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Harvey Greensall's Forum Posts

Thread Post Date Posted
Dear Stickman Studios, I want to give you $$$ !!! - SOLVED Hey Randel, that's made my DAY !! Thank you 8) BTW, I've got some very VERY exciting news regard... read more 07/17/2011 (1:13 am)
T3D 1.1 GOLD - Can't open Cheetah max models etc. Cheers for the info. guys.... read more 06/06/2011 (1:05 pm)
Torque3D terrain, importing TGEA terrain... Hi Tom, Well, that sounds really positive...It's been a while now but at the end of last year we ... read more 02/17/2011 (1:55 pm)
physVehicle for GMK done, need help tweaking settings It's brilliant you're trying to crack this. One thing the engine is really missing is the ability to... read more 12/22/2010 (2:46 pm)
Parallax tips - Thanks for all this advice, it's really helping to nail what I can expect to get out of the T3D para... read more 09/10/2010 (8:52 pm)
Parallax tips - and hopefully here is a video....It shows just a normal map, then a normal map with the height map i... read more 09/10/2010 (7:11 pm)
Parallax tips - Here are my maps... [image]www.stickmanstudios.co.uk/Harvey/T3D_parallaxtest.jpg[/image]... read more 09/10/2010 (6:25 pm)
Parallax tips - Cool, cheers chaps ! ,,,,,,Do you mind if I upload the texture examples here? I can put a small vid ... read more 09/10/2010 (6:17 pm)
Height map in normal map alpha channel um....fixed.... I blurred the heigh map and saved as a DDs instead of TGA and it works fine.....W... read more 08/22/2010 (6:36 pm)
Torque 3D Status - 7/29/2010 Can't wait to get my hands on the new release chaps. Big congratulations on the massive update. 8()... read more 07/30/2010 (12:07 pm)
Hair over a week left in the month hows that beta coming? I think the silence on the site is probably a good sign...Everyone's heads down trying to make it ha... read more 07/27/2010 (12:15 pm)
Hardware mesh instancing Hey All, just a quick one, will PhysX objects support instancing do you think? ie. If a crate was... read more 06/19/2010 (6:25 am)
Exporting UV2 mapping for lightmaps I can confirm...Although this sounds dead easy, I've not managed to get anything to work just yet...... read more 06/11/2010 (7:13 am)
Exporting UV2 mapping for lightmaps aaahrgh! I just read your post again Manoel. Yes, that's exactly what I'm trying to do, use vert ... read more 06/11/2010 (5:17 am)
Exporting UV2 mapping for lightmaps Wow! That sounds cool...so in my material.cs should something like this work? singleton Material(... read more 06/11/2010 (5:14 am)
Exporting UV2 mapping for lightmaps Cheers Konrad! Right, so I have to find out what to do with the shader then? I'll look at the tre... read more 06/11/2010 (3:16 am)
Exporting UV2 mapping for lightmaps Hey All, Okay so I've managed to get a wheeled vehicle exported using UV2 with a lightmap on ther... read more 06/11/2010 (2:11 am)
Luma's Racing Kit Yeah, we've been wondering about this too...... read more 06/09/2010 (2:55 am)
Exporting UV2 mapping for lightmaps Cool ! I didn't know that either !! ...Right, no .CFG needed.... 8)... read more 06/02/2010 (4:52 am)
Exporting UV2 mapping for lightmaps Cheers Manoel, I'll be looking into this over the next few days, great to get a headstart from someo... read more 06/01/2010 (1:04 pm)
Player reflections in water Aaah, yes, I think that's the same issue we have....Our ships actually look like they're hovering ab... read more 05/31/2010 (1:52 am)
Player reflections in water Hey S2P, we've got our 'player' well, 'vehicle' reflecting in the water...it works just fine from a ... read more 05/30/2010 (9:37 am)
Next T3D 1.1 release? @Steve .. I say, Cheers old chap, wouldn't want to disapoint one by not speaking the Queens English ... read more 05/29/2010 (9:14 am)
Next T3D 1.1 release? No problem Michael 8)... read more 05/29/2010 (8:28 am)
Next T3D 1.1 release? I'm going to throw my two penneth in here if that's cool. I've been watching this thread for a few d... read more 05/29/2010 (7:16 am)
