Jonathon Stevens's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| (PAID) 3D Modeler and animator | Ahmed, Please contact me by email [email]jonathon.stevens@laststraw.info[/email]... read more | 11/02/2010 (1:25 pm) |
| Experienced 3D Modeler / Texture Artist | I'm looking for a single human model with a sword and need about 18 distinct attacking/blocking anim... read more | 10/08/2010 (5:29 am) |
| MMORPG Starter kit for TGE | [quote]the original developers have sold the product and site[/quote] Eh? So who owns it now? T... read more | 11/03/2008 (7:20 am) |
| Torque X 3D API Document | How is this open to non-pro users when the forum says Torque X Pro (private) ?? Thanks for the AP... read more | 10/28/2008 (11:17 am) |
| How often is this thread attended? | It is quite strange how anything educational, such as books and teaching positions, tend to come wit... read more | 10/24/2008 (12:35 pm) |
| How often is this thread attended? | Only daily john?!?! you're supposed to sit on the forums and answer immediately! i want my money b... read more | 10/23/2008 (1:05 pm) |
| New desktop AMD or INTEL? Nvidia or ATI ? | Phenom x4 - true quad core, not this half assed attempt by intel to mock cores. nvidia - ati can'... read more | 10/16/2008 (10:30 am) |
| Experienced Torque people for USA office | I'm curious why you wouldn't just create a virtual office? You're obviously indie or you wouldn't b... read more | 09/24/2008 (7:48 am) |
| TorqueX book release date? | [url]www.garagegames.com/products/311/[/url]... read more | 09/12/2008 (7:39 am) |
| BS Studio Warning | Full time in england is often 32 hours.... read more | 09/09/2008 (11:48 am) |
| How does a huge game like halo 3 or call of duty cost 15 million | The employees are the cheapest part of making a game from what I've seen. You'll spend more on adve... read more | 06/30/2008 (12:30 pm) |
| Game Studio Express, Tourqe Projects, Im confused. | If you are using the latest version of XNA (2.0) with the latest version of TX (2.0) then you don't ... read more | 06/25/2008 (12:31 pm) |
| Will TX2 3D be ready for Dream-Build-Play? | @John - any updates on this?... read more | 06/18/2008 (10:42 am) |
| VS2008 Multiple process compiles (ROCK!) | Nice find to be sure... read more | 06/12/2008 (10:22 am) |
| Copying a city/buildings? | @Steve - is this your opinion or have you seen the laws related to this? I know the log isn't a s... read more | 06/02/2008 (8:41 am) |
| TorqueX 3.0 | [quote]inability to deploy 3D onto the Xbox[/quote] finally, some justifiable problems to complai... read more | 05/31/2008 (4:43 pm) |
| TorqueX 3.0 | [quote]display arbitrarily-rotated text in Tx 2.0[/quote] Oh.. I forgot to check the 'this is wha... read more | 05/31/2008 (4:39 pm) |
| Torque X Tilemap not working. | [url]http://www.garagegames.com/mg/forums/subscriptions.php[/url] After logging in, click the abo... read more | 05/30/2008 (9:45 am) |
| TorqueX 3.0 | Either way, it'd be nice to get an idea on what the future plans are for TX. A lot of stuff is goin... read more | 05/22/2008 (1:30 pm) |
| TorqueX 3.0 | Hmm. I'd have to go check the blogs and forums again to be 100% certain, but i believe xna 2.0 only... read more | 05/22/2008 (12:56 pm) |
| Torque X networking? | @Brian - Keep in mind that networking WITHOUT using System.Net and rolling your own solution in XNA ... read more | 05/19/2008 (7:47 am) |
| Object reference not set to an instance of an object | @Russell - I was trying to laymen term it for him since he obviously isn't a strong programmer based... read more | 05/09/2008 (8:01 am) |
| Object reference not set to an instance of an object | The error means you are trying to access/reference an object that doesn't exist. For instance, if P... read more | 05/08/2008 (10:53 am) |
| Violent Video Games=Serious Public Safety Threat ?? | [quote]First adult content MMO by design[/quote] Actually there are several adult content MMOGs t... read more | 05/07/2008 (8:23 am) |
| T2DTriggerComponentOnEnterDelegate Triggering Invisible Objec | [quote]typeTriggerHitter[/quote] *cackles* If that wasn't such a funny variable name, I'd yell... read more | 05/05/2008 (7:27 am) |
