Warthog's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| text editor keeps crashing iTGB | Michael, I reported this directly to you months ago. I think I sent you sample files? I'll check whe... read more | 09/22/2013 (9:49 pm) |
| NEW FEATURE- Animation Speed Scaling! | That's a good idea, thanks! ... read more | 04/18/2013 (1:42 pm) |
| iTorque 1.6 Unusable | Sadly, they have moved onto 2.0 MIT so I don't expect any changes to 1.6. Odd that it works for me, ... read more | 04/18/2013 (7:44 am) |
| Universal App support in 1.6 - broken? | Here is the function I modified, but please be advised, I am out of my depth here editing source, bu... read more | 04/16/2013 (10:18 am) |
| Universal App support in 1.6 - broken? | Yes and No. After spending days reading the C++ code and trying different things I came up with some... read more | 04/16/2013 (10:17 am) |
| iTorque 1.6 Unusable | I am on 10.7.5 and haven't had the problems you're describing. There are lots of problems with 1.6 b... read more | 04/11/2013 (8:09 am) |
| iTorque Legacy downloads | Yes, there are significant problems and undocumented changes in 1.6. I am trying to work through it.... read more | 04/11/2013 (8:04 am) |
| Support for the new iPhone 5 + 5th gen iPod Touch | Please help! I'm looking for any kind of documentation as to how this was addressed in 1.6, so that ... read more | 03/28/2013 (8:51 am) |
| Won't run, looking for iPhoneStoryboard | Also, DeathBall is broken: Everything seems to work except the ball doesn't move, and I can't qui... read more | 03/25/2013 (1:58 pm) |
| Won't run, looking for iPhoneStoryboard | Yep, That's it! Okay, so I need to read up on moving my projects from 1.4 to 1.5, I see there are... read more | 03/25/2013 (1:37 pm) |
| Won't run, looking for iPhoneStoryboard | I thought DSOs had been eliminated. Aren't I supposed to clear them all before compiling? My last ex... read more | 03/25/2013 (1:30 pm) |
| Won't run, looking for iPhoneStoryboard | Okay, I'm not stuck at that problem anymore! Michael, thanks for your effort and your continued inte... read more | 03/25/2013 (1:10 pm) |
| Won't run, looking for iPhoneStoryboard | Thoughts Mich? Was it reproducible? I've wiped Xcode from my system and am reinstalling and starting... read more | 03/25/2013 (12:00 pm) |
| Won't run, looking for iPhoneStoryboard | As always, thanks Mich! You are the MAN!... read more | 03/22/2013 (3:35 pm) |
| Support for the new iPhone 5 + 5th gen iPod Touch | Thanks Mich, I appreciate the work going into the legacy version so I can update some apps! MIT soun... read more | 01/02/2013 (4:05 pm) |
| App Store Rejection Reports | @Mich - Thanks, Any thoughts on how many months away this final iT2D update is?... read more | 12/15/2012 (4:36 pm) |
| App Store Rejection Reports | any progress on this? ... read more | 12/13/2012 (11:16 am) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | Either is fine by me.... read more | 10/24/2012 (3:16 pm) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | Thanks Scott, much appreciated! Is this 1.5.1? And is there some reason there's no mac version of... read more | 10/08/2012 (3:45 pm) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | Count me in! Scott, my Github id is spud1 (warthog was taken) and I'd like pull access please. T... read more | 10/08/2012 (1:58 pm) |
| iTorque 2d 1.5.1 Release?? | I'm just a little unclear. Are you about to release 1.5.1 Preview or 1.5.1?... read more | 05/29/2012 (4:15 pm) |
| Improved Input and Gestures | Hi Michael, great to hear you are tackling this. Having an official solution will be great. BUT: ... read more | 06/28/2011 (4:06 pm) |
| Object-Level Multi-touch support test patch | Thanks Alistair, I have been out of the office but I will be back tomorrow and will take a look at t... read more | 04/21/2011 (9:19 am) |
| Getting the iOS device type? | Yeah, you can, check out this post and the thread around it. We use this to determine when we are on... read more | 04/18/2011 (2:58 pm) |
| Object-Level Multi-touch support test patch | Sounds great, but sleep is good too! Have a great weekend.... read more | 04/15/2011 (4:00 pm) |
