Randy Hearn - Magnum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Houdini: How are people finding it? | As of H12 HD Houdini no longer supports Toruque DTS format output and if I understand unless you buy... read more | 05/30/2012 (5:36 pm) |
| Catching up to speed with Torque3D? | Weston, I am in the same boat. However I actually have 4 game engines I need to get back and learn(w... read more | 05/29/2012 (2:40 pm) |
| I am back..... And of course Need help getting started again. | I may have at one point pushed the source on a separate project. But I am no longer using the toolbo... read more | 05/29/2012 (1:26 pm) |
| C++ Edit source button not showing | Haha yep, that was probably it as I did check it out then decided to upgrade since the price was rea... read more | 03/23/2012 (8:20 pm) |
| C++ Edit source button not showing | ok Looks like the 4th install resolved the issue. Not sure what was up.... read more | 03/23/2012 (1:35 pm) |
| Guide how to use new PhysicsShape class in Beta1.1 | Tom... Good info.. Helps understand things quicker, before we have time to get down and dirty in the... read more | 02/18/2010 (11:37 pm) |
| Guide how to use new PhysicsShape class in Beta1.1 | :) Already posted something along that line.. I went to buy a Ford the other day and they said c... read more | 02/15/2010 (1:24 pm) |
| Guide how to use new PhysicsShape class in Beta1.1 | Thanks, I am looking for more information on what changes on the modeling side and what has or is... read more | 02/15/2010 (11:51 am) |
| PerfHud Permissions and T3D | Steve.. Good luck, I have never gotten perfHud to run good on my machine without crashing. Not sure ... read more | 02/14/2010 (11:22 pm) |
| Character Rig | Looks good so far. I haven't watched all of the videos. But I have started using Max more. I love Ho... read more | 02/09/2010 (12:45 am) |
| Sorry, Noob question, I lost the file menu in TGB dev area. | Just ran across this looking for a solution to the same problem. Just incase anyone finds this later... read more | 02/02/2010 (8:54 pm) |
| Anyone Compiled in T3D R1 yet? | OK. When yuri gets his update I will install. After you said you had no problem I had to go back ... read more | 11/04/2009 (1:19 pm) |
| Anyone Compiled in T3D R1 yet? | He Yuri! i figured it would not be much longer:)... read more | 11/03/2009 (7:20 pm) |
| GUI on objects | Davide, Must have been. Either way to much work at the moment for what I need. Oh well. Don;t rea... read more | 11/03/2009 (6:15 pm) |
| Anyone Compiled in T3D R1 yet? | @deepscratch.. Are you sure you haven't made changes to the code other than simply installing it?... read more | 11/03/2009 (6:10 pm) |
| Anyone Compiled in T3D R1 yet? | I recompiled using bullet and it worked. i used the latest GMK and T3D1.0.1/bullet. However. No... read more | 11/03/2009 (1:00 pm) |
| GUI on objects | Thanks Scott... I found this link from another thread... http://princeofcode.com/awesomium.ph... read more | 11/02/2009 (10:12 pm) |
| Vehicle Datablock - Nevermind | I believe what you are talking about is defined in the comments of vehicle.cs in the next few lines ... read more | 10/30/2009 (11:23 pm) |
| The Universal AI Starter Kit | For me yes, but like you say you have everything named where it is easy to follow. But I have be... read more | 10/29/2009 (12:20 am) |
| Active AI | yes. I am seeing the same thing. If you Alt-C and then select the Bot in the editor, you can look be... read more | 10/29/2009 (12:03 am) |
| Terrain collision not working? | Yes, I guess I was trying to think of the PhysX implementation and it's collision implementation. ... read more | 10/28/2009 (10:03 pm) |
| The Universal AI Starter Kit | I purchased the code and downloaded installed in T3D and ran into some errors, however I scraped it ... read more | 10/28/2009 (9:55 pm) |
| Terrain collision not working? | Ron, This sounds like the current problem I have having with GMK now. From someone not familia... read more | 10/28/2009 (8:18 pm) |
| Anyone Compiled in T3D R1 yet? | What.. I already have it working in 1.0.1:) Well, at least it compiled fine with Bullet and no real ... read more | 10/27/2009 (1:38 am) |
| Active AI | Yuri. yes. T3D 1.0.1 and GMK 1.2.5 I re-installed using T3D 1.0.1 and it seems now the only probl... read more | 10/26/2009 (6:34 pm) |