| Available for game devolpment | I'm assuming @John is me since I see no other Jon's around... We have 2D and 3D projects in the wor... read more | 05/05/2008 (7:20 am) |
| Available for game devolpment | [url=www.last-straw-games.com]Last Straw Productions[/url] is looking for 2D art interns who will be... read more | 05/02/2008 (9:21 am) |
| Engine Features | Just to make David's statement a little clearer because often times people don't understand the diff... read more | 05/01/2008 (8:33 am) |
| Engine Features | [url]forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1028285&SiteID=1[/url] [url]forums.xna.com/th... read more | 04/30/2008 (11:52 am) |
| Fullscreen? | I'm not in front of the code, so don't have an exact answer for you, but you can do it in code, as w... read more | 04/29/2008 (1:56 pm) |
| FAQs and helpful info about TorqueX 3D | @Javier - TX is both 2D and 3D. It's a single engine, not two engines.... read more | 04/28/2008 (8:57 am) |
| Instant Action and Tx | This is 100% based on my memory of what I found and talking with the XNA team UNOFFICIALLY, so take ... read more | 04/24/2008 (11:18 am) |
| Instant Action and Tx | @Donald - You can use networking without an agreement, just not Windows Live.... read more | 04/24/2008 (8:50 am) |
| Instant Action and Tx | [quote]It's my understanding that from the EULA you have to have a publisher in place in order to us... read more | 04/24/2008 (7:31 am) |
| Help! Objects disappear from scene view | Are you using an older (1.5) version of the builder? This problem should be fixed in the newest ver... read more | 04/18/2008 (6:46 am) |
| Loot Icon Packs | [url]www.mydreamrpg.com/orders/more_information.php?product_id=40,[/url]... read more | 04/14/2008 (8:33 am) |
| Help | Click on 'my account' at the top of the screen and you should see a link to it near the bottom.... read more | 04/12/2008 (10:49 am) |
| TXB source | [quote]it can be extended through a plug-in manager and an API. Anyone that can code in C#, and impl... read more | 04/11/2008 (9:13 pm) |
| Ben Garney's Forest Pack Status? | [quote]What.. no open webcam for us to watch?? ;)[/quote] Hmmm.. candid camera anyone?... read more | 04/11/2008 (10:20 am) |
| Building a Resume? C#/XNA/.NET? | @Michael - Are you saying managed wont oust unmanaged or vica verca? I'm not following your lats po... read more | 04/11/2008 (10:19 am) |
| RedWire Games looking for Talent | [url=www.last-straw-games.com]Last Straw Productions[/url] is available for contract work in all Tor... read more | 04/10/2008 (9:25 am) |
| Newbie question - Games and MMo's | @JC - Are you wanting a 3D world in the browser or can it be 2D? @Everyone who thinks people can'... read more | 04/10/2008 (9:21 am) |
| Refund/Credit? | *puts a post-it note on Mario's back*... read more | 04/09/2008 (2:09 pm) |
| RTS Kit for TorqueX Announcement | TGE/TGEA development would be last on the list and would need some negotiating with the GG folks bef... read more | 04/08/2008 (7:19 pm) |
| Future mmorpg | @Ash - Please reformat if you expect people to actually read. I got through what should have been t... read more | 04/08/2008 (2:26 pm) |
| Christian Game Developers Conference 2008 | @Tim - Just to warn you guys, OGDC (now called ION) was sued by CMP (the people who run GDC and Aust... read more | 04/08/2008 (7:27 am) |
| TGEA Programmers Bid for job | @Jason - I see your point and would agree that if I as a studio was looking to get business or as a ... read more | 03/27/2008 (9:09 am) |
| TGEA Programmers Bid for job | @Jason - I'd actually have to disagree with you complete on #1. It's actually not that uncommon for... read more | 03/26/2008 (9:31 am) |
| Some generals questions | Just to add a little to John's post, it's never a waste to learn an underlying technology (XNA in th... read more | 03/26/2008 (8:23 am) |
| TGEA Programmers Bid for job | [url=www.last-straw-games.com]last straw[/url] does contract work, but we'd need more info about wha... read more | 03/26/2008 (8:17 am) |