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Dan Keller's Forum Posts

Thread Post Date Posted
For 1.7.6, do I have to "Transfer to Studio" to get the version with source code? @Chip Awesome.... read more 12/04/2012 (5:01 pm)
For 1.7.6, do I have to "Transfer to Studio" to get the version with source code? I didn't buy the pro version. The product page now says "one price" though.... read more 12/02/2012 (7:57 pm)
Materials Editor Woes TBH I started editing materials in script. Especially since I came up with [url=http://www.garagegam... read more 04/18/2012 (11:05 pm)
Better smoothing for terrain editor! (code inside) It's not in visual studio, its a script file.... read more 02/20/2012 (4:34 pm)
Better smoothing for terrain editor! (code inside) I don't think so, I don't believe terrain actions have access to any mouse info, it just tells the f... read more 01/25/2012 (2:57 pm)
T3D 1.1 Beta 1 - Terrain edges have invisible 90 degree walls - LOGGED I believe this is caused by additional quads added to the edges of terrains to allow tiling. There m... read more 01/14/2012 (2:39 pm)
Materials explained? I don't believe the engine currently has that feature. To my knowledge each pass is rendered in nume... read more 12/01/2011 (11:18 am)
Limitation of number of Materials? Possible bug in Material Editor? I've had this problem before, though I can't remember exactly what I did that triggered it. However,... read more 10/29/2011 (10:39 am)
disable backface culling for custommaterials I did that and it didn't work. Turns out the problem was the pixel shader multiplying the alpha by t... read more 10/23/2011 (10:02 am)
Collada and Blender 2.6 [Resolved] This can happen if your mesh doesn't have a material assigned to it in Blender.... read more 10/18/2011 (2:27 pm)
Point me in the right direction? (MMO) [quote]What files in Torque do i change, or create for the game to connect to the logon server to ch... read more 10/05/2011 (7:07 am)
Multiple UV Maps A single mesh can't have more than one UV map. If you're worried about the texture being too big, ju... read more 09/15/2011 (12:01 pm)
To anyone who has never used Torsion... The player was running into a trigger before the thing the trigger was supposed to do was set up. I ... read more 08/21/2011 (1:36 pm)
Your preference for a new Template project? - Opinions/Discussion Core / game separation is good, because typically stuff in the core folder does not need to be modif... read more 08/13/2011 (11:22 pm)
Intermediate tutorial for texturing? Thanks guys, you've been very helpful.... read more 07/23/2011 (4:43 pm)
Intermediate tutorial for texturing? I mean UV textures for simpler things. Specifically a (sorta) low-poly motorcycle.... read more 07/16/2011 (12:23 pm)
Interior rendering screws up when inside it You probably don't have portals correctly set up.... read more 06/18/2011 (1:23 pm)
A take on localized damages in FPS games, has anyone ever seen this? [quote]Health is separated into two types: general and limb. General health is the primary damage ba... read more 06/17/2011 (11:37 am)
Creating a simple, networked, moving object that doesn't jitter This sounds like a warping problem. Warping (I believe) is a way that torque does networked movement... read more 06/08/2011 (8:28 pm)
DDS format Thank you, that was very informative.... read more 05/25/2011 (8:00 pm)
tgb exits immediately on start You got that right. I copied my licence file from 1.7.4 and it works fine now. Not sure what the &qu... read more 05/03/2011 (4:59 pm)
upgrading from tgea? How long is the price going to stay like that? It says "for a limited time," but how limit... read more 05/03/2011 (4:27 pm)
Pretty much nothing working right That sounds like what happens when th window is maximized / resized.... read more 05/02/2011 (2:38 pm)
Skilled programmer looking for odd jobs As of 11/29, I am no longer available for any new work.... read more 11/30/2009 (12:27 am)
why won't this work? That first one should be [code] function cube::onLevelLoaded(%this) { %this.setUseMouseEv... read more 09/10/2009 (11:39 pm)
Need Help!!!! You could in theory, but it's not a good idea. TGB is specifically designed for 2d games and has man... read more 07/22/2009 (8:09 pm)
game prompting the user to enter character's name You'd probably want to look in the GUI and basic scripting sections of the documentation.... read more 07/21/2009 (11:19 am)
Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent There's one in every crowd. Remember [url=https://www.garagegames.com/account/profile/114340]this gu... read more 07/05/2009 (8:18 pm)
Raycast to detect textures of a interior It seems like the best way to do this would be to make sure every object returns a material on rayca... read more 06/24/2009 (7:36 am)
Why is Vehicle::updatePos called on the client? It's called once per tick on both the server and the client from the processTick function, so I thin... read more 04/14/2009 (5:14 pm)
Bike Physics Just give the vehicle 2 wheels instead of 4. The gyroscope thing from the link will keep it from fal... read more 03/15/2009 (7:20 pm)
Spline Road Material Problems How did you get the collision working?... read more 03/12/2009 (1:40 pm)
What would you like to see addressed in Torque 3D? How about a slightly different sales model that addresses both the streamline-it-people and the feat... read more 03/12/2009 (1:30 pm)
3D Parallax Starfield You could use a skybox for the background stars and then modify FXStarfieldReplicator to only create... read more 12/30/2008 (10:09 am)
Looked, but cant find, Help with Buildings You'll want constructor. It's a free download from [url]http://www.garagegames.com/products/torque/c... read more 12/17/2008 (6:27 pm)
Help with Design Theory Well, that's not really the intent datablocks were made with. It would probably be a better idea to ... read more 12/11/2008 (5:23 pm)
Help with Design Theory I would not recommend it. Because there is only ever one instance of any given datablock, changing a... read more 12/11/2008 (5:16 pm)
Procedural Road Help It would be much more memory-efficient to create the vertecies, once, in mIndices, then say [code] ... read more 12/01/2008 (12:11 pm)
Ghosting player model to one client only You could try using a local server instead of the global one...... read more 11/28/2008 (3:30 pm)
Procedural Road Help You could convert it to several TSShapes, which would allow custom culling and probably make collisi... read more 11/28/2008 (3:28 pm)
Need to be a registered business to publish games? Anyone can sell games. Sales tax doesn't apply over the internet because it's not within one state.... read more 11/26/2008 (3:30 pm)
Fog If you're not going to be under the fog, you can just make it a translucent DTS.... read more 11/22/2008 (8:09 am)
TorqueDemo_DEBUG.exe not torqueDemo.exe @Jermaine: The problem with that is you still have a debug build, which will run significantly slowe... read more 11/19/2008 (2:06 pm)
Terrain annotation What sort of hints do you mean?... read more 09/27/2008 (1:56 pm)
How to define a brand new object? What are you trying to do with it? Also, a ScriptObject is a good general object type (although i... read more 09/09/2008 (2:32 pm)
Peggle Prediction and mAtan The inputs to atan should be a y difference and an x difference, instead of the slope. So if you hav... read more 07/30/2008 (8:09 am)
Game involving real money - bad idea? Is it considered gambling even if the reward is based purely on skill and not luck? Edit: What I'... read more 07/30/2008 (7:31 am)
Just added in some code If you get an error that it can't find main.cs when you debug, that means you need to set the starti... read more 07/29/2008 (10:22 am)
Simple rotating block Using schedule and setTransform is [i]not[/i] a good way to make things move. Marbleblast does it wi... read more 07/28/2008 (10:25 am)
Encode scripts strings [quote] of course, you can balance all that against the amount of interest you think there will be ... read more 07/25/2008 (12:52 pm)
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