Hardware mesh instancing "Right now 100 identical models (each one using only one material) will generate ~500 draw call... read more 05/17/2010 (5:04 am)
Torque3D...ATI HD5750 vs GeForce GTS 250 ????? Well, I went for an ATI 5770 in the end. My framerate was around 20FPS on my old PC, is now well ove... read more 04/08/2010 (1:29 pm)
Torque3D...ATI HD5750 vs GeForce GTS 250 ????? Thanks for the posts all... @Steve, yup, we get the GPU lockup shooting over water too. I'm led t... read more 04/01/2010 (11:29 pm)
Torque 3D Show Off Thread! Hey All, I thought you'd like to see where we're going with our port into Torque3D now that GDC i... read more 03/14/2010 (11:03 am)
T3D 1.0.1 / 1.1a LODs not working Matt, we are also experiencing the same issues with our LODs not showing up in T3D...They're the exa... read more 02/03/2010 (7:04 pm)
Billboarding not working on animmated objects. I think that sounds correct Tom yes,,, How do I host an image on the forum? I can take a scrensho... read more 12/21/2009 (12:54 pm)
Interiors lit by the sun...!!!!!!!!!!!!!!!!!!! Yeah, you sure could 8) It's working really well for our Tavern, although it's a realtime 3D backgr... read more 12/13/2009 (1:15 pm)
Interiors lit by the sun...!!!!!!!!!!!!!!!!!!! Cheers Tom 8) Just to let you guys know, we've got around the problem with a bit of a hack, but... read more 12/13/2009 (8:59 am)
Interiors lit by the sun...!!!!!!!!!!!!!!!!!!! Cheers all, right so it IS a bug then ! I'll get it in the bug section..thanks again for the help 8... read more 12/11/2009 (10:18 am)
HDR SETTINGS - We really need help. Aaah, that makes sense then...We'll balance Lightrays and SSAO and hold off on any HDR/Glows etc. un... read more 12/09/2009 (1:31 pm)
physX export. Cloth etc. Hey Tom, What I was hoping for was pretty much how PhysX in max etc. works really. So I've a scen... read more 12/01/2009 (6:05 pm)
physX export. Cloth etc. So aaaah, so are we thinking no exporting cloth and soft bodies into T3D in a scene along with my us... read more 12/01/2009 (4:48 pm)
physX export. Cloth etc. No takers on this subject ???? I've managed to get some great physX buildings collapsing in Torq... read more 11/30/2009 (5:16 pm)
Adjusting SSAO? Perfect ! and yes, I can now see SSAO is working fine on my setup here !!... read more 10/12/2009 (1:43 pm)
Adjusting SSAO? Thanks Joshua, I'll look into it. yeah, it's a shader 4.0 card, dynamic shadows work fine too, I... read more 10/12/2009 (7:42 am)
Does Torque3D support instancing ? Thanks for your answers Chaps! Very interesting stuff... @Pat, will do! It's on my list of things... read more 09/29/2009 (4:53 am)
TGEA vs Unity 3D in 2009 Hi All, Can't resist adding to this thread... Well, we've just released our first game on TGEA... read more 02/19/2009 (9:49 am)
3d Audio emitters, am I going mad? Aaah, interesting 8) Well, I've got all level audio emitters working really well, yes mono .ogg ... read more 06/29/2008 (3:37 am)
3d Audio emitters, am I going mad? Right, well, I added an emitter using the testing.wav sound and all is fine... Must be something to ... read more 06/26/2008 (5:18 am)
Firing Delay - Can you help? Yeah, worked a treat 8) Nice one all, thanks for the info. I'm seriously chuffed! little things e... read more 05/16/2008 (4:41 am)
Firing Delay - Can you help? 8) \ Cheers !! I'll give it a go !... read more 05/15/2008 (12:32 am)
Firing Delay - Can you help? ...right... Cool...thanks for the advice..sounds like it could be a pretty simple fix then? Any chan... read more 05/14/2008 (3:50 pm)
TGEA 1.7.0 Beta1 feedback Hi Guys, Regarding the posts above about the Xbox controller etc. I've got everything working ... read more 05/02/2008 (3:42 am)
GUI navigation with controller / keyboard.. Hi Guys, just to let you know, I've had this on the TGEA forum. There's a working version of this in... read more 05/02/2008 (2:29 am)
GUI navigation with controller / keyboard Thanks guys, that's exactly what I'm looking for. Just got to get my head around it all now. many... read more 04/30/2008 (3:07 am)
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