and crappier and still has it on by default. At least you got it s... read more 08/18/2013 (9:27 am)
How to use the caustics shader You actually have to, ah, move the camera underwater for it to appear. Weird, I know.... read more 08/18/2013 (2:07 am)
T3D's Terrain Texturing "Concept" @Richard - Thanks mate, for both the compliment and for linking that demo terrain. I didn't even thi... read more 08/16/2013 (11:08 am)
T3D's Terrain Texturing "Concept" Great.... typing (I hate typing!). :P First of all, forget questioning whatever GarageGames' ini... read more 08/16/2013 (9:01 am)
Parallax, is it worth it over specular ? I don't even use normal maps anymore Andy. I could go one way or the other on terrain spec. Honestly... read more 08/14/2013 (6:44 am)
Example Terrain Material? Scott, that is one gorgeous looking beach! However (and this is really just my personal opinion) it ... read more 08/14/2013 (1:28 am)
Wild Idea: Merging T3D and T2D [quote]"I'd be curious to see what an actual project which requires this merging of functionali... read more 08/11/2013 (11:00 pm)
Water Issues This is a known bug, apparently, and the steering committe (and community) is in the process of addr... read more 08/09/2013 (3:40 pm)
help! Not sure what you're asking, but I've got a feeling this is just very cleverly presented traffic con... read more 08/05/2013 (3:22 pm)
Demo Terrain Level Nah, it's all good Frankinator. ;) Actually, this is the happy fun times thread.... read more 08/03/2013 (6:40 pm)
Demo Terrain Level I don't need to do anything. This is my thread. Why don't you do some work, instead of talking ... read more 08/03/2013 (7:53 am)
Demo Terrain Level Well, in the interest of keeping this thread visually entertaining at least, [url=http://imageshack.... read more 08/03/2013 (7:23 am)
Demo Terrain Level [image]http://imageshack.com/a/img35/1663/qq5a.png[/image]... read more 08/03/2013 (6:46 am)
Demo Terrain Level lol Grab the [url=http://www.world-machine.com/download.php]World Machine demo[/url]. Let's see y... read more 08/03/2013 (5:48 am)
Demo Terrain Level [quote]"You should also learn yourself what erosion is and how it affects the environment, this... read more 08/03/2013 (5:26 am)
Demo Terrain Level That's 100% correct. But this assumes you have a program available which can do this, and the knowle... read more 08/03/2013 (4:58 am)
Demo Terrain Level For the record, I do agree that the best approach for someone lacking the tools to make similar diff... read more 08/03/2013 (4:48 am)
Demo Terrain Level @Duion - those terrains are looking quite good. I think you're creating a lot of work for yourself t... read more 08/03/2013 (4:38 am)
Demo Terrain Level You're welcome, JR. :)... read more 08/02/2013 (11:13 pm)
Improving the terrain texture blending See, taking the _basetex.dds and manipulating it isn't a bad idea as such, but this is circular logi... read more 08/02/2013 (1:39 am)
Looking for content: Torque3D Magazine In any case, I think we should try and push this idea of using Torque for machinima because I love m... read more 08/02/2013 (1:31 am)
Five questions about Torque 5) I would say that the maximum feasible or viable size of the terrain object (with tricks and tweak... read more 08/02/2013 (1:21 am)
Looking for content: Torque3D Magazine I'm down with the idea of making machinima with Torque Frank, but I don't know that the changes nece... read more 07/31/2013 (8:01 pm)
Improving the terrain texture blending I wasn't suggesting that a square size of 0.25 was a good idea, just brought it up to demonstrate th... read more 07/31/2013 (7:52 pm)
A Fully 3D Main Menu? There is a resource floating around here somewhere that was for TGE 1.4.2 but I'm afraid I couldn't ... read more 07/31/2013 (7:24 am)
Improving the terrain texture blending Did you guys ever try setting the terrain square size to 0.25? It'll give you the appearance of prop... read more 07/30/2013 (3:30 pm)
Looking for content: Torque3D Magazine @Demolishunator - lmao You'd be surprised how versatile that cube is, mate. I use it for lots of ... read more 07/30/2013 (2:03 am)
Looking for content: Torque3D Magazine @Richard - Oh, I'm all theta these days man! This seems to be coming along nicely. Having develo... read more 07/29/2013 (9:51 pm)
Looking for content: Torque3D Magazine Guess I must have an alpha channel.... read more 07/29/2013 (12:33 pm)
Improving the terrain texture blending [quote]"How is that grass texture going @Dan?[/quote] Um.... I feel like this is a test. And... read more 07/29/2013 (10:56 am)
Improving the terrain texture blending Yeah, I get that Andy, but I was hoping to finally get some think tanking going to address the incon... read more 07/29/2013 (10:31 am)
Improving the terrain texture blending Personally, I think this would be much more likely were we to implement opacity maps/masks into T3D.... read more 07/29/2013 (9:45 am)
Looking for content: Torque3D Magazine I've been toying with the idea of doing a storyboard type walkthrough of my terrain creation pipelin... read more 07/29/2013 (9:31 am)
No client for Torque 3D after how many years...? I hope that one day we can all meet at E3 or PAX. That would be awesome. I'll buy you all a beer if ... read more 07/28/2013 (7:45 am)
No client for Torque 3D after how many years...? Dear K, In [url=http://www.garagegames.com/community/forums/viewthread/134650/1]this thread[/url]... read more 07/28/2013 (1:31 am)
No client for Torque 3D after how many years...? Hehe... this is the most fun I've had on the forums for ages! Let me make myself as clear as poss... read more 07/27/2013 (10:27 pm)
No client for Torque 3D after how many years...? Actually, K does bring up an interesting point. Namely, that we have a tendency to be arrogant and a... read more 07/27/2013 (10:16 pm)
Demo Terrain Level Duion, I'm sorry if this sounds cruel, but you have no idea what you're talking about. That "ba... read more 07/26/2013 (3:28 am)
Demo Terrain Level I tried it out Frank. It worked, but I was actually using it as a hardness mask for the erosion and ... read more 07/26/2013 (2:11 am)
[3dFoin] Girl with gun, and Summer Sale - 50% off That is one very, [i]very[/i] good looking gun. ... read more 07/25/2013 (4:47 pm)
Walkabout Navigation Toolkit help thread Wait. lol. So, you aren't commenting after that post, or after the bit where you said "period!&... read more 07/25/2013 (10:56 am)
Splitting the forest editor? Actually, there aren't that many games that allow you to import your own meshes along with the chang... read more 07/25/2013 (10:46 am)
Walkabout Navigation Toolkit help thread Actually, you can play with the navMesh without having to compile (I think), but I guess you want to... read more 07/25/2013 (10:32 am)
Demo Terrain Level @Duion - I [i]could[/i] do that, but that wouldn't teach anyone anything. I'm 100% happy with everyt... read more 07/25/2013 (1:12 am)