Geom's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fix for screenshot crash at 1366 x 768 resolution (Intel Graphics) | If there's a chance that changing GL_PACK_ALIGNMENT to 1 causes a performance drop, then maybe a bet... read more | 12/10/2010 (12:43 am) |
| Fix for screenshot crash at 1366 x 768 resolution (Intel Graphics) | I forgot to mention, the source file is engine/game/game.cc. ... read more | 12/08/2010 (7:48 pm) |
| Particle effects for fire (i.e., stuff burning)? | I'm getting some nice effects with those. [image]redbrickgames.com/pix/10/0916/dmgEmitter.jpg[/im... read more | 09/16/2010 (6:53 pm) |
| Particle effects for fire (i.e., stuff burning)? | Thanks Michael, I will try those out ... read more | 09/14/2010 (2:23 am) |
| Particle effects for fire (i.e., stuff burning)? | Just simple visual effects. I want to put the fire on buildings in my RTS to show that they're dama... read more | 09/12/2010 (6:15 pm) |
| Schedule function not working | Also, the OP actually has 200 seconds rather than 20.... read more | 09/11/2010 (5:25 pm) |
| Just started | Welcome to the Garage Games community by the way! ... read more | 07/04/2010 (1:08 pm) |
| Just started | What are you thinking about making? Did you already have a theme in mind? For RTS games, I think t... read more | 07/04/2010 (1:05 pm) |
| Fix for RTSProjectile not rendering its DTS shape | Well if you ask me I would just use a different arrow model whose center lies at the origin. Otherw... read more | 03/26/2010 (11:58 am) |
| Fix for RTSProjectile not rendering its DTS shape | Ok...found the issue. Justin Tolchin pointed out (five years ago) that the crash is due to Projec... read more | 03/25/2010 (6:30 pm) |
| Fix for RTSProjectile not rendering its DTS shape | I'll try to investigate the mNetFlags.set(IsGhost) crash this evening. I'll let you know what I fin... read more | 03/25/2010 (2:56 pm) |
| hard coded starter.RTS issues | Yeah, but as to the terrain files, I would guess that's only a fallback thing. I suspect that the e... read more | 01/29/2010 (1:04 pm) |
| Render a dts shape at RTSCamera location | When I first used the RTS-SK, I remember I tried to get Player objects to render and they wouldn't. ... read more | 01/27/2010 (2:02 pm) |
| Compiling RTS with Visual studio 2008 | @Dewaldt I think it'd be better just to post questions to the forums where everyone can benefit fro... read more | 01/21/2010 (1:27 pm) |
| RTS Environment pack issue | Those error messages look like the problem is with the texture paths inside the terrain (.ter) file.... read more | 01/21/2010 (1:11 pm) |
| Compiling RTS with Visual studio 2008 | Just exactly what Include directories does VC++ show, when you look at Tools -> Options -> Pr... read more | 01/15/2010 (12:14 pm) |
| Making Camera Faceing Billboards on a DTS | In TGE, at least, DTSs can have a billboard as their last detail level. I don't know about TGEA, th... read more | 11/16/2009 (6:09 pm) |
| Anybody recognize the file GX_10_Grass_05.jpg ? | thanks Britt, I'll check into that. ... read more | 11/05/2009 (10:45 am) |
| Anybody recognize the file GX_10_Grass_05.jpg ? | Hmm, I'm pretty sure that'd be considered a "derivative work". ... read more | 11/05/2009 (10:43 am) |
| Anybody recognize the file GX_10_Grass_05.jpg ? | Well rats.... read more | 10/26/2009 (7:45 pm) |
| 3D audio problem/bug | I think I'm experiencing the exact same problems you described on my own computer. What was the pro... read more | 09/04/2009 (8:20 pm) |
| Compiling RTS with Visual studio 2008 | Likely the same as this problem [url]http://www.garagegames.com/community/forums/viewthread/43248... read more | 03/18/2009 (1:32 pm) |
| Won't Start | Just to clarify, it seems like something in the engine (the C++) is whacked. Not in a TorqueScript ... read more | 03/16/2009 (9:47 pm) |
| Won't Start | The first error [code]starter.rts/client/ui/startMissionGui.gui (146): Unable to instantiate non-... read more | 03/16/2009 (8:43 pm) |
| Checking Line of effect - theory discussion | Ok, I think I get it too. So you're saying, cover unitB with (to pick a number) 20 LOE objects. ... read more | 03/16/2009 (6:22 pm) |