| [Bug V1.0.1] Collada Vehicle | Ahhh Chris...FYI.... In reference to the email.... I sent you the file that was crashing T3D. In thi... read more | 10/26/2009 (1:52 am) |
| Anyone Compiled in T3D R1 yet? | OK.OK.... I will have a look at Bullet this week and recompile...:)... read more | 10/26/2009 (1:28 am) |
| [Bug V1.0] Collada Import 50K+ - LOGGED | Hey Chris thanks for the info... ... read more | 10/25/2009 (10:34 pm) |
| 4 wheel car problem!! | I had a similar problem a while back. It turned out to be some of the hubs had their origin rotated.... read more | 10/25/2009 (12:46 am) |
| Move from Version 1.0 to 1.01... | Mike... I go a step further. Any changes I do in code I tag the line in comments, something like ... read more | 10/24/2009 (11:31 pm) |
| Active AI | ok.. Before I go much further also having an Issue with placing objects, like a AI bot. Saving and r... read more | 10/24/2009 (2:53 am) |
| Ready to help us start spreading the word? | ok.. Added fair comments. I will say my only and main complaint is I do miss the organized and ca... read more | 10/23/2009 (11:43 pm) |
| Anyone Compiled in T3D R1 yet? | Errol, Kerry is correct if you are getting errors chances are it is not compiling. You may have b... read more | 10/23/2009 (11:20 pm) |
| 4 wheel car problem!! | I figured you had, but always good to check:) I have done stuff like that before.. Maybe Shaul wi... read more | 10/23/2009 (6:04 pm) |
| Anyone Compiled in T3D R1 yet? | I moved the executable over/scripts and it worked. My only issue is all of T3D now look for the SDK ... read more | 10/23/2009 (1:44 pm) |
| 4 wheel car problem!! | Ahhh here is the problem... If you followed that link and renamed the hubs per Step 7. [quote]... read more | 10/23/2009 (1:00 pm) |
| 4 wheel car problem!! | I am not sure it is his script file. Sounds like he is using the default script? My guess is that... read more | 10/23/2009 (12:56 pm) |
| 4 wheel car problem!! | Do you have hub0,hub1,hub2 and hub3 defined? If you do then make sure the hub3,hub4 are linked the s... read more | 10/23/2009 (12:33 am) |
| [Bug V1.0.1] Collada Vehicle | Will do... When Collada works. It is good. Rigged and exported by Collada in about 5 minutes. ... read more | 10/22/2009 (6:47 pm) |
| [Bug V1.0.1] Collada Vehicle | I can't post the model, but I can send direct. I did send a copy to Chris. I think I still have it i... read more | 10/22/2009 (1:10 pm) |
| [Bug V1.0.1] Collada Vehicle | Got it! Turns out I was working from my models that were configured for DTS export and the origin... read more | 10/22/2009 (1:06 am) |
| [Bug V1.0.1] Collada Vehicle | I appreciate it but trying different Collada versions is not going to tell me a whole heck of a lot.... read more | 10/21/2009 (6:11 pm) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | This is not Collada specific, I don't think. I have exported several DTS shapes and had the engine c... read more | 10/20/2009 (7:51 pm) |
| World Editor Crash When Loading Collada Vehicle | You can always use the XSI Modtool to get going as long as it is not for profit (yet). It's a lot ea... read more | 10/18/2009 (3:44 pm) |
| XSI DTS Exporter Beta 2 Download | That was actually the Collada, still having issues exporting DTS..... read more | 10/16/2009 (5:25 pm) |
| World Editor Crash When Loading Collada Vehicle | I changed the Cpl-1 to Collision from a reference to another post and also made the bounding box cha... read more | 10/16/2009 (1:08 pm) |
| World Editor Crash When Loading Collada Vehicle | The bounding box is simply a box that surrounds the model and is used for collision detection. That ... read more | 10/15/2009 (9:03 pm) |
| XSI DTS Exporter Beta 2 Download | Figured it out.... I had a bounds issue and renamed Col-1 to Collision. Must have been wha... read more | 10/15/2009 (7:13 pm) |
| World Editor Crash When Loading Collada Vehicle | Success!! Two things I did wrong. 1) Everything (mesh) must be inside the bounds box. 2) re... read more | 10/15/2009 (7:07 pm) |
| World Editor Crash When Loading Collada Vehicle | ok I created a new datablock with the buggy shapes. Called my Collada model up in the shape editor a... read more | 10/14/2009 (11:55 pm) |