| Object-Level Multi-touch support test patch | Option C makes the most sense to me, but I haven't thought through every possible scenario or use. I... read more | 04/15/2011 (9:10 am) |
| Performance Tests: Part 2 | @Ronny: Damn, you are right, I now remember that doubling the frame rate was used by some stop motio... read more | 04/15/2011 (8:48 am) |
| Object-Level Multi-touch support test patch | @Alistair For my part, I think once a finger lifts up that is the end of a gesture. Whatever fing... read more | 04/14/2011 (7:34 pm) |
| Performance Tests: Part 2 | Hi Matt, Thanks for explaining that, and I'm sure you must be right about 60 fps being good for game... read more | 04/14/2011 (7:18 pm) |
| Performance Tests: Part 2 | Wow, that is a huge difference! Chris, any other changes you've made to the engine that explains thi... read more | 04/14/2011 (2:50 pm) |
| Object-Level Multi-touch support test patch | Alistair, this is amazing! I am concerned about something though: [quote]When you remove a finger... read more | 04/14/2011 (2:32 pm) |
| iTorque2D vs. Cocos2D performance. | That patch is an important first step, and without it it you have nothing but a bucket of confusion.... read more | 04/08/2011 (2:12 pm) |
| Quick and dirty multitasking (background suspend) | I added this to my 1.4.1 source and it seems to work fine. But I don't know if this screws up anythi... read more | 04/06/2011 (9:00 pm) |
| Quick and dirty multitasking (background suspend) | Anyone used this with 1.4.1 yet? I love this feature!... read more | 04/05/2011 (3:06 pm) |
| Can i set the game, when i press "home" don't leave the game? | Here is the code I used to achieve this but I don't know if it works with 1.4.1. I really thought th... read more | 04/05/2011 (3:05 pm) |
| Can i set the game, when i press "home" don't leave the game? | This is really wrong. The game should pause when the home button is hit, and resume right where it l... read more | 04/05/2011 (2:39 pm) |
| Impressions of 1.4.1 source for those upgrading from 1.4.0 | Since this fix works well, and has for me in past versions, I am curious why it was left out of 1.4.... read more | 03/24/2011 (10:35 am) |
| Invaders World Tour - Massive Update - TV OUT/Retina/Universal App/Remote Controller | Scott, you guys are really pushing the envelope with iT2D! I loved that video, very cool with the co... read more | 03/04/2011 (1:37 pm) |
| Builds won't start up anymore in 1.4.1 (RESOLVED | Yep, that fixed it! Thanks.... read more | 03/04/2011 (1:14 pm) |
| Builds won't start up anymore in 1.4.1 (RESOLVED | Thanks, I'll try that!... read more | 03/04/2011 (12:32 pm) |
| iTorque 2D 1.4.1 Preview Details | @Michael - Could you give us an update on the progress with 1.4.1 please?... read more | 03/03/2011 (3:18 pm) |
| 1/24/2011 Status Update | Great news Michael, Do the fixes you listed include everything in my list earlier in this thread?... read more | 02/17/2011 (6:01 pm) |
| How do I create the correct DSOs? | @ Michael - thanks much, I prefer DSOs to protect my script from prying eyes!... read more | 02/11/2011 (4:56 pm) |
| Trampoline Girl is FINALLY out! | Scott, thanks for the feedback! Some good ideas. The game was designed primarily as a novelty, an... read more | 02/11/2011 (4:26 pm) |
| Trampoline Girl is FINALLY out! | @ Michael - that's a great wife! Surprisingly, I have had very positive feedback from women who've p... read more | 02/10/2011 (5:46 pm) |
| Success stories | [image align=right hspace=10 vspace=5 border=0]www.crudegames.com/linkimages/TGIntro.PNG[/image]Tram... read more | 02/09/2011 (5:31 pm) |
| 1/24/2011 Status Update | Thanks Michael, this is great news!... read more | 02/08/2011 (9:10 am) |
| 1/24/2011 Status Update | Hi Michael, great news! As to the list above: 1. You did not list the problems I had saving usin... read more | 01/24/2011 (4:13 pm) |
| How do I create the correct DSOs? | Thanks Richard, for confirming my experience. I had a bad feeling that the official position is that... read more | 01/17/2011 (8:57 pm) |
| How do I create the correct DSOs? | Nope, that doesn't work. Hey Michael, what is the deal with this? Are DSOs not supported on the ... read more | 01/13/2011 (7:09 pm) |