Dan Keller's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| For 1.7.6, do I have to "Transfer to Studio" to get the version with source code? | @Chip Awesome.... read more | 12/04/2012 (5:01 pm) |
| For 1.7.6, do I have to "Transfer to Studio" to get the version with source code? | I didn't buy the pro version. The product page now says "one price" though.... read more | 12/02/2012 (7:57 pm) |
| Materials Editor Woes | TBH I started editing materials in script. Especially since I came up with [url=http://www.garagegam... read more | 04/18/2012 (11:05 pm) |
| Better smoothing for terrain editor! (code inside) | It's not in visual studio, its a script file.... read more | 02/20/2012 (4:34 pm) |
| Better smoothing for terrain editor! (code inside) | I don't think so, I don't believe terrain actions have access to any mouse info, it just tells the f... read more | 01/25/2012 (2:57 pm) |
| T3D 1.1 Beta 1 - Terrain edges have invisible 90 degree walls - LOGGED | I believe this is caused by additional quads added to the edges of terrains to allow tiling. There m... read more | 01/14/2012 (2:39 pm) |
| Materials explained? | I don't believe the engine currently has that feature. To my knowledge each pass is rendered in nume... read more | 12/01/2011 (11:18 am) |
| Limitation of number of Materials? Possible bug in Material Editor? | I've had this problem before, though I can't remember exactly what I did that triggered it. However,... read more | 10/29/2011 (10:39 am) |
| disable backface culling for custommaterials | I did that and it didn't work. Turns out the problem was the pixel shader multiplying the alpha by t... read more | 10/23/2011 (10:02 am) |
| Collada and Blender 2.6 [Resolved] | This can happen if your mesh doesn't have a material assigned to it in Blender.... read more | 10/18/2011 (2:27 pm) |
| Point me in the right direction? (MMO) | [quote]What files in Torque do i change, or create for the game to connect to the logon server to ch... read more | 10/05/2011 (7:07 am) |
| Multiple UV Maps | A single mesh can't have more than one UV map. If you're worried about the texture being too big, ju... read more | 09/15/2011 (12:01 pm) |
| To anyone who has never used Torsion... | The player was running into a trigger before the thing the trigger was supposed to do was set up. I ... read more | 08/21/2011 (1:36 pm) |
| Your preference for a new Template project? - Opinions/Discussion | Core / game separation is good, because typically stuff in the core folder does not need to be modif... read more | 08/13/2011 (11:22 pm) |
| Intermediate tutorial for texturing? | Thanks guys, you've been very helpful.... read more | 07/23/2011 (4:43 pm) |
| Intermediate tutorial for texturing? | I mean UV textures for simpler things. Specifically a (sorta) low-poly motorcycle.... read more | 07/16/2011 (12:23 pm) |
| Interior rendering screws up when inside it | You probably don't have portals correctly set up.... read more | 06/18/2011 (1:23 pm) |
| A take on localized damages in FPS games, has anyone ever seen this? | [quote]Health is separated into two types: general and limb. General health is the primary damage ba... read more | 06/17/2011 (11:37 am) |
| Creating a simple, networked, moving object that doesn't jitter | This sounds like a warping problem. Warping (I believe) is a way that torque does networked movement... read more | 06/08/2011 (8:28 pm) |
| DDS format | Thank you, that was very informative.... read more | 05/25/2011 (8:00 pm) |
| tgb exits immediately on start | You got that right. I copied my licence file from 1.7.4 and it works fine now. Not sure what the &qu... read more | 05/03/2011 (4:59 pm) |
| upgrading from tgea? | How long is the price going to stay like that? It says "for a limited time," but how limit... read more | 05/03/2011 (4:27 pm) |
| Pretty much nothing working right | That sounds like what happens when th window is maximized / resized.... read more | 05/02/2011 (2:38 pm) |
| Skilled programmer looking for odd jobs | As of 11/29, I am no longer available for any new work.... read more | 11/30/2009 (12:27 am) |
| why won't this work? | That first one should be [code] function cube::onLevelLoaded(%this) { %this.setUseMouseEv... read more | 09/10/2009 (11:39 pm) |