| Checking Line of effect - theory discussion | Sounds interesting but I'm not really understanding either. What exactly is Line Of Effect? Do y... read more | 03/16/2009 (3:08 pm) |
| For everyone who has made an RTS type game with TGEA | man, MMORTS has to be the genre from hell (difficulty-wise) :-)... read more | 03/08/2009 (10:18 pm) |
| Why Do RTSProjectiles Not Render On Client Machines? | I don't know why it would do that. Can you get a call stack from running in a debugger? That would... read more | 03/08/2009 (10:10 pm) |
| For everyone who has made an RTS type game with TGEA | [url=http://www.garagegames.com/community/forums/viewthread/72515]Nobody has ported the RTS-SK to T... read more | 03/08/2009 (7:08 pm) |
| Hey, plaese help me again with my question! | Not to rain on your parade Ben, but you might want to start small and plan just one game! Initially... read more | 03/08/2009 (6:06 pm) |
| Why Do RTSProjectiles Not Render On Client Machines? | Very strange. Where are you seeing the crash?... read more | 03/07/2009 (2:23 pm) |
| A silly question | Oh I thought you meant merging the RTS-SK with Torque 1.5.2. That was a big deal a while back (but ... read more | 10/05/2008 (1:21 pm) |
| A silly question | Hi Chris, you shouldn't have to merge anything, just download the latest RTS-SK (already based on T... read more | 10/05/2008 (5:13 am) |
| Fix for RTSProjectile not rendering its DTS shape | I don't think the fix in the 1.5.2 RTS-SK yet though, I checked there. Argh! I'm glad you mentio... read more | 09/18/2008 (1:06 pm) |
| No Projectiles showing | A little late perhaps, but here's a fix: [url]www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 09/17/2008 (11:58 pm) |
| Scaling up a DTS object causes wrong MIP level to render |
[b]The fix[/b]
Open |
09/05/2008 (2:45 pm) |
| Scaling up a DTS object causes wrong MIP level to render | Hmm... and the change to Torque 1.4 has a side effect of all-but-disabling "small textures" on DTS's... read more | 09/05/2008 (1:00 pm) |
| Scaling up a DTS object causes wrong MIP level to render | W00t! I think I found the problem. The short of it is, the problem is almost gone for anyone usi... read more | 09/05/2008 (12:39 pm) |
| Scaling up a DTS object causes wrong MIP level to render | Groovy, thanks for the lead! I'll check to see if the DTS code has something similar to that...... read more | 09/05/2008 (11:05 am) |
| Rts + Physx | That would be pretty cool to get into the RTS-SK. But to make it work, I'm 99% certain you'd have t... read more | 09/04/2008 (10:33 pm) |
| Torque RTS Projects... | Also, Dreamlords is an RTS and uses Torque. But it uses TGEA, not TGE. It'd be interesting to kn... read more | 08/27/2008 (10:06 pm) |
| Torque RTS Projects... | Orcs vs. Martians [url=redbrickgames.com/pix/080825/_ovm.jpg][image]redbrickgames.com/pix/08082... read more | 08/27/2008 (1:38 pm) |
| Putting Mount Points Back In | Hi Chip, I'm going from memory, but I *believe* the only mount point code that was removed in the... read more | 04/15/2008 (9:54 pm) |
| Implementing collision detection in RTS | Hi Swaroop, The global tick code is in engine/game/gameProcess.cc - ProcessList::advanceObjects()... read more | 03/13/2008 (11:35 am) |
| Naming objects while placing them? | Is this feature you're talking about a programming aid, like the world editor, or is it a feature in... read more | 03/06/2008 (12:55 am) |
| RTS Thug - Efficient replacement model | The slowness of the Orc also might be due to it rendering at a mid-LOD, rather than its lowest LOD. ... read more | 03/04/2008 (12:24 pm) |
| RTS Thug - Efficient replacement model | Hey Thak, I profiled some real-game performace of the two Thug models, and compared them to the T... read more | 03/03/2008 (10:01 pm) |
| Who's alive in this part of the world? | @Thak thanks for the free model! I'll drop him into OVM and see how he does. But it looks like he... read more | 03/02/2008 (11:22 am) |
| Who's alive in this part of the world? | Hi Rigo, yeah it's really good to see activity going on around the RTS-SK. Now we just need more... read more | 03/01/2008 (9:02 pm) |
| RTS OnRender iteration performances | Hey Novack, well personally I would do whichever way is easiest to implement, for something like ... read more | 01/16/2008 (11:47 am) |