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Warthog's Forum Posts

Thread Post Date Posted
text editor keeps crashing iTGB Michael, I reported this directly to you months ago. I think I sent you sample files? I'll check whe... read more 09/22/2013 (9:49 pm)
NEW FEATURE- Animation Speed Scaling! That's a good idea, thanks! ... read more 04/18/2013 (1:42 pm)
iTorque 1.6 Unusable Sadly, they have moved onto 2.0 MIT so I don't expect any changes to 1.6. Odd that it works for me, ... read more 04/18/2013 (7:44 am)
Universal App support in 1.6 - broken? Here is the function I modified, but please be advised, I am out of my depth here editing source, bu... read more 04/16/2013 (10:18 am)
Universal App support in 1.6 - broken? Yes and No. After spending days reading the C++ code and trying different things I came up with some... read more 04/16/2013 (10:17 am)
iTorque 1.6 Unusable I am on 10.7.5 and haven't had the problems you're describing. There are lots of problems with 1.6 b... read more 04/11/2013 (8:09 am)
iTorque Legacy downloads Yes, there are significant problems and undocumented changes in 1.6. I am trying to work through it.... read more 04/11/2013 (8:04 am)
Support for the new iPhone 5 + 5th gen iPod Touch Please help! I'm looking for any kind of documentation as to how this was addressed in 1.6, so that ... read more 03/28/2013 (8:51 am)
Won't run, looking for iPhoneStoryboard Also, DeathBall is broken: Everything seems to work except the ball doesn't move, and I can't qui... read more 03/25/2013 (1:58 pm)
Won't run, looking for iPhoneStoryboard Yep, That's it! Okay, so I need to read up on moving my projects from 1.4 to 1.5, I see there are... read more 03/25/2013 (1:37 pm)
Won't run, looking for iPhoneStoryboard I thought DSOs had been eliminated. Aren't I supposed to clear them all before compiling? My last ex... read more 03/25/2013 (1:30 pm)
Won't run, looking for iPhoneStoryboard Okay, I'm not stuck at that problem anymore! Michael, thanks for your effort and your continued inte... read more 03/25/2013 (1:10 pm)
Won't run, looking for iPhoneStoryboard Thoughts Mich? Was it reproducible? I've wiped Xcode from my system and am reinstalling and starting... read more 03/25/2013 (12:00 pm)
Won't run, looking for iPhoneStoryboard As always, thanks Mich! You are the MAN!... read more 03/22/2013 (3:35 pm)
Support for the new iPhone 5 + 5th gen iPod Touch Thanks Mich, I appreciate the work going into the legacy version so I can update some apps! MIT soun... read more 01/02/2013 (4:05 pm)
App Store Rejection Reports @Mich - Thanks, Any thoughts on how many months away this final iT2D update is?... read more 12/15/2012 (4:36 pm)
App Store Rejection Reports any progress on this? ... read more 12/13/2012 (11:16 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Either is fine by me.... read more 10/24/2012 (3:16 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Thanks Scott, much appreciated! Is this 1.5.1? And is there some reason there's no mac version of... read more 10/08/2012 (3:45 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Count me in! Scott, my Github id is spud1 (warthog was taken) and I'd like pull access please. T... read more 10/08/2012 (1:58 pm)
iTorque 2d 1.5.1 Release?? I'm just a little unclear. Are you about to release 1.5.1 Preview or 1.5.1?... read more 05/29/2012 (4:15 pm)
Improved Input and Gestures Hi Michael, great to hear you are tackling this. Having an official solution will be great. BUT: ... read more 06/28/2011 (4:06 pm)
Object-Level Multi-touch support test patch Thanks Alistair, I have been out of the office but I will be back tomorrow and will take a look at t... read more 04/21/2011 (9:19 am)
Getting the iOS device type? Yeah, you can, check out this post and the thread around it. We use this to determine when we are on... read more 04/18/2011 (2:58 pm)
Object-Level Multi-touch support test patch Sounds great, but sleep is good too! Have a great weekend.... read more 04/15/2011 (4:00 pm)