| Need Help!!!! | You could in theory, but it's not a good idea. TGB is specifically designed for 2d games and has man... read more | 07/22/2009 (8:09 pm) |
| game prompting the user to enter character's name | You'd probably want to look in the GUI and basic scripting sections of the documentation.... read more | 07/21/2009 (11:19 am) |
| Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent | There's one in every crowd. Remember [url=https://www.garagegames.com/account/profile/114340]this gu... read more | 07/05/2009 (8:18 pm) |
| Raycast to detect textures of a interior | It seems like the best way to do this would be to make sure every object returns a material on rayca... read more | 06/24/2009 (7:36 am) |
| Why is Vehicle::updatePos called on the client? | It's called once per tick on both the server and the client from the processTick function, so I thin... read more | 04/14/2009 (5:14 pm) |
| Bike Physics | Just give the vehicle 2 wheels instead of 4. The gyroscope thing from the link will keep it from fal... read more | 03/15/2009 (7:20 pm) |
| Spline Road Material Problems | How did you get the collision working?... read more | 03/12/2009 (1:40 pm) |
| What would you like to see addressed in Torque 3D? | How about a slightly different sales model that addresses both the streamline-it-people and the feat... read more | 03/12/2009 (1:30 pm) |
| 3D Parallax Starfield | You could use a skybox for the background stars and then modify FXStarfieldReplicator to only create... read more | 12/30/2008 (10:09 am) |
| Looked, but cant find, Help with Buildings | You'll want constructor. It's a free download from [url]http://www.garagegames.com/products/torque/c... read more | 12/17/2008 (6:27 pm) |
| Help with Design Theory | Well, that's not really the intent datablocks were made with. It would probably be a better idea to ... read more | 12/11/2008 (5:23 pm) |
| Help with Design Theory | I would not recommend it. Because there is only ever one instance of any given datablock, changing a... read more | 12/11/2008 (5:16 pm) |
| Procedural Road Help | It would be much more memory-efficient to create the vertecies, once, in mIndices, then say [code] ... read more | 12/01/2008 (12:11 pm) |
| Ghosting player model to one client only | You could try using a local server instead of the global one...... read more | 11/28/2008 (3:30 pm) |
| Procedural Road Help | You could convert it to several TSShapes, which would allow custom culling and probably make collisi... read more | 11/28/2008 (3:28 pm) |
| Need to be a registered business to publish games? | Anyone can sell games. Sales tax doesn't apply over the internet because it's not within one state.... read more | 11/26/2008 (3:30 pm) |
| Fog | If you're not going to be under the fog, you can just make it a translucent DTS.... read more | 11/22/2008 (8:09 am) |
| TorqueDemo_DEBUG.exe not torqueDemo.exe | @Jermaine: The problem with that is you still have a debug build, which will run significantly slowe... read more | 11/19/2008 (2:06 pm) |
| Terrain annotation | What sort of hints do you mean?... read more | 09/27/2008 (1:56 pm) |
| How to define a brand new object? | What are you trying to do with it? Also, a ScriptObject is a good general object type (although i... read more | 09/09/2008 (2:32 pm) |
| Peggle Prediction and mAtan | The inputs to atan should be a y difference and an x difference, instead of the slope. So if you hav... read more | 07/30/2008 (8:09 am) |
| Game involving real money - bad idea? | Is it considered gambling even if the reward is based purely on skill and not luck? Edit: What I'... read more | 07/30/2008 (7:31 am) |
| Just added in some code | If you get an error that it can't find main.cs when you debug, that means you need to set the starti... read more | 07/29/2008 (10:22 am) |
| Simple rotating block | Using schedule and setTransform is [i]not[/i] a good way to make things move. Marbleblast does it wi... read more | 07/28/2008 (10:25 am) |
| Encode scripts strings | [quote] of course, you can balance all that against the amount of interest you think there will be ... read more | 07/25/2008 (12:52 pm) |