Object-Level Multi-touch support test patch Option C makes the most sense to me, but I haven't thought through every possible scenario or use. I... read more 04/15/2011 (9:10 am)
Performance Tests: Part 2 @Ronny: Damn, you are right, I now remember that doubling the frame rate was used by some stop motio... read more 04/15/2011 (8:48 am)
Object-Level Multi-touch support test patch @Alistair For my part, I think once a finger lifts up that is the end of a gesture. Whatever fing... read more 04/14/2011 (7:34 pm)
Performance Tests: Part 2 Hi Matt, Thanks for explaining that, and I'm sure you must be right about 60 fps being good for game... read more 04/14/2011 (7:18 pm)
Performance Tests: Part 2 Wow, that is a huge difference! Chris, any other changes you've made to the engine that explains thi... read more 04/14/2011 (2:50 pm)
Object-Level Multi-touch support test patch Alistair, this is amazing! I am concerned about something though: [quote]When you remove a finger... read more 04/14/2011 (2:32 pm)
iTorque2D vs. Cocos2D performance. That patch is an important first step, and without it it you have nothing but a bucket of confusion.... read more 04/08/2011 (2:12 pm)
Quick and dirty multitasking (background suspend) I added this to my 1.4.1 source and it seems to work fine. But I don't know if this screws up anythi... read more 04/06/2011 (9:00 pm)
Quick and dirty multitasking (background suspend) Anyone used this with 1.4.1 yet? I love this feature!... read more 04/05/2011 (3:06 pm)
Can i set the game, when i press "home" don't leave the game? Here is the code I used to achieve this but I don't know if it works with 1.4.1. I really thought th... read more 04/05/2011 (3:05 pm)
Can i set the game, when i press "home" don't leave the game? This is really wrong. The game should pause when the home button is hit, and resume right where it l... read more 04/05/2011 (2:39 pm)
Impressions of 1.4.1 source for those upgrading from 1.4.0 Since this fix works well, and has for me in past versions, I am curious why it was left out of 1.4.... read more 03/24/2011 (10:35 am)
Invaders World Tour - Massive Update - TV OUT/Retina/Universal App/Remote Controller Scott, you guys are really pushing the envelope with iT2D! I loved that video, very cool with the co... read more 03/04/2011 (1:37 pm)
Builds won't start up anymore in 1.4.1 (RESOLVED Yep, that fixed it! Thanks.... read more 03/04/2011 (1:14 pm)
Builds won't start up anymore in 1.4.1 (RESOLVED Thanks, I'll try that!... read more 03/04/2011 (12:32 pm)
iTorque 2D 1.4.1 Preview Details @Michael - Could you give us an update on the progress with 1.4.1 please?... read more 03/03/2011 (3:18 pm)
1/24/2011 Status Update Great news Michael, Do the fixes you listed include everything in my list earlier in this thread?... read more 02/17/2011 (6:01 pm)
How do I create the correct DSOs? @ Michael - thanks much, I prefer DSOs to protect my script from prying eyes!... read more 02/11/2011 (4:56 pm)
Trampoline Girl is FINALLY out! Scott, thanks for the feedback! Some good ideas. The game was designed primarily as a novelty, an... read more 02/11/2011 (4:26 pm)
Trampoline Girl is FINALLY out! @ Michael - that's a great wife! Surprisingly, I have had very positive feedback from women who've p... read more 02/10/2011 (5:46 pm)
Success stories [image align=right hspace=10 vspace=5 border=0]www.crudegames.com/linkimages/TGIntro.PNG[/image]Tram... read more 02/09/2011 (5:31 pm)
1/24/2011 Status Update Thanks Michael, this is great news!... read more 02/08/2011 (9:10 am)
1/24/2011 Status Update Hi Michael, great news! As to the list above: 1. You did not list the problems I had saving usin... read more 01/24/2011 (4:13 pm)
How do I create the correct DSOs? Thanks Richard, for confirming my experience. I had a bad feeling that the official position is that... read more 01/17/2011 (8:57 pm)
How do I create the correct DSOs? Nope, that doesn't work. Hey Michael, what is the deal with this? Are DSOs not supported on the ... read more 01/13/2011 (7:09 pm)
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